AMX-30 ACRA

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This page is about the French medium tank AMX-30 ACRA. For other versions, see AMX-30 (Family).
AMX-30 ACRA
fr_amx_30_acra.png
GarageImage AMX-30 ACRA.jpg
AMX-30 ACRA
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The AMX-30 Anti-Char Rapide Autopropulsé (ACRA) is a unique modification of the AMX-30B (Model 1972), which is the second variant of the AMX-30 main battle tank family. The ACRA research and development program was initiated in France in 1961 and was designed as a supersonic anti-tank guided missile (ATGM) that could be deployed in any of the French Army's tanks. Due to the large associated expenses, state financing for the program was terminated by the last stage of testing the laser guiding system (which was the first of its kind in the world). GIAT, on the other hand, continued work at its own expense, hoping for future government orders. Engineers chose the AMX-30B (1972) as the missile's platform. Among the main turret equipment were a new smoothbore tank gun launcher, a sight, and an electronic guidance device. By 1974, field testing of the weapon platform was successful, but it was not accepted and placed into service. The key concern is the expensive cost of missile targeting technology, as well as the difficulties of using guided missiles in the absence of a tank gun. Instead, the HOT ATGM system, which was nearing completion at the time, was given priority.

Introduced in Update 1.93 "Shark Attack", the AMX-30 ACRA is a special tank that can fire barrel-launched ATGMs, a characteristic not often found in Western main battle tanks. It is incredibly difficult for the enemy to avoid getting hit by the ACRA ATGMs due to their fast flight speed. However, as the ACRA ATGM requires the player to provide continual guidance during flight, the enemy may have a longer time window to return fire. Furthermore, while the fast flight speed of the ACRA ATGMs makes playing on larger maps much easier, firing at close to mid-range targets may be a little challenging due to the difficulties of making corrections in mid-flight. Nonetheless, it is a unique vehicle for players to experience when playing the French Army ground forces.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 30 / 30
Turret60 / 41 / 30
Crew4 people
Visibility88 %

Armour type:

  • Cast homogeneous armour (front glacis, turret, cupola)
  • Rolled homogeneous armour (hull sides, rear & roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (76-79°) Upper glacis - Top
79 mm (68°) Upper glacis - Bottom
79 mm (45°) Lower glacis - Top
30 mm (75°) Lower glacis - Bottom
57 mm (35°) Hull over the tracks
35 mm Top - Front
57 mm (35°) Top - Hull widening
35 mm (35°) Top - Centre
35 mm Top - Rear
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Upper plate
30 mm Hull over the tracks
30 mm Lower plate
25 mm (70°) Belly
79 mm (22°) Front glacis - Front
50 mm (11-14°) Front glacis - Rear
15 mm Rear
8 mm Radiator vents
Turret 57-79 + 60 mm (19°) Gun mantlet
60 mm (19-24°) Turret front
30 mm (cylindrical) Telemeter
41.5 mm (19-47°)
30 mm Telemeter
41.5 mm Cupola well
30 mm (spherical)
20 mm (54-64°) Turret underside
30 mm (2-20°) Gun mantlet
20 mm (2-21°) Turret
Cupola 60 mm (cylindrical) 60 mm Outer ring
20 mm Centre

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight38.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB36.2 hp/t
RB and SB18.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38 1,085 1,374 28.55 36.16
Realistic 66 66 619 720 16.29 18.95

The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.

Modifications and economy

Repair costBasic → Reference
AB4 477 → 6 178 Sl icon.png
RB4 952 → 6 833 Sl icon.png
SB6 792 → 9 372 Sl icon.png
Total cost of modifications110 200 Rp icon.png
195 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png

Armaments

Main armament

Ammunition36 rounds
First-order16 rounds
Reloadbasic crew → aces
15.6 → 12.0 s
Vertical guidance-8° / 20°

The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.

The ACRA missile is pretty fast, making the tank very useful on large maps and sits at a battle rating where nothing will be able to resist the missile. Be careful when shooting at the sides of enemy tanks, the missiles function like a HEAT round and tends to be absorbed by the tracks if hit directly. Also like a HEAT round, don't try to shoot missiles through walls, fences, big bushes, or trees.

Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.

142 mm ACRA Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -8°/+20° ±180° N/A 28.6 39.5 48.0 53.1 56.5 15.60 13.80 12.72 12.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MP ACRA ATGM 700 700 700 700 700 700
MUC HE 36 36 36 36 36 36
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
MP ACRA ATGM 500 3,800 25 0.05 0.1 3.28 80° 82° 90°
MUC HE 700 - 23 0 0.1 3.58 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
36 20 (+16) (+35) No

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 20°
Ammunition2 100 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 577 -10°/+20° N/A

The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation. The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close.

7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,100 (100) 900 -10°/+45° ±120°

The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good mobility
  • Fast flight speed of the ACRA ATGM, it is next to impossible to dodge it for an opponent
  • Can fire ATGMs on the move
  • ATGM has high penetration for the BR

Cons:

  • Does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
  • Gun scope is not stabilized, the ATGM's flight can be effected by the vehicles movement
  • Tank has to keep itself exposed while guiding the ATGM, giving the enemy a larger window to return fire
  • High speed of the ACRA ATGM can make corrections at mid-range difficult
  • Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing

History

The sole AMX-30 ACRA prototype.

The AMX-30 ACRA was a prototype modification of the AMX-30 main battle tank developed in the late 1960s for the French army. Similar to the American M551 Sheridan, the prototypes were fitted with a 142 mm cannon to fire the prototype missile "Anti-Char Rapide Autopropulsé" (Self-Propelled Rapid Anti-Tank Missile), or ACRA in short. The vehicle was also fitted with an enlarged turret capable of fitting larger-calibre cannons of 120 mm. The prototypes were cancelled in 1972 due to rising development costs for the ACRA missile, which was later replaced by the HOT ATGM.

The AMX-30 was a highly successful French main battle tank (MBT) of the 1960s and 1970s with over 3,000 vehicles built in total. The AMX-30 family served as the main French MBT until the introduction of the Leclerc MBT in the 1990s; as well, a myriad of variants were created including anti-tank and anti-aircraft versions (such as the AMX-30R Roland missile battery). One of the most unique anti-tank variants was the AMX-30 ACRA, centred around the ACRA ATGM.

The ACRA, or Anti-Char Rapide Autopropulsé (Self-Propelled Rapid Anti-Tank Missile) was a prototype French anti-tank missile system designed to destroy enemy tanks. The missile was fired from a 142 mm smoothbore gun and accelerated to a speed of over 2520 km/h during flight. The weapon could be fitted with a 2 kg shaped charge warhead or a similar high-explosive warhead for use against personnel.

An AMX-30 was specially modified with an enlarged turret to fire the ACRA missile, along with a 142 mm smoothbore cannon that could also fire HE ammunition. The vehicle's enlarged turret could've also accommodated larger cannons such as a 120 mm cannon. Despite this, the weapon system had key limitations - primarily, the cost of the ACRA missile had skyrocketed to over 1 million francs per shot. As well, the missile could not be fired from helicopters, further limiting its effectiveness in battle. As a result, the ACRA missile system was cancelled in 1972, marking the demise of the AMX-30 ACRA. The role of the ACRA missile system would be fulfilled by the HOT, a more versatile ATGM fired from both ground vehicles and helicopters.

Media

Skins
Videos

See also

Other comparable gun/launcher tanks

External links


Ateliers de construction d'Issy-les-Moulineaux (AMX)
Light tanks 
AMX-13  AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Armoured cars  AMX-10RC
Medium tanks  AMX M4 · AMX-50 (TOA100)
MBTs 
AMX-30  AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super
AMX-32/40  AMX-32 (105) · AMX-32 · AMX-40
Heavy tanks  AMX-50 Surbaissé · AMX-50 Surblindé
Tank destroyers  ELC bis · AMX-50 Foch
SPAAGs  AMX-13 DCA 40 · AMX-30 S DCA
Export  AMX-13

France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26