Difference between revisions of "ASU-57"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_ASU-57.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''ASU-57''' is a Rank III Russian tank destroyer with a battle rating of 4.3. It was introduced in [[Update 1.59 "Flaming Arrows"]]. It is a tiny, mobile 57 mm gun carriage akin to the [[ZIS-30]]. | ||
+ | |||
+ | The ASU-57 is a tiny, open topped, turretless SPG armed with a 57 mm gun with good penetration. It is famously the smallest tracked vehicle in the game, weighing only 3.3 tons. Its complete lack of armour makes it extremely vulnerable, its only defense being its small size, making it extremely difficult to notice, let alone hit. It has very good speed and excellent maneuverability, being very nimble for a turretless tank destroyer. The 57 mm gun starts with solid shot rounds, which is troublesome as each shot will make the firing position more apparent. For this reason it is recommended to research the APHE rounds and adjustment of fire to reduce the number of shots needed to kill an enemy. | ||
+ | |||
+ | The [[ASU|ASU]]-57 is very difficult but very rewarding and fun to play, and it is not recommended for arcade battles, as its primary advantage, stealth, is lost. The ASU-57 is a master of stealth, famed and beloved by the community by its ability to sneak up on tanks by using its extremely small size. When using the ASU-57, objects that other tanks would ignore or simply drive over are capable of completely hiding the vehicle, making ambushes and surprise attacks the specialty of the ASU-57. This size comes at a cost, however, as the ASU-57 has barely more survivability than a Soviet AA truck. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof !! Belly | ||
+ | |- | ||
+ | | Body || 6 mm (21-65°) ''Front Plate'' <br> 6 mm (38°) ''Lower glacis'' || 4 mm || 6 mm (9°) || 5 mm || 6 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels are 10 mm thick, tracks are 15 mm thick | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 3.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB) | ||
+ | |- | ||
+ | |46 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |78 | ||
+ | |___ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |49 | ||
+ | |55 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |23.64 | ||
+ | |__.__ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |14.85 | ||
+ | |16.67 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | {{main|Ch-51M (57 mm)}} |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[Ch-51M (57 mm)|57 mm ch-51M]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 30 || -4°/+12° || ±7° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 7.10 || _.__ || _.__ || __._ || __._ | ||
+ | |- | ||
+ | | ''Realistic'' || 7.10 || _.__ || _.__ || __._ || __._ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 6.50 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
− | |||
− | |||
− | === | + | ===== Ammunition ===== |
− | '' | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | BR-271SP || APBC || 128 || 126 || 112 || 96 || 82 || 72 | ||
+ | |- | ||
+ | | BR-271M || APCBC || 142 || 140 || 116 || 91 || 72 || 56 | ||
+ | |- | ||
+ | | O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5 | ||
+ | |- | ||
+ | | BR-271N || APCR || 196 || 193 || 155 || 117 || 89 || 67 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | BR-271SP || APBC || 1020 || 3.4 || N/A || N/A || N/A || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | | BR-271M || APCBC || 975 || 2.8 || 1.2 || 20 || 22.1 || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | | O-271 || HE || 695 || 3.7 || 0.4 || 0.01 || 220 || +0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | BR-271N || APCR || 1125 || 2.4 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo Racks|Ammo racks]] ===== | ||
+ | [[File:Ammoracks_ASU-57.png|right|thumbnail|x250px|[[Ammo Racks|Ammo racks]] of the ASU-57.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''30''' || 25 ''(+5)'' || 19 ''(+11)'' || 1 ''(+29)'' || style="text-align:left" | No | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Right side empty: 19 ''(+11)'' | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | The ASU-57 is best used as an ambusher/flanker, executing surprise attacks from unexpected locations other vehicles would struggle or be unable to reach. The ASU-57 is incredibly short, and by driving up next to an enemy can render the vehicle completely safe, as almost no vehicle has enough gun depression to reach it. For this reason it is recommended to only go after isolated vehicles, as an enemy teammate will be able to assist their ally by destroying the ASU-57. For the maximum efficiency of this tactic, kill the driver of the enemy vehicle, then rush up to their side before they can bring their gun to bear. Once this is done, try to ammo rack or pick off their crew before they can recover. | ||
+ | |||
+ | Literally any vehicle, be it ground or air, can kill the ASU-57 within seconds if allowed to get it in their sights. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Tiny size and very light weight. |
− | + | * Difficult to target at long range . | |
+ | * Easy to conceal. The tank can proceed to the other side of the map and not be seen by anyone. | ||
+ | * Good speed and mobility. | ||
+ | * Although very vulnerable to strafing by enemy planes, the vehicle can be easily concealed from their view (RB and SB). | ||
+ | * Very low profile makes it impossible to be hit by most enemy tank guns when right next to them. | ||
+ | * Powerful 57 mm gun. | ||
+ | * Access to APCR ammunition. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Virtually no armour. |
+ | * High top speed + no armour means you can kill yourself running into objects that would merely slow a tank down. | ||
+ | * Lightweight and tiny size makes it easy to push around by enemy and friendly tanks. | ||
+ | * Low ammunition count. | ||
+ | * Crew can get knocked out easily by aircraft fire or artillery. | ||
+ | * 57mm gun can struggle to deal with angled armour. | ||
+ | * 57mm gun rarely kills with one shot. | ||
+ | * You will constantly have to change your ammunition to target different enemies. Having the wrong ammunition equipped when you face certain tanks will be a death sentence. | ||
+ | * Not suitable for AB players. This tanks main advantage is its small size, so having a big red marker does not play in the player's favour. | ||
+ | * No defensive machine guns. SPAA can be a real threat, even at long range. | ||
+ | * Crew are packed into the ASU-57. Any damage taken will most likely result in at least one dead crew member. | ||
+ | * Prone to hull break. | ||
+ | * Can really struggle to penetrate certain tanks at its BR. Jumbos and Churchills will often bounce your shells, even from the side. | ||
+ | * Poor horizontal and vertical traverse of the gun. | ||
+ | * Unsuitable for long range engagements. You will give away your position and be an easy target. Plus, your gun is ineffective at long range. | ||
+ | * Tall grass can hinder clear vision through the sight. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | ===Development=== | ||
+ | In mid-1940s, sometime either late in World War II or post-war, a proposal was made to develop a vehicle for the airborne troops. The vehicle was to be a lightweight assault gun able to support the paratroopers by being transportable by air. The task was given to two design bureaus, OKB-40 headed by Nikolaj Astrov in Mytischi and the other to Anatoly Karvtsev in Moscow. Astrov designed his vehicle as the ''ASU-76'', armed with a 76 mm D-56T gun. The design ended up being too heavy and its armour way too thin for adequate protection and was cancelled. Kartsev's project was the ''K-73'' which was amphibious and used a 57 mm Ch-51 anti-tank gun as its armament. This was even more thinly armoured than the ASU-76 and was also cancelled. | ||
+ | |||
+ | In 1949, Astrov was able to continue work on his design, but with specifications that the vehicle be made lighter and use the 57 mm Ch-51 gun instead due to its anti-tank performances. The redesigned vehicle was labeled ''Object 572'' and passed the test phases in 1949. It was formally accepted for service as the '''ASU-57''' in 1951 and production lasted from 1950 to 1952 with amounts produced up to a thousand. | ||
+ | |||
+ | ===Usage=== | ||
+ | The ASU-57, as an airborne vehicle, was made to be air-dropped from planes and land via a rocket-assisted parachute. It was then crewed by its airborne crew and support the airborne troops in their operation. Each airborne division had 54 vehicles at its disposal. It proved successful despite its weak armour and small caliber as this type of vehicle was invaluable in the hands of airborne troops, able to use a mobile artillery vehicle behind enemy lines. The ASU-57 stayed in service in the Soviet Airborne Forces for around 20 years before being replaced by the [[ASU-85]]. | ||
+ | |||
+ | The ASU-57 was also given out to the Soviet Union's allies from 1960s to 70s. Such included Egypt, East Germany, North Korea, Poland, Sahrawi Republic, Vietnam, Yugoslavia, and Ethiopia. | ||
== Media == | == Media == | ||
− | ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' | + | <!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--> |
+ | {{youtube|url = i-V5rB5UOgA|The ASU-57}} | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
== Read also == | == Read also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | ''ETC.''--> |
+ | [http://warthunder.com/en/news/3724-development-asu-57-air-delivery-en/ [Devblog<nowiki>]</nowiki> ASU-57: Air Delivery]<br/> | ||
== Sources == | == Sources == | ||
Line 51: | Line 246: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{USSR tank destroyers}} |
Revision as of 15:34, 27 October 2018
Contents
Description
The ASU-57 is a Rank III Russian tank destroyer with a battle rating of 4.3. It was introduced in Update 1.59 "Flaming Arrows". It is a tiny, mobile 57 mm gun carriage akin to the ZIS-30.
The ASU-57 is a tiny, open topped, turretless SPG armed with a 57 mm gun with good penetration. It is famously the smallest tracked vehicle in the game, weighing only 3.3 tons. Its complete lack of armour makes it extremely vulnerable, its only defense being its small size, making it extremely difficult to notice, let alone hit. It has very good speed and excellent maneuverability, being very nimble for a turretless tank destroyer. The 57 mm gun starts with solid shot rounds, which is troublesome as each shot will make the firing position more apparent. For this reason it is recommended to research the APHE rounds and adjustment of fire to reduce the number of shots needed to kill an enemy.
The ASU-57 is very difficult but very rewarding and fun to play, and it is not recommended for arcade battles, as its primary advantage, stealth, is lost. The ASU-57 is a master of stealth, famed and beloved by the community by its ability to sneak up on tanks by using its extremely small size. When using the ASU-57, objects that other tanks would ignore or simply drive over are capable of completely hiding the vehicle, making ambushes and surprise attacks the specialty of the ASU-57. This size comes at a cost, however, as the ASU-57 has barely more survivability than a Soviet AA truck.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear (Slope angle) | Roof | Belly |
---|---|---|---|---|---|
Body | 6 mm (21-65°) Front Plate 6 mm (38°) Lower glacis |
4 mm | 6 mm (9°) | 5 mm | 6 mm |
Notes:
- Suspension wheels are 10 mm thick, tracks are 15 mm thick
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
3.3 | N/A | 50 (AB) |
46 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 78 | ___ |
Realistic/Simulator | 49 | 55 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 23.64 | __.__ |
Realistic/Simulator | 14.85 | 16.67 |
Armaments
57 mm ch-51M | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
30 | -4°/+12° | ±7° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.10 | _.__ | _.__ | __._ | __._ |
Realistic | 7.10 | _.__ | _.__ | __._ | __._ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.50 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
BR-271SP | APBC | 128 | 126 | 112 | 96 | 82 | 72 |
BR-271M | APCBC | 142 | 140 | 116 | 91 | 72 | 56 |
O-271 | HE | 5 | 5 | 5 | 5 | 5 | 5 |
BR-271N | APCR | 196 | 193 | 155 | 117 | 89 | 67 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
BR-271SP | APBC | 1020 | 3.4 | N/A | N/A | N/A | +4° | 48° | 63° | 71° |
BR-271M | APCBC | 975 | 2.8 | 1.2 | 20 | 22.1 | +4° | 48° | 63° | 71° |
O-271 | HE | 695 | 3.7 | 0.4 | 0.01 | 220 | +0° | 79° | 80° | 81° |
BR-271N | APCR | 1125 | 2.4 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
30 | 25 (+5) | 19 (+11) | 1 (+29) | No |
Right side empty: 19 (+11)
Usage in the battles
The ASU-57 is best used as an ambusher/flanker, executing surprise attacks from unexpected locations other vehicles would struggle or be unable to reach. The ASU-57 is incredibly short, and by driving up next to an enemy can render the vehicle completely safe, as almost no vehicle has enough gun depression to reach it. For this reason it is recommended to only go after isolated vehicles, as an enemy teammate will be able to assist their ally by destroying the ASU-57. For the maximum efficiency of this tactic, kill the driver of the enemy vehicle, then rush up to their side before they can bring their gun to bear. Once this is done, try to ammo rack or pick off their crew before they can recover.
Literally any vehicle, be it ground or air, can kill the ASU-57 within seconds if allowed to get it in their sights.
Pros and cons
Pros:
- Tiny size and very light weight.
- Difficult to target at long range .
- Easy to conceal. The tank can proceed to the other side of the map and not be seen by anyone.
- Good speed and mobility.
- Although very vulnerable to strafing by enemy planes, the vehicle can be easily concealed from their view (RB and SB).
- Very low profile makes it impossible to be hit by most enemy tank guns when right next to them.
- Powerful 57 mm gun.
- Access to APCR ammunition.
Cons:
- Virtually no armour.
- High top speed + no armour means you can kill yourself running into objects that would merely slow a tank down.
- Lightweight and tiny size makes it easy to push around by enemy and friendly tanks.
- Low ammunition count.
- Crew can get knocked out easily by aircraft fire or artillery.
- 57mm gun can struggle to deal with angled armour.
- 57mm gun rarely kills with one shot.
- You will constantly have to change your ammunition to target different enemies. Having the wrong ammunition equipped when you face certain tanks will be a death sentence.
- Not suitable for AB players. This tanks main advantage is its small size, so having a big red marker does not play in the player's favour.
- No defensive machine guns. SPAA can be a real threat, even at long range.
- Crew are packed into the ASU-57. Any damage taken will most likely result in at least one dead crew member.
- Prone to hull break.
- Can really struggle to penetrate certain tanks at its BR. Jumbos and Churchills will often bounce your shells, even from the side.
- Poor horizontal and vertical traverse of the gun.
- Unsuitable for long range engagements. You will give away your position and be an easy target. Plus, your gun is ineffective at long range.
- Tall grass can hinder clear vision through the sight.
History
Development
In mid-1940s, sometime either late in World War II or post-war, a proposal was made to develop a vehicle for the airborne troops. The vehicle was to be a lightweight assault gun able to support the paratroopers by being transportable by air. The task was given to two design bureaus, OKB-40 headed by Nikolaj Astrov in Mytischi and the other to Anatoly Karvtsev in Moscow. Astrov designed his vehicle as the ASU-76, armed with a 76 mm D-56T gun. The design ended up being too heavy and its armour way too thin for adequate protection and was cancelled. Kartsev's project was the K-73 which was amphibious and used a 57 mm Ch-51 anti-tank gun as its armament. This was even more thinly armoured than the ASU-76 and was also cancelled.
In 1949, Astrov was able to continue work on his design, but with specifications that the vehicle be made lighter and use the 57 mm Ch-51 gun instead due to its anti-tank performances. The redesigned vehicle was labeled Object 572 and passed the test phases in 1949. It was formally accepted for service as the ASU-57 in 1951 and production lasted from 1950 to 1952 with amounts produced up to a thousand.
Usage
The ASU-57, as an airborne vehicle, was made to be air-dropped from planes and land via a rocket-assisted parachute. It was then crewed by its airborne crew and support the airborne troops in their operation. Each airborne division had 54 vehicles at its disposal. It proved successful despite its weak armour and small caliber as this type of vehicle was invaluable in the hands of airborne troops, able to use a mobile artillery vehicle behind enemy lines. The ASU-57 stayed in service in the Soviet Airborne Forces for around 20 years before being replaced by the ASU-85.
The ASU-57 was also given out to the Soviet Union's allies from 1960s to 70s. Such included Egypt, East Germany, North Korea, Poland, Sahrawi Republic, Vietnam, Yugoslavia, and Ethiopia.
Media
References
Read also
[Devblog] ASU-57: Air Delivery
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR tank destroyers | |
---|---|
SU-76M | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
SU-57B | SU-57B · SU-76D |
T-34 Derivatives | SU-122 · SU-85 · SU-85M · SU-100 · SU-122P |
Heavy Tank Derivatives | SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 |
SU-100P and Derivatives | SU-100P · Object 120 |
Wheeled | YaG-10 (29-K) |
Airborne | ASU-57 · ASU-85 |
Rocket | BM-8-24 · BM-13N · BM-31-12 |
ATGM | IT-1 · Shturm-S · Object 775 · Khrizantema-S |
Artillery | 2S1 · 2S3M |
Other | SU-5-1 · ZiS-30 · SU-122-54 |
USA | SU-57 |