Difference between revisions of "SAAB-105G"

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{{Specs-Card|code=saab_105g}}
+
{{About
 +
| about = Swedish strike aircraft '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = SAAB-105 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=saab_105g
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was a Swedish twin engine jet trainer that could also serve in a role of light attack and reconnaissance aircraft. The aircraft itself entered service in 1967 to replace the ageing fleet of de Havilland Vampires used until then. The SAAB-105G was a modification of the SAAB-105XT export demonstrator of the SK 60B powered by General Electric J85 turbojets instead of the Turbomeca Aubisque, and featuring new avionics, precision navigation/attack system, and modified wing. One example was built.
{{Break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet attacker {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
+
Introduced in [[Update "Hot Tracks"]], the SAAB-105G is similar to the [[SAAB-105OE]]. The main difference between the two is in the suspended armament, where the SAAB-105G is able to carry various free-fall bombs and unguided rockets, while the SAAB-105OE is able to carry Rb05A MCLOS missiles and unable to carry bombs. In terms of flying characteristics, the plane is quite manoeuvrable, although not very fast with poor acceleration due to its turbofan engines.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 23: Line 31:
 
|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 936 || 929 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.3 || 36.5 || 33.2 || rowspan="2" | 850
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 958 || 947 || 25.7 || 26.0 || 56.7 || 46.0
 
|-
 
|-
 
|}
 
|}
Line 37: Line 45:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
+
| X || || || || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 52: Line 60:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 387 || 350 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
Line 62: Line 70:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || N/A
+
| < 550 || < 650 || < 550 || N/A
 +
|-
 +
|}
 +
 
 +
==== Engine performance ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | General Electric J85-GE-17B || 2
 +
| colspan="2" | 3,292 kg || colspan="3" | 298 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 10m fuel || 20m fuel || 30m fuel || 36m fuel
 +
|-
 +
| 181 kg || colspan="2" | Axial-flow turbojet
 +
| 3,763 kg || 4,154 kg || 4,584 kg || 4,862 kg || 6,500 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 +
|-
 +
! Condition || 100% || WEP
 +
! 10m fuel || 20m fuel || 30m fuel || 36m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 1,220 kgf || N/A
 +
| 0.65 || 0.59 || 0.53 || 0.50 || 0.38
 +
|-
 +
| ''Optimal'' || 1,220 kgf<br>(0 km/h) || N/A
 +
| 0.65 || 0.59 || 0.53 || 0.50 || 0.38
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
 
 +
There is no armour on the SAAB-105G; the internal modules of the aircraft are fairly spaced out with engines far apart in the rear fuselage and fuel tanks taking up all of the wings and a portion of the forward fuselage. Beware of any wing damage when carrying heavy bomb loads as there is already a lot of strain on them, and they may overload sooner than you would expect.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | [[Ballistic Computer]]
 +
|-
 +
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 +
|-
 +
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}
 +
|-
 +
|}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)}}
 
{{main|RB24|m/56D|psrak m/49A|srak m/55 Frida|Akan m/55 (30 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
 +
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_SK60B.png]]</div>
 +
|-
 +
! [[Akan m/55 (30 mm)|30 mm Akan m/55]] cannons (150 rpg)
 +
| || 1 || || || 1 ||
 +
|-
 +
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 +
| 1 || 1 || 1 || 1 || 1 || 1
 +
|-
 +
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 +
| 1 || 1 || 1 || 1 || 1 || 1
 +
|-
 +
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[m/56D]] rockets
 +
| 2 || 2 || 2 || 2 || 2 || 2
 +
|-
 +
! [[psrak m/49/56]] rockets
 +
| 1 || 1 || 1 || 1 || 1 || 1
 +
|-
 +
! [[srak m/55 Frida]] rockets
 +
| 3 || 4 || 4 || 4 || 4 || 3
 +
|-
 +
! [[RB24]] missiles
 +
| 1 || || || || || 1
 +
|-
 +
| colspan="7" | Maximum permissible weight imbalance: 900 kg
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
 
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)
 
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)
 +
* 2 x RB24 missiles
 
* 22 x srak m/55 Frida rockets
 
* 22 x srak m/55 Frida rockets
 
* 12 x m/56D rockets
 
* 12 x m/56D rockets
* 2 x 30 mm Akan m/55 cannons + 8 x m/56D rockets
+
* 6 x psrak m/49/56 rockets
* 6 x psrak m/49A rockets
+
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
* 2 x RB24 missiles
+
* 6 x 500 lb Mk 82 Snakeye bombs (3,000 lb total)
 
* 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
 
* 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
 
 
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
 
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
* 2 x 30 mm Akan m/55 cannons + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
+
{{Navigation-End}}
* 2 x RB24 missiles + 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
 
* 2 x RB24 missiles + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
 
* 2 x RB24 missiles + 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The SAAB-105G is a very flexible multi-role aircraft, best used in the interceptor role at the beginning of an air match, then changing armament mid-match depending on the situation. Thanks to its airspawn and 2 x [[RB24]] (Swedish [[AIM-9B]]) missiles, you can hunt down enemy bombers and heavy attackers before returning to base. Beware as these missiles have very poor tracking on targets doing anything more than flying in a straight line, so are best used on enemies who are too slow to manoeuvre or are otherwise unaware of your presence. Once you have spent the 2 missiles or there are no viable targets to use them on, you will need to return to base to rearm.
  
=== Modules ===
+
On your second take-off, you should consider if your team needs more air power to shoot down fighters, or if you can spend the time to bomb bases or attack ground units. The SAAB-105G gets two wing mounted 30 mm cannons, the same as on the previous SK60B, and performs similarly in a dogfight to that plane; you want to use your massive firepower and very stable turning characteristics to force enemies into turn fights. Be aware of your surroundings though, as the aircraft accelerates fairly slowly after manoeuvring and can make an easy target for far faster aircraft.
{| class="wikitable"
+
 
! Tier
+
For ground attack, you have a very wide range of high performance weapons to choose from. All bombs and rockets have access to a bombing computer, making accurate attacks extremely easy, and the 30 mm gun pods have enough firepower to destroy light pillboxes and medium tanks in a short burst.
! colspan="2" | Flight performance
+
 
! Survivability
+
As a CAS aircraft in Ground RB you need to be aware of the airspace conditions before selecting your loadout. You are limited to 2 x 2 drops of any kind of bomb, but can only take the gun pods for dealing with air threats with the weaker 500 lb bombs. All bomb loads get access to the RB24 missiles as well, but the added weight is rarely worth taking due to the unreliability of the missiles. Thanks to the bombing computer though, landing even the 500 lb bombs within the 8 m vehicle destruction radius is very easy so long as the targets are not moving too quickly.
! colspan="2" | Weaponry
 
|-
 
| I
 
|
 
|
 
|
 
|
 
|
 
|-
 
| II
 
|
 
|
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Airspawn in air RB
 +
* Excellent guns
 +
* Extremely early in BR access to air-to-air missiles in the RB24, ideal for scoring kills on Tu-4s, IL-28s, B-57s and other unaware or slow enemies
 +
* Wide variety of ground attack ordnance, including a heavy load of bombs with AAMs
 +
* Access to customizable loadouts for secondary weapons, allowing a vide variety of roles from air interdiction to ground attack
 +
* Access to bombing computer, making accurate bombing runs even with low yield bombs very rewarding
 +
* Decent turning ability making for a capable dogfighter
 +
* Good airbrake and tricycle landing gear makes landing easy
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Below average acceleration, loses speed in vertical manoeuvres rapidly
 +
* Engines run very hot at 100% throttle under 2,500 m, can be offset by setting to 98% throttle however
 +
* RB24 missiles are very unreliable on targets with any turning ability
 +
* Heavier bomb/AAM loads put massive strain on the wings, flying at high speed or making any sharp turns can rip the wings off very suddenly
 +
* Stiff elevator handling at high speed, hard to pull off from a high-speed dive
 +
* Thrust reversal not available unlike on the SK60
  
 
== History ==
 
== History ==
Line 149: Line 224:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_105g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="150">
 +
Image:Sk60.jpg|<small>Saab-105 in action!</small>
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|08pSlYGwMkE|'''No Gunpod-Missile Combo! SAAB-105G - Sweden - Review!''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
Line 155: Line 241:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the aircraft;''
+
* [[SK60B]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[SAAB-105ÖE]]
  
 
== External links ==
 
== External links ==
Line 164: Line 250:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Saab}}
 
{{Sweden jet aircraft}}
 
{{Sweden jet aircraft}}

Latest revision as of 17:54, 29 April 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the Swedish strike aircraft SAAB-105G. For other versions, see SAAB-105 (Family).
SAAB-105G
saab_105g.png
GarageImage SAAB-105G.jpg
SAAB-105G
AB RB SB
8.7 8.3 8.3
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The SAAB-105G was a Swedish twin engine jet trainer that could also serve in a role of light attack and reconnaissance aircraft. The aircraft itself entered service in 1967 to replace the ageing fleet of de Havilland Vampires used until then. The SAAB-105G was a modification of the SAAB-105XT export demonstrator of the SK 60B powered by General Electric J85 turbojets instead of the Turbomeca Aubisque, and featuring new avionics, precision navigation/attack system, and modified wing. One example was built.

Introduced in Update "Hot Tracks", the SAAB-105G is similar to the SAAB-105OE. The main difference between the two is in the suspended armament, where the SAAB-105G is able to carry various free-fall bombs and unguided rockets, while the SAAB-105OE is able to carry Rb05A MCLOS missiles and unable to carry bombs. In terms of flying characteristics, the plane is quite manoeuvrable, although not very fast with poor acceleration due to its turbofan engines.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 1 000 m947 km/h
Turn time26 s
Max altitude10 668 m
Engine2 х General Electric J85-GE-17B
Type
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 936 929 10668 26.3 27.3 36.5 33.2 850
Upgraded 958 947 25.7 26.0 56.7 46.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1050 400 N/A 387 350 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 650 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J85-GE-17B 2 3,292 kg 298 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
181 kg Axial-flow turbojet 3,763 kg 4,154 kg 4,584 kg 4,862 kg 6,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 1,220 kgf N/A 0.65 0.59 0.53 0.50 0.38
Optimal 1,220 kgf
(0 km/h)
N/A 0.65 0.59 0.53 0.50 0.38

Survivability and armour

Crew2 people
Speed of destruction
Structural1 050 km/h
Gear400 km/h

There is no armour on the SAAB-105G; the internal modules of the aircraft are fairly spaced out with engines far apart in the rear fuselage and fuel tanks taking up all of the wings and a portion of the forward fuselage. Beware of any wing damage when carrying heavy bomb loads as there is already a lot of strain on them, and they may overload sooner than you would expect.

Modifications and economy

Repair costBasic → Reference
AB2 669 → 3 822 Sl icon.png
RB7 487 → 10 721 Sl icon.png
SB9 832 → 14 079 Sl icon.png
Total cost of modifications101 600 Rp icon.png
164 200 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 300 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods jet engine.png
Engine
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
m/55
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods pilon rocket.png
M/49/56
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
RB24
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods pilon rocket.png
m/56d
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods pilon bomb.png
M117
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Suspended armament

The SAAB-105G can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints SK60B.png
30 mm Akan m/55 cannons (150 rpg) 1 1
500 lb LDGP Mk 82 bombs 1 1 1 1 1 1
500 lb Mk 82 Snakeye bombs 1 1 1 1 1 1
750 lb M117 cone 45 bombs 1 1 1 1
1,000 lb LDGP Mk 83 bombs 1 1 1 1
m/56D rockets 2 2 2 2 2 2
psrak m/49/56 rockets 1 1 1 1 1 1
srak m/55 Frida rockets 3 4 4 4 4 3
RB24 missiles 1 1
Maximum permissible weight imbalance: 900 kg
Default weapon presets
  • 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)
  • 2 x RB24 missiles
  • 22 x srak m/55 Frida rockets
  • 12 x m/56D rockets
  • 6 x psrak m/49/56 rockets
  • 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 6 x 500 lb Mk 82 Snakeye bombs (3,000 lb total)
  • 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
  • 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)

Usage in battles

The SAAB-105G is a very flexible multi-role aircraft, best used in the interceptor role at the beginning of an air match, then changing armament mid-match depending on the situation. Thanks to its airspawn and 2 x RB24 (Swedish AIM-9B) missiles, you can hunt down enemy bombers and heavy attackers before returning to base. Beware as these missiles have very poor tracking on targets doing anything more than flying in a straight line, so are best used on enemies who are too slow to manoeuvre or are otherwise unaware of your presence. Once you have spent the 2 missiles or there are no viable targets to use them on, you will need to return to base to rearm.

On your second take-off, you should consider if your team needs more air power to shoot down fighters, or if you can spend the time to bomb bases or attack ground units. The SAAB-105G gets two wing mounted 30 mm cannons, the same as on the previous SK60B, and performs similarly in a dogfight to that plane; you want to use your massive firepower and very stable turning characteristics to force enemies into turn fights. Be aware of your surroundings though, as the aircraft accelerates fairly slowly after manoeuvring and can make an easy target for far faster aircraft.

For ground attack, you have a very wide range of high performance weapons to choose from. All bombs and rockets have access to a bombing computer, making accurate attacks extremely easy, and the 30 mm gun pods have enough firepower to destroy light pillboxes and medium tanks in a short burst.

As a CAS aircraft in Ground RB you need to be aware of the airspace conditions before selecting your loadout. You are limited to 2 x 2 drops of any kind of bomb, but can only take the gun pods for dealing with air threats with the weaker 500 lb bombs. All bomb loads get access to the RB24 missiles as well, but the added weight is rarely worth taking due to the unreliability of the missiles. Thanks to the bombing computer though, landing even the 500 lb bombs within the 8 m vehicle destruction radius is very easy so long as the targets are not moving too quickly.

Pros and cons

Pros:

  • Airspawn in air RB
  • Excellent guns
  • Extremely early in BR access to air-to-air missiles in the RB24, ideal for scoring kills on Tu-4s, IL-28s, B-57s and other unaware or slow enemies
  • Wide variety of ground attack ordnance, including a heavy load of bombs with AAMs
  • Access to customizable loadouts for secondary weapons, allowing a vide variety of roles from air interdiction to ground attack
  • Access to bombing computer, making accurate bombing runs even with low yield bombs very rewarding
  • Decent turning ability making for a capable dogfighter
  • Good airbrake and tricycle landing gear makes landing easy

Cons:

  • Below average acceleration, loses speed in vertical manoeuvres rapidly
  • Engines run very hot at 100% throttle under 2,500 m, can be offset by setting to 98% throttle however
  • RB24 missiles are very unreliable on targets with any turning ability
  • Heavier bomb/AAM loads put massive strain on the wings, flying at high speed or making any sharp turns can rip the wings off very suddenly
  • Stiff elevator handling at high speed, hard to pull off from a high-speed dive
  • Thrust reversal not available unlike on the SK60

History

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Media

Skins
Images
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Swedish Aeroplane Company Ltd. (SAAB)
  Pre-SAAB: SA / ASJA
SA 'Jaktfalken'  J6B
SAAB 17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
SAAB 21  J21A-1 · J21A-2 · A21A-3 · J21RA · A21RB
SAAB 29 'Tunnan'  J29A · A29B · J29D · J29F
SAAB 32 'Lansen'  J32B · A32A · A32A Röd Adam
SAAB 35 'Draken'  J35A · J35D
SAAB 37 'Viggen'  JA37C · JA37D · AJ37 · AJS37
SAAB 39 'Gripen'  JAS39A · JAS39C
SAAB 105  SK60B · SAAB-105G
License Production  B3C (Ju 86K)
Export  SAAB-105OE · J35XS · ▄JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS