Difference between revisions of "Sd.Kfz.251/9"
AnthonyIrwin (talk | contribs) (Incomplete edit of page) (Tag: Visual edit) |
Colok76286 (talk | contribs) (Edits) |
||
Line 17: | Line 17: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The armour protection of the vehicle is thin and ineffective against any tank cannon and even heavy machine guns. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 27: | Line 27: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 14.5 mm (20° | + | | Hull || 14.5 mm (20°) Engine compartment <br> 14.5 mm (30°) Driver Cabin <br> 8 mm (41°) ''Lower glacis'' || 8 mm (41°) ''Top - Engine'' <br> 8 mm (35°) ''Top - Crew compartment'' <br> 8 mm (19°) ''Bottom - Engine'' <br> 8 mm (34°) ''Bottom - Crew compartment'' <br> 8 mm + 8 mm (34°) ''Storage bins'' <br> 8 mm ''Bottom - Undercarriage'' || 8 mm (31°) <br> 5.5 mm (42°) ''Lower glacis'' |
− | 14.5 mm (30° Driver Cabin | + | ! |
− | | 8 mm (41°) ''Top - Engine'' | ||
− | 8 mm (35°) ''Top - Crew compartment'' | ||
− | |||
− | 8 mm (19°) ''Bottom - Engine'' | ||
− | |||
− | 8 mm (34°) ''Bottom - Crew compartment'' | ||
− | |||
− | 8 mm + 8 mm (34°) ''Storage bins'' | ||
− | |||
− | 8 mm ''Bottom - Undercarriage'' | ||
− | | 8 mm (31°) | ||
− | 5.5 mm (42°) ''Lower glacis'' | ||
− | |||
|- | |- | ||
− | | | + | | Gun shield || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' |
− | + | ! | |
− | + | ! | |
+ | ! | ||
|- | |- | ||
|} | |} | ||
Line 55: | Line 43: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | Mobility of the Vehicle is excellent and will take you wherever you need to go. Use this mobility to be able to quickly reach and prepare a sniper/ambush position, because it's all that's going to help your lack of machine guns and/or weak | + | Mobility of the Vehicle is excellent and will take you wherever you need to go. Use this mobility to be able to quickly reach and prepare a sniper/ambush position, because it's all that's going to help your lack of machine guns and/or weak armour. Be careful when making sharp turns at max speed as the vehicle has a chance of tipping over. |
{{tankMobility}} | {{tankMobility}} | ||
Line 69: | Line 57: | ||
{{main|K51 L/24 (75 mm)}} | {{main|K51 L/24 (75 mm)}} | ||
− | The main gun of the Sd.Kfz.251/9 is, in effect, the same gun that you will find on all Pz.IVs found before the F2 model, as well as various other vehicles. In fact, this vehicle shares the same BR as its | + | The main gun of the Sd.Kfz.251/9 is, in effect, the same gun that you will find on all Pz.IVs found before the F2 model, as well as various other vehicles. In fact, this vehicle shares the same BR as its medium counterpart, the Pz.IV C. The difference between the two is that only the former gets access to the more capable Hl.Gr 38C round, which is frankly overkill at Br 1.3 (the most dangerous thing at 2.3 being the B1 Bis) but it does come in handy should more heavily armoured vehicles (e.g. Matilda, Shermans, KV1 if you were that desperate/crazy enough). The stock APCBC round has a potent Explosive filler and already has decent penetration for its BR, but do try to have a handful of HEAT rounds ready in case they are needed. One upside of the (relatively) large caliber of this BR is that you have access to a capable HE round, which makes overpressure of lightly-armoured/open-topped vehicles possible, a useful thing in case the local M13 MGMC shows up. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 176: | Line 164: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
Line 183: | Line 170: | ||
* Potent gun with a fast reload that allows for versatile engagement of enemies | * Potent gun with a fast reload that allows for versatile engagement of enemies | ||
* Gun depression makes hull | * Gun depression makes hull | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' |
Revision as of 00:25, 24 December 2022
This page is about the German tank destroyer Sd.Kfz.251/9. For other versions, see Sd.Kfz.251 (Family). |
Contents
Description
The m.Schütz.Pz.Wg. (Sd.Kfz.251/9) is a rank I German tank destroyer with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".
