AH-64D

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Rank 7 USA
F-5C Pack
This page is about the American attack helicopter AH-64D. For other versions, see AH-64 (Family).
AH-64D
ah_64d.png
GarageImage AH-64D.jpg
AH-64D
AB RB SB
10.7 11.7 10.7
Research:400 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game

Description

The AH-64D is a rank VII American attack helicopter with a battle rating of 10.7 (AB/SB) and 11.7 (RB). It was introduced in Update 1.97 "Viking Fury".

General info

Flight performance

Max speed
at 1 000 m295 km/h
Max altitude5 400 m
Engine2 х General Electric T700-GE-701C
Take-off weight10 t

The AH-64D Longbow, provides great manoeuvrability, incredible acceleration and overall providing a great speed of up to 319 km/h in arcade and 295 km/h in realistic and simulator game modes. It is fast as the Japanese AH-64D but the fastest AH.64D belongs to the British Army variant called the AH Mk.1. The U.S. Army AH-64D Longbow is able to do manoeuvres other helicopters can only dream about, from barrel roles, flips to loops. Which allow it to evade enemy missiles with ease and surprise, poor enemy tankers who will be helpless to defeat it.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 271 253 5400
Upgraded 319 295

Survivability and armour

Kevlar boron carbide armour on AH-64D
Bulletproof glass armour rating
Crew2 people
Speed of destruction
Structural0 km/h
Gear420 km/h

The AH-64D Apache longbow, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the Mi-28N.

  • Bullet proof glass installed only for the pilot - 22 mm thick.
  • Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.

Modifications and economy

Repair costBasic → Reference
AB8 527 → 14 308 Sl icon.png
RB4 026 → 6 755 Sl icon.png
SB5 054 → 8 480 Sl icon.png
Total cost of modifications304 000 Rp icon.png
449 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 020 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 220 / 330 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
330 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
420 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
330 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
420 Ge icon.png
Mods armor cover.png
Cover
Research:
49 000 Rp icon.png
Cost:
72 000 Sl icon.png
1 100 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
330 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
330 Ge icon.png
Mods atgm heli preset.png
AGM-114
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket.png
APKWS II
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods heli false thermal targets.png
AMASE
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods air to air missile.png
AIM-92 Stinger
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
420 Ge icon.png
Mods atgm heli preset.png
AGM-114 2
Research:
49 000 Rp icon.png
Cost:
72 000 Sl icon.png
1 100 Ge icon.png

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
AH-64D in Fulda
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: M230E-1 (30 mm)

The AH-64D is armed with:

  • A choice between two presets:
    • 1 x 30 mm M230E-1 cannon (1,200 rpg)
    • 1 x 30 mm M230E-1 cannon (1,200 rpg) + 30 x Countermeasures

Suspended armament

AH-64D dispenses flare series as a countermeasure against heat-seeking missiles.

The AH-64D can be outfitted with the following ordnance:

  • Without load
  • 76 x Hydra-70 M247 rockets
  • 8 x AGM-114K Hellfire II missiles
  • 4 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets
  • 8 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets
  • 16 x AGM-114K Hellfire II missiles
  • 4 x AIM-92 Stinger missiles + 76 x Hydra-70 M247 rockets
  • 4 x AIM-92 Stinger missiles + 8 x AGM-114K Hellfire II missiles
  • 4 x AIM-92 Stinger missiles + 4 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets
  • 4 x AIM-92 Stinger missiles + 8 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets
  • 4 x AIM-92 Stinger missiles + 16 x AGM-114K Hellfire II missiles
  • 120 x Countermeasures + 76 x Hydra-70 M247 rockets
  • 120 x Countermeasures + 8 x AGM-114K Hellfire II missiles
  • 120 x Countermeasures + 4 x AGM-114K Hellfire II missiles + 38 x CRV7 M247 rockets
  • 120 x Countermeasures + 8 x AGM-114K Hellfire II missiles + 38 x CRV7 M247 rockets
  • 120 x Countermeasures + 16 x AGM-114K Hellfire II missiles

Defensive systems

The AH-64D only has the following Defensive systems installed:

  • Flares - Up to 150 flares can be installed.
  • IRCM - Infrared Counter Measures.
  • AMASE - Apache Modular Aircraft Survivability Equipment.
  • AIM-9/ICM - AIM 92 Stingers and Infrared Counter Measures.

When unlocked, flares are not installed - this requires IRCM module (tier I) to be researched and installed, this provides up to 30 Flares. The next module called AMASE (tier II) provides up to 150 Flares, the additional 110 Flares are installed on the wingtips of the helicopter. Then the last module called AIM-9/ICM (tier III) allows for the installation of a maximum of four AIM-92 Stinger missiles, which two are mounted on each wing tip, 30 Flares & IRCM module.

Usage in battles

Overview:

The AH-64D is very similar to the AH-64A Apache. The differences are the lack of an option to carry AIM-9L missiles, the new Longbow radar, improved Hellfires, and an improved ECM package. The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.

The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.

Staying Alive:

Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.

Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR and MAW. If you hear an alarm, take evasive action immediately.

The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.

Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile alert warning), there is an option for flares to be dispensed automatically.

Using the Longbow Radar:

The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45, the radar is not effective in obtaining target lock for ground vehicles. The AGM-114L radar guided Hellfire is not in the game, so guidance of Hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.

Air-to-Air (Stinger and Gun):

The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Stinger missile. The Stinger is a simple but effective air-to-air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5 km (even propeller aircraft with a low heat signature). However, the Stinger can be easily fooled by flares or outmanoeuvred by a fast enemy aircraft. The best way to use the Stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a Stinger.

If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.

Close Range Air-to-Ground (Gun and Rockets):

At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.

The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.

HellfireTrajectory.png

Long Range Air-to-Ground (Hellfire):

At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.

Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.

Pros and cons

Pros:

  • Excellent ground attack armaments (Hellfire missiles and 30 mm auto-cannon)
  • Excellent air-to-air capability with the Stinger missile and radar
  • Adequate speed and manoeuvrability
  • Advanced countermeasure system with Radar Warning Receiver (RWR) and Missile Alert Warning
  • Longbow radar

Cons:

  • Hellfire missiles have limited self-guidance abilities from certain positions
  • Hellfire missiles need line-of-sight for guidance.
  • Easily destroyed by main adversary (Ka-50 & Ka-52) and enemy aircraft

History

The AH-64D Apache Longbow is an improved version of the AH-64A Apache. The AH-64B was not a production designation but instead was a proposed designation, and the AH-64C was later redesignated to the AH-64D because of their similarity. As such, the AH-64D was the second US Army production Apache variant.

The US Army began to draft plans to upgrade the existing AH-64A Apache fleet in the late 1980's. The upgrade centered around the Northrop Grumman APG-78 Longbow milimetric-wavelength fire-control radar. McDonnell Douglas converted four AH-64As in 1992 as a proof of concept. After this, production of the AH-64D, the designation for the upgraded AH-64As, began. The Longbow radar is mast-mounted, and it allows the usage of AGM-114L Hellfire 2 anti-tank guided missiles. Previous Hellfire variants required a continuous line-of-sight for the laser designator, while the Hellfire 2 has fire-and-forget capability. The APG-78 Longbow radar can also detect, classify, and prioritize twelve targets at once. It can "see" through fog and smoke, which can prevent the operation of infra-red or TV systems.

Additionally, the AH-64D features improved electronics and avionics. The landing gear fairings are extended forward in order to accommodate more equipment, and the forward avionics bay has been expanded to incorporate more equipment as well. In 1999, the US Army ordered 530 AH-64A Apaches to be upgraded to the AH-64D variant. The AH-64D entered service in 1995. The AH-64D is in service with the United States, the United Kingdom, Israel, and the Netherlands.

Devblog

In the early 1970's, the US Army was keen to adopt a more powerful attack helicopter, with improved anti-tank capabilities and performance over the existing AH-1 Cobra in service at the time. As a result, the Army initiated the 'Advanced Attack Helicopter' (AAH) program in November of 1972, requesting design proposals from a number of prominent American helicopter manufacturers.

Subsequently, various designs were proposed by Bell, Boeing, Hughes, Lockheed and Sikorsky. Of all the proposals, the Army picked two designs for further development - the Hughes' Model 77 (YAH-64) and Bell's Model 409 (YAH-63).

After conducting their maiden flights on the 30th of September and the 1st of October, 1975, respectively, further testing of the two prototypes showed deficiencies in the fields of survivability and undercarriage stability on Bell's Model 409. As a result, Bell's design was excluded from the competition, while Hughes' design was declared as the winner of the AAH program in 1976.

Following this, work on refining the YAH-64's design continued throughout the late 1970's. As part of this further development, the YAH-64 was optimized for the use of the newly developed AGM-114 Hellfire missile, which was in development since 1974. By the end of the '70's and going into the early '80's, the AH-64 was considered ready for full scale production. In 1981, the first pre-production machines were built, while the first production models began rolling off the assembly lines in 1983. Since then, the Apache has been produced in a huge numbers, participating in virtually every scale military operation of the US Army: Panama, Iraq, Bosnia, Kosovo, etc. Israel became the first foreign operator of the Apache named AH-64 Peten, where this helicopter saw intense combat in Lebanon and Gaza strip.

Media

Skins
Images
Videos

See also

  • AH-64A - An earlier version of the Apache, found in the American tech tree.
  • AH Mk.1 - A British version of the Apache at the same rank.
  • EC-665 Tiger UHT - A German attack helicopter at the same rank.
  • EC-665 Tiger HAD - A French attack helicopter at the same rank.
  • Mi-28N and Ka-52 - Russian attack helicopters at the same rank.

External links


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Export / Licensed  AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS
See Also  Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries
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Apache  YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D
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