Difference between revisions of "IS-2 (China)"
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− | {{Specs-Card|code=cn_is_2_1943}} | + | {{About |
+ | | about = heavy tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = IS-2 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=cn_is_2_1943 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | After World War 2, China acquired several IS-2 tanks from the Soviet Union and adopted them into its own military operations. They were employed during the Korean War and also in a few border conflicts. With the IS-2, the People's Republic of China significantly enhanced its military modernization efforts during the early stages of the Cold War, as well as improved its combat capabilities against both regional and Western forces. | |
− | + | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''', introduced in [[Update 1.91 "Night Vision"]], functions similarity to its Soviet counterpart. It has excellent firepower, thanks to its powerful D-25T main cannon, though it is hampered by the tank's slow reload time and poor mobility. Players must plan each shot accordingly, as missing a single shot can leave them vulnerable during the long reloading window. While it's armor offers some protection, the IS-2's lower frontal plate and turret are vulnerable to APHE rounds, and its low gun depression makes it very challenging to fight on uneven terrain. The fast reverse speed of the IS-2 may be a helpful escape tool, but the IS-2 should overall be used as a supper tank, as it works better alongside other teammates. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | {{Specs-Tank-Armour}} |
− | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | |
− | + | [[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and 1944 models]] <br /> | |
− | [[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and | ||
'''Armour type:''' | '''Armour type:''' | ||
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! Armour !! Front !! Sides !! Rear !! Roof | ! Armour !! Front !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 120 mm (27-34°) ''Driver's port'' <br> 60 mm (74°) ''Front glacis'' <br> 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' <br> 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' | + | | Hull || 120 mm (27-34°) ''Driver's port'' <br> 60 mm (74°) ''Front glacis'' <br> 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' <br> 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' || 30 mm |
− | |||
− | |||
|- | |- | ||
− | + | | Turret || 100 mm (7-72°) ''Turret front'' <br> 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm | |
|- | |- | ||
− | | Cupola || 90 mm || 30 mm | + | | Cupola || 90 mm || 90 mm || 90 mm || 30 mm |
|- | |- | ||
|} | |} | ||
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The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive "cheek" construction. As with any "cheek" construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns. | The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive "cheek" construction. As with any "cheek" construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns. | ||
+ | |||
+ | A well-known trick for IS-2 series is driving with the rear facing forward. Doing so will remarkably remove the weak spots on IS-2's frontal hull armour listed above. Its turret was placed in front, and engine with large transmission in rear, while having relatively long hull and good reverse speed. These features increase the actual effectiveness of rear armour because most full-calibre kinetic ammunition and HEATs hitting IS-2's rear hull will be absorbed or detonated before reaching cockpit. Hence a successful penetration of the rear hull will only limit your movement or ignite fuel tanks. Note that ATGMs and some British post-war tanks with powerful sub-calibre APDS in your BR range won't have trouble shooting through your long hull, and there's still a well-known weak spot at your frontal turret exposed, which is flat and only 100 mm thick. | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
{{tankMobility|abMinHp= 671|rbMinHp= 460}} | {{tankMobility|abMinHp= 671|rbMinHp= 460}} | ||
+ | |||
+ | The IS-2's mobility is overall average for a heavy tank. Powered by a 520 hp engine, it has adequate top speed on flat/hard surfaces allowing it to keep up with most medium tanks thus getting to battle positions on time. With enough acceleration, the IS-2 is able to reach ~40 km/h which is considerably faster than common heavily-armoured German vehicles such as Tiger II and Ferdinand, giving you a tactical advantage. Another pro is the great reverse speed at around -16 km/h, you should utilise this to quickly retreat back to cover when needed, which significantly increases your survivability and flexibility. However, the disadvantages of the IS-2's mobility is the low agility due to its weight of 46 tons. The tank starts off really sluggishly especially on loose surface or slopes, and takes quite a while to accelerate to its top speed, resulting in it struggling to manoeuvre quickly within a confined environment. Its hull traverse speed is also quite slow, so you will have to nudge forward/backward a bit before turning, to give the tank some momentum. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|D-25T (122 mm)}} | {{main|D-25T (122 mm)}} | ||
+ | |||
+ | Many players find it hard to get used to similar Soviet cannons mainly due to their absurdly long reload. This can be caused by inaccurate aiming, resulting in the shell missing or not penetrating, so the player have to wait for half a minute to reload, which is of course frustrating. Players can overcome this by practising shooting and getting used to the ballistics, to make most if not every shell count. Once one is able to consistently knock out opponents with a single shot, the reload will not seem as long, since it generally takes quite a few minutes before the next target shows up. | ||
+ | |||
+ | Ammunition-wise, the best ammo is of course the BR-471B. The added ballistic cap can really make a difference when shooting angled armour. For example shooting at the UFP of an angling M4A3E2 with BR-471 might not penetrate, however with a BR-471B it will decrease the compound angle at which the shell impacts the armour for quite a bit, therefore easily pierce through. This can be the difference between getting a kill or getting killed. If you want to save silver lions, you can bring a mix of the two shells. The BR-471 works great as well. | ||
+ | |||
+ | The last aspect to overcome is the painful gun depression. Make sure to fight on flat ground so you do not have to aim down. Even if you fight in an urban environment, be careful in the streets, since some curbsides lift up one of your tracks and may prevent you from aiming at an opponent. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 28 || rowspan="2" | -3°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 11.3 || | + | | rowspan="2" | 28 || rowspan="2" | -3°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan="2" | 27.04 || rowspan="2" | 23.92 || rowspan="2" | 22.05 || rowspan="2" | 20.80 |
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! ''Realistic'' | ! ''Realistic'' | ||
− | | 8.3 || | + | | 8.3 || 9.8 || 11.9 || 13.2 || 14.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:D-25T (122 mm)/Ammunition|BR-471, BR-471B, OF-471}} |
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− | | BR-471 | ||
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− | + | ==== [[Ammo racks]] ==== | |
− | [[File:Ammoracks_IS-2.png|right| | + | [[File:Ammoracks_IS-2.png|right|thumb|x250px|[[Ammo racks]] of the IS-2.]] |
− | {| class="wikitable | + | <!-- '''Last updated: 2.5.1.85''' --> |
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! Ammo<br>part |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! 5th<br>rack empty |
− | ! | + | ! 6th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''28''' || ''Projectiles'' <br> ''Propellants'' || 13 ''(+15)'' <br> 27 ''(+1)'' || 1 ''(+27)'' <br> 24 ''(+4)'' || N/A <br> 21 ''(+7)'' || N/A <br> 11 ''(+17)'' || N/A <br> 6 ''(+22)'' || N/A <br> 1 ''(+27)'' || No | |
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks. | |
− | + | * Shells are modeled individually and disappear after having been shot or loaded. | |
− | + | * Centre floor rack emptied: 11 ''(+17)'' shells. | |
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=== Machine guns === | === Machine guns === | ||
+ | {{Specs-Tank-Weapon|2}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|DT (7.62 mm)}} | {{main|DT (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]] | ! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]] | ||
|- | |- | ||
− | ! Mount | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! Capacity | ||
− | ! | ||
− | ! Vertical | ||
− | ! Horizontal | ||
|- | |- | ||
| Coaxial || 1,890 (63) || 600 || N/A || N/A | | Coaxial || 1,890 (63) || 600 || N/A || N/A | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The | + | As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tank's heavy armour retains the similar properties of the [[IS-1]] and KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. It is armed with a powerful but slow reloading 122 mm D-25T cannon, mimicking that of the two Soviet assault guns, the [[ISU-152 (China)|ISU-152]] and [[ISU-122 (China)|ISU-122]] at around the mid-20 seconds. Nevertheless, its gun will commonly destroy almost all but the most heavily armoured vehicles with a single shot. At the IS-2's battle rating, the armour no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations. |
+ | |||
+ | If you are to apply bushes onto the IS-2, consider putting most of them on upper frontal hull and the curved sides next to it. This is because that quite some opponents will automatically target the curved armour, knowing that area is a common weak spot when the IS is angling. By covering up the hull front and the curves, the IS's frontal hull will now look flatter, somewhat resembling the hull of an IS-2 1944. This will cause some confusion and delay the enemy's reaction & aiming time, as they now cannot directly see where your curved armour is, gifting you a few precious seconds before they open fire. For any leftover bushes, the turret front and the lower front plate are also good spots to put them on. | ||
=== General Gameplay === | === General Gameplay === | ||
− | |||
==== Arcade Battles ==== | ==== Arcade Battles ==== | ||
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun. | In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun. | ||
− | Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (> | + | Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (>20s). Hence it's advised to use your improved reverse speed to quickly disengage after shooting and retreat towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot. |
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire. | In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire. | ||
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In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines. | In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines. | ||
− | Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. | + | Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. The IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-34-85 Gai]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles. |
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ). | A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ). | ||
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====General Tactics==== | ====General Tactics==== | ||
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--> | <!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--> | ||
− | Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its | + | Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its battle rating. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem. |
+ | |||
+ | Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its rank and battle rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank repositions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way. | ||
− | + | Despite the overall below-average protection for a heavy tank, the IS-2 can actually act as a shell magnet without being penetrated. The IS-2 can take advantage of the tactic of "side-scraping" thanks to its sturdily thick side armour and fast reverse speed. First find some solid cover and hide the entirety of the tank's front behind it, then point the rear hull outside a bit so you can reverse and peek the back half of the hull side out at an extremely tiny angle from the direction of incoming shots. Now what the enemy should see is a part of your hull side forming a very small angle of incidence. Due to the fact that not a lot tankers know this tactic, they will take the bait and fire at your side armour. The shell will either hit the side armour and ricochet away, or damage the track but not break it. This way, you can safely lure the enemy to fire first, then poke out and finish them with your powerful cannon. However, do note that in an uptier, there will be vehicles equipped with HEAT/HEATFS shells (e.g. [[ST-A1]], [[M56]], [[T114]], [[Type 60 SPRG (C)|Type 60]]) that can easily penetrate you regardless of how hard you angle. So if you know they are present, do not use this tactic. Your engine/fuel tank will get damaged. Rather, wait until they fire at a teammate or are distracted. | |
− | In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) | + | In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.<ref>https://www.youtube.com/watch?v=orjvoBexPd4</ref> Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding. |
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
<!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--> | <!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--> | ||
− | German Tiger IIs | + | German Tiger IIs and Panthers will be common encounters at the IS-2's battle rating, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating, more powerful British tanks such as the Centurions will be encountered. As previously specified above, the IS-2 no longer retains its armour advantage in this battle rating unlike its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122 mm shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy. |
+ | [[File:Wsp volumetric shell diagram.png|thumb|Differences between non-volumetric shells and volumetric shells hitting a Tiger I]] | ||
+ | An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has quite some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it will result in a magical non-penetration or a ricochet. This can be seen in the diagram to the right. | ||
− | Another specific enemy vehicle worth noting is the German [[Ferdinand]] | + | Another specific enemy vehicle worth noting is the German [[Ferdinand]] tank destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100 mm and 200 mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80 mm). |
+ | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Excellent firepower with nearly unmatched | + | * Excellent firepower with nearly unmatched knock-out potential |
− | * | + | * Considerably good speed for a heavy tank: around 40 km/h on road |
− | * Very fast reverse speed | + | * Very fast reverse speed at 15 km/h |
* Repositioning of fuel tanks reduces chances of fires | * Repositioning of fuel tanks reduces chances of fires | ||
− | * Players proficient with the KV-2 and Soviet | + | * Players proficient with the KV-2 and Soviet heavy tank destroyers will feel comfortable with the IS-2 |
+ | * Has quite a low profile for a heavy tank | ||
− | ''' Cons:''' | + | '''Cons:''' |
− | * Extremely poor gun depression ( | + | * Extremely poor gun depression (like most Soviet tanks) |
− | * Very low rate of fire | + | * Very low rate of fire demanding every shot to count |
− | * Sub-par armour for a heavy tank, | + | * Sub-par armour for a heavy tank, and cannot angle |
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning | * Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning | ||
* Slow turret traverse speed | * Slow turret traverse speed | ||
+ | * Big weak spots that directly lead to the driver or an ammo rack | ||
== History == | == History == | ||
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> | ||
− | + | {{main|IS-2#History|l1=History of the IS-2}} | |
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− | + | === People's Liberation Army (PLA) Service === | |
+ | The People's Republic of China (PRC) received a total of 60 IS-2 heavy tanks from the Soviet Union in 1950 and another 22 in 1954, for a total of 82. The Chinese IS-2 heavy tanks saw service in the Korean War from 1950 to 1951, equipping four or more tank companies with 5 IS-2s each according to American intelligence. The IS-2 was removed from active service with the PLA by the end of the 1950's. | ||
− | + | == Media == | |
+ | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ;Skins | |
− | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=cn_is_2_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
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− | == | + | == See also == |
− | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Vehicles equipped with the same chassis | |
− | + | * [[IS-2 (Family)]] | |
− | + | == External links == | |
− | + | <!-- ''Paste links to sources and external resources, such as:'' | |
− | + | * ''topic on the official game forum;'' | |
+ | * ''other literature.'' --> | ||
− | + | * [[wikipedia:IS-2|[Wikipedia] IS-2]] | |
− | + | * [https://tanks-encyclopedia.com/ww2/soviet/soviet_IS-II.php <nowiki>[Tanks Encyclopedia]</nowiki> IS-2] | |
− | == | + | === References === |
− | + | <references /> | |
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+ | {{TankManufacturer ChTZ}} | ||
{{China heavy tanks}} | {{China heavy tanks}} |
Latest revision as of 04:24, 7 November 2024
This page is about the heavy tank IS-2 (China). For other versions, see IS-2 (Family). |
Contents
Description
After World War 2, China acquired several IS-2 tanks from the Soviet Union and adopted them into its own military operations. They were employed during the Korean War and also in a few border conflicts. With the IS-2, the People's Republic of China significantly enhanced its military modernization efforts during the early stages of the Cold War, as well as improved its combat capabilities against both regional and Western forces.
The ␗IS-2, introduced in Update 1.91 "Night Vision", functions similarity to its Soviet counterpart. It has excellent firepower, thanks to its powerful D-25T main cannon, though it is hampered by the tank's slow reload time and poor mobility. Players must plan each shot accordingly, as missing a single shot can leave them vulnerable during the long reloading window. While it's armor offers some protection, the IS-2's lower frontal plate and turret are vulnerable to APHE rounds, and its low gun depression makes it very challenging to fight on uneven terrain. The fast reverse speed of the IS-2 may be a helpful escape tool, but the IS-2 should overall be used as a supper tank, as it works better alongside other teammates.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Turret, Hull front, Hull side)
- Rolled homogeneous armour (Hull roof, Engine deck side & rear, Turret roof, Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 120 mm (27-34°) Driver's port 60 mm (74°) Front glacis 100 mm (28-36°) Lower glacis |
90 - 100 mm (9-25°) Top 90 mm Bottom |
60 mm (49-50°) Top 60 mm (38°) Bottom |
30 mm |
Turret | 100 mm (7-72°) Turret front 100 mm (5-60°) Gun mantlet |
100 mm (12-22°) | 100 mm (5-35°) | 30 mm |
Cupola | 90 mm | 90 mm | 90 mm | 30 mm |
Notes:
- Suspension wheels are 20 mm thick while tracks are 30 mm thick.
The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the IS-2 (China). The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the IS-2 (China) to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive "cheek" construction. As with any "cheek" construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns.
A well-known trick for IS-2 series is driving with the rear facing forward. Doing so will remarkably remove the weak spots on IS-2's frontal hull armour listed above. Its turret was placed in front, and engine with large transmission in rear, while having relatively long hull and good reverse speed. These features increase the actual effectiveness of rear armour because most full-calibre kinetic ammunition and HEATs hitting IS-2's rear hull will be absorbed or detonated before reaching cockpit. Hence a successful penetration of the rear hull will only limit your movement or ignite fuel tanks. Note that ATGMs and some British post-war tanks with powerful sub-calibre APDS in your BR range won't have trouble shooting through your long hull, and there's still a well-known weak spot at your frontal turret exposed, which is flat and only 100 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 40 | 16 | 46 | 671 | 992 | 14.59 | 21.57 |
Realistic | 38 | 15 | 460 | 520 | 10 | 11.3 |
The IS-2's mobility is overall average for a heavy tank. Powered by a 520 hp engine, it has adequate top speed on flat/hard surfaces allowing it to keep up with most medium tanks thus getting to battle positions on time. With enough acceleration, the IS-2 is able to reach ~40 km/h which is considerably faster than common heavily-armoured German vehicles such as Tiger II and Ferdinand, giving you a tactical advantage. Another pro is the great reverse speed at around -16 km/h, you should utilise this to quickly retreat back to cover when needed, which significantly increases your survivability and flexibility. However, the disadvantages of the IS-2's mobility is the low agility due to its weight of 46 tons. The tank starts off really sluggishly especially on loose surface or slopes, and takes quite a while to accelerate to its top speed, resulting in it struggling to manoeuvre quickly within a confined environment. Its hull traverse speed is also quite slow, so you will have to nudge forward/backward a bit before turning, to give the tank some momentum.
Modifications and economy
Armaments
Main armament
Many players find it hard to get used to similar Soviet cannons mainly due to their absurdly long reload. This can be caused by inaccurate aiming, resulting in the shell missing or not penetrating, so the player have to wait for half a minute to reload, which is of course frustrating. Players can overcome this by practising shooting and getting used to the ballistics, to make most if not every shell count. Once one is able to consistently knock out opponents with a single shot, the reload will not seem as long, since it generally takes quite a few minutes before the next target shows up.
Ammunition-wise, the best ammo is of course the BR-471B. The added ballistic cap can really make a difference when shooting angled armour. For example shooting at the UFP of an angling M4A3E2 with BR-471 might not penetrate, however with a BR-471B it will decrease the compound angle at which the shell impacts the armour for quite a bit, therefore easily pierce through. This can be the difference between getting a kill or getting killed. If you want to save silver lions, you can bring a mix of the two shells. The BR-471 works great as well.
The last aspect to overcome is the painful gun depression. Make sure to fight on flat ground so you do not have to aim down. Even if you fight in an urban environment, be careful in the streets, since some curbsides lift up one of your tracks and may prevent you from aiming at an opponent.
122 mm D-25T | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 28 | -3°/+20° | ±180° | N/A | 11.3 | 15.7 | 19.0 | 21.1 | 22.4 | 27.04 | 23.92 | 22.05 | 20.80 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-471 | APHE | 205 | 201 | 182 | 161 | 143 | 127 |
BR-471B | APHEBC | 205 | 203 | 192 | 178 | 166 | 155 |
OF-471 | HE | 37 | 37 | 37 | 37 | 37 | 37 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
BR-471 | APHE | 795 | 25 | 1.2 | 19 | 246.4 | 47° | 60° | 65° | |||
BR-471B | APHEBC | 795 | 25 | 1.2 | 19 | 246.4 | 48° | 63° | 71° | |||
OF-471 | HE | 795 | 25 | 0 | 0.1 | 3,600 | 79° | 80° | 81° |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
28 | Projectiles Propellants |
13 (+15) 27 (+1) |
1 (+27) 24 (+4) |
N/A 21 (+7) |
N/A 11 (+17) |
N/A 6 (+22) |
N/A 1 (+27) |
No |
Notes:
- The IS-2 (China) uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
- Shells are modeled individually and disappear after having been shot or loaded.
- Centre floor rack emptied: 11 (+17) shells.
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,890 (63) | 600 | N/A | N/A |
Usage in battles
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tank's heavy armour retains the similar properties of the IS-1 and KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. It is armed with a powerful but slow reloading 122 mm D-25T cannon, mimicking that of the two Soviet assault guns, the ISU-152 and ISU-122 at around the mid-20 seconds. Nevertheless, its gun will commonly destroy almost all but the most heavily armoured vehicles with a single shot. At the IS-2's battle rating, the armour no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.
If you are to apply bushes onto the IS-2, consider putting most of them on upper frontal hull and the curved sides next to it. This is because that quite some opponents will automatically target the curved armour, knowing that area is a common weak spot when the IS is angling. By covering up the hull front and the curves, the IS's frontal hull will now look flatter, somewhat resembling the hull of an IS-2 1944. This will cause some confusion and delay the enemy's reaction & aiming time, as they now cannot directly see where your curved armour is, gifting you a few precious seconds before they open fire. For any leftover bushes, the turret front and the lower front plate are also good spots to put them on.
General Gameplay
Arcade Battles
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (>20s). Hence it's advised to use your improved reverse speed to quickly disengage after shooting and retreat towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. BT-7, the Puma or the R3), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.
Realistic Battles
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. The IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the T-34-85 Gai) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the Ferdinand, the Ho-Ri or the Tiger II (H) ).
General Tactics
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its battle rating. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its rank and battle rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank repositions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.
Despite the overall below-average protection for a heavy tank, the IS-2 can actually act as a shell magnet without being penetrated. The IS-2 can take advantage of the tactic of "side-scraping" thanks to its sturdily thick side armour and fast reverse speed. First find some solid cover and hide the entirety of the tank's front behind it, then point the rear hull outside a bit so you can reverse and peek the back half of the hull side out at an extremely tiny angle from the direction of incoming shots. Now what the enemy should see is a part of your hull side forming a very small angle of incidence. Due to the fact that not a lot tankers know this tactic, they will take the bait and fire at your side armour. The shell will either hit the side armour and ricochet away, or damage the track but not break it. This way, you can safely lure the enemy to fire first, then poke out and finish them with your powerful cannon. However, do note that in an uptier, there will be vehicles equipped with HEAT/HEATFS shells (e.g. ST-A1, M56, T114, Type 60) that can easily penetrate you regardless of how hard you angle. So if you know they are present, do not use this tactic. Your engine/fuel tank will get damaged. Rather, wait until they fire at a teammate or are distracted.
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.[1] Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding.
Specific enemies worth noting
German Tiger IIs and Panthers will be common encounters at the IS-2's battle rating, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating, more powerful British tanks such as the Centurions will be encountered. As previously specified above, the IS-2 no longer retains its armour advantage in this battle rating unlike its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122 mm shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.
An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has quite some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it will result in a magical non-penetration or a ricochet. This can be seen in the diagram to the right.
Another specific enemy vehicle worth noting is the German Ferdinand tank destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the Nashorn and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100 mm and 200 mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80 mm).
Pros and cons
Pros:
- Excellent firepower with nearly unmatched knock-out potential
- Considerably good speed for a heavy tank: around 40 km/h on road
- Very fast reverse speed at 15 km/h
- Repositioning of fuel tanks reduces chances of fires
- Players proficient with the KV-2 and Soviet heavy tank destroyers will feel comfortable with the IS-2
- Has quite a low profile for a heavy tank
Cons:
- Extremely poor gun depression (like most Soviet tanks)
- Very low rate of fire demanding every shot to count
- Sub-par armour for a heavy tank, and cannot angle
- Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning
- Slow turret traverse speed
- Big weak spots that directly lead to the driver or an ammo rack
History
People's Liberation Army (PLA) Service
The People's Republic of China (PRC) received a total of 60 IS-2 heavy tanks from the Soviet Union in 1950 and another 22 in 1954, for a total of 82. The Chinese IS-2 heavy tanks saw service in the Korean War from 1950 to 1951, equipping four or more tank companies with 5 IS-2s each according to American intelligence. The IS-2 was removed from active service with the PLA by the end of the 1950's.
Media
- Skins
See also
- Vehicles equipped with the same chassis
External links
References
Chelyabinsk Tractor Plant (Челябинский тракторный завод) | |
---|---|
IFVs | |
BMP-1 | BMP-1 |
Heavy Tanks | |
KV | KV-85 · KV-122 |
IS-1/2 | IS-1 · IS-2 · IS-2 (1944) · IS-2 "Revenge" · IS-2 No.321 |
T-10 | T-10A · T-10M |
Other IS Tanks | IS-3 · IS-4M |
Tank Destroyers | |
KV Derivatives | SU-152 |
IS Derivatives | ISU-152 · ISU-122 · ISU-122S · Object 268 |
Export | |
IS-2 | ␗IS-2 · IS-2 No.402 · ␗IS-2 (1944) |
ISU | ␗ISU-152 · ␗ISU-122 |
IFVs | SPz BMP-1 |
See Also | Leningrad Kirov Plant |
China heavy tanks | |
---|---|
USSR | ␗IS-2 · IS-2 No.402 · ␗IS-2 (1944) |