M13/40 (III)

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RANK 5 FRANCE
Somua SM PACK
M13/40 (III)
it_m13_40_serie_3.png
M13/40 (III)
AB RB SB
2.0 2.0 2.0
Class:
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
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This page is about the medium tank M13/40 (III). For other uses, see M13/40 (Family).

Description

GarageImage M13 40 (III).jpg


The Fiat-Ansaldo M13/40 III Serie (shortened as M13/40 (III)) is a reserve Italian medium tank with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

M13-40 (III) is a superior version of M13-40, which has reload speed and default camouflage of model (II), while retaining gun depression of model(I). You can distinguish it visually from other 2 by spotting small "bump" on it's turret's top(above the gun), which was made so that the gun can depress with the new loading mechanism.

The M13/40 (III), as with the rest of the family, is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively, and it's not any faster than other tanks of the family.

General info

Survivability and armour

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (III) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.

Mobility

Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
13.6 N/A 35 (AB)
32 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 201 248
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.78 18.24
Realistic/Simulator 8.46 9.56

Armaments

Main armament

Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.

Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

Overall, almost nothing can deflect your shots at 100-200 m range.

Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
87 -15°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 __.__ __.__ __.__ __.__
Realistic 8.33 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante mod.35 APHE 54 52 40 30 22 16
Granata Perforante mod.39 APBC 53 52 45 39 33 28
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 15 30 ° 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.4 1.2 15 30 ° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
87 XX (X+)  (+)  (+)  (+)  (+)  (+) No

Machine guns

Main article: Breda Mod. 38 (8 mm)

The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place.

8 mm Breda Mod. 38
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 __° __°

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.

Pros and cons

Pros:

  • When angled, can take shots from most 1st rank tanks without consequences
  • Can destroy tanks faster than M13/40 (I), dominating in direct combat, as long as it can penetrate the enemy
  • Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
  • Excellent gun depression

Cons:

  • Engages in eternal shootouts with something with the same armour level as itself
  • Slow and unable to climb well
  • While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot

History

Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (III) represents those made earlier in the production run, with hydraulic traverse gear and radios in place. They have less maximum ammunition than the (I) model as a result.

The tank first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.

When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1