General info
Survivability and armour
The armour protection of the vehicle is thin and ineffective against any tank cannon and even heavy machine guns.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14.5 mm (20°) Engine compartment 14.5 mm (30°) Driver Cabin 8 mm (41°) Lower glacis |
8 mm (41°) Top - Engine 8 mm (35°) Top - Crew compartment 8 mm (19°) Bottom - Engine 8 mm (34°) Bottom - Crew compartment 8 mm + 8 mm (34°) Storage bins 8 mm Bottom - Undercarriage |
8 mm (31°) 5.5 mm (42°) Lower glacis |
|
Gun shield | ___ - ___ mm Turret front ___ mm Gun mantlet |
Notes:
Mobility
Mobility of the Vehicle is excellent and will take you wherever you need to go. Use this mobility to be able to quickly reach and prepare a sniper/ambush position, because it's all that's going to help your lack of machine guns and/or weak armour. Be careful when making sharp turns at max speed as the vehicle has a chance of tipping over.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 57 | 12 | 8 | _,___ | 191 | __.__ | 23.88 |
Realistic | 53 | 11 | _,___ | 100 | __.__ | 12.5 |
Modifications and economy
Armaments
Main armament
The main gun of the Sd.Kfz.251/9 is, in effect, the same gun that you will find on all Pz.IVs found before the F2 model, as well as various other vehicles. In fact, this vehicle shares the same BR as its medium counterpart, the Pz.IV C. The difference between the two is that only the former gets access to the more capable Hl.Gr 38C round, which is frankly overkill at Br 1.3 (the most dangerous thing at 2.3 being the B1 Bis) but it does come in handy should more heavily armoured vehicles (e.g. Matilda, Shermans, KV1 if you were that desperate/crazy enough). The stock APCBC round has a potent Explosive filler and already has decent penetration for its BR, but do try to have a handful of HEAT rounds ready in case they are needed. One upside of the (relatively) large caliber of this BR is that you have access to a capable HE round, which makes overpressure of lightly-armoured/open-topped vehicles possible, a useful thing in case the local M13 MGMC shows up.
75 mm K51 L/24 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 38 | -10°/+16° | ±14° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
The available ammunition offers a wide range of shells to engage all types of targets:
- K.Gr.rot Pz.: APCBC; a slow shell with explosive filler mass that will knock out any tank with a single shot but has an average penetration power.
- Hl.Gr 38B: HEAT; a shaped charge with good penetration and without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles.
- Hl.Gr 38C: HEAT; a shaped charge with increased penetration over the previous shell. Very useful against heavily armoured targets.
- Sprgr. 34: HE; useful for destroying open and lightly armoured vehicles.
- K.Gr.Rot Nb.: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
K.Gr.rot Pz. | APCBC | 52 | 50 | 45 | 39 | 34 | 30 |
Hl.Gr 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Hl.Gr 38C | HEAT | 100 | 100 | 100 | 100 | 100 | 100 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
K.Gr.rot Pz. | APCBC | 385 | 6.78 | 1.2 | 14 | 102.4 | 48° | 63° | 71° |
Hl.Gr 38B | HEAT | 450 | 4.57 | 0.05 | 0.1 | 872.1 | 62° | 69° | 73° |
Hl.Gr 38C | HEAT | 450 | 4.8 | 0.05 | 0.1 | 875.5 | 62° | 69° | 73° |
Sprgr. 34 | HE | 420 | 5.74 | 0 | 0.1 | 686 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
K.Gr.Rot Nb. | 423 | 6.2 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
38 | 33 (+5) | 1 (+37) | No |
Note:
- Shells are modeled individually and disappear after having been shot or loaded.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Highly mobile for the BR, will get to one's destination first and quickly.
- Potent gun with a fast reload that allows for versatile engagement of enemies
- Gun depression makes hull
Cons:
- Open-topped, vulnerable to HE rounds, artillery strikes and strafing aircraft
- A single shot can knock out the driver, gunner and loader at once, leaving you vulnerable
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |