Difference between revisions of "Gladiator Mk I (China)"

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(Added little to survivability (self-sealing fuel tanks))
(Usage in battles)
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The {{PAGENAME}} is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the {{PAGENAME}} to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.   
 
The {{PAGENAME}} is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the {{PAGENAME}} to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.   
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 +
'''Simulator:''' 
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The {{PAGENAME}} can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.
 +
 +
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
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 +
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the {{PAGENAME}} is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the {{PAGENAME}}, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the {{PAGENAME}} is quite sensitive, giving it good maneuverbility, but at the same time, bad handling. The {{PAGENAME}} will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the {{PAGENAME}} shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive maneuvers like barrel rolls.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===

Revision as of 11:56, 8 June 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
␗Gladiator Mk I
gladiator_mk1_china.png
␗Gladiator Mk I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the fighter Gladiator Mk I (China). For other versions, see Gladiator (Family).

Description

GarageImage Gladiator Mk I (China).jpg


The ␗Gladiator Mk I is a rank I Chinese fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Gladiator-China an trn 26 002.png
Characteristics
Stock
Max Speed
(km/h at 4,420 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
399 386 10211 16.7 17.7 13 13 232
Upgraded
Max Speed
(km/h at 4,420 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
431 414 10211 15.3 16.0 18.8 15.7 232

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~11 ~5
Gladiator-China an trn 26 001.png
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 240 < 180 < 330 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 810 hp 850 hp

Survivability and armour

Like many aircraft just prior to the break out of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off. However, despite lacking armor, its fuel tank is self-sealing.

To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.

Armaments

Offensive armament

Gladiator-China an trn 26 008.png

The Gladiator Mk I (China) is armed with:

  • 2 x 7.7 mm Browning .303 machine guns, fuselage-mounted (600 rpg = 1,200 total)
  • 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)

The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.

Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Russian biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.

When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.

Usage in battles

The Gladiator Mk I (China) is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the Gladiator Mk I (China) to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.

Simulator:

The Gladiator Mk I (China) can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.

Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator Mk I (China) is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the Gladiator Mk I (China), these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the Gladiator Mk I (China) is quite sensitive, giving it good maneuverbility, but at the same time, bad handling. The Gladiator Mk I (China) will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator Mk I (China) shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive maneuvers like barrel rolls.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine
IV Engine injection Cover

Pros and cons

Gladiator-China an trn 26 004.png

Pros:

  • Armament is equal to or better than other fighters it typically faces
  • Good manoeuvrability in a turn, fantastic looper
  • Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
  • Has flaps, unlike most other biplane fighters
  • Sufficient ammunition prevents frequent reloads or landing to rearm

Cons:

  • Performance deficiencies can make it an easy target for experienced pilots or more difficult adversaries
  • Not the best climber
  • Bleeds speed in turns, especially when using flaps
  • In simulator mode, upper wing blocks a significant amount of the forward view

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images
  • Gladiator-China an trn 26 003.png
  • Gladiator-China an trn 26 005.png
  • Gladiator-China an trn 26 007.png
Videos

See also

Other variants in-game
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1
  ␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9