Difference between revisions of "Sd.Kfz.221 (s.Pz.B.41)"

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{{Specs-Card|code=germ_sdkfz_221_s_pz_b_41}}
+
{{Specs-Card
 +
|code=germ_sdkfz_221_s_pz_b_41
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 +
 
 +
The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a unique vehicle in its own right. This vehicle is a lightly armoured, highly mobile car, with a 20 mm squeeze bore cannon. What that means is that a 28 mm wide shell is inserted into a 28 mm wide breech, and subsequently fired down a barrel that narrows down to 20 mm at the end. This gives you a projectile that was 28 mm, now squeezed down to 20 mm. In effect, this gives you a heavier, longer 20 mm shell. This allows old and outdated anti-tank weapon calibres to be re-designed and revitalized so that they could be effective again.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Sd. Kfz. 221 has very weak armour. It gets penetrated on every side, so you should think of it as if you have no armour at all.
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
The problem of the Sd. Kfz 221 isn't really the armour. Its that the gunner is exposed. A single coaxial bullet can kill him and with him you will be knocked out.
+
The Sd.Kfz.221 has almost no armour at all. It gets penetrated on every side even by rifle-calibre rounds.
 +
 
 +
The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB or leave it a sitting duck in AB due to Crew Replenishment.
  
 
=== Mobility ===
 
=== Mobility ===
The mobility on the other hand is great for a wheeled vehicle you can go up to ... km/h (... mp/h) while driving forward. The double steering axles which allows it to make tight turns even though it is a wheeled vehicle. There is one main flaw in the double steering axles design: You are not really able to drive straight forward after the slightest turn. Your vehicle will oversteer by itself and you need to adjust on the other side. This goes on if you go on full speed. The best way to lower this behavior is to simply slow down before your truns.
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=116|rbMinHp=66}}
 +
 
 +
The mobility is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
Due to this vehicle's extremely limited survivability, the Parts and FPE modifications are not as important as they are on most other tanks. Instead, the most important modifications are the mobility-based modules.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|s.Pz.B.41 (28/20 mm)}}
 +
 
 +
The 28/20 mm s.Pz.B.41 squeeze-bore cannon fires only one ammo type, the 2.8/2 cm PzGr.41. The round has an extremely high muzzle velocity of 1,400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles, it penetrates just 22 mm. Rate of fire is excellent like most low-rank guns, but currently, like all APCR, the post-penetration damage is poor.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[s.Pz.B.41 (28/20 mm)|28/20 mm s.Pz.B.41]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 60 || rowspan="2" | -10°/+20° || rowspan="2" | ±20° || rowspan="2" | Vertical || 33.32 || 46.12 || 56.0 || 61.92 || 65.88 || rowspan="2" | 3.90 || rowspan="2" | 3.45 || rowspan="2" | 3.18 || rowspan="2" | 3.00
 +
|-
 +
! ''Realistic''
 +
| 20.83 || 24.50 || 29.75 || 32.90 || 35.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| 2.8/2cm Pzgr.41 || APCR || 95 || 94 || 66 || 38 || 15 || 8
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 2.8/2cm Pzgr.41 || APCR || 1,400 || 0.14 || N/A || N/A || N/A || 66° || 70° || 72°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''60''' || 55 ''(+5)'' || 49 ''(+11)'' || 43 ''(+17)'' || 37 ''(+23)'' || 31 ''(+29)'' || 25 ''(+35)'' || 19 ''(+41)'' || 13 ''(+47)'' || 7 ''(+53)'' || 1 ''(+59)'' || No
 +
|-
 +
|}
 +
 
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}, located behind the driver and at the feet of the commander/gunner.]]
 +
'''Notes:'''
 +
 
 +
* Recommended ammo load is 37 to remove rear ammo racks.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
This vehicle has a powerful cannon and very weak survivability and therefore is effectively played as a sniper at medium to far ranges. However, the positioning will be very important if the player decides to pursue this play-style, as opportunities to engage at long range are rare at this battle rating. Most fights occur at short to medium ranges.
 +
 
 +
Unfortunately, it is in these close combat scenarios that this vehicle suffers. Gun traverse is limited, so the vehicle is easily flanked, and when up close, enemies will be able to dispatch the crew with a short machine-gun burst. So, brawling is often an ineffective strategy. More useful is an ambush-based play-style, where the vehicle can use its incredible speed (on paved surfaces, at least) to reach a favourable position early in the game, and destroy enemies passing by.
 +
 
 +
Again, this vehicle has virtually no armour protection, and what it does have will not protect against but lightest shrapnel blasts. Again, one of the two crew members is completely exposed, and if they are knocked unconscious, then the vehicle is destroyed. This means that the player should avoid taking damage at all costs. If an enemy plane is in the air, it is advisable to find cover immediately. If there is an artillery strike inbound, it is similarly advised to leave the area as soon as possible.
 +
 
 +
If sniping and ambushing are both not working, it is also possible to use this vehicle as a highly-mobile strike attacker. By constantly moving around, this vehicle can quickly find the best firing positions throughout the map, and its high penetration allow it to destroy enemies from almost any angle. Combined this vehicle's high speed, a small profile means that enemies will have a difficult time aiming and achieving a hit. Still, the most important thing is to stay out of sight, using speed as an advantage to destroy vehicles without the enemy knowing.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Very fast.
+
* Very fast in a straight line (80 km/h)
* Good rate of fire from the main gun.
+
* Excellent power/weight ratio allows for great acceleration
* Good penetration from the 28/20 mm ammunition.
 
 
* Small profile
 
* Small profile
* Low shell drop
+
* Good rate of fire
 +
* Good penetration and muzzle velocity
  
 
'''Cons:'''
 
'''Cons:'''
  
* Limited gun arc
+
* Limited gun traverse
* Thin armor; nearly all enemies - including airplanes - will be able to destroy it easily
+
* Limited post-penetration damage
* As with all armored cars, it can't pivot like tanks can.
+
* The thin armour is easily penetrable by all vehicles and aircraft
* Can easily tip over in a sharp turn.
+
* Only two crew members
* Only 2 crew members; one crew member lost = instant loss (especially if you don't have ''Crew Replenishment'' researched)
+
* Incapable of neutral steering
* APCR is the only ammo choice
+
* Poor mobility on soft surfaces
 +
* Can easily tip over in a sharp turn
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Sd.Kfz. 221, also known as the PSW 221, along with its sister Sd.Kfz. 222 was the standard German light armoured car in 1939. A total of 339 Sd.Kfz. 221s and 989 Sd.Kfz. 222's were built. The Sd.Kfz. 221 carried a machine gun in an open-top turret, while the Sd.Kfz. 222 carried a 20 mm cannon, sometimes with or without a shield. The 221 was taken out of service by the end of 1942.
 +
 
 +
The 2.8 cm sPzB 41 taper-bore heavy anti-tank rifle had a 28mm breech calibre, but due to malleable skirts around the projectile, the projectile emerged from the barrel with a 20 mm calibre. This greatly increased the possible muzzle velocity (4,600 ft/sec at the muzzle) but required rounds with tungsten carbide cores to prevent shattering on impact, and rapidly wore out the gun bore. In 1942 the other requirements for and scarcity of tungsten forced its discontinuation in anti-tank round production, and the weapons that could only use tungsten ammunition were no longer usable after existing ammo supplies ran out. During its short service life, it was sometimes mounted on light armoured cars like the 221 and armoured half-tracks in place of their usual machine gun.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|_L5i_oupaCU|'''Sd.Kfz.221 (s.Pz.B.41)''' - ''by TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
Line 55: Line 165:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}

Latest revision as of 19:58, 29 December 2020

RANK 4 FRANCE
Somua SM PACK
Sd.Kfz.221 (s.Pz.B.41)
germ_sdkfz_221_s_pz_b_41.png
GarageImage Sd.Kfz.221 (s.Pz.B.41).jpg
Sd.Kfz.221 (s.Pz.B.41)
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a rank I German light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a unique vehicle in its own right. This vehicle is a lightly armoured, highly mobile car, with a 20 mm squeeze bore cannon. What that means is that a 28 mm wide shell is inserted into a 28 mm wide breech, and subsequently fired down a barrel that narrows down to 20 mm at the end. This gives you a projectile that was 28 mm, now squeezed down to 20 mm. In effect, this gives you a heavier, longer 20 mm shell. This allows old and outdated anti-tank weapon calibres to be re-designed and revitalized so that they could be effective again.

General info

Survivability and armour

Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull10 / 8 / 8
Turret7 / 8 / 15
Crew2 people
Visibility107 %

The Sd.Kfz.221 has almost no armour at all. It gets penetrated on every side even by rifle-calibre rounds.

The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB or leave it a sitting duck in AB due to Crew Replenishment.

Mobility

Speedforward / back
AB81 / 15 km/h
RB and SB73 / 13 km/h
Number of gears6 forward
1 back
Weight4.0 t
Engine power
AB143 hp
RB and SB75 hp
Power-to-weight ratio
AB35.8 hp/t
RB and SB18.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 15 4 116 143 29 35.75
Realistic 73 13 66 75 16.5 18.75

The mobility is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.

Modifications and economy

Repair costBasic → Reference
AB160 → 207 Sl icon.png
RB210 → 272 Sl icon.png
SB260 → 337 Sl icon.png
Total cost of modifications2 990 Rp icon.png
920 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new car suspension.png
Suspension
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
FPE
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png

Due to this vehicle's extremely limited survivability, the Parts and FPE modifications are not as important as they are on most other tanks. Instead, the most important modifications are the mobility-based modules.

Armaments

Main armament

28/20 mm s.Pz.B.41 cannon
Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition60 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Vertical guidance-10° / 20°
Horizontal guidance-20° / 20°
Main article: s.Pz.B.41 (28/20 mm)

The 28/20 mm s.Pz.B.41 squeeze-bore cannon fires only one ammo type, the 2.8/2 cm PzGr.41. The round has an extremely high muzzle velocity of 1,400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles, it penetrates just 22 mm. Rate of fire is excellent like most low-rank guns, but currently, like all APCR, the post-penetration damage is poor.

28/20 mm s.Pz.B.41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+20° ±20° Vertical 33.32 46.12 56.0 61.92 65.88 3.90 3.45 3.18 3.00
Realistic 20.83 24.50 29.75 32.90 35.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
2.8/2cm Pzgr.41 APCR 95 94 66 38 15 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
2.8/2cm Pzgr.41 APCR 1,400 0.14 N/A N/A N/A 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
60 55 (+5) 49 (+11) 43 (+17) 37 (+23) 31 (+29) 25 (+35) 19 (+41) 13 (+47) 7 (+53) 1 (+59) No
Ammo racks of the Sd.Kfz.221 (s.Pz.B.41), located behind the driver and at the feet of the commander/gunner.

Notes:

  • Recommended ammo load is 37 to remove rear ammo racks.

Usage in battles

This vehicle has a powerful cannon and very weak survivability and therefore is effectively played as a sniper at medium to far ranges. However, the positioning will be very important if the player decides to pursue this play-style, as opportunities to engage at long range are rare at this battle rating. Most fights occur at short to medium ranges.

Unfortunately, it is in these close combat scenarios that this vehicle suffers. Gun traverse is limited, so the vehicle is easily flanked, and when up close, enemies will be able to dispatch the crew with a short machine-gun burst. So, brawling is often an ineffective strategy. More useful is an ambush-based play-style, where the vehicle can use its incredible speed (on paved surfaces, at least) to reach a favourable position early in the game, and destroy enemies passing by.

Again, this vehicle has virtually no armour protection, and what it does have will not protect against but lightest shrapnel blasts. Again, one of the two crew members is completely exposed, and if they are knocked unconscious, then the vehicle is destroyed. This means that the player should avoid taking damage at all costs. If an enemy plane is in the air, it is advisable to find cover immediately. If there is an artillery strike inbound, it is similarly advised to leave the area as soon as possible.

If sniping and ambushing are both not working, it is also possible to use this vehicle as a highly-mobile strike attacker. By constantly moving around, this vehicle can quickly find the best firing positions throughout the map, and its high penetration allow it to destroy enemies from almost any angle. Combined this vehicle's high speed, a small profile means that enemies will have a difficult time aiming and achieving a hit. Still, the most important thing is to stay out of sight, using speed as an advantage to destroy vehicles without the enemy knowing.

Pros and cons

Pros:

  • Very fast in a straight line (80 km/h)
  • Excellent power/weight ratio allows for great acceleration
  • Small profile
  • Good rate of fire
  • Good penetration and muzzle velocity

Cons:

  • Limited gun traverse
  • Limited post-penetration damage
  • The thin armour is easily penetrable by all vehicles and aircraft
  • Only two crew members
  • Incapable of neutral steering
  • Poor mobility on soft surfaces
  • Can easily tip over in a sharp turn

History

The Sd.Kfz. 221, also known as the PSW 221, along with its sister Sd.Kfz. 222 was the standard German light armoured car in 1939. A total of 339 Sd.Kfz. 221s and 989 Sd.Kfz. 222's were built. The Sd.Kfz. 221 carried a machine gun in an open-top turret, while the Sd.Kfz. 222 carried a 20 mm cannon, sometimes with or without a shield. The 221 was taken out of service by the end of 1942.

The 2.8 cm sPzB 41 taper-bore heavy anti-tank rifle had a 28mm breech calibre, but due to malleable skirts around the projectile, the projectile emerged from the barrel with a 20 mm calibre. This greatly increased the possible muzzle velocity (4,600 ft/sec at the muzzle) but required rounds with tungsten carbide cores to prevent shattering on impact, and rapidly wore out the gun bore. In 1942 the other requirements for and scarcity of tungsten forced its discontinuation in anti-tank round production, and the weapons that could only use tungsten ammunition were no longer usable after existing ammo supplies ran out. During its short service life, it was sometimes mounted on light armoured cars like the 221 and armoured half-tracks in place of their usual machine gun.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
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External links

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Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2
Czech  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
Post-war  Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · TAM · TAM 2C