Difference between revisions of "Begleitpanzer 57"

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(added 3 new pros related to the latest changes to this tank and 1 cons)
(Edits)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German light tank {{Battle-rating|1}}. It was introduced in [[Update 1.73 "Vive la France"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
  
At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret's is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in flight.
+
At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in-flight.
  
The Begleitpanzer 57 overall construction is similar to that of the [[T114|T114]] with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.
+
The Begleitpanzer 57 overall construction is similar to that of the [[T114]] with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.
  
 
As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the [[ZSU-57-2]], but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.
 
As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the [[ZSU-57-2]], but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.
  
While the cannon shares the caliber with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the APHE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the APHE belt can be completely ignored as it can not reliably perforate Russian side armor.
+
While the cannon shares the calibre with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the APHE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the APHE belt can be completely ignored as it can not reliably perforate Russian side armour.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 39: Line 37:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''-->
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristics
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
! colspan="1" | Add-on Armour<br>weight (tons)
+
! Add-on armour<br>weight (tons)
! colspan="1" | Max speed (km/h)
+
! Max speed (km/h)
 
|-
 
|-
| rowspan="2" | 28.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 78 (AB)  
+
| rowspan="2" | 28.5 || rowspan="2" | N/A
 +
| 78 (AB)
 
|-
 
|-
|70 (RB/SB)
+
| 70 (RB/SB)
 
|-
 
|-
 
! colspan="3" | Engine power (horsepower)
 
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
! colspan="1" | Mode
+
! Mode !! Stock !! Upgraded
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ''Arcade'' || 930 || 1,145
|930
 
|1,145
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ''Realistic/Simulator'' || 531 || 600
|531
 
|600
 
 
|-
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! colspan="1" | Mode
+
! Mode !! Stock !! Upgraded
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ''Arcade'' || 32.63 || 40.18
|32.63
 
|40.18
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ''Realistic/Simulator'' || 18.63 || 21.05
|18.63
 
|21.05
 
 
|-
 
|-
 
|}
 
|}
Line 84: Line 72:
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 
{{main|Bofors L/70 Mk.I (57 mm)}}
 
{{main|Bofors L/70 Mk.I (57 mm)}}
  
Line 91: Line 79:
 
! colspan="6" | [[Bofors L/70 Mk.I (57 mm)|57 mm Bofors L/70 Mk.I]]
 
! colspan="6" | [[Bofors L/70 Mk.I (57 mm)|57 mm Bofors L/70 Mk.I]]
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! colspan="2" | Capacity
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Fire rate <br> (shots/minute)
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! Horizontal<br>guidance
! rowspan="1" | Stabilizer
+
! Stabilizer
 
|-
 
|-
 
| colspan="2" | 96 (48) || 200 || -8°/+45° || ±180° || N/A
 
| colspan="2" | 96 (48) || 200 || -8°/+45° || ±180° || N/A
Line 101: Line 89:
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
! style="width:4em" |Mode
+
! Mode
! style="width:4em" |Stock
+
! Stock
! style="width:4em" |Upgraded
+
! Upgraded
! style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
| ''Arcade'' || 20.0 || 27.67 || 33.6 || 39.53 || __.__
+
| ''Arcade'' || 20.0 || 27.67 || 33.6 || 39.53 || ??.??
 
|-
 
|-
| ''Realistic'' || 12.5 || 14.7 || 17.22 || 20.87 || __.__
+
| ''Realistic'' || 12.5 || 14.7 || 17.22 || 20.87 || ??.??
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Stock
! colspan="1" style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
 
| 15.00 || 15.00 || 15.00 || 15.00
 
| 15.00 || 15.00 || 15.00 || 15.00
Line 123: Line 111:
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics  
+
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| 57x438 AP-T || APCBC ||125|| 122 || 107 ||91|| 77 ||66
+
| 57х438 AP-T || APCBC || 125 || 122 || 107 || 91 || 77 || 66
 +
|-
 +
| 57х438 HE-T || HE || 8 || 8 || 8 || 8 || 8 || 8
 +
|-
 +
| 57х438 HE-VT || HE || 8 || 8 || 8 || 8 || 8 || 8
 +
|-
 +
| 57х438 SAP-T || APHEBC || 94 || 92 || 81 || 69 || 58 || 50
 
|-
 
|-
| 57x438 SAP-T || APHEBC || 94 ||92||81||69|| 58 ||50
 
|-
 
| 57x438 HE-T || HE ||8||8||8||8||8||8
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 149: Line 134:
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
|-
! colspan="3" | ''Ricochet:''
+
! 0% !! 50% !! 100%
 +
|-
 +
| 57х438 AP-T || APCBC || 950 || 2.4 || N/A || N/A || N/A || +4.0° || 48° || 63° || 71°
 +
|-
 +
| 57х438 HE-T || HE || 1,020 || 2.4 || 0.4 || 0.1 || 450 || +0.0° || 79° || 80° || 81°
 
|-
 
|-
! 0%
+
| 57х438 HE-VT || HE || 1,020 || 2.4 || 0.4 || 0.1 || 450 || +0.0° || 79° || 80° || 81°
! 50%
 
! 100%
 
 
|-
 
|-
| 57x438 AP-T || APCBC || 950 || 2.4 || N/A || N/A || N/A || +|| 48° || 63° || 71°
+
| 57х438 SAP-T || APHEBC || 950 || 2.4 || 1.2 || 9.0 || 75 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
| 57x438 SAP-T || APHEBC || 950 || 2.4 || 1.2 || 9 || 127.5 || +4° || 48° || 63° || 71°
 
|-
 
| 57x438 HE-T || HE || 1,020 || 2.4 || 0.4 || 0.1 || 765 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''96''' || 72&nbsp;''(+24)'' || 48&nbsp;''(+48)'' || 24&nbsp;''(+72)'' || 0&nbsp;''(+96)'' || style="text-align:left" | no
+
| '''96''' || 72&nbsp;''(+24)'' || 48&nbsp;''(+48)'' || 24&nbsp;''(+72)'' || 0&nbsp;''(+96)'' || No
 +
|-
 +
|}
 +
 
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X4.0 || X12.1
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 
|-
 
|-
 
|}
 
|}
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|BGM-71B TOW}}
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | BGM-71B TOW ATGM
+
! colspan="4" | BGM-71B TOW ATGM
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Capacity
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Flight <br> speed (m/s)
+
! Flight<br>speed (m/s)
! rowspan="1" | Range (m)
+
! Range (m)
 
|-
 
|-
| colspan="3" | 6 || -6°/+20° || 299 || 3,000
+
| 6 || -6°/+20° || 299 || 3,000
 
|-
 
|-
! colspan="6" | BGM-71C TOW ATGM
+
! colspan="4" | BGM-71C TOW ATGM
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Capacity
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Flight <br> speed (m/s)
+
! Flight<br>speed (m/s)
! rowspan="1" | Range (m)
+
! Range (m)
 
|-
 
|-
| colspan="3" | 6 || -6°/+20° || 296 || 3,750
+
| 6 || -6°/+20° || 296 || 3,750
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| TOW || ATGM || 430 || 430 || 430 || 430 || 430 || 430  
+
| TOW || ATGM || 430 || 430 || 430 || 430 || 430 || 430
|-  
+
|-
| I-TOW || ATGM || 630 || 630 || 630 || 630 || 630 || 630  
+
| I-TOW || ATGM || 630 || 630 || 630 || 630 || 630 || 630
 
|-
 
|-
 
|}
 
|}
Line 233: Line 230:
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| TOW || ATGM || 299 || 19 || 0.0 || 0.1 || 2,450 || ° || 80° || 82° || 90°
+
| TOW || ATGM || 299 || 18.8 || N/A || 0.1 || 2,450 || +0.0° || 80° || 82° || 90°
|-  
+
|-
| I-TOW || ATGM || 296 || 19 || 0.0 || 0.1 || 2,080 || ° || 80° || 82° || 90°
+
| I-TOW || ATGM || 296 || 19 || N/A || 0.1 || 2,080 || +0.0° || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| ''6''' || 4&nbsp;''(+2)'' || 0&nbsp;''(+6)'' || style="text-align:left" | no
+
| '''6''' || 4&nbsp;''(+2)'' || 0&nbsp;''(+6)'' || No
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG 3A1 (7.62 mm)}}
 
{{main|MG 3A1 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
+
! colspan="4" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="4" | ''Coaxial mount''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Capacity<br>(Belt capacity)
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Fire rate<br>(shots/minute)
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! Horizontal<br>guidance
 
|-
 
|-
| colspan="4" | 5,000 (1,000) || 1,200 || N/A || N/A
+
| 5,000 (1,000) || 1,200 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| 57x438 SAP-T
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
| I-TOW
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| 57x438 HE-VT
 +
| NVD
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Improved optics
 +
| Laser rangefinder
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* 57 mm useful against lightly armoured vehicles like light tanks and Leopards.
* 57 mm useful against light armoured vehicles like light tanks and Leopards.
+
* Great for spotting/disabling tracks and cannon parts.
* Great for spotting / disabling tracks and cannon parts.
 
 
* Can take out aircraft from a 45 degree angle or lower.
 
* Can take out aircraft from a 45 degree angle or lower.
 
* When flanking, can easily destroy tanks from the side.
 
* When flanking, can easily destroy tanks from the side.
* Armour can withstand 7.62mm (.30) bullets from the front, but higher caliber AP will penetrate.
+
* Armour can withstand 7.62 mm (.30) bullets from the front, but higher calibre AP will penetrate.
* it has access to thermal vision for gunners sight
+
* Has access to thermal vision for gunners sight.
* it has access to fused HE shells that are very deadly against aircrafts and helicopters
+
* Has access to fused HE shells which are very deadly against aircrafts and helicopters.
* it has access to laser-rangefinder(very useful for shooting down helicopters and planes from very long ranges since it doesn't have tracking system like AAs)
+
* Has access to laser rangefinder (very useful for shooting down helicopters and planes from very long ranges since it doesn't have tracking system like SPAAs).
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Most high-calibre machine guns (higher than .50 cals) will go through any of its armour.
* Most high-caliber machine guns (higher than .50 cals) will go through any of its armor.
 
 
* Its 45 degree gun elevation makes it vulnerable to high angle attacks.
 
* Its 45 degree gun elevation makes it vulnerable to high angle attacks.
 
* Can easily be hull broken.
 
* Can easily be hull broken.
 
* Cannot take on most tanks from the front.
 
* Cannot take on most tanks from the front.
 
* Fairly low ammunition count.
 
* Fairly low ammunition count.
* Lack of a stabilizer
+
* Lacks a gun stabilizer.
* Gun breech can be damaged from 7mm machine guns
+
* Gun breech can be damaged from 7 mm machine guns.
* Must stop to use AGTMs
+
* Must stop to use AGTMs.
* it loses accuracy if it fires continuously  
+
* Loses accuracy when firing continuously.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
 
 
 
* [https://warthunder.com/en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en [Devblog<nowiki>]</nowiki> Begleitpanzer 57: Bofors/Marder united at last!]
 
* [https://warthunder.com/en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en [Devblog<nowiki>]</nowiki> Begleitpanzer 57: Bofors/Marder united at last!]
 
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 15:37, 27 October 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Begleitpanzer 57
germ_begleitpanzer_57.png
Begleitpanzer 57
AB RB SB
9.7 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Begleitpanzer 57.jpg


The Begleitpanzer 57 is a rank VI German light tank with a battle rating of 9.7 (AB) and 9.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".

At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in-flight.

The Begleitpanzer 57 overall construction is similar to that of the T114 with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.

As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the ZSU-57-2, but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.

While the cannon shares the calibre with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the APHE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the APHE belt can be completely ignored as it can not reliably perforate Russian side armour.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°), 32 mm (32°) Front glacis
32 mm (31-61°) Lower glacis
15 mm (30°) Top
15 mm
11 mm (24°) Top
11 mm (26°)
11 mm
Turret 25 mm (39°) Turret front
25 mm (0-9°) Gun mantlet
15 mm (12-16°) Left side
15 mm Right side
15 mm (39°) 11 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 11 mm thick.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Mobility characteristics
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
28.5 N/A 78 (AB)
70 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 930 1,145
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 32.63 40.18
Realistic/Simulator 18.63 21.05

Armaments

Main armament

57 mm Bofors L/70 Mk.I
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
96 (48) 200 -8°/+45° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 20.0 27.67 33.6 39.53  ??.??
Realistic 12.5 14.7 17.22 20.87  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
15.00 15.00 15.00 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
57х438 AP-T APCBC 125 122 107 91 77 66
57х438 HE-T HE 8 8 8 8 8 8
57х438 HE-VT HE 8 8 8 8 8 8
57х438 SAP-T APHEBC 94 92 81 69 58 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
57х438 AP-T APCBC 950 2.4 N/A N/A N/A +4.0° 48° 63° 71°
57х438 HE-T HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 HE-VT HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 SAP-T APHEBC 950 2.4 1.2 9.0 75 +4.0° 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
96 72 (+24) 48 (+48) 24 (+72) (+96) No

Optics

Begleitpanzer 57 Optics
Default magnification Maximum magnification
Main Gun optics X4.0 X12.1
Comparable optics  ???

Additional armament

Main article: BGM-71B TOW
BGM-71B TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 299 3,000
BGM-71C TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 296 3,750

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW ATGM 430 430 430 430 430 430
I-TOW ATGM 630 630 630 630 630 630
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
TOW ATGM 299 18.8 N/A 0.1 2,450 +0.0° 80° 82° 90°
I-TOW ATGM 296 19 N/A 0.1 2,080 +0.0° 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
6 (+2) (+6) No

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (1,000) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 57x438 SAP-T
II Suspension Brake System FPE Adjustment of Fire Airstrike I-TOW
III Filters Crew Replenishment Elevation Mechanism 57x438 HE-VT NVD
IV Transmission Engine Artillery Support Improved optics Laser rangefinder

Pros and cons

Pros:

  • 57 mm useful against lightly armoured vehicles like light tanks and Leopards.
  • Great for spotting/disabling tracks and cannon parts.
  • Can take out aircraft from a 45 degree angle or lower.
  • When flanking, can easily destroy tanks from the side.
  • Armour can withstand 7.62 mm (.30) bullets from the front, but higher calibre AP will penetrate.
  • Has access to thermal vision for gunners sight.
  • Has access to fused HE shells which are very deadly against aircrafts and helicopters.
  • Has access to laser rangefinder (very useful for shooting down helicopters and planes from very long ranges since it doesn't have tracking system like SPAAs).

Cons:

  • Most high-calibre machine guns (higher than .50 cals) will go through any of its armour.
  • Its 45 degree gun elevation makes it vulnerable to high angle attacks.
  • Can easily be hull broken.
  • Cannot take on most tanks from the front.
  • Fairly low ammunition count.
  • Lacks a gun stabilizer.
  • Gun breech can be damaged from 7 mm machine guns.
  • Must stop to use AGTMs.
  • Loses accuracy when firing continuously.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1