M41A3 (China)

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RANK 5 FRANCE
Somua SM PACK
␗M41A3
cn_m41_a3_walker_bulldog.png
GarageImage M41A3 (China).jpg
␗M41A3
AB RB SB
5.3 5.3 5.3
Purchase:2 980 Specs-Card-Eagle.png
Show in game

Description

The ␗M41A3, officially designated as M41A3戰車 or by its translated nickname 華克猛犬 (Walker Bulldog), was the light tank used by ROCA and ROCMC from 1958 to 2022 as one of their fleet of light tanks. The design concept of M41 series was for improvements on close-quarter self-defense firepower while retaining mobility on battlefield under the T41 program, while the tanks were produced during the Korean War, it was only until the Vietnam War when they were put in service. M41A3 was the modification of older M41A1 with the fuel-injected AOS 895-5 diesel engine which was received by ROCA in 1958 as the military aid to the heated Taiwan Strait frontline; although there were no significant combat records for these tanks, they mostly served as the fire support vehicle for the outer islands and training vehicles for ROCA armored corps. Due to the aging and obsolete performance of Walker Bulldogs, ROCA upgraded 50 of these tanks at better hull condition to the M41D standard, while the remaining ones would still serve until 2020s when a fatal vehicle rollover accident boosted the decommission of unconverted M41, as well as CM32 series replacing them; the final vehicle was decommissioned at Armor Training Command, ROCA in Hsinchu on 2022/2/25.

Introduced in Update "Sons of Attila" as a GE premium light tank, the overall performance of M41A3 is totally identical to its counterparts in different nations with pleasing mobility and sufficient firepower to take out most WWII tanks from the side; but in M41A3's case, it traded its advanced ammunitions (HVAP and HEAT) for a lower battle rating. Players could still enjoy the Walker Bulldog now at lower tier, flanking enemies will be a piece of cake with caution.

General info

Survivability and armour

Armourfront / side / back
Hull31 / 25 / 19
Turret25 / 25 / 25
Crew4 people
Visibility88 %

As a light tank, expecting the overall protection to be sufficient against enemies is rather irrational - the armor itself can stop .50 cal ammunition up front without problem; but once enemy vehicles with autocannon see M41A3, they can tear down the vehicle rather quickly, let alone full-caliber shells which mostly have more than enough, sometimes overkill penetration to go through the armor. For maximum survivability, finding terrains and hide the hull is a good option as the mantle could sometimes bounce oncoming shots if they landed on extreme angles, it also make sure only the largest autocannons will have the chance to penetrate you in this case.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (49°) Front glacis
63.5 mm (33-37°) Lower glacis
28.5 mm 28.5 mm (46°) Top
25.4 mm (1°) Middle
25.4 mm (20°) Bottom
12.7 mm
Turret 44.4 mm (11-13°) Turret front
50.8 mm (2-43°) Gun mantlet
31.75 mm (1°) 31.75 mm (1°) 12.7 mm

Notes:

Mobility

Speedforward / back
AB81 / 21 km/h
RB and SB73 / 19 km/h
Number of gears4 forward
2 back
Weight23.1 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB41.3 hp/t
RB and SB21.6 hp/t

Although M41A3 was stated to be upgraded by a new engine, but the only change on the AOS 895-5 engine is fuel injection instead of carburetor on previous 895-3 engines; thus the overall mobility is totally identical to other M41A series in game and enables M41A3 for flanking operations while able to retreat quickly to safety.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 21 23.1 _,___ 954 __.__ 41.3
Realistic 73 19 _,___ 500 __.__ 21.65

Modifications and economy

Repair cost
AB1 173 Sl icon.png
RB1 361 Sl icon.png
SB1 721 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 130 / 180 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement cn.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics
Mods tank ammo.png
76mm_us_M361_Smoke_ammo_pack

Armaments

Main armament

Ammunition65 rounds
First-order11 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 20°
Main article: M32 (76 mm)

All production M41 shares the same 76 mm M32 cannon onboard. The ballistics of the gun is quite user-friendly and easy to get on hand to, the internal space and the caliber also make sure the gun can reload faster as enemies with larger guns need more time to reload - by the time they finished the reload (given an injured/knocked-out loader), an aced M41A3 could deliver up to 2 shots.

76 mm M32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -10°/+20° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M339 shot APBC 177 173 159 143 129 116
M352 shell HE 15 15 14 12 12 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M339 shot APBC 975 6.6 - - - 47° 60° 65°
M352 shell HE 732 6.8 0.2 0.1 867.22 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M361 713 7.1 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
65 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

M41 series are well-known for their great mobility and great variety of shells at their tiers due to their late introduction all the way by 1955; but for ROCA's M41A3 case, its battle rating is significantly lower than its US-allies counterparts, this might sound good to players as the gun can finally handle most targets even up front. All things come at a cost though - in this case, HVAP and HEAT are not available, so remembering where critical components of enemy vehicles is very essential for quick and clean victories, more shots fired means higher risk of being hunted down.

A thumb of rule for any light tanks: never, ever be the first tank to appear on the horizon of the enemy. Although M41A3 is designed to be a scout vehicle for armor divisions, the vehicle is not rated for heated battlefield with different caliber of shells flying everywhere; it does have the protection against .50 caliber HMGs though, which is a good news for players of Object 211 or M18 GMC as these duo are not well-protected all-around. This also brings to an odd phenomena - for most light tanks, due to their rather unprotected hull, there are occasions that penetrated shots with explosive filler do little harm to the vehicle; the more-protected M41A3 is prone to trigger the delay fuse of these shells and thus very likely lead to complete destruction of vehicle with a single shot. Having 65 shells on tank is a welcomed addition in case players need spare ammo for taking out multiple targets with multiple shots, which also means a nightmare for the 4 crews on M41A3 as they are literary sitting around ammunition (next to driver and below the turret; so taking less than half ammunition (at around 25 shells) should be more than enough to do extensive damage to enemy flanks.

Once players know the limits of M41A3, players will have to plan for a safe approach or a more efficient route to harass enemies; in urban maps that has many street corners, players can utilize them to sudden strike on enemy tanks, better yet, shut down the engine once you are in position. It will usually take within 3 shots to finish off an enemy tank (given all hits done damages to internal compartments or crews) with the APBC shell; in case of having an armor column going to the frontline, it is not a good idea to hit the leading tanks, taking out those who are lagging behind is a better option as the column might not have the reaction time to send vehicles to hunt down M41A3. Chances are the tank is now at an open-field map, especially like in Kursk with very little building as cover, in this case, utilize the terrain for cover thanks to the sufficient gun depression; this also shrinks the overall profile of M41A3 from afar and could be further hidden with camouflage bushes installed (the barrel itself has camouflage net by default). This will be the good time to seek for enemies who has exposed their sides or scouting for fellow enemy light tanks if they also attempt to flank the team, disable or destroy them according to their level of threat; be sure to aim enemy tanks as close to their center mass as possible since long-range shots can sometimes land on enemy tracks and do nothing to them, which will also expose your existence to the enemy team. But most of all, being a light tank and a scout, move from time to time after shots fired to minimize the risk of being found right away; if the battlefield allows you for more aggressive approach to enemy flanks, neutralize any backup unit going to the front is the key to secure victory for the team. M41A3 still has a .50 cal HMG by the commander side hatch with abundance of ammo, use them for armored cars or last ditch option to gun down strafing aircrafts.

Pros and cons

Pros:

  • Rather high mobility to navigate around the battlefield
    • Neutral steering transmission for tighter turns
    • Up to 72 km/h forward (at certain terrain) and 19 km/h reverse speed
  • Fast reload and gun traverse speed
  • .50 cal for gunning down light vehicles or oncoming aircrafts
  • Currently the earliest tank to receive commander override for last-ditch retaliation
  • Sufficient penetration to take down Panther or IS-1 up-front

Cons:

  • Large profile for a light tank
  • The armor is thin and more than enough to trigger delay fuse of shells
  • Lacks HEAT and APCR (HVAP) from other production M41 in game
  • Only solid shots available
  • Very cramped combat compartment, all crews are literary sitting on/next to ammunition

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I
Heavy tanks  IS-2 No.402