Difference between revisions of "PT-76 (Sweden)"

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! 2nd<br>rack empty
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! 3rd<br>rack empty
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| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
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* Turret rack and rear ammo rack empty: 25 ''(+15)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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Finland ordered 12 PT-76 tanks from the Soviet Union which were delivered in 1964. They were withdrawn from service in 1994, with some being converted to driver training vehicles with the guns removed. The final PT-76 left Finnish service in 2001.  
  
 
== Media ==
 
== Media ==

Latest revision as of 18:46, 10 August 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the light tank PT-76 (Sweden). For other versions, see PT-76 (Family).
sw_pt_76b.png
GarageImage PT-76 (Sweden).jpg
▄PT-76
AB RB SB
5.0 5.3 5.3
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The ▄PT-76 is a rank III Swedish light tank with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update "Fire and Ice". It is identical to the PT-76B found in the Russian Tech Tree.

The PT-76B, as a light tank, has paper-thin armour but also has a powerful main gun that can engage most tanks at its battle rating. Its amphibious nature means that the tank can cover terrain and paths not normally travelled by land vehicles, allowing flexibilities on certain maps featuring water bodies.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull13 / 10 / 6
Turret15 / 15 / 15
Crew3 people
Visibility75 %

Pretty much every tank in the game will be able to destroy the PT-76B with relative ease due to the ultra-thin armour of it. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the IS-2 (1944), etc.

Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a big threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76B off.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 10 mm (80°) Top
13 mm (44°) Bottom
13 mm Top
10 mm Bottom
6 mm (1°) Top
6 mm (46°) Bottom
6 mm
Turret 15 mm (32-35°) Turret front
15 mm (19-32°) Gun mantlet
15 mm (35°) 15 mm (35°) 6 mm
Cupola 10 mm 10 mm 10 mm 6 mm

Notes:

  • Suspension wheels are 10 mm thick.
  • Tracks are 15 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB49 / 8 km/h
RB and SB44 / 7 km/h
Number of gears5 forward
1 back
Weight14.0 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB32.7 hp/t
RB and SB17.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 49 8 14 372 458 26.57 32.71
Realistic 44 7 212 240 15.14 17.14

The PT-76B has decent mobility on land thanks to its rather light weight. It can reach its maximum speed of 49 km/h (AB) / 44 km/h (RB) easily due to its decent acceleration. Controlling it at maximum speed is not hard since its top speed is nothing special for a light tank (the ubiquitous M41A1, for example, has a top speed of 72 km/h). The PT-76B is also decently agile, being able to turn quickly in response to any events up the path. However, the vehicle does not have any type of neutral steering capability, so it will be difficult to turn on the spot. These forward mobility traits of the PT-76B can be interrupted severely by moderate obstacles such as medium trees, wooden fences, concretes plots/barriers or stone walls; these will cause the vehicle to lose considerable amount of speed, or even be brought to a halt, especially in Realistic Battles

The maximum reverse speed is -7 km/h (AB) / -6 km/h (RB), which is too slow to allow overextend tactic (pop from behind cover, shoot, retreat behind cover), or for withdrawing from dangerous situation that the vehicle may have inadvertently driven itself into.

The amphibious feature of the PT-76B makes the vehicle more versatile, broadening the flanking/sneaking potential and options on some maps. But this should only be exploited across smaller bodies of water, since it reaches only 12 km/h (AB) / 9 km/h (RB) in water when moving forward, and the reverse speed in water is only -7 km/h (AB) / -5 km/h (RB). These slow speeds mean that once the PT-76B is on water, it will likely be a sitting duck if spotted. While firing from the water is an option due to the vehicle's stabilizer, the water waves and the recoil from firing may cause the vehicle to wobble, making it hard to get a good shot. On top of that when planning an amphibious trip, it is best to ensure the destination can be reached in a straight line as the vehicle turns poorly and slowly in the water and so any course corrections will take more time, which leaves the PT-76B exposed to being spotted and taken out.

Modifications and economy

Repair costBasic → Reference
AB960 → 1 379 Sl icon.png
RB1 183 → 1 699 Sl icon.png
SB1 432 → 2 057 Sl icon.png
Total cost of modifications29 600 Rp icon.png
58 000 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 110 / 160 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
165 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
165 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
165 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
76mm_ussr_AP_53_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods airstrike.png
Airstrike
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
76mm_ussr_HEAT_53_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
95 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
165 Ge icon.png
Mods scouting.png
Improved optics
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
165 Ge icon.png

Armaments

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-4° / 30°
Main article: D-56TS (76 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

76 mm D-56TS Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+30° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 6.50 5.75 5.30 5.00
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-354N APCR 152 148 129 109 92 78
BR-354 APHE 99 97 89 80 72 65
BK-354M HEATFS 200 200 200 200 200 200
OF-350M HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-354N APCR 950 3.3 - - - 66° 70° 72°
BR-354 APHE 655 6.5 1.2 14 49.28 47° 60° 65°
BK-354M HEATFS 700 7 0.05 0.1 550 65° 72° 77°
OF-350M HE 680 6.2 0.05 0.1 621 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 39 (+1) 25 (+15) (+39) No

Note:

  • Turret rack and rear ammo rack empty: 25 (+15) shells.

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: SGMT (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (250) 600 N/A N/A

Usage in battles

As the PT-76B doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76B is also helpful in scouting enemy positions for its allies so they could bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank.

If short to mid-range confrontation is inevitable, staying mobile makes you harder to hit while the impressive stabiliser will allow you to fire back almost unimpeded (while moving and shooting to the side, shots travel in the direction your vehicle is moving so when aiming at farther targets, remember to aim a little to one side to counteract this motion). While moving and shooting, always look where your vehicle is headed: a rock, cliff, enemy vehicle or similar obstacle could seriously ruin your PT-76B's day.

While the PT-76B has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76B can only go about 10 km/h in the water (and your large size makes you an easier target for shore-based snipers), so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76B stuck if driven into an obstacle. Also make sure to check the map, as some maps like Eastern Europe have rivers with no way to get back onto land, or at least not many.

Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid all enemy fire, as all tanks can penetrate the PT-76's armour (even the GAZ-AAA (4M) technically has enough penetration to get through the tank's rear armour!).

The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76B to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76B's location and likely broadcast it to other players, most often resulting in the PT-76B being destroyed.

The HEATFS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Oftentimes, 2 or more shots will be needed to destroy an enemy vehicle, particularly the more voluminous vehicles like the Tiger I and the Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible. Against open-topped and lightly-armoured vehicles, the explosive filler of the BK-354M will cause overpressure damage, resulting in a knock-out.

Pros and cons

Pros:

  • Powerful HEAT can frontally penetrate even heavily armoured tanks like the Tiger II, Ferdinand, etc.
  • Two-plane gun stabiliser is a huge advantage in sudden encounters and CQC
  • Has night vision device, another advantage in night battles
  • Is amphibious, allowing it to drive in bodies of water for surprise attacks
  • Has a low profile

Cons:

  • Extremely thin armour cannot protect it from any hit, especially SPAA (eg. ZSD63, Wirbelwind)
  • HEAT shell has limited damage, increasing the chance of the target surviving a hit
  • APHE has low penetration (100mm max), limiting target selection
  • Low mobility for a light tank, other light vehicles (eg. M24, Concept 3, M18) all have superior speed
  • -7 km/h reverse speed is poor, can put the player in a dangerous situation
  • -4° gun depression severely affects its performance among hills

History

Finland ordered 12 PT-76 tanks from the Soviet Union which were delivered in 1964. They were withdrawn from service in 1994, with some being converted to driver training vehicles with the guns removed. The final PT-76 left Finnish service in 2001.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK