Difference between revisions of "Zrinyi II"

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(Usage in battles)
(Edits to text. Removed unnecessary emphasis, formatted for cohesion, removed first-hand experience language to be more general)
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== General info ==
 
== General info ==
=== Survivability and armor ===
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=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
It has 75mm of frontal armor plus the addition 20mm from tracks that are placed on frontal armor. That means that you can with ease frontally face your opponents. Usually they cannot penetrate you for exception of tank destroyers and players that know your weak spots. The biggest frontal weak spot is 50mm of armor in front of driver. Most of tanks can penetrate this spot but it wont one shot you. Besides the frontal armor at sides and at the back you have around 25mm of armor. That is why you really need to face the enemy frontally. You practically one shot from the side and back
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The {{PAGENAME}} has 75 mm of frontal armour, plus the addition 20 mm from tracks that are placed on frontal armour. This means that you can, with ease, frontally face your opponents. Most opponents would not be able to penetrate the front armour with ease, with the exception of well-informed players that know the {{PAGENAME}} weak points as well as tank destroyers. The biggest frontal weak spot is the 50 mm of armour in front of driver. Most of tanks can penetrate this spot, but it won't one-shot the {{PAGENAME}}. Besides the frontal armour, at the sides and at the back there are around 25mm of armour. This is very weak and can allow the {{PAEGNAME}} to be one-shot destroyed, so it is important to face the enemy directly in the front to make the most of the frontal armour.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->Because of very good frontal armor you can play very aggressively with this tank. It can absorb most of shells from the tanks around your BR. It is very easy to use as an aggressive attacker or for camping on capture points. You can literally just rush the enemy just be carful to not show your side armor. '''ALWEYS SHOW YOUR OPONENT FRONTAL ARMOUR.''' Usually you can one shot the majority of your opponents, '''SHOOT GERMANS IN THE COMANDER CUPOLA.'''  Remember you have the same forward and backward speed around 25-30km/h (in realistic), if you have to retreat just go backwards. Use your smoke it can be very helpful when your driver is knocked out. You need to have little bit more experience for sniping but when you get used to shell velocity it becomes much easier. Be aware of tank destroyers especially the ones with big caliber guns (SU-122, Ho-Ro...). Personally I all ways '''AVOID SU-122''' because it is very hard to kill it. Also don't underestimate light tanks because they can easily flank you and shoot you from behind. The reload time is not the fastest but I recommend upgrading the crow to ace because you shorten reload time for 3 three whole seconds.       
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The {{PAGENAME}} has very good frontal armour, which can encourage an aggressive play style with this tank with front facing towards the enemy. It can absorb most of shells from the tanks around your BR. Use this to advance aggressively to take points and hold them by facing towards where the enemies are expected to attack from, so long as the side armour is not exposed to any enemy fire.
 +
 
 +
With the gun, the {{PAGENAME}} should be able to one-shot the majority of the opponents. For tougher enemies, try to aim for the weak points, one particularly good one is the cupola on German tanks. The gun, however, has a slow shell velocity so it could be difficult to attack enemies at ranges, but with some experiences this could be corrected to a sure hit even at far distances, making the {{PAGENAME}} perfect for sniping.
 +
 
 +
If there is a need to displace or adjust the {{PAGENAME}}'s position, remember that it has the same forward and backward speed around 25-30km/h (in realistic), if you have to retreat just go backwards. In case of a bad situation, using smoke can help obscure parts of the tank, especially when the driver is knocked out for some crucial seconds to replace the crew before escaping.
 +
 
 +
Some enemies to be especially cautious against are tank destroyers, especially those with large-caliber guns (SU-122, Ho-Ro, etc.). Also don't underestimate light tanks because they can easily flank the {{PAGENAME}} and shoot it from an unsuspecting location. The reload time is not the fastest, but it is recommended to upgrade the crew to ace because you shorten reload time by three whole seconds.       
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 06:57, 18 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Zrinyi II
it_40_43m_zrinyi_2.png
GarageImage Zrinyi II.jpg
Zrinyi II
AB RB SB
2.7 2.7 2.7
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The 43M Zrínyi II was a Hungarian World War II assault gun inspired by the German success with the StuG III. Like the StuG, a versatile self-propelled gun built on the chassis of a medium tank, the Hungarians decided to create their own version using the Hungarian Turán tank's chassis. The project was named Zrínyi, after a famous Hungarian noble family and military leader, Miklós Zrínyi. The plan was to produce two variants of the Zrínyi: one with a 75 mm anti-tank gun (Zrínyi I), and one with a 105 mm howitzer for assault operations (Zrínyi II). Around 72 Zrínyi IIs were built and the vehicle saw combat fighting against the Soviets on the Eastern Front and in the defence of Hungary. The production of Zrínyi IIs was severely slowed due to Hungarian factories being targeted by a serious Allied strategic bombing campaign.

The 40/43.M Zrinyi II was introduced in Update "Sons of Attila" as part of the Hungarian subtree in the Italian tech tree. Armed with a powerful 105 mm howitzer, this low-profile Hungarian tank destroyer with adequate frontal armour is a dangerous opponent for almost any enemy tank it might face, whilst still retaining the decent mobility, excellent reverse speed and smoke grenades of the Turán series.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull75 / 25 / 25
Turret75 / 25 / 25
Crew4 people
Visibility65 %

The Zrinyi II has 75 mm of frontal armour, plus the addition 20 mm from tracks that are placed on frontal armour. This means that you can, with ease, frontally face your opponents. Most opponents would not be able to penetrate the front armour with ease, with the exception of well-informed players that know the Zrinyi II weak points as well as tank destroyers. The biggest frontal weak spot is the 50 mm of armour in front of driver. Most of tanks can penetrate this spot, but it won't one-shot the Zrinyi II. Besides the frontal armour, at the sides and at the back there are around 25mm of armour. This is very weak and can allow the Template:PAEGNAME to be one-shot destroyed, so it is important to face the enemy directly in the front to make the most of the frontal armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB44 / 44 km/h
RB and SB41 / 41 km/h
Number of gears6 forward
6 back
Weight22.6 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB21.9 hp/t
RB and SB11.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 44 22.6 369 496 16.33 21.95
Realistic 41 41 230 260 10.18 11.5

Modifications and economy

Repair costBasic → Reference
AB593 → 769 Sl icon.png
RB659 → 855 Sl icon.png
SB770 → 999 Sl icon.png
Total cost of modifications8 390 Rp icon.png
9 370 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
65 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods new tank filter.png
Filters
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
110 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png
Mods new tank engine.png
Engine
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
110 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
140 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
100mm_eps_HEAT_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
65 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
110 Ge icon.png

Armaments

Main armament

105 mm Mavag 40/43M
Ammunition52 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-7° / 16°
Horizontal guidance-10° / 10°
Main article: Mavag 40/43M (105 mm)
105 mm Mavag 40/43M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 52 -7°/+16° ±10° - 12.3 17.0 20.7 22.9 24.4 13.00 11.50 10.60 10.00
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
38/33M HE 27 27 27 27 27 27
42M HEAT 120 120 120 120 120 120
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
38/33M HE 471 15.04 0.2 0.1 2.22 79° 80° 81°
42M HEAT 444 17 0.05 0.1 2.3 62° 69° 73°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
52 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Zrinyi II has very good frontal armour, which can encourage an aggressive play style with this tank with front facing towards the enemy. It can absorb most of shells from the tanks around your BR. Use this to advance aggressively to take points and hold them by facing towards where the enemies are expected to attack from, so long as the side armour is not exposed to any enemy fire.

With the gun, the Zrinyi II should be able to one-shot the majority of the opponents. For tougher enemies, try to aim for the weak points, one particularly good one is the cupola on German tanks. The gun, however, has a slow shell velocity so it could be difficult to attack enemies at ranges, but with some experiences this could be corrected to a sure hit even at far distances, making the Zrinyi II perfect for sniping.

If there is a need to displace or adjust the Zrinyi II's position, remember that it has the same forward and backward speed around 25-30km/h (in realistic), if you have to retreat just go backwards. In case of a bad situation, using smoke can help obscure parts of the tank, especially when the driver is knocked out for some crucial seconds to replace the crew before escaping.

Some enemies to be especially cautious against are tank destroyers, especially those with large-caliber guns (SU-122, Ho-Ro, etc.). Also don't underestimate light tanks because they can easily flank the Zrinyi II and shoot it from an unsuspecting location. The reload time is not the fastest, but it is recommended to upgrade the crew to ace because you shorten reload time by three whole seconds.

Pros and cons

Pros:

  • Powerful 105 mm howitzer can easily destroy most tanks it will face
  • 120 mm of penetration on the HEAT round is enough to deal with almost any opponent you will face
  • Good explosive mass for both rounds
  • Has relatively strong frontal armour which can absorb a lot of fire
  • Has smoke grenades
  • Has an excellent reverse speed
  • Has mesh side skirt armour which protects against HEAT and HE projectiles
  • Has plenty of ammo

Cons:

  • No machine guns
  • No AP rounds of any kind, if an enemy is behind a fence, your HEAT/HE shells will just destroy the fence instead of the enemy
  • Long reload
  • Low-velocity rounds
  • No turret
  • Roof armour is weak and thus vulnerable to strafing from aircraft

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

Other Hungarian vehicles

Similar vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1