Difference between revisions of "2S25"
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{{Specs-Card | {{Specs-Card | ||
|code=ussr_2s25 | |code=ussr_2s25 | ||
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | ||
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. | ||
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== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | ||
− | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | |
− | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | |
− | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
− | + | * Cast homogeneous armour (Turret, Transmission area) --> | |
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− | '''Armour type:''' | ||
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− | * | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm |
|- | |- | ||
− | | Turret || | + | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm |
+ | |- | ||
+ | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm | ||
|- | |- | ||
|} | |} | ||
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− | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | |
− | + | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | |
− | * Suspension | ||
=== Mobility === | === Mobility === | ||
Line 60: | Line 49: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --> | ||
{{main|2A75 (125 mm)}} | {{main|2A75 (125 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) | + | ! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Stock !! Full !! Expert !! Aced |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan="2" | 7.10 | + | | rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550 | ||
+ | |- | ||
+ | | 3OF26 || HE || 44 || 44 || 44 || 44 || 44 || 44 | ||
+ | |- | ||
+ | | 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380 | ||
+ | |- | ||
+ | | 9M119 || ATGM || 700 || 700 || 700 || 700 || 700 || 700 | ||
+ | |- | ||
+ | | 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77° | ||
+ | |- | ||
+ | | 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81° | ||
+ | |- | ||
+ | | 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80° | ||
+ | |- | ||
+ | | 9M119 || ATGM || 400 || 16.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90° | ||
+ | |- | ||
+ | | 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
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=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted --> | ||
+ | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ||
'''Pros:''' | '''Pros:''' | ||
− | * Fairly mobile, decent turn | + | * Fairly mobile, decent turn ratio |
* Adjustable suspension allowing for clearance height adjustment | * Adjustable suspension allowing for clearance height adjustment | ||
− | * Good ammunition choices for its BR | + | * Good ammunition choices for its BR; 3BM42 and 9M119 are more than good enough to handle most enemies it faces |
* Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible | * Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible | ||
* Access to laser rangefinder allowing for quick long-range shots | * Access to laser rangefinder allowing for quick long-range shots | ||
+ | |||
+ | * | ||
'''Cons:''' | '''Cons:''' | ||
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* Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles | * Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles | ||
* Relatively slow reload rate of 7.1 seconds | * Relatively slow reload rate of 7.1 seconds | ||
− | * Very thin armour, which does little to stop anything but MG fire and autocannon rounds at a distance | + | * Very thin armour, if it can even be called armour, which does little to stop anything but MG fire and autocannon rounds at a distance |
+ | |||
+ | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
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== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | * | + | * ''reference to the series of the vehicles;'' |
− | * | + | * ''links to approximate analogues of other nations and research trees.'' |
== External links == | == External links == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
+ | ''Paste links to sources and external resources, such as:'' | ||
− | * | + | * ''topic on the official game forum;'' |
+ | * ''other literature.'' | ||
{{USSR light tanks}} | {{USSR light tanks}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] |
Revision as of 17:14, 3 October 2021
Contents
Description
The 2S25 "Sprut-SD" is a rank VI Soviet light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 78 | 18 | 790 | 973 | 43.89 | 54.06 |
Realistic | 71 | 71 | 451 | 510 | 25.06 | 28.33 |
Modifications and economy
Armaments
Main armament
125 mm 2A75 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -5°/+15° | ±180° | Two-plane | 33.3 | 46.1 | 56.0 | 61.9 | 65.9 | 7.10 | 7.10 | 7.10 | 7.10 |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK18M | HEATFS | 550 | 550 | 550 | 550 | 550 | 550 |
3OF26 | HE | 44 | 44 | 44 | 44 | 44 | 44 |
3BM22 | APFSDS | 425 | 420 | 415 | 405 | 393 | 380 |
9M119 | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
3BM42 | APFSDS | 457 | 454 | 445 | 431 | 419 | 406 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BK18M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2,790 | 65° | 72° | 77° |
3OF26 | HE | 850 | 23 | 0 | 0.1 | 5,240 | 79° | 80° | 81° |
3BM22 | APFSDS | 1,760 | 4.83 | N/A | N/A | N/A | 76° | 77° | 80° |
9M119 | ATGM | 400 | 16.5 | 0.05 | 0.1 | 5,540 | 80° | 82° | 90° |
3BM42 | APFSDS | 1,700 | 4.85 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Fairly mobile, decent turn ratio
- Adjustable suspension allowing for clearance height adjustment
- Good ammunition choices for its BR; 3BM42 and 9M119 are more than good enough to handle most enemies it faces
- Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible
- Access to laser rangefinder allowing for quick long-range shots
Cons:
- Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles
- Relatively slow reload rate of 7.1 seconds
- Very thin armour, if it can even be called armour, which does little to stop anything but MG fire and autocannon rounds at a distance
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
- Ground vehicles
- USSR ground vehicles
- Sixth rank ground vehicles
- Light tanks
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Amphibious ground vehicles
- Ground vehicles with hydropneumatic suspension
- Ground vehicles with night vision device
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- ATGM vehicles