Difference between revisions of "CCVL"

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(Description)
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced during [[Update "Drone Age"]] as a reward for the 2022 [[wt:en/news/7882-event-project-overpowered-en|Project "Overpowered"]] event.
+
The '''Close Combat Vehicle Light (CCVL)''' was developed as part of the United States Army's Armored Gun System (AGS) competition in the 1990s to design a light tank to replace the [[M551|M551 Sheridan]] and the TOW-equipped High Mobility Multipurpose Wheeled Vehicle (HMMWV; colloquially: Humvee) to equip new light divisions. It was the culmination of various development initiatives conducted in the 1970s to provide air-mobile light infantry squads with the firepower required for success on the battlefield. The three companies that submitted designs for the demand were Cadillac Gage Company, Teledyne Continental, and FMC Corporation. Cadillac Gage Company designed the Stingray light tank in the standard four-man configuration. The FMC Corporation designed the CCVL in a three-man configuration due to the installation of an autoloader. Teledyne Continental designed the [[AGS|Expeditionary Tank]] in an unusual two-man configuration, featuring an unmanned turret and autoloader. In 1992, the FMC design was chosen, readjusted, and renamed the M8 Armored Gun System. However, the entire AGS project was ultimately cancelled in the mid-1980s due to funds being withdrawn due to the Gramm-Rudman Act, and procurement of the M8 Armored Gun System terminated in 1997.
 +
 
 +
Introduced in [[Update "Drone Age"]] as a reward for the 2022 [[wt:en/news/7882-event-project-overpowered-en|Project "Overpowered"]] event, the CCVL is equipped with a 105 mm Rheinmetall modified M68A1 tank gun in a soft-recoil, autoloading main gun turret-mount, as well as a coaxial 7.62 mm M240 light machine gun. The three-man crew configuration included the commander and gunner in the turret, as well as the driver in the front centre of the hull. The armour provides limited protection against heavy machine gun fire and artillery shrapnel. The CCVL, which is equipped with a two-plane fully automatic stabilisation system, laser rangefinder and thermal imaging equipment for the gunner, provides outstanding firepower as well as exceptional mobility, fulfilling its historic intended duty as a light mobile gun that can be easily airdropped and deployed.
  
 
== General info ==
 
== General info ==
Line 52: Line 54:
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
!Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 43 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 40.0 || 55.3 || 67.2 || 74.3 || 79.1 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 43 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 40.0 || 55.3 || 67.2 || 74.3 || 79.1 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 67: Line 69:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M68A1 (105 mm)/Ammunition|M456A2, M416, M393A2, M735, M833}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
| M833 || APFSDS || 395 || 392 || 387 || 381 || 375 || 369
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M456A2 || HEATFS || 1,174 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| M393A2 || HESH || 732 || 11.2 || 0.1 || 4 || 4,310 || 73° || 77° || 80°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
| M833 || APFSDS || 1,485 || 3.7 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 732 || 11.6 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 139: Line 87:
 
'''Notes''':
 
'''Notes''':
  
* Shells are modeled individually and disappear after having been shot or loaded.
+
* Shells are modelled individually and disappear after having been shot or loaded.
 
* Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
 
* Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
 
* If you pack 20&nbsp;''(+23)'' shells or fewer, it will keep the front hull empty of ammo.
 
* If you pack 20&nbsp;''(+23)'' shells or fewer, it will keep the front hull empty of ammo.
Line 155: Line 103:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,600 (200) || 941 || N/A || N/A
+
| Coaxial || 5,000 (200) || 941 || - || -
 
|-
 
|-
 
|}
 
|}
Line 164: Line 112:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
  
*
+
* Fairly quick, useful as a scout vehicle at higher BRs
 +
* Can deploy a personal UAV
 +
* Ammunition combined with a powerful main armament creates a deadly combination
 +
* Much easier to aim due to two-plane stabilization
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Lacking in armour protection, lightweight vehicle means less protection
 +
* Can be picked off by sustained arms fire
 +
* Transmission and engine can easily be knocked out
 +
* Ammunition cooking is painfully common, especially when trying to rush a point
  
 
== History ==
 
== History ==
Line 181: Line 132:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_ccvl Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 197: Line 151:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7877-development-project-po-light-tank-ccvl-en|[Devblog] Project “Overpowered”: light tank CCVL]]
+
* [[wt:en/news/7877-development-project-po-light-tank-ccvl-en|[Devblog] Project "Overpowered": light tank CCVL]]
  
 
{{USA light tanks}}
 
{{USA light tanks}}

Latest revision as of 17:52, 20 May 2024

Rank 7 USA
F-5C Pack
CCVL
us_ccvl.png
GarageImage CCVL.jpg
CCVL
AB RB SB
9.7 10.0 10.0
Class:
Show in game
MARKET

Description

The Close Combat Vehicle Light (CCVL) was developed as part of the United States Army's Armored Gun System (AGS) competition in the 1990s to design a light tank to replace the M551 Sheridan and the TOW-equipped High Mobility Multipurpose Wheeled Vehicle (HMMWV; colloquially: Humvee) to equip new light divisions. It was the culmination of various development initiatives conducted in the 1970s to provide air-mobile light infantry squads with the firepower required for success on the battlefield. The three companies that submitted designs for the demand were Cadillac Gage Company, Teledyne Continental, and FMC Corporation. Cadillac Gage Company designed the Stingray light tank in the standard four-man configuration. The FMC Corporation designed the CCVL in a three-man configuration due to the installation of an autoloader. Teledyne Continental designed the Expeditionary Tank in an unusual two-man configuration, featuring an unmanned turret and autoloader. In 1992, the FMC design was chosen, readjusted, and renamed the M8 Armored Gun System. However, the entire AGS project was ultimately cancelled in the mid-1980s due to funds being withdrawn due to the Gramm-Rudman Act, and procurement of the M8 Armored Gun System terminated in 1997.

Introduced in Update "Drone Age" as a reward for the 2022 Project "Overpowered" event, the CCVL is equipped with a 105 mm Rheinmetall modified M68A1 tank gun in a soft-recoil, autoloading main gun turret-mount, as well as a coaxial 7.62 mm M240 light machine gun. The three-man crew configuration included the commander and gunner in the turret, as well as the driver in the front centre of the hull. The armour provides limited protection against heavy machine gun fire and artillery shrapnel. The CCVL, which is equipped with a two-plane fully automatic stabilisation system, laser rangefinder and thermal imaging equipment for the gunner, provides outstanding firepower as well as exceptional mobility, fulfilling its historic intended duty as a light mobile gun that can be easily airdropped and deployed.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 25 / 25
Turret25 / 25 / 25
Crew3 people
Visibility108 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB78 / 17 km/h
RB and SB70 / 15 km/h
Number of gears6 forward
2 back
Weight19.5 t
Engine power
AB1 097 hp
RB and SB575 hp
Power-to-weight ratio
AB56.3 hp/t
RB and SB29.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 17 19.5 891 1,097 45.69 56.26
Realistic 70 15 509 575 26.1 29.49

Modifications and economy

Repair costBasic → Reference
AB3 474 → 5 815 Sl icon.png
RB3 355 → 5 616 Sl icon.png
SB4 503 → 7 538 Sl icon.png
Total cost of modifications212 600 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods scouting.png
Improved optics
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank ammo.png
105mm_usa_M833_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm M68A1 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition43 rounds
First-order19 rounds
Reload5.0 s
Vertical guidance-10° / 20°
Main article: M68A1 (105 mm)
105 mm M68A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 43 -10°/+20° ±180° Two-plane 40.0 55.3 67.2 74.3 79.1 5.00
Realistic 25.0 29.4 35.7 39.5 42.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M456A2 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M735 APFSDS 292 291 284 275 266 257
M833 APFSDS 395 392 387 381 375 369
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M456A2 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
M735 APFSDS 1,501 3.72 - - - 78° 80° 81°
M833 APFSDS 1,485 3.7 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the CCVL
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
43 33 (+10) 20 (+23) (+42) No

Notes:

  • Shells are modelled individually and disappear after having been shot or loaded.
  • Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
  • If you pack 20 (+23) shells or fewer, it will keep the front hull empty of ammo.
  • Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition5 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate941 shots/min
Main article: M240 (7.62 mm)
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (200) 941 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fairly quick, useful as a scout vehicle at higher BRs
  • Can deploy a personal UAV
  • Ammunition combined with a powerful main armament creates a deadly combination
  • Much easier to aim due to two-plane stabilization

Cons:

  • Lacking in armour protection, lightweight vehicle means less protection
  • Can be picked off by sustained arms fire
  • Transmission and engine can easily be knocked out
  • Ammunition cooking is painfully common, especially when trying to rush a point

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS