Difference between revisions of "TKA-412"

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m (U38088265 moved page TKA-106 to TKA-412: Renamed in 2.39)
m (corrected name to TKA-412 in text)
 
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''TKA-106''' Motor Gun Boat represents the latest model and a heavily modified version of the [[G-5]] Motor Torpedo Boat. Its main differences from other G-5s lie in its inclusion of two 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine guns, instead of the usual one, and an additional rocket launcher capable of firing [[M-8]] rockets. Unlike other G-5 models, it no longer carries torpedoes; its primary purpose now is serving as a motor gun boat, primarily utilized for firepower support during WW2 landing operations.
+
The '''TKA-412''' Motor Gun Boat represents the latest model and a heavily modified version of the [[G-5]] Motor Torpedo Boat. Its main differences from other G-5s lie in its inclusion of two 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine guns, instead of the usual one, and an additional rocket launcher capable of firing [[M-8]] rockets. Unlike other G-5 models, it no longer carries torpedoes; its primary purpose now is serving as a motor gun boat, primarily utilized for firepower support during WW2 landing operations.
  
This boat was introduced during [[Update 1.97 "Viking Fury"]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event and returned as one of the random rewards in [[Battle Pass: Season XVI, "Skilled Marksman"]]. Gameplay-wise, it remains quite similar to other G-5 models in the game. Its superior speed compared to other boats at its BR allows for quick capture of strategic points. Additionally, armed with two 12.7 mm DShK heavy machine guns, it can swiftly handle most boats at its BR. However, the standout feature of the TKA-106 is its M-8 rockets. Capable of carrying 48 of these rockets, it has the potential to obliterate any boats it successfully hits.
+
This boat was introduced during [[Update 1.97 "Viking Fury"]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event and returned as one of the random rewards in [[Battle Pass: Season XVI, "Skilled Marksman"]]. Gameplay-wise, it remains quite similar to other G-5 models in the game. Its superior speed compared to other boats at its BR allows for quick capture of strategic points. Additionally, armed with two 12.7 mm DShK heavy machine guns, it can swiftly handle most boats at its BR. However, the standout feature of the TKA-412 is its M-8 rockets. Capable of carrying 48 of these rockets, it has the potential to obliterate any boats it successfully hits.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
 
<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
As with the regular [[G-5]], the TKA-106 has practically no survivability. The ship has a tiny crew count of just six crew members and no armour, meaning that a couple of machine gun hits can knock the vessel out. The ship's vital components are all clustered close together, making them vulnerable to damage.
+
As with the regular [[G-5]], the TKA-412 has practically no survivability. The ship has a tiny crew count of just six crew members and no armour, meaning that a couple of machine gun hits can knock the vessel out. The ship's vital components are all clustered close together, making them vulnerable to damage.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
 
<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
The TKA-106 is an extremely mobile vessel. It can reach a top speed of 107 km/h in realistic mode and 138 km/h in arcade, making it one of the fastest vessels in the game, even faster than its predecessor. The TKA-106 also benefits from a fast acceleration to its top speed. The ship's turn time is quite fast, though keep in mind that sustained turns will result in much of the ship's speed being bled away.
+
The TKA-412 is an extremely mobile vessel. It can reach a top speed of 107 km/h in realistic mode and 138 km/h in arcade, making it one of the fastest vessels in the game, even faster than its predecessor. The TKA-412 also benefits from a fast acceleration to its top speed. The ship's turn time is quite fast, though keep in mind that sustained turns will result in much of the ship's speed being bled away.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
 
<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
The TKA-106 carries a pair of DShK machine guns as its main armament. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The DShK isn't a particularly high-damaging weapon and drops off in effectiveness past 1.5 km. However, it is still quite effective when in use against small coastal vessels. The TKA-106 gets access to three ammunition belts: Universal, HE, and AP. Of these belts, the HE belt is most effective against smaller vessels and aircraft.
+
The TKA-412 carries a pair of DShK machine guns as its main armament. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The DShK isn't a particularly high-damaging weapon and drops off in effectiveness past 1.5 km. However, it is still quite effective when in use against small coastal vessels. The TKA-412 gets access to three ammunition belts: Universal, HE, and AP. Of these belts, the HE belt is most effective against smaller vessels and aircraft.
  
 
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
 
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
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<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. -->
 
<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. -->
 
{{main|M-8}}
 
{{main|M-8}}
The TKA-106 gets access to 48 M-8 rockets, with 24 mounted in a trainable launcher and 24 more in a quick-reload magazine. The M-8 rocket is quite adequate for damaging larger targets and are quite easy to aim. However, these rockets are less lethal than some comparable munitions, due to their lower calibre and small TNT warhead (0.6 kg). As a result, it is advisable to salvo-fire the M-8s against large targets in order to ensure their destruction quickly and easily.
+
The TKA-412 gets access to 48 M-8 rockets, with 24 mounted in a trainable launcher and 24 more in a quick-reload magazine. The M-8 rocket is quite adequate for damaging larger targets and are quite easy to aim. However, these rockets are less lethal than some comparable munitions, due to their lower calibre and small TNT warhead (0.6 kg). As a result, it is advisable to salvo-fire the M-8s against large targets in order to ensure their destruction quickly and easily.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
When playing very vulnerable ships like the TKA-106, you should adopt a hit-and-run tactic. Move towards the enemy while hiding behind cover (islands or obstacles) then strike with speed and retreat back to cover. You can use your 2 x 12.7 mm DShK machine guns against smaller enemies like MTBs and your rockets against bigger enemies like sub-chasers. The hit-and-run tactic works in every game mode.  
+
When playing very vulnerable ships like the TKA-412, you should adopt a hit-and-run tactic. Move towards the enemy while hiding behind cover (islands or obstacles) then strike with speed and retreat back to cover. You can use your 2 x 12.7 mm DShK machine guns against smaller enemies like MTBs and your rockets against bigger enemies like sub-chasers. The hit-and-run tactic works in every game mode.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Latest revision as of 18:59, 12 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
TKA-412
ussr_g5_rct.png
GarageImage TKA-412.jpg
GarageImage TKA-412 (2).jpg
TKA-412
Show in game

Description

The TKA-412 Motor Gun Boat represents the latest model and a heavily modified version of the G-5 Motor Torpedo Boat. Its main differences from other G-5s lie in its inclusion of two 12.7 mm DShK heavy machine guns, instead of the usual one, and an additional rocket launcher capable of firing M-8 rockets. Unlike other G-5 models, it no longer carries torpedoes; its primary purpose now is serving as a motor gun boat, primarily utilized for firepower support during WW2 landing operations.

This boat was introduced during Update 1.97 "Viking Fury" as a reward for the Victory Day event and returned as one of the random rewards in Battle Pass: Season XVI, "Skilled Marksman". Gameplay-wise, it remains quite similar to other G-5 models in the game. Its superior speed compared to other boats at its BR allows for quick capture of strategic points. Additionally, armed with two 12.7 mm DShK heavy machine guns, it can swiftly handle most boats at its BR. However, the standout feature of the TKA-412 is its M-8 rockets. Capable of carrying 48 of these rockets, it has the potential to obliterate any boats it successfully hits.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement16 t
Crew6 people

As with the regular G-5, the TKA-412 has practically no survivability. The ship has a tiny crew count of just six crew members and no armour, meaning that a couple of machine gun hits can knock the vessel out. The ship's vital components are all clustered close together, making them vulnerable to damage.

Mobility

Speedforward / back
AB137 / 59 km/h
RB102 / 44 km/h

The TKA-412 is an extremely mobile vessel. It can reach a top speed of 107 km/h in realistic mode and 138 km/h in arcade, making it one of the fastest vessels in the game, even faster than its predecessor. The TKA-412 also benefits from a fast acceleration to its top speed. The ship's turn time is quite fast, though keep in mind that sustained turns will result in much of the ship's speed being bled away.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 137 59
RB/SB Stock ___ ___
Upgraded 102 44

Modifications and economy

Repair cost
AB134 Sl icon.png
RB211 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 30 / 50 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods rocket launcher.png
Rocket Launcher
Mods ship art support.png
Artillery Support

Armament

Primary armament

2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-10° / 70°
Main article: DShK (12.7 mm)

The TKA-412 carries a pair of DShK machine guns as its main armament. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The DShK isn't a particularly high-damaging weapon and drops off in effectiveness past 1.5 km. However, it is still quite effective when in use against small coastal vessels. The TKA-412 gets access to three ammunition belts: Universal, HE, and AP. Of these belts, the HE belt is most effective against smaller vessels and aircraft.

  • Universal: AP-I · API-T · IAI
  • 12.7 mm HE belts: IAI · IAI · IAI · API-T
  • 12.7 mm APIT belts: API-T · AP-I · IAI · AP-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-I 30 29 25 21 18 15
API-T 29 28 24 20 17 14
IAI 3 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP-I 850 0.05 - - - 47° 56° 65°
API-T 850 0.05 - - - 47° 56° 65°
IAI 850 0.05 0 0.1 1.5 47° 56° 65°

Additional armament

Setup 148 x 82 mm M-8 rocket
Main article: M-8

The TKA-412 gets access to 48 M-8 rockets, with 24 mounted in a trainable launcher and 24 more in a quick-reload magazine. The M-8 rocket is quite adequate for damaging larger targets and are quite easy to aim. However, these rockets are less lethal than some comparable munitions, due to their lower calibre and small TNT warhead (0.6 kg). As a result, it is advisable to salvo-fire the M-8s against large targets in order to ensure their destruction quickly and easily.

Usage in battles

When playing very vulnerable ships like the TKA-412, you should adopt a hit-and-run tactic. Move towards the enemy while hiding behind cover (islands or obstacles) then strike with speed and retreat back to cover. You can use your 2 x 12.7 mm DShK machine guns against smaller enemies like MTBs and your rockets against bigger enemies like sub-chasers. The hit-and-run tactic works in every game mode.

Pros and cons

Pros:

  • Extremely fast (faster than even the previous G-5 versions)
  • 2 gunners instead of 1
  • Superior locations for the weapons (no frontal blind spot)
  • 12.7 mm is enough to damage and destroy other boats and planes at the battle rating
  • Rocket-rack can unleash a deadly barrage, and has reserve to fully reload once

Cons:

  • No torpedoes
  • Rockets are inaccurate and prove difficult to aim on water
  • Few crew members
  • Exposed ammunition boxes increase chance of being ammo-racked

History

The G-5 torpedo boats became the most common small vessel of this kind in the Soviet fleet during WWII. At the end of 1942, an experimental series of artillery boats was built, in which torpedo equipment was replaced with rocket launchers. During the tests, the project was recognized as successful and all 6 experimental boats were included in the second brigade of torpedo boats in the Black Sea Fleet.

-From Event news

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tyumen Shipyard (Тюменский судостроительный завод)
Motor Gun Boats 
G-5-class  TKA-412

USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat