Difference between revisions of "T-72M1 (Italy)"
(Adding all information for Hungarian T-72M1 with some paragraphs reused from NVA's T-72M1 page) (Tag: Visual edit) |
(Improved the grammar in many places including the description, history, and pros and cons. Got rid of a few irrelevant lines. Added some links.) (Tag: Visual edit) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' represents the 178 T-72M1s delivered to Hungary by the Soviet Union. Having been delivered in 1979, the tank did not see combat during its service with Hungary. Due to becoming obsolete and the shift towards NATO technology in the Hungarian Armed Forces, these tanks were put into reserve while the Leopard 2 series replaces them during the 2020s. Some of these T-72M1s are supplied to countries that need to replenish their tank fleet of Soviet-built tanks. |
− | + | The '''{{Specs|name}}''' was introduced in [[Update "Sons of Attila"]] as part of the Hungarian branch of the Italian tech tree. While it has some weaknesses such as gun traverse and speed, the T-72M1 can still serve as a breakthrough tank if utilized carefully where lower tier tanks will have a hard time fighting back. | |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The T-72M1 is basically a near identical copy of the T-72A found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis which was part of the mid-1980s upgrade. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating, especially those from lower tiers; they will have extremely hard time going through the armour. | + | The T-72M1 is basically a near identical copy of the [[T-72A]] found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis which was part of the mid-1980s upgrade. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating, especially those from lower tiers; they will have extremely hard time going through the armour. |
The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same weak spots that most other soviet tanks have (lower front plate, drivers optics, etc.). | The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same weak spots that most other soviet tanks have (lower front plate, drivers optics, etc.). | ||
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<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
+ | |||
* Cast homogeneous armour (turret) | * Cast homogeneous armour (turret) | ||
* Rolled homogeneous armour (hull) | * Rolled homogeneous armour (hull) | ||
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* Well-protected against earlier APFSDS with insufficient penetration | * Well-protected against earlier APFSDS with insufficient penetration | ||
* Autoloader ensures constant reload time with no worries about knocked-out crew | * Autoloader ensures constant reload time with no worries about knocked-out crew | ||
− | * Low profile for concealment behind bushes or | + | * Low profile for concealment behind bushes or cover |
− | * Better mobility than some NATO tanks (i.e. M60 series and Chieftain) | + | * Better mobility than some NATO tanks (i.e. [[M60 (Family)|M60 series]] and [[Chieftain (Family)|Chieftains]]) |
− | * NSVT for gunning down light targets or | + | * NSVT for gunning down light targets or aircraft |
* | * | ||
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* Inferior optics with fixed magnification, no TVD channel | * Inferior optics with fixed magnification, no TVD channel | ||
* Lacks commander override, gunner down means a very likely death sentence | * Lacks commander override, gunner down means a very likely death sentence | ||
− | * Identical weak spots to other T-72A series (i.e. driver visors, | + | * Identical weak spots to other [[T-72A]] series (i.e. driver visors, mantlet) |
− | * Cramped interior space with high likelihood of fatal blow once penetrated | + | * Cramped interior space with a high likelihood of a fatal blow once penetrated |
− | * Infamous AZ-172 autoloader with very high likelihood of detonation once | + | * Infamous AZ-172 autoloader with very high likelihood of detonation once hit |
− | * | + | * Less agile than French, German or Italian tanks with their higher top speeds and better transmissions |
− | * Infamous -4 km/h reverse speed | + | * Infamous -4 km/h reverse speed means having to reverse after making a mistake can be fatal |
* | * | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | 178 T-72M1s were delivered to Hungary from 1979 to 1987; these were likely licensed production versions from Poland or Czechoslovakia as recorded on SIPRI. They served in the Hungarian Army from Hungary's time in the Warsaw Pact to the time after they joined NATO and are now being gradually replaced by Leopard 2 tanks. Most of these T-72M1s were put into reserve, while some of these vehicles were donated to different countries that needed Warsaw Pact tanks. | |
== Media == | == Media == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | * [[T-72 (Family)]] | |
− | |||
− | * | ||
− | |||
== External links == | == External links == |
Revision as of 23:23, 27 September 2023
Contents
Description
The ◔T-72M1 represents the 178 T-72M1s delivered to Hungary by the Soviet Union. Having been delivered in 1979, the tank did not see combat during its service with Hungary. Due to becoming obsolete and the shift towards NATO technology in the Hungarian Armed Forces, these tanks were put into reserve while the Leopard 2 series replaces them during the 2020s. Some of these T-72M1s are supplied to countries that need to replenish their tank fleet of Soviet-built tanks.
The ◔T-72M1 was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree. While it has some weaknesses such as gun traverse and speed, the T-72M1 can still serve as a breakthrough tank if utilized carefully where lower tier tanks will have a hard time fighting back.
General info
Survivability and armour
The T-72M1 is basically a near identical copy of the T-72A found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis which was part of the mid-1980s upgrade. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating, especially those from lower tiers; they will have extremely hard time going through the armour.
The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same weak spots that most other soviet tanks have (lower front plate, drivers optics, etc.).
Armour type:
- Cast homogeneous armour (turret)
- Rolled homogeneous armour (hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 210+16 mm | 80 mm Top
20 mm Bottom |
40 mm | 20 mm |
Turret | 200-280 mm Turret front
150-400 mm Gun mantlet |
130-240 mm | 60-100 mm | 45 mm |
Cupola | 100 mm | 100 mm | 100 mm | 45 mm |
Notes:
Mobility
V-46-6 12-cylinder diesel engine is still the only option for T-72A series and the export T-72M1; while the overall power-to-weight ratio is better than M60 series and Chieftain series, French, Italian and German tanks will always outrun T-72 thanks to their high output engine. But the long-time problem of -4 km/h reverse speed still haunts the tank, making it very unlikely to retreat for safety without turning the tank (if smoke grenades available).
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 5 | 41.5 | _,___ | 1,488 | __.__ | 35.86 |
Realistic | 60 | 5 | _,___ | 780 | __.__ | 18.8 |
Modifications and economy
Armaments
Main armament
Like all T-72A series in game, T-72M1 uses the standard 2A46M 125 mm smoothbore cannon as the older D-81T on T-64A or T-72 Ural couldn't fulfill the combat needs of 1970s; the gun is known for its devastating firepower against enemy vehicles with varieties of ammunition of HEATFS, HEFS and APFSDS. While a precise hit on enemy components is very likely to disable them or knock them out right away, players will need to pay extra attention on its rather inferior turret traverse speed and make every shot count as the 7.1 second fixed reload time can be a dual-edge sword - while losing a crew in the tank will not halt the autoloader, aced tank crews can reload at least a second faster than autoloader does.
125 mm 2A46M | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 44 | -6°/+13° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | 7.1 |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM22 | APFSDS | 425 | 420 | 415 | 405 | 393 | 380 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3OF26 | HE | 850 | 23 | 0.3 | 0.1 | 5.24 | 79° | 80° | 81° | |||
3BM22 | APFSDS | 1,760 | 4.83 | - | - | - | 76° | 77° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
44 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm NSVT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 300 (60) | 700 | -4°/+75° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | - | - |
Usage in battles
The T-72 series is widely known for being an economical yet effective option for large-scale tank assaults. The T-72M1 in Hungary service is no exception, sharing many characteristics with its Soviet counterparts. Its armour and firepower are superior to most enemies it might encounter, but there are some persistent flaws in this tank series that players should be aware of.
The T-72M1 is mostly identical to the T-72A Mod. 1983 in Soviet service, featuring the smoke launchers and extra layer of applique armour on the upper front plate (UFP) that provides additional protection against most tanks at its tier. The installation of the later 2A46M 125 mm gun also ensures that it can take on enemy targets at its tier with ease, as most tanks at its tier would be one-shot by its devastating ammunition. Players who are familiar with the Soviet tech tree will quickly become accustomed to the T-72M1's similar performance to the T-72A. Those who are using it as an alternative to Bundeswehr MBTs, however, will need to adjust their tactics to maximize its effectiveness against potential enemies. While the T-72M1 lacks the high top speed of tanks like the Leopard series (barely reaching 59 km/h, similar to PLAGF tanks), it has the firepower to obliterate enemies from a distance thanks to its laser rangefinder (LRF) and larger calibre gun. The high muzzle velocity of its APFSDS shell ensures that it lands on designated targets accurately, while its HE-FS shell can sometimes result in surprise kills on enemy MBTs with overpressure damage, not to mention light vehicles with minimal protection. Players should note, however, that the T-72M1's slow turret traverse speed and fixed magnification gunsight can make sniping a challenge. In the event of a more aggressive approach, the T-72M1's protection and firepower make it capable of breaking through defensive lines composed of lower-tier tanks. Players should take cover as soon as possible after a large-scale counterattack, however, as the tank is not capable of rapid shots on enemies. Delaying counterattacks and waiting for support is the best strategy.
A common issue that haunts the T-72 series is the gun traverse speed, as previously mentioned. Chances are that enemies will take to the flanks to hit the tank's sides instead, which will result in the most devastating blow it could suffer - the cramped AZ-172 autoloader is completely exposed to enemy shells, and a precise hit on it could trigger a "jack-in-the-box" effect, sending the turret flying hundreds of metres away from the hull. Therefore, players should never show the sides to enemies and should plan their assaults carefully. Directing the tank straight towards the enemies is the best way to increase the odds of survival. The well-known driver visor and LFP weakspot are still vulnerabilities of the T-72M1, but shells will often encounter areas well-protected with the applique armour. Players should avoid giving enemies the opportunity to take aim at these spots.
Pros and cons
Pros:
- Devastating firepower with varieties of ammunition ranging from HEFS to APFSDS
- Well-protected against earlier APFSDS with insufficient penetration
- Autoloader ensures constant reload time with no worries about knocked-out crew
- Low profile for concealment behind bushes or cover
- Better mobility than some NATO tanks (i.e. M60 series and Chieftains)
- NSVT for gunning down light targets or aircraft
Cons:
- Inferior optics with fixed magnification, no TVD channel
- Lacks commander override, gunner down means a very likely death sentence
- Identical weak spots to other T-72A series (i.e. driver visors, mantlet)
- Cramped interior space with a high likelihood of a fatal blow once penetrated
- Infamous AZ-172 autoloader with very high likelihood of detonation once hit
- Less agile than French, German or Italian tanks with their higher top speeds and better transmissions
- Infamous -4 km/h reverse speed means having to reverse after making a mistake can be fatal
History
178 T-72M1s were delivered to Hungary from 1979 to 1987; these were likely licensed production versions from Poland or Czechoslovakia as recorded on SIPRI. They served in the Hungarian Army from Hungary's time in the Warsaw Pact to the time after they joined NATO and are now being gradually replaced by Leopard 2 tanks. Most of these T-72M1s were put into reserve, while some of these vehicles were donated to different countries that needed Warsaw Pact tanks.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |
- Ground vehicles
- Italy ground vehicles
- Sixth rank ground vehicles
- Medium tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with dozer blade
- Ground vehicles with night vision device
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer