Marder 1A3
Contents
Description
The Marder 1A3 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Direct Hit". Improvement to Marder A1-, 1A3 offers upgrades in protection and firepower, making it a formidable scouting vehicle at its BR.
General info
Survivability and armour
Players should be of note that Marders were IFVs and therefore they weren't designed to take hits from enemy tanks and as such they should not try to fight them frontally unless it is absolutely necessary.
Armor
Marder 1A3's armour is best described as inconsistent. Sharing the same chassis as the previous model, base armor is extremely weak, consisting mostly of 11mm plates.
However, unlike its predecessor, Marder 1A3 is equipped with add-on armor from the get go, considerably increasing its survivability against machine guns and even some autocannons.
Marder 1A3s upper frontal plate can now shrug off even BMP-2s APDS rounds, something that was impossible for its predecessor. Its upper side armor is now resistant to .50 cal armor-piercing rounds, which is a considerable upgrade to its survivability.
Marder 1A3 receives a slightly different armor scheme just below a turret - in place of a heavily angled plate is now protrusion with less favourable angle and thin armor. There is also an almost flat strip of armor just below gunner and commander optics, that should be considered as a weak spot.
Crew
With only three crew members available, the Marder can't afford to take any hits. Both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to Merkava tanks). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds.
The Driver's position is more exposed, albeit receiving a new redesigned hatch that significantly improves his protection. Enemy shells can still shatter on drivers' optics, sending shrapnel straight into the fighting compartment.
Armour type:
- High hardness rolled armour (hull front and roof)
- Rolled homogeneous armour (hull sides and rear, gun mount, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | Add-on 8 mm (77°) Upper plate Add-on 32 mm (21-58°) Lower plate Base armor 11 mm (77°) Upper plate Base armor 32mm (21-58°) bottom |
Add-on 4 mm (0°) Upper plate
Base 15mm (33°) Upper plate |
11 mm (22°) Rear plate and hatch 5 mm (22°) Vents |
Add-on 8 mm
Base 11mm |
Turret | Add-on 20mm (38°) Base front
Base 11 to 20 mm (38°) Base front Base 11mm Gun mount |
Add-on 20mm Base side
Base 15mm Base side Base 11mm Gun mount |
Add-on 20mm Base side
Base 15mm Base side Base 11mm Gun mount |
11 mm |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
- Armored skirts are 5mm thick.
Mobility
Even with extra add-on armor, the mobility of Marder 1A3 stays the same as its predecessor, allowing it to rush advantageous positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33.5 | 930 | 1,145 | 27.76 | 34.18 |
Realistic | 76 | 76 | 531 | 600 | 15.85 | 17.91 |
Modifications and economy
Armaments
Main armament
Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates. With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice. Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.
20 mm Rh202 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (200) | 800 | -17°/+65° | ±180° | N/A | 57.1 | 79.1 | 96.0 | 106.2 | 112.9 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
- Default: HVAP-T · HEFI-TThe stock belt consists of APCRT and HEFI-T rounds in a ratio of 1:1. It works but can have problems scoring critical hits as half of the belt won't penetrate.
- DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-TContains mostly HEFI-T rounds in a ratio of 3:1, should be used only against low flying planes and helicopters due to its explosive filler.
- DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-TThis belt consists of APCRT and HEFI-T rounds in a ratio of 3:1. Should be only used as a stop gap solution until DM63 belts become available.
- DM63: APDS · APDS · APDS · HEFI-TThis should be the main belt of choice when engaging ground targets, it can penetrate most light vehicles Marder can face, though MBTs and heavy tanks will pose a problem even at close range.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 57 | 52 | 37 | 24 | 15 | 10 |
DM51A1 | 57 | 52 | 37 | 24 | 15 | 10 |
DM43 | 57 | 52 | 37 | 24 | 15 | 10 |
DM63 | 66 | 61 | 45 | 31 | 21 | 14 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
6 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as SS.11 or Malyutkas.
The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing. As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.
MILAN missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
4 | ±5° | N/A | N/A | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MILAN | ATGM | 530 | 530 | 530 | 530 | 530 | 530 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
MILAN | ATGM | 200 | 2,000 | 6.7 | 0.05 | 0.1 | 1,830 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Usage in battles
Marder 1A3 is a pretty decent IFV for its rank, and great scout thanks to its thermals - something uncommon at its BR.
Best strategy is to either use its mobility to rush advantageous positions near capture points in order to spot and counter enemy vehicles trying to cap, occasionally firing ATGM at high-value targets.
Another good strategy is to go for flanks - most of the time, players will meet enemy light vehicles, and Marders autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards allied tanks. Players should save ATGMs for self-defence, since they will be away from capture points in this scenario and thus unable to rearm. That doesn't mean they can't strike high value targets such as top tier tanks which happen to drive into their sight line.
If forced to CQC or brawl,players should stick to allies and support them. As soon as they see enemy tank fire, they can rush him and disable his gun and tracks, making him an easy target for your team mates.
Specific enemies worth mentioning:
AMX-30B2 BRENUS - Single handedly the most dangerous opponent Marder 1A3 can face in the frontal arc; resistant to DM63, equipped with ERA and APS that counters MILANs, armed with autocannon that can shred Marder 1A3 from the side to shreds. Lacks stabiliser, therefore players should force it to push them, or flank.
T-54/55, Type 59 and its variants - Resistant to DM63 not only from the front, but also the side.
Warrior - Armed with thermals and autocannon that can easily destroy Marder from the front.
Type 87 RCV - Faster than Marder, equipped with equally dangerous autocannon.
Pros and cons
Pros:
- Excellent mobility
- One of the earliest vehicles to get thermals; great scout
- Can be used against helicopters and low flying aircraft
- Add-on armor increases its survivability against .50 cals and some autocannons
Cons:
- Armor still useless against larger guns and ATGMs
- Can't elevate its gun all the way up, presenting a blind spot against enemy aircraft
- Lot of enemies are resistant to DM63, even from the side
- MILANs start showing their age
History
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, also if applicable).
Media
- Skins
See also
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- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
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- topic on the official game forum;
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Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |