Difference between revisions of "Jaguar E"

From War Thunder Wiki
Jump to: navigation, search
m (Replaced content with "{{About | about = gift French strike aircraft '''{{PAGENAME}}''' | usage = other versions | link = Jaguar (Family) }} {{Specs-Card |code=jaguar_e |images={{Specs-Card-Imag...")
(Undo revision 147075 by U32292292 (talk))
Line 10: Line 10:
 
}}
 
}}
  
Reward for the project "Overpowered"? No! this just a R&D points.
+
== Description ==
 +
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced during [[Update "Drone Age"]] as a reward for the 2022 [[wt:en/news/7882-event-project-overpowered-en|Project "Overpowered"]] event.
 +
 
 +
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max speed<br>(km/h at 10,668 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 1,464 || 1,453 || rowspan="2" | {{Specs|ceiling}} || 31.9 || 32.5 || 75.3 || 68.8 || rowspan="2" | 850
 +
|-
 +
! Upgraded
 +
| 1,524 || 1,490 || 28.3 || 30.0 || 107.8 || 90.0
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| 1,273 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 1,273 || 525 || 410 || ~11 || ~5
 +
|-
 +
|}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < ___ || < ___ || < ___ || N/A
 +
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Rolls-Royce Turbomeca Limited Adour Mk.102 || 2
 +
| colspan="3" | 8,006 kg || colspan="3" | 469 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel
 +
|-
 +
| 709 kg || colspan="2" | Afterburning low-bypass turbofan
 +
| 8,982 kg || 9,228 kg || 9,838 kg || 10,755 kg || 11,259 kg || 14,788 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (WEP)
 +
|-
 +
! Condition || 100% || WEP
 +
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MGW
 +
|-
 +
| ''Stationary'' || 1,998 kgf || 3,094 kgf
 +
| 0.69 || 0.67 || 0.63 || 0.58 || 0.55 || 0.42
 +
|-
 +
| ''Optimal'' || 2,242 kgf<br>(200 km/h) || 3,307 kgf<br>(200 km/h)
 +
| 0.74 || 0.72 || 0.67 || 0.62 || 0.59 || 0.45
 +
|-
 
|}
 
|}
 +
 +
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | [[Ballistic Computer]]
 +
|-
 +
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 +
|-
 +
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}
 +
|-
 +
|}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|DEFA 553 (30 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 +
* A choice between two presets:
 +
** 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
 +
** 2 x 30 mm DEFA 553 cannons + 252 x countermeasures
 +
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|BGL-400 (400 kg)|BGL-1000 (970 kg)}}
 +
{{main|Matra R550 Magic 1|AS-30L Nord|SNEB type 23|TBA ECC|TBA Multi-Dart 100 AB}}
 +
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
 +
 +
* Without load
 +
* 2 x Matra R550 Magic 1 missiles
 +
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)
 +
* 11 x 250 kg SAMP Type 25 bombs (2,750 kg total)
 +
* 2 x 400 kg BGL-400 bombs (800 kg total)
 +
* 2 x 970 kg BGL-1000 bombs (1,940 kg total)
 +
* 2 x AS-30L Nord missiles
 +
* 16 x TBA ECC rockets
 +
* 16 x TBA Multi-Dart 100 AB rockets
 +
* 108 x SNEB type 23 rockets
 +
* 144 x SNEB type 23 rockets
 +
 +
==== Custom loadout options ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 +
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_Jaguar_GR.1.png]]</div>
 +
|-
 +
! 250 kg SAMP Type 25 bombs
 +
| 1 || 3 || 3 || 3 || 1
 +
|-
 +
! 400 kg SAMP Type 21 bombs
 +
| 1 || 2 || 2 || 2 || 1
 +
|-
 +
! 400 kg BGL-400 bombs
 +
| || 1* || || 1* ||
 +
|-
 +
! 970 kg BGL-1000 bombs
 +
| || 1* || || 1* ||
 +
|-
 +
! SNEB type 23 rockets
 +
| 18, 36 || 36 || || 36 || 18, 36
 +
|-
 +
! TBA ECC rockets
 +
| 4 || 4 || || 4 || 4
 +
|-
 +
! TBA Multi-Dart 100 AB rockets
 +
| 4 || 4 || || 4 || 4
 +
|-
 +
! AS-30L Nord missiles
 +
| || 1* || || 1* ||
 +
|-
 +
! Matra R550 Magic 1 missiles
 +
| 1 || || || || 1
 +
|-
 +
! ATLIS II
 +
| || || 1* || ||
 +
|-
 +
| colspan="7" | * The ATLIS II pod must be carried when equipping guided ordnance on hardpoint 2/4
 +
|}
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 +
'''Pros:'''
 +
 +
* Reward for the project "Overpowered"? No! this just a R&D points.
 +
* You can become the enemy R & D points
 +
* Good manoeuvrability once suspended armament is disposed of
 +
* Has two pilots, which decreases the risk of losing the aircraft if a pilot is knocked out
 +
* Healthy amount of countermeasures
 +
* Wide variety of air-to-ground loadout options, including laser-guided bombs
 +
* Access to very effective Matra R550 Magic 1 air-to-air missiles
 +
 +
'''Cons:'''
 +
 +
* Unable to chase the enemy
 +
* Must face the F-14 and accept the fate of being shot down by the F-14
 +
* Top speed and acceleration are mediocre
 +
* Poor energy retention, bleeds quite a lot of speed in turns
 +
* Performance is significantly crippled while carrying big bombload
 +
* Has neither radar nor radar warning receiver
 +
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 +
;[[Jaguar (Family)|Related development]]
 +
 +
* [[Jaguar A]]
 +
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
 +
 +
* [[wt:en/news/7880-development-project-o-po-strike-jet-aircraft-jaguar-e-en|[Devblog] Project "Overpowered": strike jet aircraft Jaguar E]]
 +
 +
{{France jet aircraft}}

Revision as of 18:02, 3 December 2022

This page is about the gift French strike aircraft Jaguar E. For other versions, see Jaguar (Family).
Jaguar E
jaguar_e.png
GarageImage Jaguar E.jpg
Jaguar E
AB RB SB
10.3 10.7 10.3
Show in game
MARKET

Description

The Jaguar E is a gift rank VII French strike aircraft with a battle rating of 10.3 (AB/SB) and 10.7 (RB). It was introduced during Update "Drone Age" as a reward for the 2022 Project "Overpowered" event.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m1 490 km/h
Turn time30 s
Max altitude13 716 m
Engine2 х Rolls-Royce Turbomeca Limited Adour Mk.102
TypeJet
Cooling systemAir
Take-off weight14 t
Characteristics Max speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,464 1,453 13716 31.9 32.5 75.3 68.8 850
Upgraded 1,524 1,490 28.3 30.0 107.8 90.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,273 481 1,273 525 410 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Rolls-Royce Turbomeca Limited Adour Mk.102 2 8,006 kg 469 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel
709 kg Afterburning low-bypass turbofan 8,982 kg 9,228 kg 9,838 kg 10,755 kg 11,259 kg 14,788 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel MGW
Stationary 1,998 kgf 3,094 kgf 0.69 0.67 0.63 0.58 0.55 0.42
Optimal 2,242 kgf
(200 km/h)
3,307 kgf
(200 km/h)
0.74 0.72 0.67 0.62 0.59 0.45

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear481 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 036 → 4 402 Sl icon.png
RB8 563 → 12 416 Sl icon.png
SB9 853 → 14 286 Sl icon.png
Total cost of modifications222 600 Rp icon.png
351 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 310 / 600 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
440 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
440 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png
Mods armor cover.png
Cover
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mods pilon block rocket.png
Matra JL-100R
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods night vision device.png
ATLIS II
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Type 25C
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
440 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket.png
Matra LR F1
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods laser guided bomb.png
BGL-400
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods pilon block rocket.png
LR 100-4
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods laser guided bomb.png
BGL-1000
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Type 21B
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png
Mods air to air missile.png
Matra R550 Magic 1
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png
Mods agm missile.png
AS30L
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
520 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: DEFA 553 (30 mm)

The Jaguar E is armed with:

  • A choice between two presets:
    • 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
    • 2 x 30 mm DEFA 553 cannons + 252 x countermeasures

Suspended armament

The Jaguar E can be outfitted with the following ordnance presets:

  • Without load
  • 2 x Matra R550 Magic 1 missiles
  • 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)
  • 11 x 250 kg SAMP Type 25 bombs (2,750 kg total)
  • 2 x 400 kg BGL-400 bombs (800 kg total)
  • 2 x 970 kg BGL-1000 bombs (1,940 kg total)
  • 2 x AS-30L Nord missiles
  • 16 x TBA ECC rockets
  • 16 x TBA Multi-Dart 100 AB rockets
  • 108 x SNEB type 23 rockets
  • 144 x SNEB type 23 rockets

Custom loadout options

1 2 3 4 5
Hardpoints Jaguar GR.1.png
250 kg SAMP Type 25 bombs 1 3 3 3 1
400 kg SAMP Type 21 bombs 1 2 2 2 1
400 kg BGL-400 bombs 1* 1*
970 kg BGL-1000 bombs 1* 1*
SNEB type 23 rockets 18, 36 36 36 18, 36
TBA ECC rockets 4 4 4 4
TBA Multi-Dart 100 AB rockets 4 4 4 4
AS-30L Nord missiles 1* 1*
Matra R550 Magic 1 missiles 1 1
ATLIS II 1*
* The ATLIS II pod must be carried when equipping guided ordnance on hardpoint 2/4

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Reward for the project "Overpowered"? No! this just a R&D points.
  • You can become the enemy R & D points
  • Good manoeuvrability once suspended armament is disposed of
  • Has two pilots, which decreases the risk of losing the aircraft if a pilot is knocked out
  • Healthy amount of countermeasures
  • Wide variety of air-to-ground loadout options, including laser-guided bombs
  • Access to very effective Matra R550 Magic 1 air-to-air missiles

Cons:

  • Unable to chase the enemy
  • Must face the F-14 and accept the fate of being shot down by the F-14
  • Top speed and acceleration are mediocre
  • Poor energy retention, bleeds quite a lot of speed in turns
  • Performance is significantly crippled while carrying big bombload
  • Has neither radar nor radar warning receiver

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6