Difference between revisions of "Pz.III N (Italy)"
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* Rolled homogeneous armour (hull, turret, cupola roof) | * Rolled homogeneous armour (hull, turret, cupola roof) | ||
* Cast homogeneous armour (cupola, gun mantlet) | * Cast homogeneous armour (cupola, gun mantlet) | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->'' |
+ | |||
+ | One of the most effective ways to play the Pz.III N is as either a brawler or support tank. As a brawler you'll essentially be one of the few people on your team leading the charge against the enemy team. Unlike other Italian tank at a similar battle rating, you actually have somewhat of a reliable armor that can come in very useful when charging the enemy, especially by surprise due to the enemy being caught off-guard and likely misplacing their initial shot to a place where it will have no effect against you. Although the speed is not really the best, with engine upgrades and other upgrades which improve the overall mobility of the tank, you should still be able to keep up fairly well on a flat surface. Going back to the armor again, make sure you angle your tank if you are not charging in the enemy, this at the very least will increase your chances of survival if you happen to encounter an enemy. One of the main assets when playing in the brawler role, is your 75 mm KwK37 cannon. This cannon might deceive casual onlookers, and question its usefulness, but as a matter of fact this cannon can easily make short work with the majority of the enemies you'll be facing at your battle raring.Sadly its beginner rounds are not the best so new players might struggle in making them work from time to time. Once you have unlocked the Hl.Gr 38C round, a HEAT projectile with an explosive mass of 875.5, you'll be easily taking out enemies frontally. This again will aid you heavily when playing as a brawler, but as i mentioned there is also the role of support tank. As a support tank you wont so much be in the front lines or leading charges, but as the name implies you'll be providing essential support for your team which will greatly increase your chances to get the win. Support role can be played in many ways, for example some players prefer to get to a good vantage point at the start of the map, usually a place that overlooks key points of a map, such as a capture zones or enemy spawn points. Others prefer to stay behind the main line of tanks leading the charge, and coming in either to assist teammates in eliminating enemy vehicles or by flanking enemy positions to get the edge over them whenever you manage to spot them. It is also recommended that you bring either a back-up or some sort of aircraft in the case you end up perishing during the fight. One of the main weaknesses of this tank is when you're detected or ranged by a tank or tank destroyer (assuming they have an angle that negates your cover's protection), your armour will not protect you from very much. Your sides are on of the most vulnerabile part of the vehicle, so always keep in mind where you are going, as due to your average speed you'll become an easy target for enemy snipers. Lastly but not least keep in mind what game mode you are choosing to play in, as for example in Arcade Battles, enemies can easily find out where you are located due to the name-tag showing up above you, and are able to quickly find out where your weak spots are. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 23:02, 9 July 2021
Contents
Description
The ▄Pz.III N is a rank II Italian medium tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
This is a Panzer III, upgraded to carry a short 75 mm KwK37 cannon, which can also be found on a number of Panzer IV variants, as mounting the long 75 mm gun failed, so a compromise was made. Panzer III N is referred to as the assault variant of the Panzer III family, and it retains a body of the Panzer III L and M variants. A small amount would be used by the Italian Social Republic in the late stages of World War 2.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret, cupola roof)
- Cast homogeneous armour (cupola, gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 + 50 mm Upper plate 50 mm (53°) Upper glacis 53 mm (22°) Lower plate 30 mm (74°) Lower glacis |
30mm | 32 mm (44°) Upper glacis 53 mm (16°) Upper plate 53 mm (10°) Lower plate 30 mm (65°) Lower glacis |
26 mm (6°) Front 18 mm Centre 15-17 mm (2-11°) Rear |
Turret | 50 mm (cylindrical) Turret front 50 mm Gun mantlet |
30 mm (17-25°) | 30 mm (conical) | 10 mm (7°) |
Cupola | 50 + 30 mm (cylindrical) | 50 + 30 mm (cylindrical) | 50 + 30 mm (cylindrical) | 10 mm |
Notes:
- Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
- Track links used as add-on armour are 20 mm thick.
- The turret sides and rear are protected by 8 mm skirts which provide protection against HEAT and HE shells
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 60 | 12 | 23 | 465 | 572 | 20.22 | 24.87 |
Realistic | 54 | 10 | 265 | 300 | 11.52 | 13.04 |
Modifications and economy
Armaments
Main armament
75 mm KwK37 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 64 | -10°/+20° | ±180° | N/A | 13.3 | 18.4 | 22.4 | 24.8 | 26.4 | 4.29 | 3.80 | 3.50 | 3.30 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
K.Gr.rot Pz. | APCBC | 52 | 50 | 45 | 39 | 34 | 30 |
Hl.Gr 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Hl.Gr 38C | HEAT | 100 | 100 | 100 | 100 | 100 | 100 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
K.Gr.rot Pz. | APCBC | 385 | 6.78 | 1.2 | 14 | 80 | 48° | 63° | 71° |
Hl.Gr 38B | HEAT | 450 | 4.57 | 0.05 | 0.1 | 872.1 | 62° | 69° | 73° |
Sprgr. 34 | HE | 420 | 5.74 | 0 | 0.1 | 686 | 79° | 80° | 81° |
Hl.Gr 38C | HEAT | 450 | 4.8 | 0.05 | 0.1 | 875.5 | 62° | 69° | 73° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
K.Gr.Rot Nb. | 423 | 6.2 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
64 | 57 (+7) | 54 (+10) | 46 (+18) | 38 (+26) | 24 (+40) | 10 (+54) | 1 (+63) | No |
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,450 (150) | 900 | N/A | N/A |
Usage in battles
One of the most effective ways to play the Pz.III N is as either a brawler or support tank. As a brawler you'll essentially be one of the few people on your team leading the charge against the enemy team. Unlike other Italian tank at a similar battle rating, you actually have somewhat of a reliable armor that can come in very useful when charging the enemy, especially by surprise due to the enemy being caught off-guard and likely misplacing their initial shot to a place where it will have no effect against you. Although the speed is not really the best, with engine upgrades and other upgrades which improve the overall mobility of the tank, you should still be able to keep up fairly well on a flat surface. Going back to the armor again, make sure you angle your tank if you are not charging in the enemy, this at the very least will increase your chances of survival if you happen to encounter an enemy. One of the main assets when playing in the brawler role, is your 75 mm KwK37 cannon. This cannon might deceive casual onlookers, and question its usefulness, but as a matter of fact this cannon can easily make short work with the majority of the enemies you'll be facing at your battle raring.Sadly its beginner rounds are not the best so new players might struggle in making them work from time to time. Once you have unlocked the Hl.Gr 38C round, a HEAT projectile with an explosive mass of 875.5, you'll be easily taking out enemies frontally. This again will aid you heavily when playing as a brawler, but as i mentioned there is also the role of support tank. As a support tank you wont so much be in the front lines or leading charges, but as the name implies you'll be providing essential support for your team which will greatly increase your chances to get the win. Support role can be played in many ways, for example some players prefer to get to a good vantage point at the start of the map, usually a place that overlooks key points of a map, such as a capture zones or enemy spawn points. Others prefer to stay behind the main line of tanks leading the charge, and coming in either to assist teammates in eliminating enemy vehicles or by flanking enemy positions to get the edge over them whenever you manage to spot them. It is also recommended that you bring either a back-up or some sort of aircraft in the case you end up perishing during the fight. One of the main weaknesses of this tank is when you're detected or ranged by a tank or tank destroyer (assuming they have an angle that negates your cover's protection), your armour will not protect you from very much. Your sides are on of the most vulnerabile part of the vehicle, so always keep in mind where you are going, as due to your average speed you'll become an easy target for enemy snipers. Lastly but not least keep in mind what game mode you are choosing to play in, as for example in Arcade Battles, enemies can easily find out where you are located due to the name-tag showing up above you, and are able to quickly find out where your weak spots are.
Pros and cons
Pros:
- Spaced armour covering the turret of the tank
- Fast-firing main gun
Cons:
- May have trouble penetrating heavily armoured tanks
- Hard to aim at long ranges
- Lacks hull side skirts seen on the German Pz.III N
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |