Difference between revisions of "A13 Mk I"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_A13MkI.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''Mark IV A13 Mk I''' is a reserve British light tank with a battle rating of 1.0. It was introduced along with the initial British tree line in [[Update 1.55 "Royal Armour"]]. | ||
+ | |||
+ | This tank is a good representative of later rank 2-3 british tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage. | ||
+ | |||
+ | =====Driving===== | ||
+ | Even though the A13 has good mobility, it sometimes feels weird: it looses speed on turns, does not accelerates quite as fast as it's overpowered engine (38.19 HP/ton, stock) should provide it and hill climbing feels hard. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speed. Knowing that, you should always keep an eye on the "gear" counter top-left of your screen (activate it in the option menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly masters these peculiarities. | ||
+ | |||
+ | =====Shooting===== | ||
+ | Since the [[Ordnance QF 2-pounder|QF 2-pounder]] is used on most tanks of Rank 1, it's important to know it well. This cannon has a major disadvantage at distances since it's bullet loose around 20mm of penetration for each 500 m it travels, which is a lot. As if this was not enough, it has poor accuracy, even with the ''Adjustement of fire'' modification, hence, one should target large components (crewmens, engine, transmission), of the ennemy or, as distance increases (500 m or more), the general center of the foe. Firing it, you will easily notice it's last but not least flaw: it does almost no post-penetration damage, which means you will need to snipe crew members one by one. Combine this difficulty with a bit of distance and this task can prove tricky pretty quick, sometimes leaving the enemy enough time to replenish it's crew before you finish it off. | ||
+ | |||
+ | On the other hand, this cannon has 5 major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, lots of ammo and awesome gun depression. It's fast reload speed allows it to compensate it's poor accuracy: missed a shot ? why not take another even before you can reposition! Close quarter penetration, one of the best at it's tier, is also a plus: your enemies will only block you shot if you happen to hit a steep-angled plate of armour. This tank has good mobility ? nice !, it can fire on the move too, at low speeds and on relatively flat road though but still, it is much more precise than the comparable [[BT-7 mod. 1937|BT-7]] with its [[45 mm 20-K|20-K]]. Last but not least, small bullets means more bullets: the A13 can bring up to 87 bullets into the game, much more than you need to knock out 3-4 tanks, which means you can try to suppress an enemy and keep it into cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, peeking only it's small turret, shooting and disappearing swiftly. Use these features cunningly. | ||
+ | |||
+ | =====Others===== | ||
+ | Since the addition of smoke in War Thunder, light tanks have it easier. Use your forward-lauching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies, when capturing a point, flanking in a street (urban environment). | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | * Cast homogeneous armour (Gun mantlet) | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 14 mm ''Front plate'' <br> 14 mm (0-62°) ''Front glacis'' <br> 14 mm (64°) ''Lower glacis'' || 7 + 7 mm || 14 mm (0-62°) || 14 mm | ||
+ | |- | ||
+ | | Turret || 14 mm (0-15°) ''Turret front'' <br> 14 mm (1-63°) ''Gun mantlet'' || 14 mm (21°) || 14 mm (2°) || 14 mm | ||
+ | |- | ||
+ | ! Armour !! Sides !! Roof | ||
+ | |- | ||
+ | | Cupola || 14 mm || 14 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels and tracks are 15 mm thick while the torsion bars in between the side armour are 10 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 13.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB) | ||
+ | |- | ||
+ | |48 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |527 | ||
+ | |649 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |301 | ||
+ | |340 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |38.19 | ||
+ | |47.03 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |21.81 | ||
+ | |24.64 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|Ordnance QF 2-pounder (40 mm)}} | ||
− | === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="6" | [[Ordnance QF 2-pounder (40 mm)|40 mm OQF 2-pounder]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 87 || -15°/+20° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 9.50 || 13.20 || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 9.50 || 11.20 || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 3.64 || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Shot Mk.1 AP/T || AP || 80 || 79 || 61 || 46 || 32 || 21 | ||
+ | |- | ||
+ | | Shot Mk.1 APCBC/T || APCBC || 74 || 72 || 64 || 58 || 48 || 43 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Shot Mk.1 AP/T || AP || 853 || 1.1 || N/A || N/A || N/A || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | Shot Mk.1 APCBC/T || APCBC || 853 || 1.2 || N/A || N/A || N/A || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | '''Last updated: 1.77.2.128''' | ||
+ | [[File:Ammoracks_A13MkI.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the A13 Mk I.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |6th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |7th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |8th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |9th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |10th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |11th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |12th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |13th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |14th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |15th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |16th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''87''' || 78 ''(+9)'' || 75 ''(+12)'' || 72 ''(+15)'' || 69 ''(+18)'' || 66 ''(+21)'' || 62 ''(+25)'' || 60 ''(+27)'' || 56 ''(+31)'' || 51 ''(+36)'' || 47 ''(+40)'' || 43 ''(+44)'' || 41 ''(+46)'' || 36 ''(+51)'' || 31 ''(+56)'' || 16 ''(+71)'' || 1 ''(+86)'' || style="text-align:left" | No | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Center hull empty: 41 ''(+46)'' | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
+ | {{main|Vickers (7.7 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[Vickers (7.7 mm)|7.7 mm Vickers]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 3,500 (250) || 390 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | This vehicle's role is that of a light tank in the truest sense, sporting an acceptable gun, great mobility and virtually no armour to speak of. | ||
+ | |||
+ | This tank has a very active play style and should not be used in the front lines. Instead, use your mobility to your advantage: Spot, flank and provide artillery support for your teammates, blind your enemies with well-placed smokes screens in key avenues. Make sure to only target secluded enemies in flanking tactics so you can take full advantage of the element of surprise and outflank your opponent. Never expose yourself for too long because even anti-aircraft guns are a potential threat to your unangled armour. The QF-2 pounder has an awful long range accuracy so you must get close to your enemies to actually land a shot where you expect. Load up this agile (but reluctant) cat with ammo and flank your enemies with a constant flow of bullets. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | *Good gun for its rank. |
− | + | *Fast. | |
+ | *Slim target. | ||
+ | *Has a "lock", which is a primitive form of stabilisation. | ||
+ | *Brings lots of ammo. | ||
+ | *Has forward-lauching smoke lauchers! | ||
+ | *Coaxial MG | ||
+ | *Good HP/ton ratio | ||
+ | *Decent turret sewing rate | ||
+ | *-15° gun depression | ||
+ | *4 crewmen | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | *Next to no armour. |
+ | *Barely any response from the engine. | ||
+ | *Looses speed when turning | ||
+ | *Wiggles when trying to turn on 5th gear. | ||
+ | *Regular MGs can penetrate side armour. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | ===Development=== | ||
+ | The British development on their cruiser tanks, tanks that focus on mobility to exploit breakthroughs beyond enemy lines, took a turn in 1936 after General Giffard LeQuesne Martel became the Assistant Director of Mechanization at the British War Office, the head of the army in the government. Martel, an advocate of the tanks, and developer of the concept of "tankettes", witnessed a tank demonstration in 1936 that had Soviet designs. The one that attracted his attention was the [[BT-5 mod. 1933|BT light tank]]. The BT's use of the Christie suspension had Martel argue for the usage of the same suspension in their tank designs, to which the British government complied with the purchase and licensing of the system from the Nuffield Organization. | ||
+ | |||
+ | The acquired vehicle from the purchase of the Christie suspension was labeled as the ''A13E1'' and became part of the design development under the designation ''Cruiser Mk III (A13)''. The General Staff requested for the vehicle to have 30 mm of armour, a 2-pounder gun, and a road speed of 48 km/h. The original vehicle was extensively reworked due to many interior and mechanical issues. Until the tank design was finished, the British Army adopted the ''Cruiser Mk I (A9)'' tank for use, but these tanks were delayed due to the A13's near completion. The first prototype was delivered in 1937 under the name ''A13E2'', this featured the turret from the A9 cruiser tank, with a 2-pounder and a Vickers machine gun. The armour on the prototype was 15 mm and the design could reach a top speed under a governor of 48 km/h (64 km/h ungoverned). The last and revised design was the ''A13E3'' that became adopted by the British Army and ordered into production in 1939. The General Staff specification number for the tank was the '''A13 Mk. I, Cruiser Tank Mark III'''. 65 of these tanks were ordered from the Nuffield Mechanization & Aero Limited, to which 30 were built before War Office decided to upgrade the A13 Mk.I with more armour than the ''[[Mark IV A13 Mk.II Britain| A13 Mk.II, Cruiser Tank Mk IV]]''. Some of the A13 Mk.I Cruiser Mk III were also converted into Mk IV to stay modernized. | ||
+ | |||
+ | ===Combat usage=== | ||
+ | The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many troubles during its employment, the crew having little to no training with the new tanks due to their rushed adoption into service. The tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment. | ||
+ | |||
+ | After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defense against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until the late 1941 where better armoured [[Pz.Kpfw. III Ausf. L|Panzer IIIs]] and [[Pz.Kpfw. IV Ausf. G|Panzer IVs]] began to appear on the battlefield. | ||
+ | |||
+ | Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured [[Crusader Mk.II|A15 Crusader tank]]. | ||
== Media == | == Media == | ||
− | + | {{Youtube-gallery|mjacUnmi2iY|Bovington Tank Museum Tank Chats: A13 Cruiser}} | |
== Read also == | == Read also == | ||
Line 51: | Line 276: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Britain light tanks}} |
Revision as of 16:50, 21 November 2018
Contents
Description
The Mark IV A13 Mk I is a reserve British light tank with a battle rating of 1.0. It was introduced along with the initial British tree line in Update 1.55 "Royal Armour".
This tank is a good representative of later rank 2-3 british tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage.
Driving
Even though the A13 has good mobility, it sometimes feels weird: it looses speed on turns, does not accelerates quite as fast as it's overpowered engine (38.19 HP/ton, stock) should provide it and hill climbing feels hard. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speed. Knowing that, you should always keep an eye on the "gear" counter top-left of your screen (activate it in the option menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly masters these peculiarities.
Shooting
Since the QF 2-pounder is used on most tanks of Rank 1, it's important to know it well. This cannon has a major disadvantage at distances since it's bullet loose around 20mm of penetration for each 500 m it travels, which is a lot. As if this was not enough, it has poor accuracy, even with the Adjustement of fire modification, hence, one should target large components (crewmens, engine, transmission), of the ennemy or, as distance increases (500 m or more), the general center of the foe. Firing it, you will easily notice it's last but not least flaw: it does almost no post-penetration damage, which means you will need to snipe crew members one by one. Combine this difficulty with a bit of distance and this task can prove tricky pretty quick, sometimes leaving the enemy enough time to replenish it's crew before you finish it off.
On the other hand, this cannon has 5 major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, lots of ammo and awesome gun depression. It's fast reload speed allows it to compensate it's poor accuracy: missed a shot ? why not take another even before you can reposition! Close quarter penetration, one of the best at it's tier, is also a plus: your enemies will only block you shot if you happen to hit a steep-angled plate of armour. This tank has good mobility ? nice !, it can fire on the move too, at low speeds and on relatively flat road though but still, it is much more precise than the comparable BT-7 with its 20-K. Last but not least, small bullets means more bullets: the A13 can bring up to 87 bullets into the game, much more than you need to knock out 3-4 tanks, which means you can try to suppress an enemy and keep it into cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, peeking only it's small turret, shooting and disappearing swiftly. Use these features cunningly.
Others
Since the addition of smoke in War Thunder, light tanks have it easier. Use your forward-lauching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies, when capturing a point, flanking in a street (urban environment).
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14 mm Front plate 14 mm (0-62°) Front glacis 14 mm (64°) Lower glacis |
7 + 7 mm | 14 mm (0-62°) | 14 mm |
Turret | 14 mm (0-15°) Turret front 14 mm (1-63°) Gun mantlet |
14 mm (21°) | 14 mm (2°) | 14 mm |
Armour | Sides | Roof | ||
Cupola | 14 mm | 14 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick while the torsion bars in between the side armour are 10 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
13.8 | N/A | 53 (AB) |
48 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 527 | 649 |
Realistic/Simulator | 301 | 340 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 38.19 | 47.03 |
Realistic/Simulator | 21.81 | 24.64 |
Armaments
Main armament
40 mm OQF 2-pounder | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
87 | -15°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 9.50 | 13.20 | _.__ | _.__ | _.__ |
Realistic | 9.50 | 11.20 | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.64 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Shot Mk.1 AP/T | AP | 80 | 79 | 61 | 46 | 32 | 21 |
Shot Mk.1 APCBC/T | APCBC | 74 | 72 | 64 | 58 | 48 | 43 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Shot Mk.1 AP/T | AP | 853 | 1.1 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
Shot Mk.1 APCBC/T | APCBC | 853 | 1.2 | N/A | N/A | N/A | +4° | 48° | 63° | 71° |
Ammo racks
Last updated: 1.77.2.128
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
14th rack empty |
15th rack empty |
16th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
87 | 78 (+9) | 75 (+12) | 72 (+15) | 69 (+18) | 66 (+21) | 62 (+25) | 60 (+27) | 56 (+31) | 51 (+36) | 47 (+40) | 43 (+44) | 41 (+46) | 36 (+51) | 31 (+56) | 16 (+71) | 1 (+86) | No |
Center hull empty: 41 (+46)
Machine guns
7.7 mm Vickers | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,500 (250) | 390 | N/A | N/A |
Usage in the battles
This vehicle's role is that of a light tank in the truest sense, sporting an acceptable gun, great mobility and virtually no armour to speak of.
This tank has a very active play style and should not be used in the front lines. Instead, use your mobility to your advantage: Spot, flank and provide artillery support for your teammates, blind your enemies with well-placed smokes screens in key avenues. Make sure to only target secluded enemies in flanking tactics so you can take full advantage of the element of surprise and outflank your opponent. Never expose yourself for too long because even anti-aircraft guns are a potential threat to your unangled armour. The QF-2 pounder has an awful long range accuracy so you must get close to your enemies to actually land a shot where you expect. Load up this agile (but reluctant) cat with ammo and flank your enemies with a constant flow of bullets.
Pros and cons
Pros:
- Good gun for its rank.
- Fast.
- Slim target.
- Has a "lock", which is a primitive form of stabilisation.
- Brings lots of ammo.
- Has forward-lauching smoke lauchers!
- Coaxial MG
- Good HP/ton ratio
- Decent turret sewing rate
- -15° gun depression
- 4 crewmen
Cons:
- Next to no armour.
- Barely any response from the engine.
- Looses speed when turning
- Wiggles when trying to turn on 5th gear.
- Regular MGs can penetrate side armour.
History
Development
The British development on their cruiser tanks, tanks that focus on mobility to exploit breakthroughs beyond enemy lines, took a turn in 1936 after General Giffard LeQuesne Martel became the Assistant Director of Mechanization at the British War Office, the head of the army in the government. Martel, an advocate of the tanks, and developer of the concept of "tankettes", witnessed a tank demonstration in 1936 that had Soviet designs. The one that attracted his attention was the BT light tank. The BT's use of the Christie suspension had Martel argue for the usage of the same suspension in their tank designs, to which the British government complied with the purchase and licensing of the system from the Nuffield Organization.
The acquired vehicle from the purchase of the Christie suspension was labeled as the A13E1 and became part of the design development under the designation Cruiser Mk III (A13). The General Staff requested for the vehicle to have 30 mm of armour, a 2-pounder gun, and a road speed of 48 km/h. The original vehicle was extensively reworked due to many interior and mechanical issues. Until the tank design was finished, the British Army adopted the Cruiser Mk I (A9) tank for use, but these tanks were delayed due to the A13's near completion. The first prototype was delivered in 1937 under the name A13E2, this featured the turret from the A9 cruiser tank, with a 2-pounder and a Vickers machine gun. The armour on the prototype was 15 mm and the design could reach a top speed under a governor of 48 km/h (64 km/h ungoverned). The last and revised design was the A13E3 that became adopted by the British Army and ordered into production in 1939. The General Staff specification number for the tank was the A13 Mk. I, Cruiser Tank Mark III. 65 of these tanks were ordered from the Nuffield Mechanization & Aero Limited, to which 30 were built before War Office decided to upgrade the A13 Mk.I with more armour than the A13 Mk.II, Cruiser Tank Mk IV. Some of the A13 Mk.I Cruiser Mk III were also converted into Mk IV to stay modernized.
Combat usage
The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many troubles during its employment, the crew having little to no training with the new tanks due to their rushed adoption into service. The tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.
After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defense against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until the late 1941 where better armoured Panzer IIIs and Panzer IVs began to appear on the battlefield.
Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured A15 Crusader tank.
Media
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
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Sources
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- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |