Centauro I 105 R

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This page is about the Italian light tank Centauro I 105 R. For other versions, see Centauro (Family).
Centauro I 105 R
it_b1_centauro_romor.png
GarageImage Centauro I 105 R.jpg
Centauro I 105 R
AB RB SB
9.3 9.7 9.7
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The Blindo pesante Centauro, Serie 2, ROMOR is a rank VI Italian light tank with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update 1.85 "Supersonic".

The Centauro I 105 R is a variant of the Centauro I 105, but with the addition of ROMOR-A ERA present on the hull and turret. It is also known as the Centauro ROMOR.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull35 / 25 / 20
Turret25 / 25 / 15
Crew4 people
Visibility84 %

The Centauro I 105 R, like its B1 base variant, prioritizes speed and mobility at the expense of armour and protection. It tries to rectify the lack of armour through angling of armour plates and the ROMOR-A ERA. The hull is a high-hardness monocoque fashioned from rolled homogeneous armour of varying thicknesses depending of the plate. The turret is very much the same as the hull, with a low profile cupola for both the gunner and commander. Additionally, the turret has 15 mm of rolled homogeneous armour added to the top of the turret, increasing total thickness to roughly 30 mm of armour on the roof. The driver is separated from the engine via an 8 mm thick partition. This partition, if penetrated, will create extra internal shrapnel. The position of the radiator directly below the upper front plate adds extra protection as it has a chance of absorbing or bouncing kinetic penetrators.

The main feature which separates the ROMOR from the base B1 Centauro is obviously the addition of ROMOR-A ERA, which has increased protection again chemical weapons. The ERA is bolted to the turret cheeks/sides and the sides of the chassis. There are significantly more panels on the left side of the hull and right side of the turret. The ERA, which is a reactive element sandwiched between 2 metal plates, offers 30mm of protection against kinetic rounds and 300 mm against chemical rounds. Despite the armour and the addition of the ERA, the Centauro I 105 R can only effectively stop rounds up to a diameter of 14.5 mm. Most chemical rounds at the rank with a diameter greater than 100 mm will knock out the Centauro in one shot due to the overpressure damage.

Armour type:

  • Rolled Homogeneous Armor - Main
  • ROMOR-A - ERA
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (80°) Upper Glacis
35 mm (45°) Lower Glacis
25 mm 20 mm 10 - 20 mm
Turret 25 mm (19°) Turret front
40 mm (6°-56°) Gun mantlet
25 mm 15+15 mm Left section
15 mm Right section
15 + 15 mm Front
15 mm Rear

Notes:

  • The wheels and suspension bars are 10 mm thick.
  • The rear of the turret is covered with 5 mm of structural steel.
  • There are also interior 8 mm armour plates between the engine and the crew compartment.
  • The driver viewport is a weak spot as it is the only place where the inner armour does not overlap with the external armour. It is a small spot though.
  • ROMOR-A has protection against 30 mm of kinetic rounds and 300 mm against chemical rounds.
  • The ROMOR-A ERA does not cover the entire sides of the hull and turret, only significant portions:
Additional armour Front (Slope angle) Sides Rear
Hull N/A 10 mm + ROMOR-A ERA Rear Hull Sides 20 mm Hull Rear
Turret 10 mm + ROMOR-A ERA Turret Cheeks 10 mm + ROMOR-A ERA Turret Sides 5 mm Turret Rear

Mobility

Speedforward / back
AB123 / 25 km/h
RB and SB110 / 23 km/h
Number of gears10 forward
4 back
Weight28.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 123 25 28 739 992 26.39 35.43
Realistic 110 23 460 520 16.43 18.57

The Centauro I 105 R has an advanced powertrain and engine system. The vehicle is powered by an IVECO 8662 Turbocharged V6 aftercooled diesel engine mated to an automatic transmission with five forward gears and 2 reverse gears. In-game it provides 460 HP at 2400 RPM stock and 520 HP at 2400 RPM fully upgraded. The drivetrain is single differential twin shaft design in an H-style configuration. This system allows the Centauro I 105 R to reach a speed of up to 110 km/h on roads and solid surfaces. On more difficult terrain like snow, mud, and sand, the speed and acceleration of the Centauro are decreased drastically due to a loss of traction. Each wheel on the Centauro is independently suspended via hydro-pneumatic suspension which provides a smooth ride for the crew and allows the gun to maintain stability even at high speeds over rough terrain. All wheels are equipped with disc brakes which allow the Centauro to decrease speed quickly and get gun on target. While steering, the first, second and fourth wheel turn according to input. This allows for a tight turn radius of 9 m. These features give the Centauro the ability to move quickly and fire accurately on the move, often surprising unsuspecting enemies.

Modifications and economy

Repair costBasic → Reference
AB3 496 → 5 562 Sl icon.png
RB3 475 → 5 528 Sl icon.png
SB4 262 → 6 780 Sl icon.png
Total cost of modifications185 800 Rp icon.png
304 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 170 / 220 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods new car suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
550 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
550 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods scouting.png
Improved optics
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
550 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
550 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
550 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 16°

The Centauro I 105 R is equipped with the mean 105 mm OTO-Melara 105/52 with a two-plane stabiliser. The cannon is similar to other NATO-style 105 mm cannons like the L7A3 found on German vehicles and the American M68. A such, it fires standard NATO ammunition like M456 HEAT-FS. In comparison to the previous model of the Centauro, the Centauro I 105 R fields APFSDS rounds, an all-new round for the AFV. While the HEAT-FS can penetrate most vehicles, the APFSDS rounds are a sure bet to destroy almost any tank. The kinetic rounds are basically guaranteed to penetrate or one-shot any tank that may be seen at 9.0. Depending on the round fired, the round has very little to no bullet drop. The gun is accurate and easy to aim. Though the cannon may be lacking slightly in depression, the effectiveness of the gun more than makes up for it.

105 mm OTO Melara 105/52 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -6°/+16° ±180° Two-plane 21.7 30.0 36.5 40.3 42.9 8.71 7.70 7.10 6.70
Realistic 13.6 16.0 19.4 21.4 22.8

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M456 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M735 APFSDS 353 350 342 333 322 312
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M393A2 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M735 APFSDS 1,501 3.7 N/A N/A N/A 76° 77° 80°
DM33 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the Centauro (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
40 29 (+11) 17 (+23) 12 (+28) (+39) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They totals 16 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 4 - 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.

The Centauro I 105 R has four ammo racks. Two are located in the rear of the hull while one ready rack is in the rear of the turret and the other ready rack on the right side of the gunner. None of them is in wet storage or has blowout panels. If the ammo is hit by a penetrating shot, it has a high chance of exploding and killing all your turret crew.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

The Centauro I 105 R is equipped with two 7.62 mm Beretta MG42/59 machine guns with a high rate of fire. One machine gun is coaxial and operates on the same axes as the main cannon. The other machine gun is mounted to the left of the commander's cupola and moves independently from the rest of the turret. This gives it 360-degrees of rotation. These machine guns can sometimes be effective against helicopters and slow-moving planes, but a large number of bullets are required to take down these targets. Otherwise, the machine guns are ineffective against armoured targets such as enemy tanks and IFVs. They can be used to take down foliage and light obstructions in order to clean lines of travel or sight. If fired at an enemy turret it has the potential to obscure the gunner's view, making it harder for the enemy to shoot you. Otherwise, the machine guns are unremarkable.

7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle 2,000 (200) 1,200 -6°/+16° ±140°

Usage in battles

The Centauro's wheeled configuration offers a highly mobile anti-tank gameplay. Though this movement flexibility comes with the loss of armour protection, hence the preferred gameplay tactics of the Centauro's commander should be based on speedy stealth flanking strikes or reconnaissance (scouting) with a sharp emphasis on sniping.

This focus on the sniper role is because the vehicle is fast. The ERA might protect against this, however, it is not completely reliable so avoiding a hit is the best opportunity. The mobility and the acceleration are also slightly limited with the addition of the ERA armour, making it harder to crest ridges and hills; make sure to achieve enough high-speed to escalate some obstacles, on maps like the rocky Japan.

The large size and lack of neutral steering make it difficult to engage in close-quarters combat in urban scenarios. Hence those brawling situations should be avoided at all costs. Holding a corner is not regularly viable in this vehicle either, due to the turret being located in the rear and the large chassis hindering any shoot-and-scoot, unless in reverse.

The ROMOR's players could use the high-speed performance to get an early cap on some maps like Maginot line or perhaps staying behind protection in a more compacted map doing support and scouting. If this does not sound like fun, a rushing early flanking manoeuvre will grant possibilities; on maps like the exceptionally flank-adequate Hürtgen Forest.

Msg-info.png Don't overlook the advantageous roads available on most maps, they drastically increase the acceleration

Sniping

The APFSDS rounds distinguish the tank destroying capabilities and allow to more easily penetrate highly armoured targets like Soviet heavy tanks as the mighty IS-7, even at long range. The gunner thermals and laser rangefinder further concede the Centauro I 105 R one plentiful sniper capacity; entire sectors of the map can be guarded while being a sniper.

This role can be put into effect on the largest maps because they possess enough land for manoeuvres. Although the ideal environment will also spare some visual covers like forests, rocks or houses - This visual protection is also crucial against enemy helicopters and aircraft. The availability of an LWS gives the ROMOR an anticipated chance to hide or fight back any threat when being a sniper.

Flanker

In most maps, frontal engagements should be avoided, as the tank configuration together with insufficient gun depression will not be satisfactory. This side-approach often rewards with several unsuspecting enemies, and with a second chance if any tank hits the ROMOR from the side, as the elongated and spacious hull might require finishing APFSDS shots.

The early module research could be improved by flanking, as this takes the Centauro away from the focus of the battle; particularly if the players struggle with the HEAT shell. Once a sabot shell has been researched, sniping can be executed more effectively.

Support/Scouting

On speed-inhibiting maps like Berlin, a supporting or scouting role is highly beneficial for the ROMOR. The availability of smoke charges, thermal imaging, artillery and scouting ability is crucial in these narrow confrontations; and this Centauro is pretty well equipped for it. Even the HESH rounds and their low velocity might result handy when attacking over slopes or obstacles.

This usage on battle is different from a possible brawling playstyle as the idea is to transmit the enemy armour location to allied MBTs like the Leopards and the Ariete not to fight those targets directly, due to the awkward mobility and reduced targeting of the Centauro in close quarters.

With the smoke shells, any smart player can hold enemy advances or hinder enemy positions while defending a zone or street, allowing brawling tanks to advance.

Pros and cons

Pros:

  • Added ERA improves protection against HESH and chemical-based munitions
  • APFSDS offers improved penetration in comparison to APDS ammunition
  • Extremely mobile
  • Night vision devices and generation 1 gunner thermals

Cons:

  • ERA increases the weight of the vehicle, slightly decreasing mobility
  • Little to no protection against most projectiles
  • Prone to overpressure damage from large-calibre chemical shells
  • Large size
  • Easily destroyed by planes and helicopters
  • No smoke grenades

History

Development of the B1 Centauro began during the 1980s after the Italian Army issued a set of requirements for a new vehicle that would have equivalent firepower to the Leopard 1 MBT in Italian service at the time, but with greater combat mobility and the ability to reach greater points of strategic control.

In response to this, the Italian companies Fiat, Iveco and Oto Melara joined forces in a consortium to begin developing the vehicle requested by the Italian Army. In this joint venture, Fiat and Iveco were developing the vehicle's hull and power supply, whilst Oto Melara took care of the vehicle's turret and weapon systems.

In 1986, the final prototype of the B1 Centauro project was unveiled on Sardinia. The presented vehicle was an eight-wheeled lightly armoured tank destroyer, equipped with a derived modification of the L7 105 mm cannon, capable of reaching a very high top speed and covering large distances under its own power.

Impressed by the B1 Centauro, the Italian Military placed orders for a number of vehicles, going in production in 1991 with the first ones entering service as early as 1992. In 1993 following a competition between firms to develop an ERA package for Centauros based in Somalia, British Royal Ordnance designed the ROMOR-A ERA armour set. 10 sets of the ERA armour were sent directly to Somalia to equip the Centauro's stationed there and 10 sets to Italy for further testing. The ROMOR-A ERA has the unique advantage of being easy to attach in the field, having no risk of exploding when handled, and only being triggered by large projectiles. These factors gave the Italian army significant flexibility in the application of the ERA.

B1 Centauros took part in most major conflicts that defined the '90s and early 2000s, most notably in former Yugoslavia, Somalia, Iraq, Afghanistan and others. Apart from the Italian Army, other noteworthy operators of the Centauro include Spain, which produced licensed copies, Jordan and Oman.

Around 400 B1 Centauros were built until 2006, including some other derived modifications of the vehicle filling other roles. The B1 Centauro still serves with the Italian as well as other armed forces to this day.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.
Other vehicles of similar configuration and role

External links


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41