Difference between revisions of "ZiS-30"

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{{Specs-Card|code=ussr_zis_30}}
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{{Specs-Card
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|code=ussr_zis_30
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.
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The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZiS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZiS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZiS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZiS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.
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The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long-range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.
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Obviously, there are disadvantages as well. The gun's recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle's armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it's exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.
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Given its advantages and disadvantages, the ZiS-30's performs best when used as a highly mobile, long-range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Rolled homogeneous armour
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 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
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| Hull || 10 mm (24°) ''Front plate'' <br> 10 mm (67°) ''Front glacis'' <br> 10 mm (50°) ''Lower glacis'' || 7 mm (19°) ''Top'' <br> 17 mm (1°) ''Bottom'' || 7 mm (1-42°)|| 5-7 mm
 +
|-
 +
| Gun shield || 5 mm (31°) || N/A || N/A || N/A
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|-
 +
|}
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'''Notes:'''
 +
 
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
* Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.
 +
* The vehicle is so lightly armoured that it is extremely vulnerable to artillery strikes, plane strafings and ramming attacks.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
{{tankMobility|abMinHp=71|rbMinHp=44}}
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The chassis is awful when stock: when the tank stops, it tilts forward, pulling the gun down into the ground. To counteract this, instead of braking use the "cruise control" feature set to CC1, that way you slow it down to 10 km/h without affecting the gun, achieving some stability. When the tank is spaded, the tilt is threefold reduced. Once spaded, doing a full stop when encountering other tanks is still ill-advised, but it will be far more bearable.
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=== Modifications and economy ===
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{{Specs-Economy}}
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 +
Start as usual: "Parts" and "FPE". The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades to give yourself a fighting chance at longer ranges. Additionally, it helps hit the weak spots on enemy vehicles. After this, research hp/ton upgrades like "Engine" to help with the wobbly gun issue, as paradoxically the better hp/ton rate makes the gun far more stable and allows it to return to the initial position faster on stop. The rest of the mobility upgrades will improve ZiS-30 behaviour over rough terrain.
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|ZIS-2 (57 mm)}}
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[[File:ZiS-30 horizontal gun and MG displacement.png|right|thumbnail|Gun and MG horizontal displacement on the ZiS-30|200px]]
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The 57 mm ZiS-2 gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1,500 m distance.The ZiS-2 gun can sometimes penetrate the Tiger H1 side armour from long range.
  
=== Additional armament ===
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The rotation speed of the gun is slow compared to other tanks at the same rank or battle rating. This however does not end up being a huge handicap because the playstyle for this vehicle is to snipe from a distance.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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The elevation angle is average for such a long gun.
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The depression angle is not big enough for you to fire from cover but it is better than no depression as it is a rare feature on Soviet vehicles.
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 +
Additionally to having a limited gun rotation on the horizontal axis, that displacement is asymmetrical due to the loader position limiting movement to the left side. This can make the tracking of a target difficult if the gun reaches a stop. You should take that constraint into account when positioning your hull at a firing spot.
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Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the "sight distance control" feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting.
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 +
{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[ZIS-2 (57 mm)|57 mm ZiS-2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
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| rowspan="2" | 20 || rowspan="2" | -4°/+22° || rowspan="2" | ±30° || rowspan="2" | N/A || 6.16 || 8.53 || 10.36 || 11.46 || 12.19 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
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|-
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! ''Realistic''
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| 4.17 || 4.90 || 5.95 || 6.58 || 7.00
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|-
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|}
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==== Ammunition ====
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{{:ZIS-2 (57 mm)/Ammunition|BR-271, BR-271K, O-271}}
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 +
==== [[Ammo racks]] ====
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- '''Last updated:''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! Visual<br>discrepancy
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|-
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| '''20''' || 11&nbsp;''(+9)'' || 1&nbsp;''(+19)'' || No
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|-
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|}
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Notes:
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* The ammo racks on the ZiS-30 are 2 racks of 10 (left side) and 10 (right side) totaling 20 shells.
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* The first rack to be depleted is the left-hand rack, then the right-hand rack.
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* To go into battle at full capacity, pack 20 shells (left rack: 9 + right rack: 10, with 1 shell in the breech taken from the left rack).
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* To go into battle with the first rack depleted, pack 11 shells (right rack: 10 + 1 shell in the breech).
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* To go into battle with the first and second racks depleted, pack 1 shells (1 shell in the breech).
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* Recommended ammo load is 20 as your ammo capacity is very low.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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{{main|DT (7.62 mm)}}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
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| Hull || 756 (63) || 600 || ±10° || ±10°
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|-
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|}
  
== Usage in the battles ==
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== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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As mentioned above, the ZiS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Bring a full load of ammo (it carries only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations. When setting up an ambush in RB, you can turn off your engine to be even less detectable once you've found a spot where to wait for the enemy. Once the enemy drives into your crosshair, your short reload time will guarantee that you can fire a follow-up shot in case you missed the first shot or did not knock out the enemy in one hit and left you exposed to machine gun fire.
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While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage: surprise. The ZiS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and planes at this BR start getting heavier cannons and various payloads, which will tear you apart, while the ZiS-30 barely has any anti-aircraft armament. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However, in the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft.
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 +
In SB the ZiS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.
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 +
'''Enemies worth noting:'''
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 +
[[M4A3 (105)]]: this low-rank Sherman is one tough tank to destroy, but luckily your ZiS-30 is one of the few vehicles that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its frontal turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or >500 m away, either aim really carefully at the turret or wait until it reveals other weak spots (sides). Note that you will be knocked out easily by its HEAT round so avoid getting hit by it. If the HEAT round detonates near your vehicle, it still has enough explosive filler to knock out your crew at very close range.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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 +
* Excellent gun with good penetration, with the same performance as the [[T-34-57]] at rank III
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* Gun has good post-penetration damage
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* The shells have very high velocity, making the gun easier to aim than normal
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* Sufficient agility and top speed
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* Has a small profile, easy to conceal in vegetation (realistic & simulator battles)
 +
* Has a defensive machine gun for use against light SPAA or to remove visual clutter
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* Good horizontal traverse for the main gun
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* Very good gun elevation
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Paper armour, even rifle-calibre MG fire is dangerous, crew is extremely prone to being injured, can also be annihilated by overpressure with a single HE shell detonation anywhere close to it
 +
* Low HP ratio makes hill climbing difficult
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* Wobbly handling, prone to accidental tipping during sharp turns
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* Rocks violently upon vehicle stopping, use of cruise control and firing on move without stabiliser is a necessary skill
 +
* Low ammo capacity - only carries a total of 20 shells
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* Low gunsight zoom of 3.5x makes ranged combat challenging.
 +
* Poor gun depression, 4 degrees makes hilly combat difficult
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.
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 +
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the '''ZiS-30''' were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.
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 +
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30's were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the [[SU-76M]] once the urgency for such vehicles disappeared.
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 +
{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.
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 +
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.
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 +
The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry battalions.
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 +
The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted rate of fire amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.
 +
 
 +
Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectiveness of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.
 +
 
 +
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|sEiAPXMwIOk|'''ZiS-30 Big Gun Tiny Tractor''' - ''ShareTheLight''|Wkm8QGFOcYE|'''How to deal with hull wobbling?''' - ''HowToPlay1337''}}
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 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
+
 
 +
;Soviet vehicles equipped with a 57 mm
 +
 
 +
* [[ASU-57]]
 +
* [[SU-57B]]
  
== Sources ==
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;Vehicles of similar configuration and role
''Paste links to sources and external resources, such as:''
+
 
 +
* [[Marder III]]
 +
* [[Marder III H]]
 +
* [[SU-76M]]
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* [[Archer]]
 +
* [[Na-To]]
 +
* [[90/53 M41M]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/3356--en|[Vehicle Profile] ZiS-30]]
 +
* [[wikipedia:ZiS-30|[Wikipedia] ZiS-30]]
 +
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_ZIS-30.php <nowiki>[Tanks Encyclopedia]</nowiki> ZiS-30 tank hunter]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=371 <nowiki>[Military Factory]</nowiki> ZiS-30 tank destroyer]
 +
 
 +
{{USSR tank destroyers}}

Latest revision as of 19:02, 28 January 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ZiS-30
ussr_zis_30.png
GarageImage ZiS-30.jpg
ZiS-30
AB RB SB
2.3 2.3 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The ZiS-30 is a rank II Soviet tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.

The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZiS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZiS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZiS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZiS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.

The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long-range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.

Obviously, there are disadvantages as well. The gun's recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle's armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it's exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.

Given its advantages and disadvantages, the ZiS-30's performs best when used as a highly mobile, long-range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate.

General info

Survivability and armour

Armourfront / side / back
Hull10 / 7 / 7
Turret5 / 0 / 0
Crew4 people
Visibility76 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (24°) Front plate
10 mm (67°) Front glacis
10 mm (50°) Lower glacis
7 mm (19°) Top
17 mm (1°) Bottom
7 mm (1-42°) 5-7 mm
Gun shield 5 mm (31°) N/A N/A N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.
  • The vehicle is so lightly armoured that it is extremely vulnerable to artillery strikes, plane strafings and ramming attacks.

Mobility

Speedforward / back
AB47 / 6 km/h
RB and SB43 / 6 km/h
Number of gears4 forward
1 back
Weight4.0 t
Engine power
AB95 hp
RB and SB50 hp
Power-to-weight ratio
AB23.8 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 6 4 71 95 17.75 23.75
Realistic 43 6 44 50 11 12.5

The chassis is awful when stock: when the tank stops, it tilts forward, pulling the gun down into the ground. To counteract this, instead of braking use the "cruise control" feature set to CC1, that way you slow it down to 10 km/h without affecting the gun, achieving some stability. When the tank is spaded, the tilt is threefold reduced. Once spaded, doing a full stop when encountering other tanks is still ill-advised, but it will be far more bearable.

Modifications and economy

Repair costBasic → Reference
AB412 → 509 Sl icon.png
RB480 → 593 Sl icon.png
SB576 → 712 Sl icon.png
Total cost of modifications6 870 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 50 / 60 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
175 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
175 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png

Start as usual: "Parts" and "FPE". The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades to give yourself a fighting chance at longer ranges. Additionally, it helps hit the weak spots on enemy vehicles. After this, research hp/ton upgrades like "Engine" to help with the wobbly gun issue, as paradoxically the better hp/ton rate makes the gun far more stable and allows it to return to the initial position faster on stop. The rest of the mobility upgrades will improve ZiS-30 behaviour over rough terrain.

Armaments

Main armament

Ammunition20 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-4° / 22°
Horizontal guidance-30° / 30°
Main article: ZIS-2 (57 mm)
Gun and MG horizontal displacement on the ZiS-30

The 57 mm ZiS-2 gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1,500 m distance.The ZiS-2 gun can sometimes penetrate the Tiger H1 side armour from long range.

The rotation speed of the gun is slow compared to other tanks at the same rank or battle rating. This however does not end up being a huge handicap because the playstyle for this vehicle is to snipe from a distance. The elevation angle is average for such a long gun. The depression angle is not big enough for you to fire from cover but it is better than no depression as it is a rare feature on Soviet vehicles.

Additionally to having a limited gun rotation on the horizontal axis, that displacement is asymmetrical due to the loader position limiting movement to the left side. This can make the tracking of a target difficult if the gun reaches a stop. You should take that constraint into account when positioning your hull at a firing spot.

Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the "sight distance control" feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting.

57 mm ZiS-2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -4°/+22° ±30° N/A 6.16 8.53 10.36 11.46 12.19 6.50 5.75 5.30 5.00
Realistic 4.17 4.90 5.95 6.58 7.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-271 APHEBC 145 142 128 112 98 86
BR-271K APHE 145 140 118 95 77 63
O-271 HE 12 12 10 8 6 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-271 APHEBC 990 3.14 1.2 9 21.56 48° 63° 71°
BR-271K APHE 990 3.14 1.2 9 27.72 47° 60° 65°
O-271 HE 700 3.72 0.4 0.1 220 79° 80° 81°

Ammo racks

Ammo racks of the ZiS-30
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
20 11 (+9) (+19) No

Notes:

  • The ammo racks on the ZiS-30 are 2 racks of 10 (left side) and 10 (right side) totaling 20 shells.
  • The first rack to be depleted is the left-hand rack, then the right-hand rack.
  • To go into battle at full capacity, pack 20 shells (left rack: 9 + right rack: 10, with 1 shell in the breech taken from the left rack).
  • To go into battle with the first rack depleted, pack 11 shells (right rack: 10 + 1 shell in the breech).
  • To go into battle with the first and second racks depleted, pack 1 shells (1 shell in the breech).
  • Recommended ammo load is 20 as your ammo capacity is very low.

Machine guns

Ammunition756 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 756 (63) 600 ±10° ±10°

Usage in battles

As mentioned above, the ZiS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Bring a full load of ammo (it carries only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations. When setting up an ambush in RB, you can turn off your engine to be even less detectable once you've found a spot where to wait for the enemy. Once the enemy drives into your crosshair, your short reload time will guarantee that you can fire a follow-up shot in case you missed the first shot or did not knock out the enemy in one hit and left you exposed to machine gun fire.

While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage: surprise. The ZiS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and planes at this BR start getting heavier cannons and various payloads, which will tear you apart, while the ZiS-30 barely has any anti-aircraft armament. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However, in the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft.

In SB the ZiS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.

Enemies worth noting:

M4A3 (105): this low-rank Sherman is one tough tank to destroy, but luckily your ZiS-30 is one of the few vehicles that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its frontal turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or >500 m away, either aim really carefully at the turret or wait until it reveals other weak spots (sides). Note that you will be knocked out easily by its HEAT round so avoid getting hit by it. If the HEAT round detonates near your vehicle, it still has enough explosive filler to knock out your crew at very close range.

Pros and cons

Pros:

  • Excellent gun with good penetration, with the same performance as the T-34-57 at rank III
  • Gun has good post-penetration damage
  • The shells have very high velocity, making the gun easier to aim than normal
  • Sufficient agility and top speed
  • Has a small profile, easy to conceal in vegetation (realistic & simulator battles)
  • Has a defensive machine gun for use against light SPAA or to remove visual clutter
  • Good horizontal traverse for the main gun
  • Very good gun elevation

Cons:

  • Paper armour, even rifle-calibre MG fire is dangerous, crew is extremely prone to being injured, can also be annihilated by overpressure with a single HE shell detonation anywhere close to it
  • Low HP ratio makes hill climbing difficult
  • Wobbly handling, prone to accidental tipping during sharp turns
  • Rocks violently upon vehicle stopping, use of cruise control and firing on move without stabiliser is a necessary skill
  • Low ammo capacity - only carries a total of 20 shells
  • Low gunsight zoom of 3.5x makes ranged combat challenging.
  • Poor gun depression, 4 degrees makes hilly combat difficult

History

During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.

In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the ZiS-30 were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.

The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30's were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the SU-76M once the urgency for such vehicles disappeared.


Archive of the in-game description

During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.

The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.

The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry battalions.

The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted rate of fire amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.

Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectiveness of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.

Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.


Media

Skins
Videos

See also

Soviet vehicles equipped with a 57 mm
Vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57