Difference between revisions of "SARC MkVI (6pdr)"
CobraKingII (talk | contribs) (Tag: Visual edit) |
(Edits) |
||
Line 10: | Line 10: | ||
With an improvement in firepower and yet very fast, this latter SARC variant covers most of the cons of the earlier 2-pounder version, almost without new disadvantages; perfect for admirers of fast or scouting vehicles such as the [[Cromwell I]] and [[Crusader III]]. | With an improvement in firepower and yet very fast, this latter SARC variant covers most of the cons of the earlier 2-pounder version, almost without new disadvantages; perfect for admirers of fast or scouting vehicles such as the [[Cromwell I]] and [[Crusader III]]. | ||
− | While externally the SARC MkVI 6-pounder might not seem intimidating to some players, the potential of these light tanks should not be undervalued under any circumstances. The well-known 57 mm QF gun is capable of precisely and quickly dispatching even the heaviest of the tanks at the battle rating, such as the mighty KV-1 series. | + | While externally the SARC MkVI 6-pounder might not seem intimidating to some players, the potential of these light tanks should not be undervalued under any circumstances. The well-known 57 mm QF gun is capable of precisely and quickly dispatching even the heaviest of the tanks at the battle rating, such as the mighty KV-1 series. |
− | The less advantageous aspect remains the sacrifices in the armour of the SARC chassis and the reduced crew inside the fighting compartment. This shortage of armour sends the tank straight to flanking and ambushing tactics, away from prolonged frontal engagements. It only takes a well-aimed shot to the turret to be back on the garage. | + | The less advantageous aspect remains the sacrifices in the armour of the SARC chassis and the reduced crew inside the fighting compartment. This shortage of armour sends the tank straight to flanking and ambushing tactics, away from prolonged frontal engagements. It only takes a well-aimed shot to the turret to be back on the garage. |
== General info == | == General info == | ||
Line 42: | Line 42: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=294|rbMinHp=168}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 55: | Line 54: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|6pdr OQF Mk.III (57 mm)}} | {{main|6pdr OQF Mk.III (57 mm)}} | ||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 66: | Line 64: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 60 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || | + | | rowspan="2" | 60 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 21.4 || 25.2 || 30.6 || 33.8 || 36.0 |
|- | |- | ||
|} | |} | ||
Line 79: | Line 77: | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
Line 85: | Line 83: | ||
| Shot Mk.5 || AP || 101 || 97 || 82 || 66 || 53 || 43 | | Shot Mk.5 || AP || 101 || 97 || 82 || 66 || 53 || 43 | ||
|- | |- | ||
− | | Shell Mk.10 || HE || 9 || 9 || 9 || 9 || 9 || 9 | + | | Shell Mk.10 || HE || 9 || 9 || 9 || 9 || 9 || 9 |
|- | |- | ||
| Shot Mk.5 HV || AP || 108 || 104 || 87 || 70 || 57 || 46 | | Shot Mk.5 HV || AP || 108 || 104 || 87 || 70 || 57 || 46 | ||
Line 108: | Line 106: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | Shot Mk.5 || AP || 815 || 2. | + | | Shot Mk.5 || AP || 815 || 2.8 || N/A || N/A || N/A || 47° || 60° || 65° |
|- | |- | ||
| Shell Mk.10 || HE || 655 || 2.72 || 0 || 0.1 || 590 || 79° || 80° || 81° | | Shell Mk.10 || HE || 655 || 2.72 || 0 || 0.1 || 590 || 79° || 80° || 81° | ||
|- | |- | ||
− | | Shot Mk.5 HV || AP || 853 || 2. | + | | Shot Mk.5 HV || AP || 853 || 2.8 || N/A || N/A || N/A || 47° || 60° || 65° |
|- | |- | ||
| Shot Mk.8 || APC || 853 || 2.87 || N/A || N/A || N/A || 48° || 63° || 71° | | Shot Mk.8 || APC || 853 || 2.87 || N/A || N/A || N/A || 48° || 63° || 71° | ||
Line 143: | Line 141: | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|M2HB (12.7 mm)|BESA (7.92 mm)}} | {{main|M2HB (12.7 mm)|BESA (7.92 mm)}} | ||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
Line 151: | Line 148: | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle || 500 (200) || 577 || -5°/+40° || ±180° |
|- | |- | ||
|} | |} | ||
Line 160: | Line 157: | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 2,000 (225) || 600 || N/A || N/A |
|- | |- | ||
|} | |} | ||
Line 176: | Line 173: | ||
* Fast SARC chassis upon optimal terrains (roads, fields, slopes and cities) | * Fast SARC chassis upon optimal terrains (roads, fields, slopes and cities) | ||
* Frontal turret armour can withstand heavy machine gun with some distance | * Frontal turret armour can withstand heavy machine gun with some distance | ||
− | * | + | * Useful amount of smoke grenades (26) |
* Advantageous rate of fire of the 57 mm gun, amongst the best at the rank | * Advantageous rate of fire of the 57 mm gun, amongst the best at the rank | ||
'''Cons:''' | '''Cons:''' | ||
− | * Unreliable armour on the sides and open-top | + | * Unreliable armour on the sides and open-top |
− | * Just 3 crew members; the vehicle can be easily taken out | + | * Just 3 crew members; the vehicle can be easily taken out |
* Tall profile + pintle heavy machine gun can give away tank's location | * Tall profile + pintle heavy machine gun can give away tank's location | ||
* Limited off-road mobility on snow, mud and sand; typical of most wheeled cars | * Limited off-road mobility on snow, mud and sand; typical of most wheeled cars | ||
Line 206: | Line 203: | ||
;Tanks equipped with the same gun | ;Tanks equipped with the same gun | ||
− | * [[Cromwell I]] | + | * [[Cromwell I]] |
− | * [[Crusader III]] | + | * [[Crusader III]] |
* [[M4A5]] | * [[M4A5]] | ||
* [[Valentine IX]] | * [[Valentine IX]] |
Revision as of 12:35, 16 March 2021
Contents
Description
The SARC MkVI (6pdr) is a rank II British light tank with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It was introduced in Update "Ixwa Strike".
With an improvement in firepower and yet very fast, this latter SARC variant covers most of the cons of the earlier 2-pounder version, almost without new disadvantages; perfect for admirers of fast or scouting vehicles such as the Cromwell I and Crusader III.
While externally the SARC MkVI 6-pounder might not seem intimidating to some players, the potential of these light tanks should not be undervalued under any circumstances. The well-known 57 mm QF gun is capable of precisely and quickly dispatching even the heaviest of the tanks at the battle rating, such as the mighty KV-1 series.
The less advantageous aspect remains the sacrifices in the armour of the SARC chassis and the reduced crew inside the fighting compartment. This shortage of armour sends the tank straight to flanking and ambushing tactics, away from prolonged frontal engagements. It only takes a well-aimed shot to the turret to be back on the garage.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 21 | 11.2 | 294 | 363 | 26.25 | 32.41 |
Realistic | 65 | 19 | 168 | 190 | 15 | 16.96 |
Modifications and economy
Armaments
Main armament
57 mm 6pdr OQF Mk.III | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+20° | ±180° | Shoulder | 34.3 | 47.4 | 57.6 | 63.7 | 67.8 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 21.4 | 25.2 | 30.6 | 33.8 | 36.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.5 | AP | 101 | 97 | 82 | 66 | 53 | 43 |
Shell Mk.10 | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Shot Mk.5 HV | AP | 108 | 104 | 87 | 70 | 57 | 46 |
Shot Mk.8 | APC | 110 | 106 | 89 | 72 | 59 | 48 |
Shot Mk.9 | APCBC | 122 | 118 | 101 | 84 | 70 | 58 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.5 | AP | 815 | 2.8 | N/A | N/A | N/A | 47° | 60° | 65° |
Shell Mk.10 | HE | 655 | 2.72 | 0 | 0.1 | 590 | 79° | 80° | 81° |
Shot Mk.5 HV | AP | 853 | 2.8 | N/A | N/A | N/A | 47° | 60° | 65° |
Shot Mk.8 | APC | 853 | 2.87 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.9 | APCBC | 801 | 3.23 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 500 (200) | 577 | -5°/+40° | ±180° |
7.92 mm BESA | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (225) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Effective firepower with the 6-pdr gun and 12.7 mm HMG
- Fast SARC chassis upon optimal terrains (roads, fields, slopes and cities)
- Frontal turret armour can withstand heavy machine gun with some distance
- Useful amount of smoke grenades (26)
- Advantageous rate of fire of the 57 mm gun, amongst the best at the rank
Cons:
- Unreliable armour on the sides and open-top
- Just 3 crew members; the vehicle can be easily taken out
- Tall profile + pintle heavy machine gun can give away tank's location
- Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
- Recoil of the 57 mm gun can hinder target acquisition; more notable when firing from the sides
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Tanks equipped with the same gun
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |