Difference between revisions of "M4 (WT Mobile)"
nornfang058 (talk | contribs) (Added information, thank you to whoever added the vehicle information tables before me as it is very helpful :)) (Tag: Visual edit) |
nornfang058 (talk | contribs) (Summary and "tanks to note" section added along with Pro/Cons) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Dedicated anti-tank guns such as the 75mm found on the Panzer IV Ausf. F2/H/J will easily go through the upper frontal plate. The two driver hatches provide weakspots as the armor is flat in these areas (enemies can easily exploit this weakness if presented with the full UFP). | + | Dedicated anti-tank guns such as the 75mm found on the Panzer IV Ausf. F2/G/H/J will easily go through the upper frontal plate. The two driver hatches provide weakspots as the armor is flat in these areas (enemies can easily exploit this weakness if presented with the full UFP). |
Notable weakspots are the turret front/side/back, the double driver's hatches, and the entirety of the side armor. Avoid showing the side armor at all to enemies at all to improve the chances of surviving in battle. | Notable weakspots are the turret front/side/back, the double driver's hatches, and the entirety of the side armor. Avoid showing the side armor at all to enemies at all to improve the chances of surviving in battle. | ||
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| Hull ||50.8 mm (56°) ''Front glacis'' | | Hull ||50.8 mm (56°) ''Front glacis'' | ||
50.8 mm (12-56°) ''Transmission area'' | 50.8 mm (12-56°) ''Transmission area'' | ||
− | 50.8 (13-20°) + 25.4 mm (35°) ''Protruding hatches'' | + | |
+ | 50.8 (13-20°) + 25.4 mm (35°) ''Protruding hatches'' | ||
+ | |38.1 mm | ||
|38.1 mm (0-10°) ''Top'' | |38.1 mm (0-10°) ''Top'' | ||
25.4 mm (33-64°) ''Bottom'' | 25.4 mm (33-64°) ''Bottom'' | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | === Common enemy tanks: === |
+ | '''KV-1s:''' Shoot the front part of the turret face with M61 and it should result in a kill. If this doesn't work, disable the gun breech by shooting the armor right above the gun barrel, destroy both tracks (12.7mm machine gun is capable of doing this), flank around and finish with a shot to the side armor. Beware of the '''KV-1E''' and the '''KV-1 ZiS-5''' which have additional applique armor on the turret and hull. | ||
+ | |||
+ | '''KV-2s:''' Shoot the flat part on the front of the turret. You can also flank around and put a round in the side armor for an easy kill. | ||
+ | |||
+ | '''T-34 (1941/1942/1943):''' Shoot the turret face on either side of the gun, preferably with M61 for a one-shot kill. Avoid shooting the UFP as the round is likely to bounce/ricochet. The turret is the weakest area on a T-34 along with the sides. Be careful when engaging as T-34s with the 76mm F-34 or the long 57mm can easily penetrate you, even at surprising angles. | ||
+ | |||
+ | '''Panzer IVs (F2/G/H/J):''' Beware of the 75mm which can easily end the M4 due to its superb penetration. Aim for the turret or anywhere on the hull and you should get a kill. There may be applique armor on the turret faces and the UFP which you can shoot but avoid hitting the tracks at an angle. In this case aim for the sloped armor right below the UFP and above the LFP/transmission. | ||
+ | |||
+ | '''StuG IIIs:''' Aim for the protruding driver's hatches on the left and right of the hull or flank and destroy from the side. The StuG mounts the same punchy gun on the Panzer IV G/H/J which can destroy you easily. Keep in mind that this is an tank without a turret (SPG) and you can easily disable it by destroying the transmission. | ||
+ | |||
+ | '''Dicker Max:''' This German SPG mounts a nasty 105mm that can easily send you back to the respawn screen. Shoot the gunner (aim for right side of the casemate) and then proceed to destroy rest of crew. If you load a HE round, shoot anywhere to kill as the Dicker Max is an open top vehicle. | ||
+ | |||
+ | '''Churchill I/III:''' A famous British heavy tank, this can prove even tougher than the KV-1 to kill because of the complex armor layout. Aim for the flat turret face only as you will be unable to consistently penetrate anywhere else. Make sure to shoot from very close ranges only. | ||
+ | |||
+ | The M4 Sherman is a good "do-it-all" medium tank with adequate armor, good firepower, and excellent mobility. At 3.7 it is able to take a few hits here and there but do not rely on the armor to save you in battle. | ||
+ | |||
+ | In combat, you can make use of the excellent -10° gun depression and position yourself in hull-down positions to take minimal damage from the enemy. For sniping, the gun should be adequate for most tanks but do not expect it to consistently penetrate an enemy frontally from over 500m unless the side is presented to you. Remember that you also have a vertical stabilizer that allows some flexibility with shots. However, at long range it is better to stop in place and then shoot for max accuracy. | ||
+ | |||
+ | You can also use the good top speed to flank around enemies and get easy kills. The explosive on the M61 shell will assist with clean snipes and with proper aim and ranging you should be getting kills relatively easily. | ||
+ | |||
+ | Brawling is doable but the armor will not stand up to precise shots from the enemy. Your stabilizer will assist with CQC and you usually will be able to get the first and more accurate shot off on the enemy tank. USSR rounds such as the BR-350A/B will easily end you if the round penetrates due to the high explosive filler. Remember to never expose your side armor. | ||
=== Pros and cons === | === Pros and cons === | ||
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* Gun is equipped a stabilizer; comes in useful for close combat and for firing on the move | * Gun is equipped a stabilizer; comes in useful for close combat and for firing on the move | ||
* M61 shell has excellent explosive filler, if it penetrates anything its very likely to be a one-shot-kill. | * M61 shell has excellent explosive filler, if it penetrates anything its very likely to be a one-shot-kill. | ||
+ | * Applique armor plate protecting the gunner | ||
* Adequate armor for 3.7 with good frontal armor, armor effectiveness increases over distance | * Adequate armor for 3.7 with good frontal armor, armor effectiveness increases over distance | ||
* Good mobility, a trait shared with the Sherman tank family | * Good mobility, a trait shared with the Sherman tank family | ||
− | * 12.7mm M2HB is good for eliminating lightly armored targets or open-tops | + | * 12.7mm M2HB machine gun is good for eliminating lightly armored targets or open-tops and has good degree of traverse |
* | * | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Very tall profile, easily recognizable in battle | + | * Very tall profile, easily recognizable in battle and usually targeted because of weak armor |
− | * Two driver's hatches provide easy weakspots for enemies to | + | * Two driver's hatches provide easy weakspots for enemies to destroy the M4 from the front |
* M61 shell struggles to penetrate angled armor (ex. T-34, angled KV-1s/Churchills, even another M4) | * M61 shell struggles to penetrate angled armor (ex. T-34, angled KV-1s/Churchills, even another M4) | ||
* Side armor is useless if presented at a flat angle to the enemy (flank); most vehicles in-game can kill the M4 with one shot from the side | * Side armor is useless if presented at a flat angle to the enemy (flank); most vehicles in-game can kill the M4 with one shot from the side |
Revision as of 03:21, 9 September 2023
Contents
Description
The Medium Tank M4 Sherman is a gift rank II American medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update "La Royale" as a promotional reward for the release of War Thunder Mobile.
General info
Survivability and armour
Dedicated anti-tank guns such as the 75mm found on the Panzer IV Ausf. F2/G/H/J will easily go through the upper frontal plate. The two driver hatches provide weakspots as the armor is flat in these areas (enemies can easily exploit this weakness if presented with the full UFP).
Notable weakspots are the turret front/side/back, the double driver's hatches, and the entirety of the side armor. Avoid showing the side armor at all to enemies at all to improve the chances of surviving in battle.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50.8 mm (56°) Front glacis
50.8 mm (12-56°) Transmission area 50.8 (13-20°) + 25.4 mm (35°) Protruding hatches |
38.1 mm | 38.1 mm (0-10°) Top
25.4 mm (33-64°) Bottom |
19.5 mm Sides
12.7 mm Engine deck and center |
Turret | 76.2-88.9 mm (4-67°) Turret front
50.8 + 88.9 mm Gun mantlet |
50.8 mm (0-68°) | 50.8 mm (2-66°) | 25.4 mm |
Cupola | 50.8 mm | 50.8 mm | 50.8 mm | 25.4 mm |
Notes:
- Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
- Front armor has two protruding areas for driver and co-driver hatches. These are weak points as they present a flat armor surface.
- Belly armor is 12.7 mm thick.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 43 | 6 | 30.6 | 620 | 763 | 20.26 | 24.93 |
Realistic | 39 | 6 | 354 | 400 | 11.57 | 13.07 |
Modifications and economy
Armaments
Main armament
75 mm M3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 97 | -10°/+25° | ±180° | Vertical | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
The 75mm should suit all tankers well due to its good penetration at 3.7, high explosive filler on the M61 shot, and a quick reload. The gun is also equipped with a stabilizer which helps to assist with firing on the move and is well suited to close-quarters combat in urban maps.
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M72 shot | AP | 91 | 88 | 78 | 67 | 57 | 49 |
M48 shell | HE | 10 | 10 | 10 | 10 | 10 | 10 |
M61 shot | APCBC | 104 | 102 | 93 | 84 | 75 | 68 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M72 shot | AP | 619 | 6.3 | - | - | - | 47° | 60° | 65° | |||
M48 shell | HE | 463 | 6.3 | 0.2 | 0.1 | 666 | 79° | 80° | 81° | |||
M61 shot | APCBC | 618 | 6.79 | 1.2 | 14 | 63.7 | 48° | 63° | 71° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M89 | 259 | 3 | 9 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
97 | 91 (+6) | 88 (+9) | 86 (+11) | 78 (+19) | 63 (+34) | 46 (+51) | None |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 600 (200) | 575 | -10°/+25° | ±60° |
The 12.7 M2 Browning is good at destroying lightly armored vehicles. Notable examples are the early Panzer II/III/IV models from the side, the Puma, and open top TDs or anti-air vehicles.
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 500 | - | - |
The 7.62mm doesn't suit much purpose as it is very poor for penetrating armor. Tankers can use it to ping enemies and destroy light obstacles (fences, bushes, etc.)
Usage in battles
Common enemy tanks:
KV-1s: Shoot the front part of the turret face with M61 and it should result in a kill. If this doesn't work, disable the gun breech by shooting the armor right above the gun barrel, destroy both tracks (12.7mm machine gun is capable of doing this), flank around and finish with a shot to the side armor. Beware of the KV-1E and the KV-1 ZiS-5 which have additional applique armor on the turret and hull.
KV-2s: Shoot the flat part on the front of the turret. You can also flank around and put a round in the side armor for an easy kill.
T-34 (1941/1942/1943): Shoot the turret face on either side of the gun, preferably with M61 for a one-shot kill. Avoid shooting the UFP as the round is likely to bounce/ricochet. The turret is the weakest area on a T-34 along with the sides. Be careful when engaging as T-34s with the 76mm F-34 or the long 57mm can easily penetrate you, even at surprising angles.
Panzer IVs (F2/G/H/J): Beware of the 75mm which can easily end the M4 due to its superb penetration. Aim for the turret or anywhere on the hull and you should get a kill. There may be applique armor on the turret faces and the UFP which you can shoot but avoid hitting the tracks at an angle. In this case aim for the sloped armor right below the UFP and above the LFP/transmission.
StuG IIIs: Aim for the protruding driver's hatches on the left and right of the hull or flank and destroy from the side. The StuG mounts the same punchy gun on the Panzer IV G/H/J which can destroy you easily. Keep in mind that this is an tank without a turret (SPG) and you can easily disable it by destroying the transmission.
Dicker Max: This German SPG mounts a nasty 105mm that can easily send you back to the respawn screen. Shoot the gunner (aim for right side of the casemate) and then proceed to destroy rest of crew. If you load a HE round, shoot anywhere to kill as the Dicker Max is an open top vehicle.
Churchill I/III: A famous British heavy tank, this can prove even tougher than the KV-1 to kill because of the complex armor layout. Aim for the flat turret face only as you will be unable to consistently penetrate anywhere else. Make sure to shoot from very close ranges only.
The M4 Sherman is a good "do-it-all" medium tank with adequate armor, good firepower, and excellent mobility. At 3.7 it is able to take a few hits here and there but do not rely on the armor to save you in battle.
In combat, you can make use of the excellent -10° gun depression and position yourself in hull-down positions to take minimal damage from the enemy. For sniping, the gun should be adequate for most tanks but do not expect it to consistently penetrate an enemy frontally from over 500m unless the side is presented to you. Remember that you also have a vertical stabilizer that allows some flexibility with shots. However, at long range it is better to stop in place and then shoot for max accuracy.
You can also use the good top speed to flank around enemies and get easy kills. The explosive on the M61 shell will assist with clean snipes and with proper aim and ranging you should be getting kills relatively easily.
Brawling is doable but the armor will not stand up to precise shots from the enemy. Your stabilizer will assist with CQC and you usually will be able to get the first and more accurate shot off on the enemy tank. USSR rounds such as the BR-350A/B will easily end you if the round penetrates due to the high explosive filler. Remember to never expose your side armor.
Pros and cons
Pros:
- Excellent gun depression of -10°
- Gun is equipped a stabilizer; comes in useful for close combat and for firing on the move
- M61 shell has excellent explosive filler, if it penetrates anything its very likely to be a one-shot-kill.
- Applique armor plate protecting the gunner
- Adequate armor for 3.7 with good frontal armor, armor effectiveness increases over distance
- Good mobility, a trait shared with the Sherman tank family
- 12.7mm M2HB machine gun is good for eliminating lightly armored targets or open-tops and has good degree of traverse
Cons:
- Very tall profile, easily recognizable in battle and usually targeted because of weak armor
- Two driver's hatches provide easy weakspots for enemies to destroy the M4 from the front
- M61 shell struggles to penetrate angled armor (ex. T-34, angled KV-1s/Churchills, even another M4)
- Side armor is useless if presented at a flat angle to the enemy (flank); most vehicles in-game can kill the M4 with one shot from the side
- Gun can be slightly hard to aim over distance due to curved shell trajectory and low muzzle velocity
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |