The Pr.50, SKR Yenot is a rank V Soviet frigate with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Raining Fire".
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
|Game Mode||Upgrade Status||Maximum Speed (km/h)|
Modifications and economy
The Pr. 50 gets access to three 100 mm B-34 naval cannons which are quite effective against enemy vessels. The weapons fire 15 rounds per minute, which is relatively good for a wepaon of its size, but suffers from a slow traverse rate similar to other Soviet naval cannons. The Pr. 50 gets access to three shells: a standard HE shell, a HE-TF time fuze shell or a HE-VT proximity fuzed shell. Of these, the HE shell is ideal against naval targets while the HE-VT is the most effective against aerial targets.
The Pr. 50 carries two dual 37 mm 70-K mounts for anti-aircraft defence. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon gets access to three belts - default, AP and HE. The HE belt is usually the best belt as it is the most effective against enemy aircraft.
The Pr. 50 gets access to two 533 mm 53-38 torpedoes. The 53-38 torpedo is also found on most Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range large-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships if you can get close enough to fire them. On the Pr. 50, these may be used as a close-in backup weapon against ships that outgun you.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.