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The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a rank I German light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a unique vehicle in it's own right. This vehicle is a lightly armored, highly mobile car, with a 20mm squeeze bore cannon. What that means is that a 28mm wide shell is inserted into a 28mm wide breech, and subsequently fired down a barrel that narrows down to 20mm at the end. This gives you a projectile that was 28mm, now squeezed down to 20mm. In effect this gives you a heavier, longer 20mm shell. This allows old and outdated anti tank weapon calibers to be re-designed and revitalized so that they could be effective again.
Survivability and armour
The Sd.Kfz.221 has very weak armour. It gets penetrated on every side, so you should think of it as if you have no armour at all.
The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB, or leave it a sitting duck in AB due to Crew Replenishment.
The mobility, on the other hand, is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.
The 28/20mm s.Pz.B.41 squeezebore cannon fires only one ammo type, the 2.8/2cm PzGr.41. The round has an extremely high muzzle velocity of 1400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles it penetrates just 22mm. Rate of fire is excellent like most low-rank guns, but currently like all APCR, the post-penetration damage is poor.
|28/20 mm S.Pz.B.41|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 0° Angle of Attack|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|1st rack empty||2nd rack empty||3rd rack empty||4th rack empty||5th rack empty||6th rack empty||7th rack empty||8th rack empty||9th rack empty||10th rack empty||Visual|
|60||55 (5+)||49 (11+)||43 (17+)||37 (23+)||31 (29+)||25 (35+)||19 (41+)||13 (47+)||7 (53+)||1 (59+)||No|
- Recommended ammo load is 37 to remove rear ammo racks.
Usage in battles
The Le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 can be played as a sniper, at medium to far ranges. Do not get in to close combat, as your gun only traverses to a very limited degree, and your minimal armor barely stops even rifle caliber machine guns. Artillery and aircraft are dangerous to you, as you only have two crew members, and one is almost entirely exposed.
Pros and cons
- Very fast in a straight line (80 kph)
- Excellent Power/Weight Ratio (35.75 hp/ton AB, 18.75 hp/ton RB/SB) makes its top speed practically achievable
- Good rate of fire from the main gun (3.9s stock, 3.0s aced)
- Good penetration from the 28/20 mm ammunition of 95mm at point blank
- Small profile
- Low shell drop due to 1400 m/s muzzle velocity
- Limited gun arc
- Thin armour, easily penetrable by most all vehicles and aircraft
- Wheeled vehicle, cannot neutral steer like tanks and must be moving forward/backward to steer
- Wheeled vehicle, not much traction (and therefore speed or acceleration) on snow or sand unless you stick to roads
- Can easily tip over in a sharp turn
- Only 2 crew members; one crew member lost = instant loss (especially if you don't have Crew Replenishment researched)
- APCR is the only ammo choice, post-pen damage is almost completely inadequate for all but the smallest enemy tanks.
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
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Paste links to sources and external resources, such as:
- topic on the official game forum;
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|Germany light tanks|
|Pz.II||Pz.Kpfw. II Ausf. C · Pz.Kpfw. II Ausf. C (DAK) · Pz.Kpfw. II Ausf. F · 5 cm Pak38 auf Pz.Kpfw.II Sonderfahrgestell 901|
|Wheeled||Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/2|
|Czech||Pz.Kpfw. 35(t) · Pz.Kpfw. 38(t) Ausf. A · Pz.Kpfw. 38(t) Ausf. F · Aufklärungspanzer 38(t)|
|Post-war||Begleitpanzer 57 · Spähpanzer Ru 251|