Difference between revisions of "MPK Pr.12412P"

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(Description)
 
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
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During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from Project 12412 was named the "Molniya-2", or per its NATO reporting name, the Pauk class. The Molniya-2 was based on the larger Project 1241 Molniya-1 (NATO reporting name: Tarantul class) corvettes, being a lighter anti-submarine variant of the Molniya hull. '''Pr.12412P''' is a semi-official designation applied to the initial prototype, which used the larger M-507A diesel engines from the Pr.1241 Molnyia-1 corvette, giving it a small increase in engine power and top speed over the [[MPK Pr.12412|production variant]].
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Introduced in [[Update "Wind of Change"]], the '''{{Specs|name}}''' (Molnyia-2) bolsters an already incredible line-up of coastal vessels at that rank of the Soviet tech tree. Joining the likes of other formidable vessels of similar tonnage such as its sister [[MPK Pr.12412]] in the tech tree and the powerful [[SKR-7]], the "Molnyia-2" brings more to the table than some of its contemporaries. The Pr.12412 has access to a rapid firing autoloaded 76 mm turret with access to two kinds of HE shells, including a HE-VT proximity-fuse shell for dealing with aerial targets (with the help of its radar-aided fire control system), along with a rotary AK-630 CIWS in the rear for dealing with closer and lower flying targets by filling the air with lead at 5,000 RPM. The diverse armament does not end there, as the Pr.12412 also has access to mortars, depth chargers, and decent torpedos all at once, making it a true "jack of all trades, yet master of none" for its class. One must be cautious when playing the Pr.12412 due to its sub-par armour (which becomes even more useless when uptiered to face bluewater destroyers), and to not be too trigger happy with the AK-630 CIWS due to its tendency to jam under sustained fire, and its insane rate of fire depleting ammo supplies very quickly when left unchecked.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The MPK Pr. 12412P Pauk has a mediocre armour and a really small crew (36 members); even .50 cal will cause more than enough critical damage to it. The armour should not be relied on. However, due to the displacement, size and speed, the Pauk is more than capable of doing fast and devastating attack on enemy vessels, including destroyers. The relative small profile helps it stay hidden compared to other vessels at the battle rating and it is able to hide in compact places that big ships like destroyers would not even care to look in. Sadly, this ship is relatively easy to ammo rack as the ammo is above the waterline. However, critical components such as engines and transmission are half under waterline, meaning center of mass shots are most likely to barely do critical damage to said components. Lighting this vessel on fire can be hard yet easy depending on the ammunition and calibre as the fuel tanks are on the bow below waterline and on the aft half under the waterline.
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''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Pauk leaves nothing to expect of a ship its size. However, as a patrol boat/sub chaser, it is really slow as other patrol boats, fast attack craft, destroyers and frigates are as fast as the Molniya as it only has a top speed of 61 km/h. Due to the short size, it is able to do tight turns much easier than said ships which can be used as advantage. It is able to accelerate and decelerate relatively fast, giving it a fast response time.
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''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|76 mm/60 AK-176M (76 mm)}}
 
{{main|76 mm/60 AK-176M (76 mm)}}
  
The Pauk is armed with a powerful AK-176M 76 mm semi-automatic cannon. It can be considered as the equivalent of the OTO Melara 76/62(C) seen in the [[Sparviero]] but with a slower fire rate. It has the same reload rate of the AK-726 seen in the [[SKR-1]] but has half the RPM as it is a single cannon and not dual. The targetting speed of the turret is impressively fast and responsive even without mods (30°/s). Thus, it is able to target multiple targets with speed and track fast aircraft. As the primary weapon, this is your only weapon that can deal with a wide variety of threats, from small and light patrol boats and low flying aircraft to destroyers. The main downside of this system is that there is only a single turret with a single cannon. It only has access to HE and HE-VT. It is recommended to carry only HE-VT due to the increased explosive power and proximity fuse against aircraft.
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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{{:76 mm/60 AK-176M (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}
  
The AK-176M has a low ammo storage (152 rounds only) and can be tricky to save ammunition while trying to engage enemy ships. For this reason, the captain must know where, how and when to aim and fire. It takes time and practice to maximize the effectiveness of the gun against surface targets, but due to its battle rating, said aiming issues are not an exactly "big deal" as long as the Molniya is spawned in the coastal fleet spawns and fights only coastal fleet vessels. When it comes to facing bigger ships like destroyers and frigates (mostly seen in uptiers), the AK-176M tends to struggle penetrating them as well as causing damage, this is mainly for the fact it only utilizes HE and HE-VT rounds with little to no armour penetration compared to the OTO Melara 76/62(C) which has SAP ammunition. This gun should be treated similar to what the AK-726 is but with half the power: fire only when possible, minimize ammunition waste and aim for critical modules. The main advatanges of the AK-176M compared to the AK-726 are decreased firing dispersion compared to AK-726 (meaning more accurate shots), increased aiming speed (both horizontal and vertical) and faster reload rate than [[SKR-7]] but slower than [[SKR-1]]. The downsides are a lower rate of fire compared to the AK-726 and a lower ammunition count.
 
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
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{{main|30 mm/54 AK-630 (30 mm)}}
 
{{main|30 mm/54 AK-630 (30 mm)}}
  
The Pauk is armed with a single station of the AK-630 30 mm rotary cannon Close-In Weapon System (CIWS). However, this system does not get the CIWS effect automatically. This is a devastating weapon (more than the M61 Vulcan mounted on the [[PG 02]]) due to the fast fire rate and calibre. Ammunition wise, it only uses self-detonating HE. Meaning it is not able to take heavier targets the AK-230 on the [[Pr. 206]] could take. They, however, are enough to destroy light armoured vehicles in seconds as well as decimate aircraft. The AK-630 tends to overheat due to the increased fire rate. However, it gets a 60°/s rotation speed, meaning it is able to engage even the fastest aircraft when at close ranges as well as engage surprise enemies in seconds. Back to the CIWS system, the AK-630 can be used as a CIWS system with use of radar (head to radar section for further explanation).
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
  
The AK-630 is an excellent fast firing AA cannon, as it is able to put many rounds in the air with little room for the enemy to manoeuvre. Aiming the AK-630 is really smooth and easy. The main downsides are the tracers visibility (issue seen met with the [[M163]]) but not too significant and the high rate of fire.
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{{:30 mm/54 AK-630 (30 mm)/Ammunition|HEF-T*, HEF-I*}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|RBU-1200|BB-1 depth charge|SET-40 (400 mm)}}
 
{{main|RBU-1200|BB-1 depth charge|SET-40 (400 mm)}}
  
The Pauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable, however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h, a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
 
 
The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.
 
  
=== Radar ===
 
The Pauk has access to both search and tracking radars for both the AK-176M and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier.
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="4" |MR-220 - Air/surface Search Radar
 
|-
 
!{{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}}
 
!{{Annotation|Guaranteed<br/>Detection<br>Range|The range, below which, detection of a target is practically guaranteed}}
 
!{{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
!{{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
|-
 
|120,000 m||10,000 m||360°||0°/+75°
 
|-
 
! colspan="4" |MR-123 - Fire Control Radar
 
|-
 
!{{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
!{{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
!{{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
!{{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
|10,000 m, moves up to
 
30,000 m when
 
in tracking already||100 m||315°||0°/+80°
 
|}
 
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
As a patrol boat with heavy firepower, it is able to dominate the shallow waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 12412P should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances the Pr.12412P has to navigate in order to get into a decent launch distance. The 30 mm should always be used to sink everything but heavily armoured ships. It is able to decimate light vessels in seconds as well as planes. For this same reason, the Pr. 12412P should be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active.
 
 
 
The Pr.12412P, when used in Enduring Confrontation events, is the most reliable and "Jack-of-All-Trades" ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
*Access to radar
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*Good firepower
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* Good speed for its size
*High speed turret rotation
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* Fast-firing guns
*Reaches top speed within seconds
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* Good at capturing and contesting points
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* Gets coastal ship spawn
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* Good AA platform
  
 
'''Cons:'''
 
'''Cons:'''
*No armour whatsoever
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*Small crew complement
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* No Armour
*Closed and tightly packed crew compartments
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* Weak against destroyers and bigger ships
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* Small ammo storage
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* Gets put into many bluewater battles
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_pr12412p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Latest revision as of 11:05, 11 March 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet motor torpedo gun boat MPK Pr.12412P. For the regular version, see MPK Pr.12412.
MPK Pr.12412P
ussr_mpk_pr12412p.png
GarageImage MPK Pr.12412P.jpg
MPK Pr.12412P
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from Project 12412 was named the "Molniya-2", or per its NATO reporting name, the Pauk class. The Molniya-2 was based on the larger Project 1241 Molniya-1 (NATO reporting name: Tarantul class) corvettes, being a lighter anti-submarine variant of the Molniya hull. Pr.12412P is a semi-official designation applied to the initial prototype, which used the larger M-507A diesel engines from the Pr.1241 Molnyia-1 corvette, giving it a small increase in engine power and top speed over the production variant.

Introduced in Update "Wind of Change", the MPK Pr.12412P (Molnyia-2) bolsters an already incredible line-up of coastal vessels at that rank of the Soviet tech tree. Joining the likes of other formidable vessels of similar tonnage such as its sister MPK Pr.12412 in the tech tree and the powerful SKR-7, the "Molnyia-2" brings more to the table than some of its contemporaries. The Pr.12412 has access to a rapid firing autoloaded 76 mm turret with access to two kinds of HE shells, including a HE-VT proximity-fuse shell for dealing with aerial targets (with the help of its radar-aided fire control system), along with a rotary AK-630 CIWS in the rear for dealing with closer and lower flying targets by filling the air with lead at 5,000 RPM. The diverse armament does not end there, as the Pr.12412 also has access to mortars, depth chargers, and decent torpedos all at once, making it a true "jack of all trades, yet master of none" for its class. One must be cautious when playing the Pr.12412 due to its sub-par armour (which becomes even more useless when uptiered to face bluewater destroyers), and to not be too trigger happy with the AK-630 CIWS due to its tendency to jam under sustained fire, and its insane rate of fire depleting ammo supplies very quickly when left unchecked.

General info

Survivability and armour

Armourfront / side / back
Hull6 mm (steel)
Superstructure3 mm (steel)
Number of section6
Displacement475 t
Crew36 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB87 / 51 km/h
RB65 / 38 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 51
RB/SB Stock ___ ___
Upgraded 65 38

Modifications and economy

Repair cost
AB2 717 Sl icon.png
RB3 364 Sl icon.png
Crew training10 000 Sl icon.png
Experts580 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 210 / 50 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
76mm_ussr_ak726_navy_HE_radio_fuse_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods depth charge.png
Depth Charges
Mod arrow 0.png
Mods rocket launcher.png
Rocket Launcher

Armament

Primary armament

Turret76 mm/60 AK-176M automatic cannon
Ammunition152 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE OF-62 HE* 10 10 10 10 10 10
HE ZS-62 HE-VT 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE OF-62 HE* 980 5.9 0 0.1 616 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE ZS-62 HE-VT 980 5.9 0 0.1 400 8 739.2 79° 80° 81°

Secondary armament

Turret30 mm/54 AK-630 automatic cannon
Ammunition2000 rounds
Belt capacity2000 rounds
Fire rate5000 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 3 3 3 3 3 3
HEF-I* 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.39 0 0.1 17.86 79° 80° 81°
HEF-I* 900 0.39 0 0.1 75.46 79° 80° 81°

Additional armament

Setup 14 x 400 mm SET-40 torpedo
Setup 210 x RBU-1200 mortar
Setup 310 x RBU-1200 mortar
4 x 400 mm SET-40 torpedo
Setup 410 x RBU-1200 mortar
12 x BB-1 depth charge
Setup 512 x BB-1 depth charge
Setup 64 x 400 mm SET-40 torpedo
12 x BB-1 depth charge
Setup 710 x RBU-1200 mortar
4 x 400 mm SET-40 torpedo
12 x BB-1 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Good speed for its size
  • Fast-firing guns
  • Good at capturing and contesting points
  • Gets coastal ship spawn
  • Good AA platform

Cons:

  • No Armour
  • Weak against destroyers and bigger ships
  • Small ammo storage
  • Gets put into many bluewater battles

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat