Difference between revisions of "Wellington Mk Ic"

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{{Specs-Card|code=wellington_mk1c}}
 
 
{{About
 
{{About
 
| about = British bomber '''{{PAGENAME}}'''
 
| about = British bomber '''{{PAGENAME}}'''
 
| other
 
| other
| usage-1 = the German version
+
| usage-1 = the German premium version
 
| link-1 = Wellington Mk Ic (Germany)
 
| link-1 = Wellington Mk Ic (Germany)
| usage-2 = other uses
+
| usage-2 = other versions
 
| link-2 = Wellington (Family)
 
| link-2 = Wellington (Family)
 +
}}
 +
{{Specs-Card
 +
|code=wellington_mk1c
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 366 || 352 || {{Specs|ceiling}} || 36.0 || 37.2 || 4.2 || 4.1 || 877
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 366 || 352 || rowspan="2" | {{Specs|ceiling}} || 36.0 || 37.2 || 4.2 || 4.1 || rowspan="2" | 877
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 391 || 378 || {{Specs|ceiling}} || 34.1 || 35.0 || 6.5 || 5.3 || 877
+
! Upgraded
 +
| 391 || 378 || 34.1 || 35.0 || 6.5 || 5.3
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 355 || ~5 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 275 || < 275 || < 310 || > 320
 
| < 275 || < 275 || < 310 || > 320
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
The Wellington Mk Ic has no armour protection. The fuel tanks, oil coolers, and engines are all located in the wings. The crew are spread throughout the fuselage. Due to the lack of armour the crew, especially the gunners, are very vulnerable. This could lead to enemy fighters quickly disabling your gunners and leaving you defenceless.
|-
+
 
! Optimal altitude
+
* No armour protection
! 100% Engine power
+
* Self-sealing fuel tanks
! WEP Engine power
+
 
|-
+
=== Modifications and economy ===
| 900 m || 1,005 hp || 1,005 hp
+
{{Specs-Economy}}
|-
+
 
! colspan="3" | Setting 2
+
The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 lb (226 kg) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I. Unlocking the 7 mm ammo gives access to the Universal AP-I belt as one works up to the bomb racks for 18 x 250 or 9 x 500. After that, you can pursue your choice of upgrades.
|-
+
 
! Optimal altitude
+
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer rate of fire. Very important for the small rifle calibre machine guns.
! 100% Engine power
+
 
! WEP Engine power
+
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilots flying style. When rushing in better armament will help in the retreat, but the better performance will aid even more to get to friendly zones.
|-
 
| 3,920 m || 890 hp || 890 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|AN-M65A1 (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|Mark XII}}
+
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. Mk.II (4,000 lb)}}
 +
{{main|S.A.P. Mk.II (500 lb)|A.P. Mk.I (2,000 lb)|18 inch Mark XII (450 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
* 10 x 250 lb G.P. 250 lb Mk.IV bombs (2,500 lb total)
+
 
* 18 x 250 lb G.P. 250 lb Mk.IV bombs (4,500 lb total)
+
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
* 9 x 500 lb G.P. 500 lb Mk.IV bombs (4,500 lb total)
+
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
* 2 x 1,000 lb AN-M65A1 bombs + 6 x 250 lb G.P. 250 lb Mk.IV bombs (3,500 lb total)
+
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
 +
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
 
* 2 x 18 inch Mark XII torpedoes
 
* 2 x 18 inch Mark XII torpedoes
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb (4,000 lb total)
+
* 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
 +
* 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
 +
* 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Vickers K (7.7 mm)|Browning .303 (7.7 mm)}}
+
{{main|Vickers K (7.7 mm)|Browning (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
* 2 x 7.7 mm Browning .303 machine guns, nose turret (1,200 rpg = 2,400 total)
+
 
* 2 x 7.7 mm Browning .303 machine guns, rear turret (2,000 rpg = 4,000 total)
+
* 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
* 1 x 7.7 mm Vickers K machine gun, 2 x side turrets (483 rpg)
+
* 2 x 7.7 mm Browning machine guns, tail turret (2,000 rpg = 4,000 total)
 +
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (483 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Wellingtons are great Rank 2 turret platforms, with wide arcs and stable flight. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it only has 7.7 mm (.303 in) MGs so it is more luck to earn kills with them.
+
 
 +
=== Air Battles ===
 +
The Wellington Mk Ic offers great payload options for all types of bomber pilots, however beware of enemy fighters. Enemy fighters are your bane, the Wellington Mk Ic only has four turrets, two turrets in the side of the fuselage then one in the front and rear of the plane. If the rear turret is knocked out, only way to evade enemy fighters is to turn and perform defensive manoeuvres and try to get the enemy fighter with one of your other turrets.
 +
 
 +
The major weakness of the Wellington Mk Ic is its lack of defence, however it offers good speed, survivability and payload options.
 +
 
 +
=== Ground Battles ===
 +
In ground battles, it is recommended to use the single 4,000 lb "Cookie" bomb. This bomb allows for destruction on a scale which the poor tankers can't comprehend. The Cookie bomb has 1,339 kg of Amatol explosives, allowing for any tanks gathered in a cap zone or (in a close environment) as long as the bomb lands in close proximity, the entire zone will be blown apart and their poor tanks will get knocked out.
  
As with all bombers, crew training with at least ''Expert Qualification'' is important for profitable missions.
+
The Wellington Mk Ic is a large aircraft, it's not a small fighter bomber or a medium bomber - it's a large heavy bomber. The Wellington Mk Ic is prone to being destroyed in flight by enemy SPAA or tank cannons with HE rounds.
  
Both the UK Wellington and German Mk I’s (''Jelly Welly'') are identical.
+
When you spawn in game, descend fast towards a large grouping of enemy tanks and drop your payload, then withdraw to the airfield and rearm. Make sure you have set a bomb delay of 2-3 seconds or the shockwave from the bomb will rip you apart. The other playstyle for this mode is to climb high and circle around the map then wait for the enemies to gather in the cap zones or to group up and drop a 4,000 lb Cookie bomb on them.
  
==== Tactics ====
+
=== Naval Battles ===
In AB the winning tactic is to climb high and do base bombing with 500’s ''from orbit''; it helps to have escorts.
+
In naval battles, either equip yourself with the 9 x 500 lbs, 4,000 lb, or two torpedoes.
  
In RB you start in the air so you have the advantage to trade altitude for airspeed, bomb ground targets and retreat before enemy fighters arrive, however be close to friendlies so they can intercept chasers.
+
The two torpedoes should ideally be used, they are able to sink the biggest of ships from battleships to small coastal boats. Using the the torpedoes, come in from the side and try to predict where the enemy ships will be heading and drop them. The torpedoes do not drop in pairs, but individually, so with good placement and patience two ships can be sunk.
  
==== Counter-tactics ====
+
Using the 500 lb or 4,000 lb bombs or other bombs which can be used, either dive on the ship or straight and level then drop them all together on one target, since the ship will be turning hard to port or starboard to avoid your bombs.
If you are attacking a Wellington, focus on its engines, they are relatively easy to set on fire. While you should not worry too much about its turrets, do not hang around either, as an attack could still be dangerous.
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! colspan="1" | Tier
+
 
! colspan="2" | Flight performance
+
'''Pros:'''
! colspan="1" | Survivability
+
 
! colspan="2" | Weaponry
+
* Excellent payload - up to 4,500 lbs at max payload weight
|-
+
* Versatile payload options and access to the devastating 4,000 lb bomb
| I
+
* Excellent turret coverage
| Fuselage repair
+
* Very powerful torpedoes, two are enough to sink an aircraft carrier
| Radiator
+
* The aircraft can take a beating thanks to the cross-hatched airframe
|
+
 
| Turret 7 mm
+
'''Cons:'''
| TC mk.I
+
 
|-
+
* Defensive turrets are easy to take out
| II
+
* Defensive armament has poor damage output
|
+
* Extremely slow all-around mobility
| Compressor
+
* Easy prey for high altitude fighters/try to get near 6,000 m where very little opposition is found
| Airframe
+
* Having a fighter with good weaponry on your six usually means death
| New 7 mm MGs (turret)
+
* The crew cannot take a beating due to the lack of armour. The cockpit is particularly vulnerable
| LBC mk.I
+
 
|-
+
== History ==
| III
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
| Wings repair
+
 
| Engine
+
Developed from the British Air Ministry's Specification B.9/32 in 1932, which called for a long range, twin-engine bomber capable of a range of 720 miles with a payload of 1,000 lbs, Vickers returned to the Ministry with a proposal for an aircraft with four times the range and bombload of the specification. Unsurprisingly, the Ministry ordered a prototype, designated the Vickers Type 271, which took off on its maiden flight on June 15, 1936 with Vickers Chief Test Pilot Joseph "Mutt" Summers at the controls. The aircraft, a mid-wing monoplane fitted with Bristol's Pegasus X engines outputting 915 HP each which drove a three-bladed, variable pitch propeller.
|
+
 
| New 7 mm MGs (turret)
+
Unfortunately, the prototype crashed on April 19, 1937 after structural failure, throwing the pilot to safety who then deployed his parachute, but the radio operator wouldn't share the same luck. With trials nearly completed at the time, and the aircraft proving more than impressive, the Ministry removed another requirement, Specification B.29/36 to cover a production version as well as an initial order of aircraft. The name of the aircraft, Wellington, derived from the RAF's bomber tradition of naming the aircraft after towns, as well as echoing the 1st Duke of Wellington, who defeated Napoleon.
| SBC mk.I
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| MBC mk.I
 
|-
 
|}
 
  
The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 ''pounders'' (500 lb (226 kg)) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I. Unlocking the 7 mm ammo gives access to the ''Universal'' AP-I belt as one works up to the bomb racks for 18 x 250 or 9 x 500. After that you can pursue your choice of upgrades.
+
The Mk Ic was the second most produced variant of the Wellington, at 2,685 airframes built between 1940 and 1942, and while virtually identical to the Mk.Ia, featured the removal of the ventral turret and replaced them with two machine gun positions firing from the sides. Initially, Vickers "K" machine guns were used, located in front of the wings, but the majority of Mk Ic aircraft carried a pair of Browning .303 machine guns located further back on the fuselage. While also featuring improved hydraulics and electrical systems, the aircraft was also the first version of the Wellington to feature Lorenz Blind Landing Equipment. Production of the Mk Ic proceeded into Autumn 1942, with an entrance into service in April 1940 as a night time bomber as daylight bombing had been ceased at that point.
  
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer rate of fire. Very important for the small rifle calibre machine guns.
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
In May 1940, the Vickers Wellington bomber was included in the list of aircraft declared a high priority by Great Britain's Ministry of Aircraft Production. The Wellington was built around Barnes Wallis' geodetic structure concept, maximising airframe strength for minimum weight. Powered by two Bristol Pegasus engines, the Wellington was first test flown in May 1936 and entered service with RAF Bomber Command in 1938. Full-scale production of the Mk Ic (Type 415) model started in April 1940; the most numerous of the Mk.Is, the Mk Ic differed from previous variants by replacing the ventral turret with guns fitted to the aircraft's beams. In place of the Frazer-Nash FN-25 turret, the Mk Ic featured two side blisters consisting of 0.303 inch Vickers Class K machine guns with 483 rounds each (7 flat pan magazines, standard capacity). The Mk Ic bombers of later series were fitted with Colt-Browning Mk.II .303 inch belt-fed machine guns with 600 rounds each. The standard bomb capacity was 4,500 lbs (2,041 kg); this was normally made up of nine 500 lb (227 kg) bombs or two 2,000 lb (907 kg) bombs. A special model, the Type 423, was based on the Wellington Mk Ic; it was able to deliver one 4,000 lb (1,816 kg) extra-heavy Cookie Mk.I or Mk.II bomb to the target. To accomplish this, the central bomb bay doors were removed and the bomb bay itself was modified. The defensive armament remained the same.
  
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilots flying style. When rushing in better armament will help in the retreat, but the better performance will aid even more to get to friendly zones.
+
On the night of July 7th 1941, Sgt James Ward became the only Wellington crewman to win a Victoria Cross when his Mk Ic was hit by a German night fighter and its starboard engine set on fire. With a rope attached to him, Ward crawled out onto the wing and tearing holes in the aircraft's fabric for hand holds, reached the fire to extinguish it.
  
The sneaky approach on the other hand relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.
+
The Wellington served not only as a bomber, it was also modified for use in the maritime role for RAF Coastal Command. In January 1941, the Mk Ic began to be used as an anti-submarine patrol aircraft, although no design changes were made. In December 1941, the first torpedo bomber conversions were made.
  
=== Pros and cons ===
+
The Wellington Mk Ic (TB) torpedo bomber was identical to the Mk Ic in terms of its engines and defensive armament but could carry up to two Mk.XII torpedoes.
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
The first special anti-submarine model designed for the RAF Coastal Command was the Type 428 Wellington GR Mk.VIII (TB). Its structure had the airframe of the later Mk Ic series. The GR Mk.VIII (TB) reconnaissance/torpedo bomber began production in the spring of 1942 in three versions: one version with radar, one version with a retractable searchlight (in place of a nose turret), and the last variant developed as a long range reconnaissance aircraft with extra fuel tanks installed in the bomb bay. All three, starting with the 66th production aircraft, were equipped with the same torpedo mount as the Mk Ic (TB) model.
* Excellent payload - 4,500lbs at max.
 
* Versatile payload options.
 
* Devastating to enemy bases/airfields when unopposed.
 
* Excellent turret coverage.
 
* Very powerful torpedoes, two are enough to sink an aircraft carrier.
 
* Access to the devastating 4000 lb bomb.
 
* The aircraft can take a beating thanks to the cross hatched air frame.
 
  
'''Cons:'''
+
The Wellington torpedo bombers were used for the first time in the Mediterranean Sea at the end of December 1941; anti-submarine models began to patrol the North Sea in May 1942. The first German submarine destroyed by these aircraft was sunk on July 6, 1942.
* Defensive turrets are easy to take out.
 
* Defensive armament is poor.
 
* Extremely slow all-around mobility.
 
* Easy prey for high altitude fighters/try to get near 6000m where very little opposition is found.
 
* Having a fighter with good weaponry on your six usually means death.
 
* The crew cannot take a beating thanks to there being no armour. The cockpit is particularly vulnerable.
 
  
== History ==
+
2,547 Mk Ic aircraft were produced, including 138 Mk Ic (TB) torpedo bombers and 271 GR Mk.VIII (TB) torpedo bombers.
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{{Navigation-End}}
Performance wise the Willington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making ''Vickers Wellesley'', opening the way for the ''Wellington'' and larger ''Warwick''. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He-111H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called ''Wimpy'' after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. ''Viking'', a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
 
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}
  
 
== See also ==
 
== See also ==
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''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
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{{AirManufacturer Vickers}}
 
{{Britain bombers}}
 
{{Britain bombers}}

Latest revision as of 21:55, 3 November 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the British bomber Wellington Mk Ic. For the German premium version, see Wellington Mk Ic (Germany). For other versions, see Wellington (Family).
wellington_mk1c.png
GarageImage Wellington Mk Ic.jpg
ArtImage Wellington Mk Ic.png
Wellington Mk Ic
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Wellington Mk Ic is a rank II British bomber with a battle rating of 2.0 (AB), 2.3 (RB), and 2.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 572 m378 km/h
Turn time35 s
Max altitude6 500 m
Engine2 х Bristol Pegasus XVIII
TypeRadial
Cooling systemAir
Take-off weight14 t
Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 366 352 6500 36.0 37.2 4.2 4.1 877
Upgraded 391 378 34.1 35.0 6.5 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
530 264 315 264 223 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 275 < 275 < 310 > 320

Survivability and armour

Crew5 people
Speed of destruction
Structural530 km/h
Gear264 km/h

The Wellington Mk Ic has no armour protection. The fuel tanks, oil coolers, and engines are all located in the wings. The crew are spread throughout the fuselage. Due to the lack of armour the crew, especially the gunners, are very vulnerable. This could lead to enemy fighters quickly disabling your gunners and leaving you defenceless.

  • No armour protection
  • Self-sealing fuel tanks

Modifications and economy

Repair costBasic → Reference
AB624 → 843 Sl icon.png
RB1 055 → 1 425 Sl icon.png
SB1 647 → 2 225 Sl icon.png
Total cost of modifications8 430 Rp icon.png
9 500 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 100 / 180 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
100 Ge icon.png
Mods compressor.png
Compressor
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
100 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new engine.png
Engine
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods armor cover.png
Cover
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
120 Ge icon.png
Mods metanol.png
Engine injection
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
120 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
120 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
TC mk.I
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
vikkersK_turret_new_gun
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC mk.I
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
120 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
2000
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
120 Ge icon.png

The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 lb (226 kg) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I. Unlocking the 7 mm ammo gives access to the Universal AP-I belt as one works up to the bomb racks for 18 x 250 or 9 x 500. After that, you can pursue your choice of upgrades.

Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer rate of fire. Very important for the small rifle calibre machine guns.

However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilots flying style. When rushing in better armament will help in the retreat, but the better performance will aid even more to get to friendly zones.

The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.

Armaments

Suspended armament

List of setups (8)
Setup 110 x G.P. 250 lb Mk.IV bomb
Setup 218 x G.P. 250 lb Mk.IV bomb
Setup 39 x G.P. 500 lb Mk.IV bomb
Setup 42 x 1000 lb G.P. Mk.I bomb
6 x G.P. 250 lb Mk.IV bomb
Setup 52 x 18 inch Mark XII torpedo (1548 lbs)
Setup 61 x 4000 lb H.C. Mk.II bomb
Setup 79 x 500 LB S.A.P. Mk.II bomb
Setup 82 x 2000 LB A.P. Mk.I bomb

The Wellington Mk Ic can be outfitted with the following ordnance:

  • 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
  • 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
  • 2 x 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
  • 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
  • 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)

Defensive armament

Turret2 x 7.7 mm Browning machine gun
Ammunition2000 rounds
Fire rate1000 shots/min
Turret2 x 7.7 mm Browning machine gun
Ammunition4000 rounds
Fire rate1000 shots/min
2 х Turret7.7 mm Vickers K machine gun
Ammunition483 rounds
Fire rate950 shots/min

The Wellington Mk Ic is defended by:

  • 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
  • 2 x 7.7 mm Browning machine guns, tail turret (2,000 rpg = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (483 rpg)

Usage in battles

Air Battles

The Wellington Mk Ic offers great payload options for all types of bomber pilots, however beware of enemy fighters. Enemy fighters are your bane, the Wellington Mk Ic only has four turrets, two turrets in the side of the fuselage then one in the front and rear of the plane. If the rear turret is knocked out, only way to evade enemy fighters is to turn and perform defensive manoeuvres and try to get the enemy fighter with one of your other turrets.

The major weakness of the Wellington Mk Ic is its lack of defence, however it offers good speed, survivability and payload options.

Ground Battles

In ground battles, it is recommended to use the single 4,000 lb "Cookie" bomb. This bomb allows for destruction on a scale which the poor tankers can't comprehend. The Cookie bomb has 1,339 kg of Amatol explosives, allowing for any tanks gathered in a cap zone or (in a close environment) as long as the bomb lands in close proximity, the entire zone will be blown apart and their poor tanks will get knocked out.

The Wellington Mk Ic is a large aircraft, it's not a small fighter bomber or a medium bomber - it's a large heavy bomber. The Wellington Mk Ic is prone to being destroyed in flight by enemy SPAA or tank cannons with HE rounds.

When you spawn in game, descend fast towards a large grouping of enemy tanks and drop your payload, then withdraw to the airfield and rearm. Make sure you have set a bomb delay of 2-3 seconds or the shockwave from the bomb will rip you apart. The other playstyle for this mode is to climb high and circle around the map then wait for the enemies to gather in the cap zones or to group up and drop a 4,000 lb Cookie bomb on them.

Naval Battles

In naval battles, either equip yourself with the 9 x 500 lbs, 4,000 lb, or two torpedoes.

The two torpedoes should ideally be used, they are able to sink the biggest of ships from battleships to small coastal boats. Using the the torpedoes, come in from the side and try to predict where the enemy ships will be heading and drop them. The torpedoes do not drop in pairs, but individually, so with good placement and patience two ships can be sunk.

Using the 500 lb or 4,000 lb bombs or other bombs which can be used, either dive on the ship or straight and level then drop them all together on one target, since the ship will be turning hard to port or starboard to avoid your bombs.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent payload - up to 4,500 lbs at max payload weight
  • Versatile payload options and access to the devastating 4,000 lb bomb
  • Excellent turret coverage
  • Very powerful torpedoes, two are enough to sink an aircraft carrier
  • The aircraft can take a beating thanks to the cross-hatched airframe

Cons:

  • Defensive turrets are easy to take out
  • Defensive armament has poor damage output
  • Extremely slow all-around mobility
  • Easy prey for high altitude fighters/try to get near 6,000 m where very little opposition is found
  • Having a fighter with good weaponry on your six usually means death
  • The crew cannot take a beating due to the lack of armour. The cockpit is particularly vulnerable

History

Developed from the British Air Ministry's Specification B.9/32 in 1932, which called for a long range, twin-engine bomber capable of a range of 720 miles with a payload of 1,000 lbs, Vickers returned to the Ministry with a proposal for an aircraft with four times the range and bombload of the specification. Unsurprisingly, the Ministry ordered a prototype, designated the Vickers Type 271, which took off on its maiden flight on June 15, 1936 with Vickers Chief Test Pilot Joseph "Mutt" Summers at the controls. The aircraft, a mid-wing monoplane fitted with Bristol's Pegasus X engines outputting 915 HP each which drove a three-bladed, variable pitch propeller.

Unfortunately, the prototype crashed on April 19, 1937 after structural failure, throwing the pilot to safety who then deployed his parachute, but the radio operator wouldn't share the same luck. With trials nearly completed at the time, and the aircraft proving more than impressive, the Ministry removed another requirement, Specification B.29/36 to cover a production version as well as an initial order of aircraft. The name of the aircraft, Wellington, derived from the RAF's bomber tradition of naming the aircraft after towns, as well as echoing the 1st Duke of Wellington, who defeated Napoleon.

The Mk Ic was the second most produced variant of the Wellington, at 2,685 airframes built between 1940 and 1942, and while virtually identical to the Mk.Ia, featured the removal of the ventral turret and replaced them with two machine gun positions firing from the sides. Initially, Vickers "K" machine guns were used, located in front of the wings, but the majority of Mk Ic aircraft carried a pair of Browning .303 machine guns located further back on the fuselage. While also featuring improved hydraulics and electrical systems, the aircraft was also the first version of the Wellington to feature Lorenz Blind Landing Equipment. Production of the Mk Ic proceeded into Autumn 1942, with an entrance into service in April 1940 as a night time bomber as daylight bombing had been ceased at that point.


Archive of the in-game description

In May 1940, the Vickers Wellington bomber was included in the list of aircraft declared a high priority by Great Britain's Ministry of Aircraft Production. The Wellington was built around Barnes Wallis' geodetic structure concept, maximising airframe strength for minimum weight. Powered by two Bristol Pegasus engines, the Wellington was first test flown in May 1936 and entered service with RAF Bomber Command in 1938. Full-scale production of the Mk Ic (Type 415) model started in April 1940; the most numerous of the Mk.Is, the Mk Ic differed from previous variants by replacing the ventral turret with guns fitted to the aircraft's beams. In place of the Frazer-Nash FN-25 turret, the Mk Ic featured two side blisters consisting of 0.303 inch Vickers Class K machine guns with 483 rounds each (7 flat pan magazines, standard capacity). The Mk Ic bombers of later series were fitted with Colt-Browning Mk.II .303 inch belt-fed machine guns with 600 rounds each. The standard bomb capacity was 4,500 lbs (2,041 kg); this was normally made up of nine 500 lb (227 kg) bombs or two 2,000 lb (907 kg) bombs. A special model, the Type 423, was based on the Wellington Mk Ic; it was able to deliver one 4,000 lb (1,816 kg) extra-heavy Cookie Mk.I or Mk.II bomb to the target. To accomplish this, the central bomb bay doors were removed and the bomb bay itself was modified. The defensive armament remained the same.

On the night of July 7th 1941, Sgt James Ward became the only Wellington crewman to win a Victoria Cross when his Mk Ic was hit by a German night fighter and its starboard engine set on fire. With a rope attached to him, Ward crawled out onto the wing and tearing holes in the aircraft's fabric for hand holds, reached the fire to extinguish it.

The Wellington served not only as a bomber, it was also modified for use in the maritime role for RAF Coastal Command. In January 1941, the Mk Ic began to be used as an anti-submarine patrol aircraft, although no design changes were made. In December 1941, the first torpedo bomber conversions were made.

The Wellington Mk Ic (TB) torpedo bomber was identical to the Mk Ic in terms of its engines and defensive armament but could carry up to two Mk.XII torpedoes.

The first special anti-submarine model designed for the RAF Coastal Command was the Type 428 Wellington GR Mk.VIII (TB). Its structure had the airframe of the later Mk Ic series. The GR Mk.VIII (TB) reconnaissance/torpedo bomber began production in the spring of 1942 in three versions: one version with radar, one version with a retractable searchlight (in place of a nose turret), and the last variant developed as a long range reconnaissance aircraft with extra fuel tanks installed in the bomb bay. All three, starting with the 66th production aircraft, were equipped with the same torpedo mount as the Mk Ic (TB) model.

The Wellington torpedo bombers were used for the first time in the Mediterranean Sea at the end of December 1941; anti-submarine models began to patrol the North Sea in May 1942. The first German submarine destroyed by these aircraft was sunk on July 6, 1942.

2,547 Mk Ic aircraft were produced, including 138 Mk Ic (TB) torpedo bombers and 271 GR Mk.VIII (TB) torpedo bombers.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Aircraft Limited
Bombers  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Captured  ▀Wellington Mk Ic

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2