Difference between revisions of "F6F-5 (France)"

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[[File:GarageImage_F6F-5France.jpg|420px|thumb|left]]
 
[[File:GarageImage_F6F-5France.jpg|420px|thumb|left]]
 
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The '''F6F-5 ''Hellcat''''' is a Rank III France naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was introduced in [[Update 1.73 "Vive la France"]]
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The '''F6F-5 ''Hellcat''''' is a Rank III France naval fighter {{Battle-rating|5}}. It was introduced in [[Update 1.73 "Vive la France"]]
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* 38 mm Bulletproof glass in front of pilot.
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* 38 mm Bulletproof glass in front of the pilot
* 6.35 mm Steel plates behind pilot.
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* 6.35 mm Steel plates behind the pilot
* 3 mm Steel plates on fuselage top in front of cockpit.
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* 3 mm Steel plates on fuselage top in front of the cockpit
* 3 mm Steel plate on top front of oil cooling system.
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* 3 mm Steel plate on the top front of oil cooling system
* 3 mm Steel plates on bottom of engine.
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* 3 mm Steel plates on the bottom of the engine
  
 
== Armaments ==
 
== Armaments ==
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{{main|Browning_M2_(12.7_mm)}}
 
{{main|Browning_M2_(12.7_mm)}}
  
The F6F-5 (France) is armed with:
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The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm [[Browning|M2 Browning]] machine gun (400 rpg = 2400 total)
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* 6 x 12.7 mm Browning M2 machine gun (400 RPG = 2400 total)
  
The six machine guns are arranged in bundles of three mounted in both wings. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
+
The six machine guns are arranged in bundles of three mounted in both wings. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|Bombs|Rockets}}
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{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
  
 
* Without load
 
* Without load
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* 1 x 2,216 lb Mk.13/44 torpedo
 
* 1 x 2,216 lb Mk.13/44 torpedo
 
<!--=== Defensive armament ===
 
<!--=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
-->
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The key to both surviving and owning in the F6F is to keep your speed up, and try to be even marginally higher then your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, [[BnZ|boom and zoom]] is the preferred combat mode for the Hellcat, while it's moderate high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (373+ mph).
+
The key to both surviving and owning in the F6F is to keep your speed up and try to be even marginally higher than your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, Boom & Zoom is the preferred combat mode for the Hellcat, while it's average high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still, this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (+373 mph).
  
With dual 1000-pound bombs and six HVAR rockets armed, the Hellcat is actually a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be good for taking out heavier targets. Sometimes, it is useful to save the Cat as your last plane just for that.  You can always jettison the rockets and bombs if you're suddenly forced to dogfight.
+
With dual 1,000-pound bombs and six HVAR rockets armed, the Hellcat is a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be useful for taking out more massive targets. Sometimes, it is useful to save the Cat as your last plane just for that.  You can always jettison the rockets and bombs if you're suddenly forced to dogfight.
  
It is incredibly important to use [[Guide to Manual Engine Controls|Manual Engine Controls]] whilst piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will greatly improve your performance at their appropriate altitudes.
+
It is incredibly important to use Manual Engine Controls while piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will significantly improve your performance at their appropriate altitudes.
  
 
'''Keep in mind:'''
 
'''Keep in mind:'''
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|}
 
|}
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad," "good" and the like - they have a substitution in the form of softer "inadequate," "effective."''-->
  
 
'''Pros:'''
 
'''Pros:'''
*Can carry a lot of payload for a Rank II aircraft.
+
* Can carry a lot of payload for a Rank II aircraft
*One of the few fighters that can carry a torpedo.
+
* One of the few fighters that can carry a torpedo
*Very effective in either air-to-air or air-to-ground, very versatile.
+
* Very effective in either air-to-air or air-to-ground, very versatile
*Bombs are mounted directly under the fuselage, very accurate when dive bombing.
+
* Bombs are mounted directly under the fuselage, very accurate when dive bombing
*Good climb rate.
+
* Good climb rate
*Very good dive rate.
+
* Excellent dive rate
*Good cockpit visibility.
+
* Good cockpit visibility
*Extremely efficient cooling system.
+
* Extremely efficient cooling system
*Lots of ammo.
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* Lots of ammo
*Cheap repair cost.
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* Cheap repair cost
*Can take some hits.
+
* Can take some hits
*Decent at energy fighting, although not as good as the 109 F-4.
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* Decent at energy fighting, although not as good as the Bf 109 F-4
  
 
'''Cons:'''
 
'''Cons:'''
*You have to fly at a very low altitude at a very low speed to drop the torpedo, which is impractical.
+
* You have to fly at a very low altitude at a deficient speed to drop the torpedo, which is impractical
*Only 3 salvos of HVAR rockets.
+
* Only three salvos of HVAR rockets
*Carrying the 2 x 1000 lb bombs and the 6 x HVAR rockets add also a worse climb rate.
+
* Carrying the 2 x 1000 lb bombs and the 6 x HVAR rockets also add a worse climb rate
*Slower top speed compared to other contemporary US fighters.
+
* Slower top speed compared to other contemporary US fighters
*Higher stall speed than it's Japanese counterparts.
+
* Higher stall speed than it's Japanese counterparts
*Control stiffening above moderate speeds.
+
* Control stiffening above moderate speeds
*Poor roll rate.
+
* Poor roll rate
*Large fuselage cross section makes it an easy target.
+
* Large fuselage cross-section makes it an easy target
*Guns mounted further on the wings making it harder to aim at a target that is smaller than you.
+
* Guns mounted further on the wings making it harder to aim at a target that is smaller than you
*Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms.
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* Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms
  
 
== History ==
 
== History ==

Revision as of 15:25, 5 January 2019

Rank 7 USA
F-5C Pack
▄F6F-5
f6f-5_france.png
▄F6F-5
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft F6F-5 (France). For other uses, see F6F (Disambiguation)

Description

GarageImage F6F-5 (France).jpg


The F6F-5 Hellcat is a Rank III France naval fighter with a battle rating of 3.0 (AB), 3.3 (RB), and 3.7 (SB). It was introduced in Update 1.73 "Vive la France"

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.?  ?

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.

Survivability and armour

  • 38 mm Bulletproof glass in front of the pilot
  • 6.35 mm Steel plates behind the pilot
  • 3 mm Steel plates on fuselage top in front of the cockpit
  • 3 mm Steel plate on the top front of oil cooling system
  • 3 mm Steel plates on the bottom of the engine

Armaments

Offensive armament

Main article: Browning_M2_(12.7_mm)

The F6F-5 (France) is armed with:

  • 6 x 12.7 mm Browning M2 machine gun (400 RPG = 2400 total)

The six machine guns are arranged in bundles of three mounted in both wings. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.

Suspended armament

Main article: Suspended armaments

The F6F-5 (France) can be outfitted with the following ordinance:

  • Without load
  • 6 x HVAR rockets
  • 2 x Tiny Tim rockets
  • 2 x 1000 lbs AN-M65A1 bombs
  • 6 x HVAR rockets + 2 x 1000 lb AN-M65A1 bombs
  • 1 x 2,216 lb Mk.13/44 torpedo

Usage in the battles

The key to both surviving and owning in the F6F is to keep your speed up and try to be even marginally higher than your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, Boom & Zoom is the preferred combat mode for the Hellcat, while it's average high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still, this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (+373 mph).

With dual 1,000-pound bombs and six HVAR rockets armed, the Hellcat is a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be useful for taking out more massive targets. Sometimes, it is useful to save the Cat as your last plane just for that. You can always jettison the rockets and bombs if you're suddenly forced to dogfight.

It is incredibly important to use Manual Engine Controls while piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will significantly improve your performance at their appropriate altitudes.

Keep in mind:

  • It has a lot of engine power, but at anywhere between 5.7 and 7 tonnes, getting up to altitude isn't very easy.
  • Resist the temptation to get into low-altitude turning fights. This is a heavy aircraft and it will lose a massive amount of speed in turns.
  • While it has plenty of explosive armament options, in Realistic and Simulator battles the added weight and drag will usually make you an easy target for other fighters. Since most air battles are basically dogfights, you're often better off without the extra weight.
  • This thing will perform reasonably well at low altitudes, but it's still recommended to stay at an altitude of 3 km or higher.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Pros and cons

Pros:

  • Can carry a lot of payload for a Rank II aircraft
  • One of the few fighters that can carry a torpedo
  • Very effective in either air-to-air or air-to-ground, very versatile
  • Bombs are mounted directly under the fuselage, very accurate when dive bombing
  • Good climb rate
  • Excellent dive rate
  • Good cockpit visibility
  • Extremely efficient cooling system
  • Lots of ammo
  • Cheap repair cost
  • Can take some hits
  • Decent at energy fighting, although not as good as the Bf 109 F-4

Cons:

  • You have to fly at a very low altitude at a deficient speed to drop the torpedo, which is impractical
  • Only three salvos of HVAR rockets
  • Carrying the 2 x 1000 lb bombs and the 6 x HVAR rockets also add a worse climb rate
  • Slower top speed compared to other contemporary US fighters
  • Higher stall speed than it's Japanese counterparts
  • Control stiffening above moderate speeds
  • Poor roll rate
  • Large fuselage cross-section makes it an easy target
  • Guns mounted further on the wings making it harder to aim at a target that is smaller than you
  • Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51