Difference between revisions of "Kfir C.2"
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== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><blockquote>"A quick assassin, right between the Kfir Canard and Kfir C.7"</blockquote>The Kfir C.2, being a derivative of the [[Mirage 5 (Family)|Mirage family]] and a step between the other Kfirs, it naturally plays rather similar. The J-79 engine and delta wings make it achieve stunning speeds both on the deck and at altitude (up to ~1450 | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><blockquote>"A quick assassin, right between the Kfir Canard and Kfir C.7"</blockquote>The Kfir C.2, being a derivative of the [[Mirage 5 (Family)|Mirage family]] and a step between the other Kfirs, it naturally plays rather similar. The J-79 engine and delta wings make it achieve stunning speeds both on the deck and at altitude (up to ~1450 km/h IAS), as well as give it great angle of attack (AoA) capability, but employing the latter requires one to slow down below the transsonic regime, not least to not compress and to avoid ripping off the wings. This does however make it drastically bleed speed. It is thus advised to stay fast and employ "hit and run" tactics, preying on unsuspecting enemies with the impressive [[Python 3]] missile, only choosing to turn with an opponent when not faced with a hostile 3rd party capitalizing on your low energy state. Even with such a powerful engine, it takes time to recover the lost speed, and coupled with the delta wing characteristics, getting slow is a gamble to carefully consider and long dogfights should always be avoided. Another thing to keep in mind is the high fuel consumption and low amount of fuel the Kfir can carry into battle (max. 27 minutes). |
==== Air Realistic Battles (RB) ==== | ==== Air Realistic Battles (RB) ==== | ||
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==== Major Threats ==== | ==== Major Threats ==== | ||
− | Generally speaking, the Kfir can tangle with any foe, only having to fear the likes of the [[F-5E]] and [[F-8E]], as these will usually handle overshooting quite well and climb away whilst the delta winged jet sits below, unable to recover its speed in time. | + | Generally speaking, the Kfir can tangle with any foe, only having to fear the likes of the [[F-5E]] and [[F-8E]], as these will usually handle overshooting quite well and climb away whilst the delta winged jet sits below, unable to recover its speed in time. Additionally, the [[F-8E]] can generally keep up with it and when facing them, one needs extra effort and time to lose them. |
− | By far the biggest threat are 4th generation fighters | + | By far the biggest threat are 4th generation fighters ([[F-16 (Family)|F-16]], [[MiG-29 (Family)|MiG-29]], [[F-14 (Family)|F-14]], and [[Mirage 2000 (Family)|Mirage 2000]]), as they outperform the Kfir in more or less every single aspect. They are rarely matched with it, however, in a maximum uptier they can still be encountered in small numbers. The best defence against them is to have your team in vague proximity to help you; outside of that, the Lion Cub can only defend itself for so long, given the opponent does not make any fatal mistakes. |
− | * ''Extra Tip:'' you can turn off your radar-rangefinder by pressing your "radar lock" button. It otherwise warns the enemy, annoys your teammates and is only useful to slave your IR missiles to a target 5- | + | * ''Extra Tip:'' you can turn off your radar-rangefinder by pressing your "radar lock" button. It otherwise warns the enemy, annoys your teammates and is only useful to slave your IR missiles to a target 5-7 km in front of you. |
=== Pros and cons === | === Pros and cons === |
Revision as of 10:53, 23 November 2023
This page is about the gift Israeli jet fighter Kfir C.2. For other versions, see Mirage 5 (Family). |
Contents
Description
Based on the Nesher, the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the F-4 Phantom II. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircraft holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the Shahak, which saw the addition of canard (larger than that found on the Kfir Canard), leading edges on the wing, and small strakes on the nose.
The Kfir C.2, introduced into the game in Update "Wind of Change" as a reward for the "Battle for Arachis" event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the Kfir C.2's maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the Kfir C.2's ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of ballistic computers allow for CCIP and CCRP usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.
General info
Flight performance
Characteristics | Max Speed (km/h at 10,668 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,304 | 2,254 | 16000 | 28.6 | 29.1 | 167.0 | 155.6 | 750 |
Upgraded | 2,442 | 2,374 | 25.8 | 27.0 | 245.5 | 204.5 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | X | X | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,460 | 426 | - | - | - | ~11 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 920 | < 750 | < 1,460 | - |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
General Electric J79-GE-17 | 1 | 7,370 kg | 287 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | 8m fuel | 20m fuel | 28m fuel | ||
1,750 kg | Afterburning axial-flow turbojet | 8,125 kg | 9,152 kg | 9,888 kg | 14,163 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||
Condition | 100% | WEP | 8m fuel | 20m fuel | 28m fuel | MGW |
Stationary | 5,200 kgf | 8,154 kgf | 1.00 | 0.89 | 0.82 | 0.58 |
Optimal | 5,366 kgf (1,460 km/h) |
10,978 kgf (1,400 km/h) |
1.35 | 1.19 | 1.11 | 0.78 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The Kfir C.2 is armed with:
- A choice between two presets:
- 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
- 2 x 30 mm DEFA 552A cannons + 36 x countermeasures
Suspended armament
The Kfir C.2 can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
---|---|---|---|---|---|---|---|---|
20 mm GAU-4 cannons (1,200 rpg) | 1 | 1 | ||||||
500 lb LDGP Mk 82 bombs | 2, 3 | 2 | 5 | 2 | 2, 3 | |||
500 lb SAMP Mk 82 250 Snakeye bombs | 3 | 2 | 5 | 2 | 3 | |||
1,000 lb LDGP Mk 83 bombs | 2 | 2 | 2 | 2 | ||||
2,000 lb LDGP Mk 84 bombs | 1 | 1 | ||||||
750 lb M117 cone 45 bombs | 2, 2 | 2 | 2 | 2, 2 | ||||
FFAR Mighty Mouse rockets | 38 | 38 | ||||||
Zuni Mk32 Mod 0 ATAP rockets | 8 | 8 | ||||||
AIM-9D Sidewinder missiles | 1 | 1 | ||||||
AIM-9G Sidewinder missiles | 1 | 1 | ||||||
Shafrir 2 missiles | 1 | 1 | ||||||
Python 3 missiles | 1 | 1 | ||||||
Maximum permissible loadout weight: 4,295 kg Maximum permissible wing load: 1,500 kg |
Default weapon presets | |
---|---|
|
Usage in battles
"A quick assassin, right between the Kfir Canard and Kfir C.7"The Kfir C.2, being a derivative of the Mirage family and a step between the other Kfirs, it naturally plays rather similar. The J-79 engine and delta wings make it achieve stunning speeds both on the deck and at altitude (up to ~1450 km/h IAS), as well as give it great angle of attack (AoA) capability, but employing the latter requires one to slow down below the transsonic regime, not least to not compress and to avoid ripping off the wings. This does however make it drastically bleed speed. It is thus advised to stay fast and employ "hit and run" tactics, preying on unsuspecting enemies with the impressive Python 3 missile, only choosing to turn with an opponent when not faced with a hostile 3rd party capitalizing on your low energy state. Even with such a powerful engine, it takes time to recover the lost speed, and coupled with the delta wing characteristics, getting slow is a gamble to carefully consider and long dogfights should always be avoided. Another thing to keep in mind is the high fuel consumption and low amount of fuel the Kfir can carry into battle (max. 27 minutes).
Air Realistic Battles (RB)
The Kfir C.2 is a plane that really needs to be played to its strengths to succeed, not least because its drawbacks otherwise end up being fatal. (see above)
There are a few ways to play the Kfir, whether it be darting in and out early on, loitering on the edges to pick off isolated foes or bombing bases; all of them have one thing in common. "speed".
In order to achieve good results, it is generally advisable to stay at a high speed to avoid being an easy target for a missile or a plane slipping onto one for a gunkill. The low countermeasure count only emphasizes this; most missiles can be dealt with via raw speed and shallow turns, leading the missile to turn harder than the plane and losing energy much quicker, until it falls out of the sky. The Kfir is no stranger to altitude and goes even faster up high, but only after the initial phases of the battle it's safe to climb. Radar guided weaponry is rather scarce when facing a downtier, but one should always be careful, as a moment of neglect can turn into a trip to the hangar in no-time.
The Kfir C.2 excels at both baiting enemies for your team or squadmates, as well as support them in turn. Staying behind an opponent is not recommended, as this usually leaves you slow, tunnel-visioned and generally an easy target for enemies. The excellent missiles it gets are limited to only two, so making them count is essential. Prioritization of high value targets, such as the later mentioned planes, to hit with the potent missiles, if possible, is recommended, as these will prove difficult to deal with later and up close. Always remember your fuel though, it might pay off to not use the afterburner while commuting to the battle.
Major Threats
Generally speaking, the Kfir can tangle with any foe, only having to fear the likes of the F-5E and F-8E, as these will usually handle overshooting quite well and climb away whilst the delta winged jet sits below, unable to recover its speed in time. Additionally, the F-8E can generally keep up with it and when facing them, one needs extra effort and time to lose them.
By far the biggest threat are 4th generation fighters (F-16, MiG-29, F-14, and Mirage 2000), as they outperform the Kfir in more or less every single aspect. They are rarely matched with it, however, in a maximum uptier they can still be encountered in small numbers. The best defence against them is to have your team in vague proximity to help you; outside of that, the Lion Cub can only defend itself for so long, given the opponent does not make any fatal mistakes.
- Extra Tip: you can turn off your radar-rangefinder by pressing your "radar lock" button. It otherwise warns the enemy, annoys your teammates and is only useful to slave your IR missiles to a target 5-7 km in front of you.
Pros and cons
Pros:
- Very fast acceleration
- Very high top speed
- Turns tight
- Hard-hitting 30 mm autocannons
- Python 3 missiles have a high G limit, very good range and acceleration
- Versatile suspended armament with ballistic computers
Cons:
- Only 2 IR air-to-air missiles and no access to SARH missiles
- No flaps
- Below average roll rate
- 30 mm cannons have slow muzzle velocity
- It can rip its wings at high speed and excessive G-loading
- Low countermeasure count (36)
History
Devblog
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.
Media
- Skins
- Images
See also
- Related development
External links
Israel Aerospace Industries (התעשייה האווירית לישראל) | |
---|---|
Jet Fighters | Nesher · Kfir Canard · Kfir C.2 · Kfir C.7 |
SPAAs | Machbet |
Israel jet aircraft | |
---|---|
Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher | |
Britain | |
Meteor | Meteor NF.13 · Meteor F.8 |
France | |
Vautour | Vautour IIA · Vautour IIN |
Super Mystere | Sambad · Sa'ar |
Mirage III | Shahak |
Other | M.D.450B Ouragan · Mystere IVA |
USA | |
F-84 | F-84F |
A-4 | A-4H · A-4E Early (M) · A-4E · Ayit |
F-4 | Kurnass · Kurnass 2000 |
F-15 | Baz · Baz Meshupar · F-15I Ra’am |
F-16 | Netz · F-16C Barak II · F-16D Barak II |