Difference between revisions of "Leopard 1A5 (Italy)"

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The Leopard 1A5 is a further development of the A1A1 specification of the Leopard MBT. That being said, it does not differ much from its predecessor in terms of armour. The Leopard 1A5 prioritizes firepower and mobility over the survivalbility of the tank. As such, it has no notable modules or layout that offer advanced survivalbility. The frontal armour is reliable against APDS and AP rounds from many of the auto-cannons found on IFV's at the rank but struggles against chemical and armour-piercing rounds from dedicated tanks and tank destroyers. The side and rear armour however, is a different story. Offering only 30-60 mm of armour over most of the surface, it can be penetrated by most rounds fired from cannon caliber weapons. Any shot from the side will penetrate the tank and have the potential to destroy it in one shot. This is due to three of the four crew members in the tank being situated in the turret. This is the major drawback of the Leopard 1 series tanks. A single shot has the capability to destroy the Leopard. As such, it requires a slightly more careful and patient play style.
  
 
=== Mobility ===
 
=== Mobility ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
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The Italian Leopard 1A5 can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you get access to the APFSDS round. The Leopard 1a5 sadly is not very armored, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the stock HEAT round is not very good to deal frontally with most of the enemies. One thing the Leopard 1a5 has that its German counterpart doesn't have, is a laser warning receiver, although you'll have to research it, this tool can prove to be a very useful modification for the tank as it will notify you whenever an enemy vehicle is lasering you, such as a helicopter. The LWR should give you enough time to react and either use your smoke discharges or quickly move to cover to avoid getting destroyed. Once you have gone through and researched most of its important modifications, such as the APFSDS round and the engine upgrade, you should be ready to play a more offensive role. A good point you could take advantage of is your speed, your engine will be decent enough that you'll usually be with or ahead of your team most of the time. Use your speed at the start of matches to get to positions that enemies might not expect you to be in, which might guarantee you the first shot in most engagements. Your main gun is also very good at long ranges, so it is also not a bad idea to keep your distances, since you cannot count on your survivalbility at all times. In night battles thanks to your thermal imager, you are able to easily gain an advantage compared to most of your enemies who might only have access to night vision only. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->''
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'''Pros:'''  
 +
 
 +
* Has access to a thermal imager
 +
* Potent APFSDS round, can deal with the majority of targets you'll encounter
 +
* Decent mobility, isn't the fastest but isn't the slowest either
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Poor survivalbility, most enemy fire will usually destroy you in 1 shot.
 +
* Thermal imagining and LWS need to be researched first
 +
* Big target, will likely stick out
 +
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
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* ''links to approximate analogues of other nations and research trees.''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Revision as of 16:30, 28 May 2021

Rank 7 USA
F-5C Pack
This page is about the medium tank Leopard 1A5 (Italy). For other versions, see Leopard 1 (Family).
▄Leopard 1A5
it_leopard_1a5.png
GarageImage Leopard 1A5 (Italy).jpg
▄Leopard 1A5
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The ▄Leopard 1A5 is a rank VI Italian medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull70 / 35 / 25
Turret65 / 45 / 52
Crew4 people
Visibility95 %
Armour Front (Slope angle) Sides Rear Roof
Hull 70 mm (60°) Upper Glacis
50 mm (50°) Lower Glacis
35 mm Upper
30 mm Lower
25 mm 15-30 mm
Turret 45-120 mm Gun mantlet 40-43 mm Right Side
37-45 mm Left Side
33-52 mm 21-65 mm
Additional Armor 10-35 mm Gun Mantlet 10-20 mm Turret Sides
5 mm Sideskirts
5-10 mm Turret Rear N/A

The Leopard 1A5 is a further development of the A1A1 specification of the Leopard MBT. That being said, it does not differ much from its predecessor in terms of armour. The Leopard 1A5 prioritizes firepower and mobility over the survivalbility of the tank. As such, it has no notable modules or layout that offer advanced survivalbility. The frontal armour is reliable against APDS and AP rounds from many of the auto-cannons found on IFV's at the rank but struggles against chemical and armour-piercing rounds from dedicated tanks and tank destroyers. The side and rear armour however, is a different story. Offering only 30-60 mm of armour over most of the surface, it can be penetrated by most rounds fired from cannon caliber weapons. Any shot from the side will penetrate the tank and have the potential to destroy it in one shot. This is due to three of the four crew members in the tank being situated in the turret. This is the major drawback of the Leopard 1 series tanks. A single shot has the capability to destroy the Leopard. As such, it requires a slightly more careful and patient play style.

Mobility

Speedforward / back
AB73 / 28 km/h
RB and SB66 / 26 km/h
Number of gears8 forward
4 back
Weight42.5 t
Engine power
AB1 584 hp
RB and SB830 hp
Power-to-weight ratio
AB37.3 hp/t
RB and SB19.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 28 42.5 1,286 1,584 30.26 37.27
Realistic 66 26 734 830 17.27 19.53

Modifications and economy

Repair costBasic → Reference
AB3 992 → 6 227 Sl icon.png
RB4 073 → 6 353 Sl icon.png
SB5 205 → 8 119 Sl icon.png
Total cost of modifications185 200 Rp icon.png
302 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 240 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition55 rounds
First-order9 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 20°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -9°/+20° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM502 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
DM502 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
DM23 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
DM33 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
55 57 (+3) 54 (+6) 15 (+45) 4 (+56) 1 (+59) No

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (1,000) 1,200 N/A N/A
Pintle 2,000 (1,000) 1,200 -8°/+20° ±120°

Usage in battles

The Italian Leopard 1A5 can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you get access to the APFSDS round. The Leopard 1a5 sadly is not very armored, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the stock HEAT round is not very good to deal frontally with most of the enemies. One thing the Leopard 1a5 has that its German counterpart doesn't have, is a laser warning receiver, although you'll have to research it, this tool can prove to be a very useful modification for the tank as it will notify you whenever an enemy vehicle is lasering you, such as a helicopter. The LWR should give you enough time to react and either use your smoke discharges or quickly move to cover to avoid getting destroyed. Once you have gone through and researched most of its important modifications, such as the APFSDS round and the engine upgrade, you should be ready to play a more offensive role. A good point you could take advantage of is your speed, your engine will be decent enough that you'll usually be with or ahead of your team most of the time. Use your speed at the start of matches to get to positions that enemies might not expect you to be in, which might guarantee you the first shot in most engagements. Your main gun is also very good at long ranges, so it is also not a bad idea to keep your distances, since you cannot count on your survivalbility at all times. In night battles thanks to your thermal imager, you are able to easily gain an advantage compared to most of your enemies who might only have access to night vision only. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.

Pros and cons

Pros:

  • Has access to a thermal imager
  • Potent APFSDS round, can deal with the majority of targets you'll encounter
  • Decent mobility, isn't the fastest but isn't the slowest either

Cons:

  • Poor survivalbility, most enemy fire will usually destroy you in 1 shot.
  • Thermal imagining and LWS need to be researched first
  • Big target, will likely stick out

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1