Difference between revisions of "AH-1G"
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{{About | {{About | ||
|about=aircraft '''{{PAGENAME}}''' | |about=aircraft '''{{PAGENAME}}''' | ||
|usage=other uses | |usage=other uses | ||
|link=AH-1 (Family) | |link=AH-1 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=ah_1g | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
}} | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. | |
− | |||
− | The '''{{Specs|name}}''' is a | ||
− | This helicopter, being the first Attack Helicopter in the American Tech Tree, is a manoeuvrable and powerful beast if used in the right hands. It has 7 armaments presets, most of which need to be researched. The AH-1G comes with one secondary weapon, 28 | + | This helicopter, being the first Attack Helicopter in the American Tech Tree, is a manoeuvrable and powerful beast if used in the right hands. Aspiring American helicopter pilots '''carry the duty to provide the best CAS''' (Close Air Support) of the rank, and from the NATO side. |
+ | |||
+ | The HueyCobra presents a great performance in most of the notable fields such as firepower, speed, payload and even some armour protection. A truly lethal CAS chopper to be reckoned! | ||
+ | |||
+ | It has 7 armaments presets which are outstanding when compared to analogues, but most of which need to be researched before use. The AH-1G comes with one secondary weapon, in the form of 28 Mighty Mouse rockets. | ||
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | ''Describe how the | + | {{Specs-Heli-Flight}} |
+ | <!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
+ | |||
+ | Despite having not the best flight performance at high altitude, it is still superior than most counterparts. It can struggle to get off the ground when fully loaded, and the collective cannot be increased to 100% without causing a severe decrease in engine RPM and unneeded lift.; '''using 80% is more than enough for low level flight''' at high speed. | ||
+ | |||
+ | It is manoeuvrable at low and medium speed, and can get up to 255 km/h in a straight line at low level. Is recommended to set the roll control to manual to help during manoeuvres, as the helicopters veers to the sides during high speed flight. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" | Characteristics |
− | |||
− | |||
− | |||
! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! AB !! RB | |
|- | |- | ||
− | ! | + | ! Stock |
+ | | 261 || 255 || rowspan="2" | {{Specs|ceiling}} | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 296 || 277 | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, | + | {{Specs-Heli-Armour}} |
+ | <!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --> | ||
* 12 mm steel - engine | * 12 mm steel - engine | ||
* 20 mm composite boron-carbide - pilot/gunner seats | * 20 mm composite boron-carbide - pilot/gunner seats | ||
+ | * Self-sealing fuel tanks: 2 in central fuselage | ||
+ | |||
+ | The AH-1G is by no means the most survivable helicopter, with relatively weak armour just enough to cover the pilots and fuel tanks that are prone to catching on fire. However, if the helicopter removes the threat of AA before dealing with other targets and stays out of machine guns' range, it is very effective. | ||
− | + | === Modifications and economy === | |
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Heli-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--Describe the offensive armament of the | + | {{Specs-Heli-Offensive}} |
− | {{main|M134 Minigun (7.62 mm)}} | + | <!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
− | The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies. | + | {{main|M129 (40 mm)|M134 Minigun (7.62 mm)}} |
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * A choice between two presets: | ||
+ | ** 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total) | ||
+ | ** 2 x 40 mm M129 cannons (300 rpg = 600 total) | ||
+ | |||
+ | The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies. | ||
+ | |||
+ | The standard armament of the AH-1G can be switched for a dual 40mm M129 grenade launcher (can be researched as a tier III modification). This is an excellent CQB weapon, and has much better penetration then the miniguns. However, the range is very short, it can't be used against aircraft, and it can be tricky to aim. | ||
=== Suspended armament === | === Suspended armament === | ||
− | <!--Describe the | + | {{Specs-Heli-Suspended}} |
+ | <!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --> | ||
{{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}} | {{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}} | ||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | * Without load | ||
* 28 x FFAR Mighty Mouse rockets | * 28 x FFAR Mighty Mouse rockets | ||
* 76 x FFAR Mighty Mouse rockets | * 76 x FFAR Mighty Mouse rockets | ||
− | * 2 x 7.62 mm M134 Minigun machine | + | * 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total) |
− | * 1 x 20 mm M195 cannon ( | + | * 1 x 20 mm M195 cannon (950 rpg) |
− | * 2 x 7.62 mm M134 Minigun machine | + | * 2 x 7.62 mm M134 Minigun machine guns + 14 x FFAR Mighty Mouse rockets |
− | * 2 x 7.62 mm M134 Minigun machine | + | * 2 x 7.62 mm M134 Minigun machine guns + 38 x FFAR Mighty Mouse rockets |
Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm Gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armour, however, the one drawback will be the pilot will have to deal with the massive recoil from the fast rate of fire. | Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm Gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armour, however, the one drawback will be the pilot will have to deal with the massive recoil from the fast rate of fire. | ||
Line 74: | Line 94: | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | The main use of this helicopter within War Thunder is on Realistic tank battles. | ||
+ | |||
+ | The AH-1G is amongst the most influential vehicle in tank battles. As on this mode the AH-1G can effectively serve as a pure CAS helicopter, it has the '''best loadout for 8.0 helicopter'''. But patience and methodical attacks must be practiced to survive and outlast each attack run. Otherwise this helicopter becomes a cheerful sighting for the awaiting enemy anti-air defences. | ||
+ | |||
+ | Players should remember this "Rules of Engagement": | ||
+ | |||
+ | * Avoid attacking frontally, the enemy is waiting from this direction. Flank the map and attack by the sides; is more effective and safe for the AH-1G. | ||
+ | * Ideally never climb and gain altitude. The helicopter can fly really well at low altitude, use it. Tree-top height or lower. | ||
+ | * Attempt to never stop or hover over the battlefield. Into the battle at low altitude and retreat in the same manner; stopping mid-air for a single target is prejudicial for the AH-1G. | ||
+ | * Conserve speed. If the points above are taken into account, speed will be maintained and survivability drastically increased. [[File:AH-1G Test fly.jpg|thumb|292x292px|A brief test fly screenshot]] | ||
+ | |||
+ | The AH-1G is sluggish when it comes to climbing rate. This results in the vehicle being very manoeuvrable at low altitudes. When playing with rockets is best to use all the salvos needed for any target. Striking with great amount of fire is more effective than trying to conserve rockets during one pass. The twin 40 mm grenade launcher is the best for dealing with tanks at a close range battle but players should be very careful of any tanks or SPAA and not stick around for too long. | ||
+ | |||
+ | The one of the best and more deadly loads are the 76 x FFAR Mighty Mouse rockets, and the 40 mm as a back up weapon. | ||
+ | |||
+ | If possible '''never gain altitude during the attack runs''', realize the most enemy-crowded zones in the battle and pass by at really high speed unleashing the Might mouse salvos. Trying to catch something in just one pass, don't stop by as most tanks are well armed with coaxial and cupola turrets. If nothing was spotted during the high-speed low pass and the run was unsuccessful, attempt to repeat but from another path. | ||
+ | |||
+ | If the attack was successful, retreat to rearm and consider another run, depending whether or not the enemy achieved air superiority. | ||
+ | |||
+ | '''Helicopter EC''' | ||
+ | |||
In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree, it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable. | In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree, it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable. | ||
− | + | '''Fighting the AH-1G''' | |
− | + | When fighting the AH-1G, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out. | |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | [[File:Radar chart AH-1G.png|thumb|Attack helicopter abilities of the AH-1G Cobra.]] | ||
'''Pros:''' | '''Pros:''' | ||
+ | * Is the fastest starting helicopter | ||
* Two miniguns have a very high rate of fire | * Two miniguns have a very high rate of fire | ||
* Fairly small target due to its small width dimension | * Fairly small target due to its small width dimension | ||
* Can equip several Hydra rocket pods, miniguns, and cannon as payload | * Can equip several Hydra rocket pods, miniguns, and cannon as payload | ||
* Miniguns do not jam unlike conventional guns | * Miniguns do not jam unlike conventional guns | ||
− | * Twin | + | * Twin 40 mm grenade launchers are very effective against a tank, even at high ranks |
− | * Has the best CAS capability for | + | * Has the best CAS capability for a starting helicopter |
+ | * 7.62 mm miniguns can destroy light pillboxes when fire for a prolonged time | ||
'''Cons:''' | '''Cons:''' | ||
Line 97: | Line 141: | ||
* Limited traverse for the miniguns | * Limited traverse for the miniguns | ||
* Does not have any guided munitions | * Does not have any guided munitions | ||
− | * The 20 mm cannon | + | * The 20 mm cannon gun pod has a lot of recoil which can throw your aim off |
* 40mm grenade has a slow travel speed, the pilot has to aim away from the enemy to hit | * 40mm grenade has a slow travel speed, the pilot has to aim away from the enemy to hit | ||
* Slow climb rate if using a heavy payload | * Slow climb rate if using a heavy payload | ||
+ | * Stock 7.62 mm minigun is insufficient against anything other than light pillboxes | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the | + | [[File:AH-1G .jpg|alt=Brief test fly screenshot.|thumb|292x292px]] |
+ | Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the Model D255 "Iroquois Warrior", a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 "Sioux Scout", which was evaluated by the Army in early 1964. | ||
− | Although impressed by the Model 207, the Army sought a larger and more powerful design, resulting in the creation of a new competition of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, | + | Although impressed by the Model 207, the Army sought a larger and more powerful design, resulting in the creation of a new competition (AAFSS Advanced Aerial Fire Support System), of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, eventually creating the Model 209 - a design that was a combination of the Iroquois Warrior mockup and the concepts behind the Model 207. |
− | Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they | + | Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they weren't initially intended for this role somewhat limited their effectiveness. Back in the States, the Army's ongoing competition produced no winning design as a result of technical and political difficulties. To quickly address their demand, the Army started looking for an interim design to act as a stopgap measure in 1965. |
Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H Huey Cobra but was later redesignated to AH-1G Cobra. | Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H Huey Cobra but was later redesignated to AH-1G Cobra. | ||
− | The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra. | + | The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra. The AH-1G also served with the Spanish Navy 1971 - 1985. And with the Israeli Armed forces from 1974 -1977. |
− | ''- From [ | + | ''- From [[wt:en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en|Devblog]]'' |
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed" heights="200"> | ||
+ | File:AH-1G WTWallpaper 001.jpg | ||
+ | File:AH-1G WTWallpaper 002.jpg | ||
+ | File:AH-1G WTWallpaper 003.jpg | ||
+ | File:AH-1G WTWallpaper 004.jpg | ||
+ | File:AH-1G WTWallpaper 005.jpg | ||
+ | File:AH-1G WTWallpaper 006.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 05:44 discusses the AH-1 Cobra.}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the helicopter;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | |||
+ | ;Related development | ||
+ | |||
+ | * Bell [[AH-1 (Family)|AH-1]] SuperCobra | ||
+ | * Bell [[AH-1Z]] Viper | ||
+ | * Bell [[UH-1 (Family)|UH-1]] Iroquois | ||
+ | |||
+ | ;Aircraft of comparable role, configuration and era | ||
− | * | + | * Agusta [[A-129_International|A129]] Mangusta |
− | |||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on helicopter;'' | * ''encyclopedia page on helicopter;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | * [ | + | * [[wt:en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en|[Devblog] AH-1G Cobra: Strike Fast, Strike Hard]] |
+ | {{AirManufacturer Bell}} | ||
{{USA helicopters}} | {{USA helicopters}} |
Revision as of 19:13, 2 January 2021
This page is about the aircraft AH-1G. For other uses, see AH-1 (Family). |
Contents
Description
The AH-1G is a rank V American attack helicopter with a battle rating of 8.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.81 "The Valkyries".
This helicopter, being the first Attack Helicopter in the American Tech Tree, is a manoeuvrable and powerful beast if used in the right hands. Aspiring American helicopter pilots carry the duty to provide the best CAS (Close Air Support) of the rank, and from the NATO side.
The HueyCobra presents a great performance in most of the notable fields such as firepower, speed, payload and even some armour protection. A truly lethal CAS chopper to be reckoned!
It has 7 armaments presets which are outstanding when compared to analogues, but most of which need to be researched before use. The AH-1G comes with one secondary weapon, in the form of 28 Mighty Mouse rockets.
General info
Flight performance
Despite having not the best flight performance at high altitude, it is still superior than most counterparts. It can struggle to get off the ground when fully loaded, and the collective cannot be increased to 100% without causing a severe decrease in engine RPM and unneeded lift.; using 80% is more than enough for low level flight at high speed.
It is manoeuvrable at low and medium speed, and can get up to 255 km/h in a straight line at low level. Is recommended to set the roll control to manual to help during manoeuvres, as the helicopters veers to the sides during high speed flight.
Characteristics | Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | 261 | 255 | 3475 |
Upgraded | 296 | 277 |
Survivability and armour
- 12 mm steel - engine
- 20 mm composite boron-carbide - pilot/gunner seats
- Self-sealing fuel tanks: 2 in central fuselage
The AH-1G is by no means the most survivable helicopter, with relatively weak armour just enough to cover the pilots and fuel tanks that are prone to catching on fire. However, if the helicopter removes the threat of AA before dealing with other targets and stays out of machine guns' range, it is very effective.
Modifications and economy
Armaments
Offensive armament
The AH-1G is armed with:
- A choice between two presets:
- 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total)
- 2 x 40 mm M129 cannons (300 rpg = 600 total)
The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies.
The standard armament of the AH-1G can be switched for a dual 40mm M129 grenade launcher (can be researched as a tier III modification). This is an excellent CQB weapon, and has much better penetration then the miniguns. However, the range is very short, it can't be used against aircraft, and it can be tricky to aim.
Suspended armament
The AH-1G can be outfitted with the following ordnance:
- Without load
- 28 x FFAR Mighty Mouse rockets
- 76 x FFAR Mighty Mouse rockets
- 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
- 1 x 20 mm M195 cannon (950 rpg)
- 2 x 7.62 mm M134 Minigun machine guns + 14 x FFAR Mighty Mouse rockets
- 2 x 7.62 mm M134 Minigun machine guns + 38 x FFAR Mighty Mouse rockets
Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm Gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armour, however, the one drawback will be the pilot will have to deal with the massive recoil from the fast rate of fire.
The AH-1G can also serve in a ground pounding role by equipping FFAR rockets that can reload quite quickly while still being able to defend itself with its turret miniguns. While the AH1G cannot carry as much ordinance as its Soviet counterparts, it can defend itself very well and even equip suspended armament such as rockets, something which the Soviet choppers cannot do until BR 9.7.
Usage in battles
The main use of this helicopter within War Thunder is on Realistic tank battles.
The AH-1G is amongst the most influential vehicle in tank battles. As on this mode the AH-1G can effectively serve as a pure CAS helicopter, it has the best loadout for 8.0 helicopter. But patience and methodical attacks must be practiced to survive and outlast each attack run. Otherwise this helicopter becomes a cheerful sighting for the awaiting enemy anti-air defences.
Players should remember this "Rules of Engagement":
- Avoid attacking frontally, the enemy is waiting from this direction. Flank the map and attack by the sides; is more effective and safe for the AH-1G.
- Ideally never climb and gain altitude. The helicopter can fly really well at low altitude, use it. Tree-top height or lower.
- Attempt to never stop or hover over the battlefield. Into the battle at low altitude and retreat in the same manner; stopping mid-air for a single target is prejudicial for the AH-1G.
- Conserve speed. If the points above are taken into account, speed will be maintained and survivability drastically increased.
The AH-1G is sluggish when it comes to climbing rate. This results in the vehicle being very manoeuvrable at low altitudes. When playing with rockets is best to use all the salvos needed for any target. Striking with great amount of fire is more effective than trying to conserve rockets during one pass. The twin 40 mm grenade launcher is the best for dealing with tanks at a close range battle but players should be very careful of any tanks or SPAA and not stick around for too long.
The one of the best and more deadly loads are the 76 x FFAR Mighty Mouse rockets, and the 40 mm as a back up weapon.
If possible never gain altitude during the attack runs, realize the most enemy-crowded zones in the battle and pass by at really high speed unleashing the Might mouse salvos. Trying to catch something in just one pass, don't stop by as most tanks are well armed with coaxial and cupola turrets. If nothing was spotted during the high-speed low pass and the run was unsuccessful, attempt to repeat but from another path.
If the attack was successful, retreat to rearm and consider another run, depending whether or not the enemy achieved air superiority.
Helicopter EC
In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree, it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable.
Fighting the AH-1G
When fighting the AH-1G, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out.
Pros and cons
Pros:
- Is the fastest starting helicopter
- Two miniguns have a very high rate of fire
- Fairly small target due to its small width dimension
- Can equip several Hydra rocket pods, miniguns, and cannon as payload
- Miniguns do not jam unlike conventional guns
- Twin 40 mm grenade launchers are very effective against a tank, even at high ranks
- Has the best CAS capability for a starting helicopter
- 7.62 mm miniguns can destroy light pillboxes when fire for a prolonged time
Cons:
- Limited traverse for the miniguns
- Does not have any guided munitions
- The 20 mm cannon gun pod has a lot of recoil which can throw your aim off
- 40mm grenade has a slow travel speed, the pilot has to aim away from the enemy to hit
- Slow climb rate if using a heavy payload
- Stock 7.62 mm minigun is insufficient against anything other than light pillboxes
History
Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the Model D255 "Iroquois Warrior", a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 "Sioux Scout", which was evaluated by the Army in early 1964.
Although impressed by the Model 207, the Army sought a larger and more powerful design, resulting in the creation of a new competition (AAFSS Advanced Aerial Fire Support System), of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, eventually creating the Model 209 - a design that was a combination of the Iroquois Warrior mockup and the concepts behind the Model 207.
Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they weren't initially intended for this role somewhat limited their effectiveness. Back in the States, the Army's ongoing competition produced no winning design as a result of technical and political difficulties. To quickly address their demand, the Army started looking for an interim design to act as a stopgap measure in 1965.
Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H Huey Cobra but was later redesignated to AH-1G Cobra.
The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra. The AH-1G also served with the Spanish Navy 1971 - 1985. And with the Israeli Armed forces from 1974 -1977.
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Bell Aircraft Corporation | |
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Aircraft | |
Fighters | P-39N-0 · P-39Q-5 |
P-400 | |
P-63A-10 · P-63A-5 · P-63C-5 · ␠Kingcobra | |
Jet Fighters | P-59A |
Export | ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▄P-39Q-25 |
▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 · ▄P-63C-5 | |
Helicopters | |
Attack | AH-1F · AH-1G · AH-1Z · AH-1W |
OH-58D | |
Utility | UH-1B · UH-1C · UH-1C XM-30 |
Export/Licensed | ▅UH-1B · ◄UH-1D |
Tzefa A · Tzefa B · Tzefa D/E · ▅AH-1S early · ▅AH-1S · ▅AH-1S Kisarazu · ␗AH-1W | |
␗OH-58D | |
See Also | Fuji Heavy Industries · Agusta |
USA helicopters | |
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Attack | |
Black Hawk | MH-60L DAP |
Choctaw | H-34 |
Cobra | AH-1F · AH-1G · AH-1Z |
SuperCobra | AH-1W |
Kiowa | OH-58D |
Little Bird | AH-6M |
Apache | YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D |
Utility | |
Huey | UH-1B · UH-1C · UH-1C XM-30 |