Difference between revisions of "USS Frank Knox"
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− | USS Frank Knox, as a member of the [[Gearing (Family) | Gearing-class]], has very similar performance to [[USS Gearing]] and the [[USS Sumner]] her class was derived from. This gives her quick acceleration, only taking approximately 25 seconds to reach her flank speed of {{Annotation|34 kn|64 km/h;40 mph}} from a standstill. The rudder responds within 1 second, and speed will fall to {{Annotation|24.0 kn|45 km/h;27.7 mph}} in a sustained turn, so captains of USS Frank Knox are advised to avoid long sweeping turns as much as possible, as these slow the ship massively and can make it a much easier target. Frank Knox takes approximately 35 seconds to come to a halt after the order has been given, and overall the ship performs well and is responsive, particularly at lower speeds. | + | USS Frank Knox, as a member of the [[Gearing (Family)|Gearing-class]], has very similar performance to [[USS Gearing]] and the [[USS Sumner]] her class was derived from. This gives her quick acceleration, only taking approximately 25 seconds to reach her flank speed of {{Annotation|34 kn|64 km/h;40 mph}} from a standstill. The rudder responds within 1 second, and speed will fall to {{Annotation|24.0 kn|45 km/h;27.7 mph}} in a sustained turn, so captains of USS Frank Knox are advised to avoid long sweeping turns as much as possible, as these slow the ship massively and can make it a much easier target. The Frank Knox takes approximately 35 seconds to come to a halt after the order has been given, and overall the ship performs well and is responsive, particularly at lower speeds. |
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{{NavalMobility}} | {{NavalMobility}} |
Revision as of 09:01, 5 November 2022
Contents
Description
The Gearing-class, Frank Knox (DD-742), 1944 is a premium rank III American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Fire and Ice".
General info
Survivability and armour
USS Frank Knox has the same armour layout as the USS Gearing, the lead ship of the Gearing class. This means she has a main belt of 0.75 inches, which is surprisingly well armoured for a destroyer of this rank. This is more than the 0.5 inches of the Porter class and the same as the earlier Fletcher class. This belt cannot stop more than 20 mm autocannons, but it significantly lessens spall damage from HE shells from other destroyers and light cruisers. The dual turret mounts have 0.125 inches of armour on the front, sides, rear, and top, and there is a 0.5-inch deck armour plate covering the machinery spaces.
The magazine is placed under the aft turret, and is protected by fuel tanks on both sides of the hull. These fuel tanks will protect the magazine from high explosive shells, but any SAP or AP will slice straight through and ammorack the ship. Captains of USS Frank Knox should avoid taking hits to the stern of the ship whenever possible, and evasive action is recommended as any direct hit under the aft turret will most likely result in total loss of the ship.
As for crew count, USS Frank Knox is quite well off. With a crew count of 336, Frank Knox is able to lose more crew members and keep fighting in comparison to her older Porter-class and Fletcher-class predecessors, allowing her to stay in the fight for longer. This can allow captains of USS Frank Knox to serve as a flotilla leader and absorb shots in some situations, although as stated before it is not recommended to do so while the stern is within the line of fire.
The primary battery has enough armour to stop some spall damage from misses with high explosive shells, but any direct hit from any destroyer calibre gun or higher will inevitably knock the mount out of action. The secondary battery has no armour whatsoever, and splash from hits or near misses will commonly damage or destroy the battery. It is recommended to avoid repairing these whenever possible, as they will inevitably be destroyed again and drain more crew from the ship.
Mobility
USS Frank Knox, as a member of the Gearing-class, has very similar performance to USS Gearing and the USS Sumner her class was derived from. This gives her quick acceleration, only taking approximately 25 seconds to reach her flank speed of 34 kn from a standstill. The rudder responds within 1 second, and speed will fall to 24.0 kn in a sustained turn, so captains of USS Frank Knox are advised to avoid long sweeping turns as much as possible, as these slow the ship massively and can make it a much easier target. The Frank Knox takes approximately 35 seconds to come to a halt after the order has been given, and overall the ship performs well and is responsive, particularly at lower speeds.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 78 | 31 | |
RB/SB | |||
Upgraded | 64 | 25 |
Modifications and economy
Armament
Primary armament
The primary armament of the USS Frank Knox is 6 x 5-inch/38 Mk.12 in three twin mounts, two superfiring forward and one aft, directly above the magazine. The 5-inch/38 has a very high rate of fire, with 22 rounds/min (2.8-second reload) with a maxed reload and a still respectable 15 round/min (4-second reload) once the ready rack is depleted. This gives the USS Frank Knox excellent volume of fire compared to other nation's contemporary destroyers, while still having shells with good damage and penetration.
The USS Frank Knox gets access to four shell types - AAC Mk.34, Common Mk.32, SP Common Mk.46, and AAVT Mk.31. As the Frank Knox is a premium, captains will have all four shell types unlocked immediately. Therefore it is recommend to run two shell types, about 1/3 ammo load AAVT Mk.31 and 2/3 Common Mk.32. The AAVT shell has the same quantity of explosive filler as the AAC shell, and performs identically against surface targets whilst having a proximity fuse for use against air targets. The Common shell is recommended over the SP Common shell due to the greater quantity of filler in the shells compared to the SP Common shells, and the lower penetration isn't a concern against the destroyers of the rank. If captains find themselves fighting cruisers, the SP Common shell with its higher penetration is recommended.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
AAC Mk.34 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
Common Mk.32 | Common | 124 | 103 | 77 | 58 | 46 | 37 |
SP Common Mk.46 | SP Common | 150 | 125 | 93 | 71 | 56 | 45 |
AAVT Mk.31 | HE-VT | 36 | 36 | 36 | 36 | 36 | 36 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
AAC Mk.34 | HE | 792 | 25 | 0 | 0.1 | 3,220 | 79° | 80° | 81° |
Common Mk.32 | Common | 792 | 24.49 | 0.01 | 6 | 1,150 | 47° | 60° | 65° |
SP Common Mk.46 | SP Common | 792 | 25 | 0.01 | 6 | 906.5 | 48° | 63° | 71° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
AAVT Mk.31 | HE-VT | 792 | 25 | 0 | 0.1 | 457 | 23 | 3,220 | 79° | 80° | 81° |
Secondary armament
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
40 mm HEFI-T | HEFI-T | 3 | 3 | 3 | 3 | 3 | 3 |
40 mm AP-T | AP-T | 81 | 78 | 68 | 58 | 49 | 41 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
40 mm HEFI-T | HEFI-T | 874 | 0.9 | 0 | 0.1 | 67.13 | 79° | 80° | 81° |
40 mm AP-T | AP-T | 874 | 0.89 | N/A | N/A | N/A | 47° | 60° | 65° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
USA destroyers | |
---|---|
Clemson-class | USS Welborn C. Wood · USS Barker · USS Litchfield |
Farragut-class | USS Aylwin |
Porter-class | USS Porter · USS Phelps · USS Moffett |
Somers-class | USS Somers · USS Davis |
Fletcher-class | USS Fletcher · USS Bennion · USS Cowell |
Allen M. Sumner-class | USS Sumner |
Gearing-class | USS Gearing · USS Frank Knox |
Mitscher-class | USS Mitscher · USS Wilkinson |
USA premium ships | |
---|---|
Motor torpedo boats | PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811 |
Motor gun boats | LCM(6) Zippo · USS Douglas · USS Flagstaff |
Sub-chasers | Carmi (PC-466) |
Destroyers | USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox |
Light cruisers | USS Detroit · USS Helena |
Heavy cruisers | USS Des Moines |
Battleships | USS Arkansas |