Difference between revisions of "SPz BMP-1"

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(Edited weapon characteristics and pros and cons)
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 +
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|2A28 (73 mm)}}
 
{{main|2A28 (73 mm)}}
  
Stock you have both shells on your grenade launcher unlocked.
+
When stock, all available ammunition for the weapon are unlocked - HEAT and HE.
  
HEAT and HE are available.
+
Between the two, HE should be avoided as it only has 11 mm of pen and 290 m/sec muzzle velocity. While the HEAT round has only 670 m/sec velocity,with some training it can be shot at targets over 1 km reliably.  
  
HE should be avoided as it only has 12mm of pen and 290m/sec muzzle velocity.
+
The HEAT round has 300 mm penetration and very good damage output, oneshots can be achieved quite often when shooting center mass, although larger tanks might give you some headache as they sometimes survive multiple shots.
 
 
The HEAT round is also only 670 m/sec velocity but with some training can be shot at a bit over 1km reliably.
 
 
 
It has 300mm pen and very good damage output , oneshots can be achieved quite often when shooting center mass, big tanks might give you some headache as they sometimes survive multiple shots.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
{{main|9M14}}
+
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
 
+
{{main|9M14|9M113 Konkurs}}
P upgrade gives you 4 Konkurs ATGM missiles.
 
  
They have 600mm pen and do very good damage while having good speed.
+
While stock, the BMP is equipped with 9M14 missiles that penetrate 400 mm of armour. However, the "BMP-1P" modification, when unlocked, will give the vehicle access to four more lethal 9M113 Konkurs missiles.
  
Only their manouverability is a bit lacking but you can quickly make a follow up shot with your cannon or use smoke if you want to retreat.
+
The 9M113 has 600 mm of penetration and do very good damage while having good speed. Only their manouverability is a bit lacking, but you can quickly make a follow up shot with your cannon or use smoke if you want to retreat.
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|PKT (7.62 mm)}}
 
{{main|PKT (7.62 mm)}}
  
You have one PKT machinegun with 1000 rounds.
+
The {{PAGENAME}} is only equipped with one PKT machinegun with an ammo reserve of 1,000 rounds.
 
 
Its not useful and cannot aim at air targets., ok against exposed crew and "milk trucks"
 
  
Sometimes you can still ping/spit enemies with it though.
+
It's not useful and cannot aim at air targets due to the coaxial mount. As such, it should only be used on vehicles with soft armour like trucks or at exposed crew members, or just annoy enemies with it.
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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* Quick reload on grenade launcher (6 sec autloader, 5 sec max manual with P upgrade)
 
* Quick reload on grenade launcher (6 sec autloader, 5 sec max manual with P upgrade)
 
* Low module RP cost
 
* Low module RP cost
* BMP-1P upgrade adds smoke launchers which don't have to be researched extra
+
* BMP-1P upgrade adds smoke launchers, which don't have to be researched separately
* Upgrade also makes ATGM more powerful, mouse guided and it will not launch upwards since its now mounted on top of the turret
+
* BMP-1P upgrade also makes ATGM more powerful, mouse-guided and it will not launch upwards since its now mounted on top of the turret
 
* Scouting ability
 
* Scouting ability
 
* ESS allows you to smoke up big areas and provide cover for teammates as well as covering your retreat
 
* ESS allows you to smoke up big areas and provide cover for teammates as well as covering your retreat
 
* Small turret, hard to hit when hull down
 
* Small turret, hard to hit when hull down
* Upper hull can sometimes bounce shells due ro steep angle
+
* Upper hull can sometimes bounce shells due to steep angle
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Easily hullbroken  
 
* Easily hullbroken  
 
* Big target from the side  
 
* Big target from the side  
* Bad gin depression of -5 for the main gun
+
* Bad gun depression of -5 degree for the main gun
 
* Only 3 crew members, bad survivability
 
* Only 3 crew members, bad survivability
 
*
 
  
 
== History ==
 
== History ==

Revision as of 07:03, 7 February 2020

FOR 4 DAYS ONLY
-60% | 157 Tons of the best Soviet tanks
SPz BMP-1
germ_bmp_1_ddr.png
AB
RB
SB
General characteristics
Brief
Detailed
7.3/7.3/7.3BR
3 peopleCrew
70 %Visibility
front / side / backArmour
7 / 0 / 16Hull
23 / 19 / 13Turret
Mobility
13.0 tWeight
572 hp300 hpEngine power
44 hp/t23 hp/tPower-to-weight ratio
72 km/h forward
12 km/h back
64 km/h forward
11 km/h back
Speed
Armament
9M14 ATGMRocket
4 roundsAmmunition
120 m/sFlight speed
3 000 mRange
keyboardmouseMethod of aiming
up to 5 km/hFire on the move
73 mm 2A28 cannonMain weapon
40 roundsAmmunition
6.0 sReload
-5° / 30°Vertical guidance
7.62 mm PKT machine gunCoaxial weapon
1 000 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
700 shots/minFire rate
Economy
160 000 Rp icon.pngResearch
390 000 Sl icon.pngPurchase
Sl icon.png1 480 / 2 638/3 000 / 5 349/1 600 / 2 852Repair
110 000 Sl icon.pngCrew training
390 000 Sl icon.pngExperts
1 300 Ge icon.pngAces
202 % Rp icon.pngReward for battle
140 % Sl icon.png140 % Sl icon.png100 % Sl icon.png
This page is about the German light tank SPz BMP-1. For the Russian version, see BMP-1. For other uses, see BMP (Disambiguation).

Description

GarageImage SPz BMP-1.jpg


The SPz BMP-1 is a rank V German light tank with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

The Spz BMP-1 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.

Despite the lack of armour, however, the SPz BMP-1 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate.

Armour Front (Slope angle) Sides Rear Roof
Hull 7-12 mm (80°) Front glacis
19 mm (56°) Lower glacis
16 mm (3-18°) Top
18 + 4 mm Bottom
16 mm (12°) Top
12 mm (48°) Bottom
12 mm (8-51°) Doors
6 mm
5 mm Engine exhausts
Turret 23 mm (0-53°) Turret front
33 + 26 mm Gun mantlet
13-23 mm (24-37°) 13 mm (23-26°) 6 mm
Armour Sides Roof
Cupola 7 mm 7 mm

Notes:

  • Suspension wheels and tracks are 10 mm thick.
  • Belly armour is 6 mm thick.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 72 13.0 N/A 465 572 35.77 44.00
Realistic 65 265 300 20.38 23.08

Armaments

Main armament

Main article: 2A28 (73 mm)

When stock, all available ammunition for the weapon are unlocked - HEAT and HE.

Between the two, HE should be avoided as it only has 11 mm of pen and 290 m/sec muzzle velocity. While the HEAT round has only 670 m/sec velocity,with some training it can be shot at targets over 1 km reliably.

The HEAT round has 300 mm penetration and very good damage output, oneshots can be achieved quite often when shooting center mass, although larger tanks might give you some headache as they sometimes survive multiple shots.

Additional armament

Main articles: 9M14, 9M113 Konkurs

While stock, the BMP is equipped with 9M14 missiles that penetrate 400 mm of armour. However, the "BMP-1P" modification, when unlocked, will give the vehicle access to four more lethal 9M113 Konkurs missiles.

The 9M113 has 600 mm of penetration and do very good damage while having good speed. Only their manouverability is a bit lacking, but you can quickly make a follow up shot with your cannon or use smoke if you want to retreat.

Machine guns

Main article: PKT (7.62 mm)

The SPz BMP-1 is only equipped with one PKT machinegun with an ammo reserve of 1,000 rounds.

It's not useful and cannot aim at air targets due to the coaxial mount. As such, it should only be used on vehicles with soft armour like trucks or at exposed crew members, or just annoy enemies with it.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very mobile, can quickly adapt to new situations
  • Quick reload on grenade launcher (6 sec autloader, 5 sec max manual with P upgrade)
  • Low module RP cost
  • BMP-1P upgrade adds smoke launchers, which don't have to be researched separately
  • BMP-1P upgrade also makes ATGM more powerful, mouse-guided and it will not launch upwards since its now mounted on top of the turret
  • Scouting ability
  • ESS allows you to smoke up big areas and provide cover for teammates as well as covering your retreat
  • Small turret, hard to hit when hull down
  • Upper hull can sometimes bounce shells due to steep angle

Cons:

  • Easily hullbroken
  • Big target from the side
  • Bad gun depression of -5 degree for the main gun
  • Only 3 crew members, bad survivability

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.Kpfw. II Ausf. C (DAK) · Pz.II F · Pz.Sfl.Ic
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/2
Czech  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
Post-war  Begleitpanzer 57 · Ru 251 · leKPz M41 · TAM · SPz BMP-1 · Radkampfwagen 90