Difference between revisions of "Object 685"
Colok76286 (talk | contribs) (→Mobility: Updated to new mobility template) |
CobraKingII (talk | contribs) (→Pros and cons) (Tag: Visual edit) |
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* Great mobility | * Great mobility | ||
* The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late | * The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late | ||
+ | * Has amphibious capability: perfect for unexpected flanks, accidental dunks, and messing around | ||
'''Cons:''' | '''Cons:''' |
Revision as of 21:59, 29 April 2020
Contents
Description
The Object 685 is a rank VI Soviet light tank
with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 23 | 16.5 | 620 | 868 | 37.58 | 52.61 |
Realistic | 71 | 21 | 354 | 455 | 21.45 | 27.58 |
Armaments
Main armament
100 mm 2A48 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
40 | -4°/+17° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | 20.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | 6.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 90° (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK17M | HEATFS | 390 | 390 | 390 | 390 | 390 | 390 |
3BM25 | APFSDS | 335 | 330 | 307 | 290 | 275 | 260 |
BR-412D | APCBC | 239 | 236 | 223 | 207 | 192 | 178 |
OF-412 | HE | 20 | 20 | 19 | 19 | 19 | 19 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
3BK17M | HEATFS | 1,085 | 9.96 | N/A | 0.1 | 1439.9 | +0.0° | 65° | 72° | 75° |
3BM25 | APFSDS | 1,430 | 3.4 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
BR-412D | APCBC | 887 | 15.9 | 1.2 | 19.0 | 93.9 | +4.0° | 48° | ??° | 71° |
OF-412 | HE | 880 | 15.2 | 0.1 | 0.5 | 1462 | +0.0° | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
3D3 | 880 | 15.6 | 20 | 5 | 25 | 272 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Optics
Object 685 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X3.5 | X8.0 |
Comparable optics | ??? |
Machine guns
7.62 mm SGMT | |||
---|---|---|---|
mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
2,000 (250) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | BR-412D | Horizontal Drive | NVD | |
II | Suspension | Brake System | FPE | 3BM25 | Adjustment of Fire | Airstrike |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | Laser rangefinder | |
IV | Transmission | Engine | ESS | Artillery Support | Improved optics | 3D3 |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Very good stock and unlockable shells
- Can handle up-tiered situations
- Great mobility
- The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late
- Has amphibious capability: perfect for unexpected flanks, accidental dunks, and messing around
Cons:
- Compared to its predecessor, the Object 685 is less effective in just about every way except for its firepower and having thicker armour
History
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |