Difference between revisions of "Pvkv III"

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{{About
 
{{About
 
| about = Swedish tank destroyer '''{{PAGENAME}}'''
 
| about = Swedish tank destroyer '''{{PAGENAME}}'''
| usage = the other version
+
| and
| link = Pvkv II
+
| usage = other versions
 +
| link-1 = Pvkv II
 +
| link-2 = Pvkv IV
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=sw_pvkv_III
 
|code=sw_pvkv_III
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
+
The '''{{Specs|name}}''' is a Swedish tank destroyer prototype designed in the early 50s along with the [[Pvkv II]] in an attempt to reuse the old [[Strv m/41 S-II|Strv m/41]] hulls. Even though the 57 mm gun showed great potential, the project got cancelled after the Swedish armed forces bought their [[Centurion (Family)|Centurion tanks]].
 +
 
 +
The '''{{PAGENAME}}''' was introduced in [[Update "Danger Zone"]]. It is a well-rounded Swedish tank destroyer with an excellent fire rate for an otherwise competent 57 mm gun which can prove to be a more dangerous opponent than it seems.
  
 
== General info ==
 
== General info ==
Line 24: Line 28:
  
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
* Cast homogeneous armour (Gun mantlet)<!-- The types of armour present on the vehicle and their general locations -->
+
* Cast homogeneous armour (gun mantlet)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 32: Line 34:
 
! Armour !! Front (Slope angles) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angles) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull ||50 mm (20°) ''Upper plate'' <br> 15 mm (74°) ''Upper glacis'' <br> 50 mm (18°) ''Lower plate'' <br> 15 mm (59°) ''Lower glacis'' || 15-20 mm ''Front'' <br> 15 mm ''Rear'' || 15 mm (15°) || 8 mm
+
| Hull ||50 mm (20°) ''Upper plate'' <br> 15 mm (74°) ''Upper glacis'' <br> 50 mm (18°) ''Lower plate'' <br> 15 mm (59°) ''Lower glacis'' || 15-20 mm ''Front'' <br> 15 mm ''Rear'' || 15 mm (15°) || 8 mm
 
|-
 
|-
| Turret || 15 mm (0-39°) ''Turret front'' <br>0 mm ''Gun mantlet'' || 10 mm (6-28°)  || 10 mm || 6 mm
+
| Turret || 15 mm (0-39°) ''Turret front'' || 10 mm (6-28°)  || 10 mm || 6 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Tracks are 15 mm thick, while suspension wheels and torsion bars are 10 mm thick.
 +
* Belly armour is 8 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The Pvkv III is very fast for a tank destroyer with a top speed at 43 km/h. With the same engine as on the Strv m/41 S-II, it can climb the steepest of hills and works great on soft terrain. It shines on maps with hills, forests or snow where this tank destroyer maintains its mobility.  
  
 
{{tankMobility|abMinHp=234|rbMinHp=146}}
 
{{tankMobility|abMinHp=234|rbMinHp=146}}
Line 57: Line 61:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Pvkan m/43 (57 mm)}}
 
{{main|Pvkan m/43 (57 mm)}}
 +
The Pvkv III is a tank destroyer with a fully rotatable turret and great gun depression, an unusual sight at its BR. It is only matched by the Cromwell V and Sherman II.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 75: Line 80:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
With the 57 mm Pvkan m/43, the Pvkv III is a high threat to the enemy with the following shells.
! colspan="8" | Penetration statistics
+
 
|-
+
* The slpgr m/43 (APHEBC) shell can penetrate up to 88 mm of armour at 10 m. It is effective at dealing with sloped armour with enough explosive filler capable of knocking out any vehicle in one hit.
! rowspan="2" data-sort-type="text" | Ammunition
+
* The sgr m/43 is a HE shell and is most effective used on open-topped vehicles and low-flying planes.
! rowspan="2" | Type of<br>warhead
+
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
{{:Pvkan m/43 (57 mm)/Ammunition|slpprj m/43, sgr m/43, slpgr m/43}}
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| slpprj m/43 || AP || 101 || 97 || 81 || 65 || 52 || 42
 
|-
 
| sgr m/43 || HE || 8 || 8 || 8 || 8 || 8 || 8
 
|-
 
| slpgr m/43 || APHEBC || 88 || 86 || 78 || 69 || 61 || 53
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| slpprj m/43 || AP || 830 || 2.7 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| sgr m/43 || HE || 600 || 2.82 || 0 || 0.1 || 500 || 79° || 80° || 81°
 
|-
 
| slpgr m/43 || APHEBC || 850 || 2.51 || 1.2 || 9 || 60 || 48° || 63° || 71°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 122: Line 96:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''32''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''32''' || 25&nbsp;''(+7)'' || 17&nbsp;''(+15)'' || 1&nbsp;''(+31)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Turret empty: 17&nbsp;''(+15)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 142: Line 117:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Hull || 756 (250) || 649 || ±10° || ±10°
+
| Hull || 1,000 (250) || 649 || ±10° || ±10°
 
|-
 
|-
 
|}
 
|}
Line 148: Line 123:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The suggested playstyle of the Pvkv III is flanking or sniping. It is effective at defence thanks to its quick reload and great gun depression and with its speed, it Can be a great flanker.
 +
 
 +
The opponents you may have trouble dealing with is the KV-1, KV-2, T-34, M4A3 (105), Churchill I, ARL-44 because of their thick armour. To deal with these vehicles, you simply need to shoot them in the sides (T-34, M4A3 (105), Churchill I) or in the rear of the turret ring (KV-1 , KV-2 , ARL-44).
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 157: Line 134:
 
* Considerable speed
 
* Considerable speed
 
* Good penetration capabilities
 
* Good penetration capabilities
* Excellent gun depression
+
* Good gun depression
* Slightly decent armor angling
+
* Slightly decent armour angling
 
* Armour angling and turret positioning results in better hiding behind hills
 
* Armour angling and turret positioning results in better hiding behind hills
 +
* The turret and hull are separated leading to great survivability if shot in the turret
  
 
'''Cons:'''
 
'''Cons:'''
Line 168: Line 146:
 
* Very limited range of the machine gun
 
* Very limited range of the machine gun
 
* Extremely thin top hull armour results in easy death by planes
 
* Extremely thin top hull armour results in easy death by planes
 +
* Extremely vulnerable to HE and HEAT because of its open turret
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
=== [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|Devblog]] ===
 
=== [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|Devblog]] ===
At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armored units. However, as the state budget didn't allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.
+
At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armoured units. However, as the state budget didn't allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.
  
 
Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project's cancellation soon thereafter.
 
Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project's cancellation soon thereafter.
Line 178: Line 157:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_III Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Latest revision as of 20:09, 30 December 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Swedish tank destroyer Pvkv III. For other versions, see Pvkv II and Pvkv IV.
sw_pvkv_iii.png
GarageImage Pvkv III.jpg
ArtImage Pvkv III.png
Pvkv III
AB RB SB
3.3 3.3 3.3
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Pansarvärnskanonvagn III is a Swedish tank destroyer prototype designed in the early 50s along with the Pvkv II in an attempt to reuse the old Strv m/41 hulls. Even though the 57 mm gun showed great potential, the project got cancelled after the Swedish armed forces bought their Centurion tanks.

The Pvkv III was introduced in Update "Danger Zone". It is a well-rounded Swedish tank destroyer with an excellent fire rate for an otherwise competent 57 mm gun which can prove to be a more dangerous opponent than it seems.

General info

Survivability and armour

Armourfront / side / back
Hull50 / 20 / 15
Turret15 / 10 / 10
Crew5 people
Visibility101 %

Like the Pvkv II, the Pvkv III shares its hull with the Strv m/41, and as such has acceptable hull armour for its BR. However, due to the incredibly thin turret armour which is unlikely to resist the .50 cals found on many vehicles it will face, it is not recommended to fight head-on.

The floor armour in the turret combined with the gun placement makes anything but the largest HE, APHE, and HEAT unlikely to incapacitate the turret and hull crew in one shot, allowing the machine gunner and driver to retreat and repair. Due to this, a hull-down position is recommended.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angles) Sides Rear Roof
Hull 50 mm (20°) Upper plate
15 mm (74°) Upper glacis
50 mm (18°) Lower plate
15 mm (59°) Lower glacis
15-20 mm Front
15 mm Rear
15 mm (15°) 8 mm
Turret 15 mm (0-39°) Turret front 10 mm (6-28°) 10 mm 6 mm

Notes:

  • Tracks are 15 mm thick, while suspension wheels and torsion bars are 10 mm thick.
  • Belly armour is 8 mm thick.

Mobility

Speedforward / back
AB45 / 7 km/h
RB and SB41 / 6 km/h
Number of gears5 forward
1 back
Weight11.0 t
Engine power
AB315 hp
RB and SB165 hp
Power-to-weight ratio
AB28.6 hp/t
RB and SB15.0 hp/t

The Pvkv III is very fast for a tank destroyer with a top speed at 43 km/h. With the same engine as on the Strv m/41 S-II, it can climb the steepest of hills and works great on soft terrain. It shines on maps with hills, forests or snow where this tank destroyer maintains its mobility.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 7 11 234 315 21.27 28.64
Realistic 41 6 146 165 13.27 15

Modifications and economy

Repair costBasic → Reference
AB913 → 1 129 Sl icon.png
RB1 079 → 1 334 Sl icon.png
SB1 308 → 1 617 Sl icon.png
Total cost of modifications13 960 Rp icon.png
20 100 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 90 / 120 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 300 Rp icon.png
Cost:
3 300 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 300 Rp icon.png
Cost:
3 300 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
85 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
57mm_sw_kan_APCBC_ammo_pack
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
95 Ge icon.png

Armaments

Main armament

57 mm Pvkan m/43 cannon
Ammunition32 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-12° / 15°
Main article: Pvkan m/43 (57 mm)

The Pvkv III is a tank destroyer with a fully rotatable turret and great gun depression, an unusual sight at its BR. It is only matched by the Cromwell V and Sherman II.

57 mm Pvkan m/43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -12°/+15° ±180° N/A 10.6 14.6 17.7 19.6 20.9 5.20 4.60 4.24 4.00
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

With the 57 mm Pvkan m/43, the Pvkv III is a high threat to the enemy with the following shells.

  • The slpgr m/43 (APHEBC) shell can penetrate up to 88 mm of armour at 10 m. It is effective at dealing with sloped armour with enough explosive filler capable of knocking out any vehicle in one hit.
  • The sgr m/43 is a HE shell and is most effective used on open-topped vehicles and low-flying planes.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/43 AP 101 97 81 65 52 42
sgr m/43 HE 8 8 8 8 8 8
slpgr m/43 APHEBC 88 86 78 69 61 53
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/43 AP 830 2.7 - - - 47° 60° 65°
sgr m/43 HE 600 2.82 0 0.1 500 79° 80° 81°
slpgr m/43 APHEBC 850 2.51 1.2 9 60 48° 63° 71°

Ammo racks

Ammo racks of the Pvkv III
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
32 25 (+7) 17 (+15) (+31) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Turret empty: 17 (+15) shells.

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate649 shots/min
Main article: ksp m/36 (8 mm)
8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 1,000 (250) 649 ±10° ±10°

Usage in battles

The suggested playstyle of the Pvkv III is flanking or sniping. It is effective at defence thanks to its quick reload and great gun depression and with its speed, it Can be a great flanker.

The opponents you may have trouble dealing with is the KV-1, KV-2, T-34, M4A3 (105), Churchill I, ARL-44 because of their thick armour. To deal with these vehicles, you simply need to shoot them in the sides (T-34, M4A3 (105), Churchill I) or in the rear of the turret ring (KV-1 , KV-2 , ARL-44).

Pros and cons

Pros:

  • Considerable speed
  • Good penetration capabilities
  • Good gun depression
  • Slightly decent armour angling
  • Armour angling and turret positioning results in better hiding behind hills
  • The turret and hull are separated leading to great survivability if shot in the turret

Cons:

  • Very tall; hard to hide
  • Extremely vulnerable to artillery
  • Very thin turret armour
  • Very limited range of the machine gun
  • Extremely thin top hull armour results in easy death by planes
  • Extremely vulnerable to HE and HEAT because of its open turret

History

Devblog

At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armoured units. However, as the state budget didn't allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.

Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project's cancellation soon thereafter.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


AB Landsverk
Light Tanks 
L-10  Strv m/31
L-60  Strv m/38 · Strv m/39 · Strv m/40L
Pbil m/40  Pbil m/40
Strv 74  Strv 74
Unimog 404  U-SH 405
Medium Tanks 
Lago  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT
Tank Destroyers 
Ikv 72  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
Pvkv II/III  Pvkv II · Pvkv III
SPAA  Pvlvv fm/42 · L-62 ANTI II

Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR