Difference between revisions of "BB-1 depth charge"
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+ | {{About | ||
+ | | about = Soviet naval '''{{PAGENAME}}''' | ||
+ | | usage = the Soviet strike aircraft | ||
+ | | link = BB-1 | ||
+ | }} | ||
+ | [[File:BB-1 depth charge.png|thumb|x250px|The {{PAGENAME}} on the D-3.]] | ||
== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' | + | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> |
+ | The '''BB-1 depth charge''' (Russian: Бомба Большая (Глубинная), "Large bomb (depth)") is a Soviet naval depth charge. It is a larger version of the [[BM-1 small depth charge|BM-1]] (Russian: Бомба Малая (Глубинная), ''Small bomb (depth)''). | ||
+ | |||
+ | Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
<!-- ''List out vehicles that are equipped with the weapon.'' --> | <!-- ''List out vehicles that are equipped with the weapon.'' --> | ||
+ | |||
{{Navigation-Start|Vehicles equipped with this weapon}} | {{Navigation-Start|Vehicles equipped with this weapon}} | ||
− | {{Navigation-First-Line|Motor | + | |
− | {{Navigation-Line| | + | {{Navigation-First-Line|'''Motor gun boats'''}}{{Specs-Link|ussr_mo_4}}{{-}}{{Specs-Link|ussr_od_200}} |
− | {{Navigation-Line| | + | |
+ | {{Navigation-Line|'''Motor torpedo boats'''}}{{Specs-Link|ussr_d3}}{{-}}{{Specs-Link|ussr_pr_123k}}{{-}}{{Specs-Link|ussr_pr_123k_hydrofoils}}{{-}}{{Specs-Link|ussr_pr_183}} | ||
+ | |||
+ | {{Navigation-Line|'''Motor torpedo gun boats'''}}{{Specs-Link|ussr_mpk_pr12412}}{{-}}{{Specs-Link|ussr_mpk_pr12412p}}{{-}}{{Specs-Link|ussr_pr_206}}{{-}}{{Specs-Link|germ_pr_206|▀Pr. 206}} | ||
+ | |||
+ | {{Navigation-Line|'''Armoured gun boats'''}}{{Specs-Link|ussr_bmo}} | ||
+ | |||
+ | {{Navigation-Line|'''Gunboats'''}}{{Specs-Link|ussr_skr_groza_1943}} | ||
+ | |||
+ | {{Navigation-Line|'''Sub-chasers'''}}{{Specs-Link|ussr_mpk_122bis}}{{-}}{{Specs-Link|ussr_mpk_122a}}{{-}}{{Specs-Link|ussr_mpk_163}} | ||
+ | |||
+ | {{Navigation-Line|'''Frigates'''}}{{Specs-Link|germ_skr_pr50_karl_marx}}{{-}}{{Specs-Link|ussr_skr_pr50_jenot}}{{-}}{{Specs-Link|ussr_mpk_pr1331m}} | ||
+ | |||
+ | {{Navigation-Line|'''Destroyers'''}}{{Specs-Link|ussr_destroyer_7y}}{{-}}{{Specs-Link|ussr_destroyer_7y_stroyny}}{{-}}{{Specs-Link|ussr_destroyer_pr30_ognevoy}}{{-}}{{Specs-Link|ussr_destroyer_pr30bis_bezuprechnyi}}{{-}}{{Specs-Link|ussr_destroyer_pr30bis_smelyi}}{{-}}{{Specs-Link|ussr_destroyer_pr56_spokoinyy}} | ||
+ | |||
{{Navigation-End}} | {{Navigation-End}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the | + | ''Tell us about the tactical and technical characteristics of the depth charge.'' |
+ | [[File:DepthCharges.png|350px|thumb|right|BB-1 Depth Charges on the Soviet BMO.]] | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of | + | <!-- ''Describe the type of damage produced by this type of depth charge (high explosive, splash damage, etc)'' --> |
+ | The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both explosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of | + | <!-- ''Give a comparative description of depth charges that have firepower equal to this weapon.'' --> |
+ | The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb. | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe situations when you would | + | <!-- ''Describe situations when you would utilise this depth charge in-game (vehicle, pillbox, base, etc)'' --> |
+ | Depth charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take. | ||
+ | |||
+ | An important aspect of using depth charges is to set its activation time (depth charges do not have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively. | ||
+ | |||
+ | There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map. | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Very powerful weapon when used strategically | ||
+ | * Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Difficult to use effectively, due to its 'static' nature | ||
== History == | == History == | ||
− | ''Examine the history of the creation and combat usage of | + | <!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' --> |
+ | The BB-1 was the main heavy depth charge of the Soviet Navy in World War II and the Cold War, and could be deployed from a B-1 lever rack or launched from BMB-1 depth charge projectors, which were installed on most Soviet destroyers during the war. In the Cold War, the Soviets developed the BMB-2 depth charge projector, which could throw a BB-1 further and more effectively.<ref>http://www.navweaps.com/Weapons/WAMRussian_ASW.php</ref> | ||
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | * ''reference to the article about the variant of the | + | * ''reference to the article about the variant of the weapon;'' |
− | * ''references to approximate analogues by other nations and research trees.'' | + | * ''references to approximate analogues by other nations and research trees.'' --> |
+ | |||
+ | * [[BM-1 small depth charge]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Line 51: | Line 89: | ||
[[Category:Naval special armaments]] | [[Category:Naval special armaments]] | ||
+ | <references /> |
Latest revision as of 06:44, 31 March 2024
This page is about the Soviet naval BB-1 depth charge. For the Soviet strike aircraft, see BB-1. |
Contents
Description
The BB-1 depth charge (Russian: Бомба Большая (Глубинная), "Large bomb (depth)") is a Soviet naval depth charge. It is a larger version of the BM-1 (Russian: Бомба Малая (Глубинная), Small bomb (depth)).
Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink.
Vehicles equipped with this weapon
Vehicles equipped with this weapon | |
---|---|
Motor gun boats | MO-4 · OD-200 |
Motor torpedo boats | D-3 · Pr.123K · Pr.123K (A-10bis) · Pr.183 |
Motor torpedo gun boats | MPK Pr.12412 · MPK Pr.12412P · Pr. 206 · ▀Pr. 206 |
Armoured gun boats | BMO |
Gunboats | Groza |
Sub-chasers | MPK Pr.122bis · MPK pr.122A · MPK-163 |
Frigates | Karl Marx · Yenot · MPK Pr.1331M |
Destroyers | Soobrazitelny · Stroyny · Ognevoy · Bezuprechny · Smelyi · Spokoinyy |
General info
Tell us about the tactical and technical characteristics of the depth charge.
Effective damage
The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both explosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect.
Comparison with analogues
The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.
Usage in battles
Depth charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.
An important aspect of using depth charges is to set its activation time (depth charges do not have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.
There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map.
Pros and cons
Pros:
- Very powerful weapon when used strategically
- Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement)
Cons:
- Difficult to use effectively, due to its 'static' nature
History
The BB-1 was the main heavy depth charge of the Soviet Navy in World War II and the Cold War, and could be deployed from a B-1 lever rack or launched from BMB-1 depth charge projectors, which were installed on most Soviet destroyers during the war. In the Cold War, the Soviets developed the BMB-2 depth charge projector, which could throw a BB-1 further and more effectively.[1]
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Naval depth charges | |
---|---|
USA | Mk.6 · Mk.6 mortar · K-gun Mk.9 |
Germany | WBD · WBF · WBG |
Foreign: | BB-1 (USSR) · Mk.6 (USA) · Type 95 (Japan) |
USSR | BB-1 · BM-1 · MBU-600 mortar · RBM mortar |
Britain | Limbo mortar · Mk.10 Hedgehog mortar · Mk.VII · Y-gun Mk.VII |
Foreign: | Mk.6 mortar (USA) |
Japan | Type 3 · Type 95 |
Foreign: | Mk.6 mortar (USA) · Mk.9 (USA) · Mk.10 Hedgehog (Britain) |
Italy | B TG · B TG 100 · BAS · Mk.4 |
Foreign: | WBG (Germany) · Mk.10 Hedgehog (Britain) |
France | Guiraud |
Foreign: | Mk.VII (Britain) · Y-gun Mk.VII (Britain) |