Difference between revisions of "2S25M"
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armor. The light armor of the Sprut tends to be a 'high risk-high reward' armor as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armor. The light armor of the Sprut tends to be a 'high risk-high reward' armor as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armor is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armor, the best armor is to not be seen by the enemy. |
'''Armour type:''' | '''Armour type:''' | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=775|rbMinHp=442}}The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly armored vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As | + | {{tankMobility|abMinHp=775|rbMinHp=442}}The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly armored vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles. |
=== Modifications and economy === | === Modifications and economy === | ||
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'''Sniping:''' | '''Sniping:''' | ||
− | The capable optics, in combination with | + | The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is adviced to ensure survivability, especially when the player respawns as an aircraft and is aware of the {{PAGENAME}}'s position. |
+ | |||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | ||
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* Autoloader creates consistent reload even with two crew members | * Autoloader creates consistent reload even with two crew members | ||
* Amphibious | * Amphibious | ||
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− | |||
'''Cons:''' | '''Cons:''' | ||
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* Paper-thin armor | * Paper-thin armor | ||
* Despite having an autoloader, the reload speed is decently long (7.1 seconds) | * Despite having an autoloader, the reload speed is decently long (7.1 seconds) | ||
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== History == | == History == |
Revision as of 12:23, 29 June 2022
This page is about the Russian light tank 2S25M. For the other version, see 2S25. |
Contents
Description
The 2S25M "Sprut-SDM1" is a rank VII Russian light tank with a battle rating of 9.7 (AB) and 10.0 (RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armor. The light armor of the Sprut tends to be a 'high risk-high reward' armor as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armor is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armor, the best armor is to not be seen by the enemy.
Armour type:
- Alloy ABT-102 (Hull, turret)
- Rolled homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 18 mm (73°) Upper plate 40 mm (35°) Middle plate 23 mm (63°) Lower plate |
20 mm | 20 mm (0-15°) | 15 mm |
Turret | 20 - 43 mm Turret front 20 mm Gun mantlet |
20 mm | 20 mm | 15 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 23 | 18 | 775 | 954 | 43.06 | 53 |
Realistic | 71 | 21 | 442 | 500 | 24.56 | 27.78 |
Modifications and economy
Armaments
Main armament
125 mm 2A75 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -5°/+15° | ±180° | Two-plane | 33.3 | 46.1 | 56.0 | 61.9 | 65.9 | 7.10 | 7.10 | 7.10 | 7.10 |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK18M | HEATFS | 550 | 550 | 550 | 550 | 550 | 550 |
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM42 | APFSDS | 457 | 454 | 445 | 431 | 419 | 406 |
9M119 | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
3BM46 | APFSDS | 532 | 531 | 526 | 520 | 513 | 507 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BK18M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2,790 | 65° | 72° | 77° |
3OF26 | HE | 850 | 23 | 0 | 0.1 | 5,240 | 79° | 80° | 81° |
3BM42 | APFSDS | 1,700 | 4.85 | N/A | N/A | N/A | 78° | 80° | 81° |
3BM46 | APFSDS | 1,700 | 4.85 | N/A | N/A | N/A | 78° | 80° | 81° |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
9M119 | ATGM | 400 | 4,000 | 16.5 | 0.05 | 0.1 | 5,540 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Pintle | 2,000 (250) | 700 | -8°/+50° | ±180° |
Usage in battles
The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses:
Scouting:
As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.
Flanking:
Due to the high speed and really powerful gun, it can be used to hit any enemy from behind. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can take the heaviest of targets with ease if used properly
Sniping:
The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is adviced to ensure survivability, especially when the player respawns as an aircraft and is aware of the 2S25M's position.
Pros and cons
Pros:
- Powerful gun
- Good cross-country capabilities
- Autoloader creates consistent reload even with two crew members
- Amphibious
Cons:
- Paper-thin armor
- Despite having an autoloader, the reload speed is decently long (7.1 seconds)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
- Ground vehicles
- USSR ground vehicles
- Seventh rank ground vehicles
- Light tanks
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Amphibious ground vehicles
- Ground vehicles with hydropneumatic suspension
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- ATGM vehicles