SARC MkVI (6pdr)

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Revision as of 13:04, 24 March 2021 by wilkimango (talk | contribs) (Survivability and armour)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
SARC MkVI (6pdr)
uk_marmon_herrington_mk_6_6pdr.png
GarageImage SARC MkVI (6pdr).jpg
SARC MkVI (6pdr)
AB RB SB
3.0 3.3 3.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The SARC MkVI (6pdr) is a rank II British light tank with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It was introduced in Update "Ixwa Strike".

With an improvement in firepower and yet very fast, this latter SARC variant covers most of the cons of the earlier 2-pounder version, almost without new disadvantages; perfect for admirers of fast or scouting vehicles such as the Cromwell I and Crusader III.

While externally the SARC MkVI 6-pounder might not seem intimidating to some players, the potential of these light tanks should not be undervalued under any circumstances. The well-known 57 mm QF gun is capable of precisely and quickly dispatching even the heaviest of the tanks at the battle rating, such as the mighty KV-1 series.

The less advantageous aspect remains the sacrifices in the armour of the SARC chassis and the reduced crew inside the fighting compartment. This shortage of armour sends the tank straight to flanking and ambushing tactics, away from prolonged frontal engagements. It only takes a well-aimed shot to the turret to be back on the garage.

General info

Survivability and armour

Being a light tank, one probably won't expect much from the SARC in terms of armour and overall survivability, and rightfully so-

while it can survive some MG fire from the front, HMGs will pen the sides, quickly destroying the SARC , autocannoms are even more dangerous, they will shred through it, tearing the SARC to pieces. Shots fired from non-automatic weaponry will sometimes just pass through the vehicle knocking out only a crewmember or two, don't rely on that though. The SARC is not a vehicle to be shot at in.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB72 / 21 km/h
RB and SB65 / 19 km/h
Number of gears6 forward
2 back
Weight11.2 t
Engine power
AB363 hp
RB and SB190 hp
Power-to-weight ratio
AB32.4 hp/t
RB and SB17.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 21 11.2 294 363 26.25 32.41
Realistic 65 19 168 190 15 16.96

Modifications and economy

Repair costBasic → Reference
AB449 → 651 Sl icon.png
RB506 → 734 Sl icon.png
SB622 → 903 Sl icon.png
Total cost of modifications8 470 Rp icon.png
9 540 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods new car suspension.png
Suspension
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods new tank engine.png
Engine
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_AP_HV_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_APC_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods airstrike.png
Airstrike
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_APCBC_ammo_pack
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods art support.png
Artillery Support
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods scouting.png
Improved optics
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition60 rounds
First-order10 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 20°
57 mm 6pdr OQF Mk.III Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+20° ±180° Shoulder 34.3 47.4 57.6 63.7 67.8 5.20 4.60 4.24 4.00
Realistic 21.4 25.2 30.6 33.8 36.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.5 AP 101 97 82 66 53 43
Shell Mk.10 HE 9 9 9 9 9 9
Shot Mk.5 HV AP 108 104 87 70 57 46
Shot Mk.8 APC 110 106 89 72 59 48
Shot Mk.9 APCBC 122 118 101 84 70 58
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.5 AP 815 2.8 N/A N/A N/A 47° 60° 65°
Shell Mk.10 HE 655 2.72 0 0.1 590 79° 80° 81°
Shot Mk.5 HV AP 853 2.8 N/A N/A N/A 47° 60° 65°
Shot Mk.8 APC 853 2.87 N/A N/A N/A 48° 63° 71°
Shot Mk.9 APCBC 801 3.23 N/A N/A N/A 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
60 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-5° / 40°
Ammunition2 025 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (200) 577 -5°/+40° ±180°
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (225) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Effective firepower with the 6-pdr gun and 12.7 mm HMG
  • Fast SARC chassis upon optimal terrains (roads, fields, slopes and cities)
  • Frontal turret armour can withstand heavy machine gun with some distance
  • Useful amount of smoke grenades (26)
  • Advantageous rate of fire of the 57 mm gun, amongst the best at the rank

Cons:

  • Unreliable armour on the sides and open-top
  • Just 3 crew members; the vehicle can be easily taken out
  • Tall profile + pintle heavy machine gun can give away tank's location
  • Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
  • Recoil of the 57 mm gun can hinder target acquisition; more notable when firing from the sides

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development
Tanks equipped with the same gun

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III