Spokoinyy

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
ussr_destroyer_pr56_spokoinyy.png
GarageImage Spokoinyy.jpg
Spokoinyy
AB RB SB
5.0 5.0 5.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:77 000 Specs-Card-Lion.png
Show in game

Description

The Pr.56, Spokoinyy, 1956 is a rank III Soviet destroyer with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Main fire tower20 / 10 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 228 t
Crew284 people

Like most destroyers, the armour of the Spokoinyy is practically non-existent, the limited anti-frag armour only capable of resisting low-calibre fire and small amounts of explosive fragmentation. The bridge, turrets and smoke funnels have 10 mm of anti fragmentation armour, with the hull itself being completely unprotected.

It is rather difficult to be ammo-racked in the Spokoinyy, at least from the front, as the ammunition is below the waterline. However, the amidships auxiliary ammo storage and aft shell room are poking a little above the waterline, creating a potentially lethal or at least crippling weak spot. When it comes to threats from the air, the Spokoinyy is very weak against bombs as any other destroyer. It is able to resist most strafing attacks with ease, as well as a couple of rocket attacks.

Mobility

Speedforward / back
AB87 / 40 km/h
RB71 / 32 km/h

As one of the most modern destroyers in the game, the Spokoinyy has a sleek hull and is equipped with powerful engines, enabling the over 3,000 t vessel to reach a top speed of 71 km/h (88 km/h in Arcade), a more than respectable speed for a destroyer, putting it on par with some of the faster coastal vessels (Albatros, SKR-7, etc). When it comes to manoeuvrability, the Spokoinyy is equally admirable. The ship is able to pull tight turns while retaining relatively high speeds, as well as having fast acceleration and deceleration.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 64 29 ~94.2 ~187.4
Upgraded 87 40 ~61.2 ~129.87
RB/SB Stock 61 28 ~130.8 ~202.39
Upgraded 71 32 ~81 ~179.05

Modifications and economy

Repair costBasic → Reference
AB2 190 → 2 805 Sl icon.png
RB3 280 → 4 201 Sl icon.png
Total cost of modifications19 780 Rp icon.png
43 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training22 000 Sl icon.png
Experts77 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 300 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods ship venting.png
Ventilation
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
130mm_ussr_sm2_1_pb42_navy_sap_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 100 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
830 Rp icon.png
Cost:
1 800 Sl icon.png
110 Ge icon.png
Mods he frag proxi fuze ship.png
130mm_ussr_sm2_1_zs42r_navy_radio_aa_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
180 Ge icon.png

Armament

Primary armament

2 х Turret2 x 130 mm/58 SM-2-1 cannon
Ammunition500 rounds
Vertical guidance-8° / 82°

The Spokoinyy is armed with 4 x 130 mm/58 SM-2-1 semi automatic cannons divided into 2 dual-mount turrets. The gun handling is superb. The turrets can traverse and elevate quickly and are capable of firing almost straight up (maximum +82°).

The cannons have access to 3 types of shells: HE, SAPCBC and HE-VT.

The HE shell has excellent filler, at 3.8 kg, useful against coastal vessels and for setting fires on larger ships. The SAPCBC has a rather decent 2.2 kg of filler and 113 mm of penetration at 10 km, recommended for use against medium to large enemy destroyers and lightly armoured cruisers. The HE-VT is an air-bursting shell for use against aircraft, being highly effective in this role. The explosive filler is 3 kg, which is more than enough to tear the wings off the heaviest of enemy bombers. The HE shell has a high muzzle velocity, making aiming at longer ranges much easier.

Secondary armament

4 х Turret4 x 45 mm/89 SM-20-ZIF automatic cannon
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

The Spokoinyy is armed with 16 x 45 mm/89 SM-20-ZIF automatic cannons divided into 4 quad-mounted turrets, capable of shredding apart enemy aircraft. The 45 mm cannons only have access to HE shells, meaning they will do little to no damage to heavily armoured targets. The fast firing rate (0.4-second reload) creates a solid defence against coastal vessels that get too close, but are of mixed effectiveness against aircraft.

The guns are great for tearing apart softer vehicles such as aircraft but AI gunners tend not to be that accurate. As the 45 mm is one of the largest calibre automatic AA mounts, the guns run out of ready-use ammunition distressingly quickly and the AI gunner can often fire at an incoming plane and use up all the ready-use ammo before the plane has even gotten close, leaving you defenceless unless you take notice and manually use the main guns to shoot the plane down instead.

Additional armament

Setup 110 x 533 mm 53-56 torpedo
Setup 26 x BB-1 depth charge
Setup 310 x 533 mm 53-56 torpedo
6 x BB-1 depth charge

The Spokoinyy is armed with 2 x 5-tube torpedo launchers. With a relatively heavy warhead of 400 kg, these are your main weapon against heavily armoured threats or when attempting sneak attacks at a distance, though you may wish to go into battle without loading them as they present a potential threat to yourself should they be hit and blow you up. Your torpedoes have a max range of 13 km (8 km without torpedo mode) and can be used at almost point blank, though the torpedo must travel at least 50 m to arm.

1-metre depth:

This is the most universal depth used for all types of engagements. This depth is capable of hitting practically any vessel, including PT boats. The main downside is that enemy ships can see the trail left in the wake of the torpedo, potentially allowing your enemy some time to notice the threat and evade.

4-metre depth:

This is the recommended depth for attempting sneak attacks on major ships such as cruiser and battleships, as most of them have a draft extending over 4 m below the waterline This depth is setting also has the advantage of potentially being able to hit underneath the belt armour of an enemy, causing catastrophic damage. Only your team will be able to see the torpedo symbol and it will not leave any visible water trail as compared to the 1 metre depth torpedo.

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No 2000 93 8.00 1 50 TNT 400 400
Yes 2000 75 13.00 1 50 TNT 400 400

The Spokoinyy can be armed with BB-1 depth charges, originally intended for use against submarines. They are useless in all naval battles. It is not recommended to load them in the ship as they do not have any practical use in game.

Radar

Kotlin's radar arrangement - Red: Fut-N air/surface search radar Blue: Sfera-56 fire control radar

The Spokoinyy has access to a Fut-N air/surface search radar and Sfera-56 tracking and fire control radar. The Fut-N is located on top of the mizzen mast (rear mast). Sfera-56 in front of the main mast is located on top of the bridge (refer to picture). Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, you can use this surprise to your advantage.

The radar system has a maximum range of 150 km, although you'll usually have the maximum set at 10 km during a match because of how close everything is. While the radar system can detect enemy aircraft within the radar radius using the search radar, it can also lock onto an individual aircraft using the tracking radars and provide a firing solution in order to guide either your 45 mm mounts or the main guns when manually firing at a plane, which can be a massive help for sniping aircraft out of the sky with the 130 mm HE-VT shells, though you should keep in mind that the lead indicator given by the radars does not account for the movement of your own vessel, do not forget to adjust for that when aiming. The indicator also doesn't really account for the drop of your shells, so you should aim a little above the indicated lead when at longer ranges.

This radar system can give you a huge advantage with situational awareness, as no plane should be able to catch you unawares in most conditions, though be warned that the radar system can have trouble detecting planes which are at high altitude, since the search radar has a blind spot directly overhead. The tracking radars, by contrast, have no blind spot directly overhead, but a blind spot directly to the rear of the ship, this is what the faded cone represents on the radar display. If an aircraft you have locked onto moves into this cone, you will lose the lock and not be able to apply another one until the aircraft moves out of the cone.

Be aware of radar interference (mountains, trees, tall structures in general), as they will affect both your search and tracking capability.

Kotlin radar display.
Dark green: within targeting radar angle
Light green: targeting radar dead zone
Fut-N - Air/surface Search Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
150,000 m 10,000 m 360° 0°/+75°
Sfera-56 - Fire Control Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
10,000 m, moves up to
30,000 m when tracked
aircraft moves out of range
100 m 315° 0°/+80°

Usage in battles

The Spokoinyy is a Cold War destroyer, excelling in use as a support and anti air ship. The powerful 130 mm shells are able to decimate enemy destroyers and are capable of killing some of the weaker cruisers, in some circumstances. The main guns are also highly useful against aircraft, due to the high muzzle velocity HE-VT shells, great gun handling and your radar. The high speed and agility of the ship makes it a decent runner for capping points, evading enemies and generally moving around the map. The torpedoes can be formidable against cruisers and battleships if used correctly, though some people decide to leave them behind and focus on the guns. The 45 mm mounts are capable of providing decent secondary anti-surface fire against coastal vessels and are lethal to aircraft that they hit.

The Spokoinyy is arguably most effective as an anti-air flagship, since it is able to detect aircraft from even dozens of kilometres away and has an effective range of 7 to 9 km with the main guns. Absolutely no aircraft should be able to surprise the Spokoinyy while the search radar is active. The Spokoinyy, when used in Enduring Confrontation events, is the most reliable "Jack-of-All-Trades" ship seen in-game, combining formidable anti-surface firepower with a capability for anti-air that surpasses even many cruisers

Absolutely no battleship should be engaged with the 130 mm as the cannons are ineffective at damaging capital ships. When facing heavily armoured vessels, torpedoes are a must as they will be your only reliable weapon against them. The Spokoinyy should move evasively when being fired at by a major ship as a single salvo can be enough to instantly cripple or even destroy you.

Pros and cons

Pros:

  • Superior AA protection
  • Fast-firing 130 mm cannons with 360° of rotation and 82° of elevation
  • Equipped with a radar system
  • Can launch ten torpedoes
  • Has excellent SAPCBC shells

Cons:

  • Lacking in protection against enemy gunfire
  • Small number of crewmen
  • Ready racks have to load up again when all of the shells have been fired (takes approx. 2 minutes)
  • Tendency to list heavily when performing tight turn, making firing at close range opponents inside the turn impossible

History

The Spokoinyy is a cheaper and smaller version of the Neustrashimy-class destroyer, which was seen as being too large and expensive for economic series production, as well as too slow. The reduced length also came with the cost of the removal of the RBU-2500 anti-submarine rockets as well as a deck redesign in order to fit the same firepower the Pr. 41 Neustrashimy had. In order to do so, the aft 45 mm anti-air turrets were moved to the sides at the mast level separated by said mast, giving it parallel turrets. The other 2 turrets were moved as well, one stayed in front to the bridge behind the 130 mm turret and the second one was moved on top of a platform just above the second torpedo launcher at the aft right behind the second 130 mm turret. The fire control radars were moved, one on top of the bridge and one behind the main mast.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Shipyard named after A. A. Zhdanov (Судостроительный завод имени А. А. Жданова)
Guard Ships 
Uragan-class  Groza
Destroyers 
Leningrad-class  Leningrad
Storozhevoy-class  Stroyny
Skoryy-class  Smelyi
Project 41  Neustrashimy
Kotlin-class  Spokoinyy

USSR destroyers
Derzky-class  Frunze
Fidonisy-class  Kerch
Leningrad-class  Leningrad · Moskva
Storozhevoy-class  Soobrazitelny · Stroyny
Tashkent-class  Tashkent
Ognevoy-class  Ognevoy
Skoryy-class  Smelyi · Bezuprechny
Neustrashimy-class  Neustrashimy
Kotlin-class  Spokoinyy