Difference between revisions of "BMP-3"
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! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 48 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || __.__ || | + | | rowspan="2" | 48 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || __.__ ||56.0||61.9||65.9|| rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 |
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! ''Realistic'' | ! ''Realistic'' | ||
− | | 20.8 || __.__ || | + | | 20.8 || __.__ ||29.0||32.9||35.0 |
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! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 500 (300) || rowspan="2" | 330 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | Vertical || 33.3 || __.__ || | + | | rowspan="2" | 500 (300) || rowspan="2" | 330 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | Vertical || 33.3 || __.__ ||56.0||61.9||65.9|| rowspan="2" | 0.2 || rowspan="2" |0.2|| rowspan="2" |0.2|| rowspan="2" |0.2 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 20.8 || __.__ || | + | | 20.8 || __.__ ||29.0||32.9||35.0 |
|- | |- | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | |||
* '''30 mm HE:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | * '''30 mm HE:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | ||
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | * '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 23:41, 31 July 2020
Contents
This page is about the Soviet light tank BMP-3. For other uses, see BMP (Disambiguation). |
Description
The BMP-3 is a rank VI Soviet light tank
with a battle rating of 8.7 (AB) and 9.0 (RB/SB). It was introduced in Update 1.93 "Shark Attack".
General info
Survivability and armour
The BMP-3 is an Infantry Fighting Vehicle (IFV), and has comparable armour to other IFVs. It uses special alloys in its construction, which are not equivalent to Rolled Homogeneous Armour (RHA, this is the type of armour that ammunition displays penetration against on stat cards). The front of the BMP-3 has about 50 mm of armour with an additional fuel tank behind this armour. This protects it against any machine gun and some small cannon rounds such as 20 mm, but it will be penetrated by any IFV auto cannon that it might face. The front turret armour has similar levels of protection. The side armour is even worse, at only about 20 mm RHA effectiveness, it will be penetrated by .50 calibre ammunition.
The survivability of the BMP-3 is very low. It has only 3 crew members who are closely spaced together. This means that most penetrating rounds will destroy the BMP-3 in one shot. Additionally, the BMP-3 is subject to the hull-break mechanic, so it will often be destroyed instantly when any component is hit by a large round. There are some empty spaces in the BMP-3 like the fuel tank in the front or the area in the back above the engine (where infantry would sit), but these would only be hit when directly side on with an enemy. This means that if you are going to be shot, it is best to be side on, trying to bait the enemy to hit one of these areas.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 23 | 18.7 | 775 | 954 | 41.44 | 51.02 |
Realistic | 71 | 21 | 442 | 500 | 23.64 | 26.74 |
Armaments
Main armament
100 mm 2A70 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 48 | -6°/+60° | ±180° | Two-plane | 33.3 | __.__ | 56.0 | 61.9 | 65.9 | 4.00 | 4.00 | 4.00 | 4.00 |
Realistic | 20.8 | __.__ | 29.0 | 32.9 | 35.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF32 | HE | 31 | 31 | 31 | 31 | 31 | 31 |
3OF70 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
9M117M1 | ATGM (tandem) | 750 | 750 | 750 | 750 | 750 | 750 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3OF32 | HE | 250 | 15.60 | 0.1 | N/A | 2,600 | 79° | 80° | 81° |
3OF70 | HE | 355 | 15.80 | 0.1 | N/A | 3,540 | 79° | 80° | 81° |
9M117 | ATGM | 370 | 18.80 | N/A | 0.1 | 3,000 | 80° | 82° | 90° |
9M117M1 | ATGM (tandem) | 370 | 18.80 | 0.2 | 0.1 | 3,000 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
48 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
30 mm 2A72 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 500 (300) | 330 | -6°/+60° | ±180° | Vertical | 33.3 | __.__ | 56.0 | 61.9 | 65.9 | 0.2 | 0.2 | 0.2 | 0.2 |
Realistic | 20.8 | __.__ | 29.0 | 32.9 | 35.0 |
Ammunition
- 30 mm HE: HEF-I · AP-T · HEF-I · HEF-T
- 30 mm APT: AP-T · AP-T · AP-T · HEF-T
- 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
30 mm HE | 65 | 62 | 50 | 38 | 29 | 22 |
30 mm APT | 65 | 62 | 50 | 38 | 29 | 22 |
30 mm APDS | 82 | 81 | 79 | 75 | 72 | 69 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
Stock:
When stock the BMP-3 will face many challenges. Many of the strongest tools the BMP-3 has available are locked behind modifications, most importantly, the Thermal sight and APDS 30 mm ammunition belt. Stock BMP-3 commanders have two options available to them: Stay in the back line and use the ATGM or try and brawl up close with the 30 mm. Unfortunately, the 30 mm only has 65 mm of penetration when stock, so up-close brawling is not an ideal strategy. Additionally, the ATGM reload is rather slow. These will be a challenge to overcome when spading this vehicle.
Spaded:
When spaded the BMP-3 has access to a variety of powerful tools. The tandem warhead ATGM has excellent speed and penetration, although it still has a slow reload. The tandem warhead can easily penetrate even vehicles protected by ERA bricks. The APDS belts on the 30 mm can easily penetrate the sides of most western MBTs. Additionally, the BMP-3 has access to commander and gunner thermals in high resolution, an advantage few 8.7 tanks have. The thermals can even see through the ESS that the BMP-3 can lay down, so this may be used against vehicles without thermals. Despite these advantages, BMP-3 commanders should play carefully, as the ATGM reload still means that engaging more than one target at once will likely end in a quick trip back to the hangar. This is not helped by the fact that the BMP-3 has little in terms of armour and survivability. The two strategies that will be most effective for the BMP-3 are to either try and flank enemies and take them on one by one up close, or use the thermal binoculars and tandem warhead ATGM to engage at longer ranges. However, long range engagements will not result in many kills, because enemies may have a chance to move to cover before the ATGM has reloaded.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | NVD | Horizontal Drive | Laser rangefinder | |
II | Suspension | Brake System | FPE | Thermal sight "Sodema" | Adjustment of Fire | Airstrike |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | 9M117M1 | |
IV | Transmission | Engine | ESS | Artillery Support | Improved optics | 30 mm APDS |
Pros and cons
Pros:
- High manoeuvrability
- Quick follow-up with 30 mm armament
- Amphibious
- ATGM rounds with tandem warheads
- Currently the best (highest resolution) thermal sight in the game
- High gun elevation (60°)
- 4 second autoloader when using HE
Cons:
- Large profile
- HE rounds have little penetration
- HE rounds have low muzzle velocity
- Reload rate for ATGM is slower than HE rounds
- Susceptible to Hull Break
History
Development
The Object 685 light tank design was created in 1975. It was an amphibious light tank armed with a 100 mm cannon. The Object 685 never received any production orders, but the chassis and engine from the Object 685 would become the basis of the Object 688 infantry fighting vehicle. The Object 688 would become the BMP-3 infantry fighting vehicle.
Design
The hull has a similar shape to the BMP-1 and BMP-2 but the internal layout is different. The engine was placed at the rear right side of the vehicle, the driver sat at the front center, two infantry behind him, then the two man turret, and then the crew compartment at the rear. To dismount the vehicle, the infantry had to climb over the engine and out the rear doors. The armour protection is against 30 mm autocannon rounds at the front and 12.7 mm machine gun rounds on the sides and rear, when add-on armour kits are added. There are ERA kits that can be equipped as well. Main armament consists of a 2A70 100 mm gun - which can fire ATGM's - and a co-axial 2A72 30 mm autocannon. Secondary armament consists of a co-axial 7.62 mm machine gun. The armament is housed in a round, centrally mounted, turret. Power is provided by a UTD-29 450 hp engine, while later in production it received a UTD-29M 500 hp engine. The BMP-3 is also amphibious, propelled by its spinning tracks.
Service and Production
Over 2,000 BMP-3's have been produced, seeing combat in several conflicts. The BMP-3 has seen significant export, and has many modifications and variants. It is intended to be replaced by the Kurganets-25 in service.
Devblog
In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle's armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun.
The vehicle successfully underwent testing in this state, and in 1987, was accepted into the Soviet Army with the designation BMP-3. Since then, this combat vehicle has been used by the Russian Army and over ten other countries, with especially large quantities being purchased by the United Arab Emirates where the vehicle was chosen over the Bradley and Warrior. The BMP-3 is constantly being upgraded and is still considered one of the best combat vehicles of its class in the world.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Bibliography
- David B. (2017, June 18). BMP-3. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/soviet/bmp-3.php
- BMP-3. (2020, April 19). In Wikipedia. https://en.wikipedia.org/w/index.php?title=BMP-3&oldid=951891576
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |