Difference between revisions of "Sturer Emil"

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{{Specs-Card|code=germ_pzsflk40_sturer_emil}}
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{{Specs-Card
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|code=germ_pzsflk40_sturer_emil
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_SturerEmil.jpg|420px|thumb|left]]
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The '''128 mm K.40 Panzer Selbstfahrlafette V Ausführung VK 30.01(H) (Sturer Emil)''' is an experimental World War II German self-propelled anti-fortification gun. It had a 128 mm Rheinmetall Kanone 40 L/61 gun (based on the 12.8 cm FlaK 40) and was based on the Henschel VK 30.01 (H) heavy tank prototype chassis. This gun has limited horizontal traverse but excellent vertical transverse, which makes it suitable to adopt a hull-down position. It had 15 rounds of ammunition for the main gun. The hulls were taken from the leftover of Henschel's proposal for the cancelled VK 30.01 heavy tank program (development of a 30-tonne tank that led to the [[Tiger I (Family)|Tiger Is]]), but the hull was stretched and an extra road wheel was added to its overlapped and interleaved Schachtellaufwerk roadwheel-based suspension system to accommodate the large gun breech, which was mounted on a pedestal ahead of the engine. Where the turret was supposed to go in the original design, it was redesigned and replaced with a massive open-topped fighting chamber.
{{break}}
 
The '''Sturer Emil''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a Rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in [[Update 1.59 "Flaming Arrows"]].
 
  
The Sturer Emil is quite similar to the [[Dicker_Max|"Dicker Max"]]; no armor, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmored, always avoid being shot at.
+
Introduced in [[Update 1.59 "Flaming Arrows"]], the Sturer Emil works in the same way as other self-propelled anti-fortification guns used by the German Army ground forces, particularly the [[Dicker Max]]. With no armour, an excellent gun, and exceptional gun depression, players must play to its strengths while limiting exposure to enemies' lines of sight. To lessen the possibility of being noticed by enemy aircraft, always try to conceal or stay close to a ground structure rather than in the middle of an open field. It can be a little difficult to utilize on urban maps because of its limited horizontal gun movement, but it can still be used to guard positions as long as cover is present.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to HE shells, artillery strike and air attacks. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place.
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.
 
  
 
The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.
 
The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
 
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
{| class="wikitable" style="text-align:center"
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|-
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{{tankMobility|abMinHp=440|rbMinHp=274}}
! colspan="3" | Mobility characteristic
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|-
+
=== Modifications and economy ===
! Weight (tons)
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{{Specs-Economy}}
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 36.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 27.2 (AB)
 
|-
 
|25.0 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|440
 
|___
 
|-
 
|''Realistic/Simulator''
 
|274
 
|310
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|12.05
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|7.51
 
|8.49
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|K.40 (128 mm)}}
 
{{main|K.40 (128 mm)}}
  
The 12,8 cm K 40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APHE shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APHE shells have a 28 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.  
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The 128 mm K.40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APC shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APC shells have a 19 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.
  
Conversely, the large size and weight of the 12,8 cm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.
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Conversely, the large size and weight of the 128 mm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.
  
 
The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.
 
The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[K.40 (128 mm)|128 mm K.40]]
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! colspan="5" | [[K.40 (128 mm)|128 mm K.40]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
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! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 15 || -15°/+10° || -5°/+6° || N/A
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! ''Arcade''
 +
| rowspan="2" | 15 || rowspan="2" | -15°/+10° || rowspan="2" | -5°/+6° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
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! ''Realistic''
|-
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| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.1 || 9.9 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 7.1 || 8.4 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 23.6 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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With a fuse sensitivity of 19 mm, the APCBC shell may pass through very light opponents without detonating.
! colspan="8" | Penetration statistics
+
 
|-
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{{:K.40 (128 mm)/Ammunition|PzGr, Sprgr. L/5, PzGr 43}}
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" class="unsortable" | Type of <br /> warhead
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==== [[Ammo racks]] ====
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- '''Last updated:''' -->
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
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! Full<br>ammo
! 100m
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! Ammo<br>Part
! 500m
+
! 1st<br>rack empty
! 1000m
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! 2nd<br>rack empty
! 1500m
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! Visual<br>discrepancy
! 2000m
 
 
|-
 
|-
| PzGr || APC || 226 || 224 || 201 || 175 || 153 || 133
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| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 8&nbsp;''(+7)''<br>8&nbsp;''(+7)'' || 1&nbsp;''(+14)''<br>1&nbsp;''(+14)'' || Yes
|-
 
| Sprgr || HE || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
| PzGr 43 || APCBC || 239 || 237 || 225 || 210 || 197 || 185
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| PzGr || APC || 860 || 28 || 0.8 || 28 || 786.5 || -1° || 48° || 63° || 71°
 
|-
 
| Sprgr || HE || 880 || 28 || 0.1 || 0.5 || 3,700 || +0° || 79° || 80° || 81°
 
|-
 
| PzGr 43 || APCBC || 880 || 28 || 0.8 || 28 || 786.5 || +4° || 48° || 63° || 71°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
 +
* Arrows indicate the depletion order of each rack.
 +
* The visual discrepancy concerns propellant bags and projectiles: 12 propellant bags are modeled for 15 available bags while 14 projectiles are modeled for 15 available.
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
There are two ways one can use the Sturer Emil in combat:
 +
 +
'''Direct Engagement'''
 +
 +
In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range penetration to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.
  
===== [[Ammo racks|Ammo racks]] =====
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Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking manoeuvres, artillery, and air strikes.
[[File:Ammoracks_SturerEmil.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Sturer Emil.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 11&nbsp;''(+3)''<br />7&nbsp;''(+8)'' || 3&nbsp;''(+12)''<br />1&nbsp;''(+14)'' || style="text-align:left" | Yes
 
|-
 
|}
 
  
== Usage in the battles ==
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'''Indirect Fire'''
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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[[File:Sturer Emil Indirect Firing Method.gif|x480px|thumb|right|Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (''View image if .gif is not playing'')]]
The Sturer Emil is best used at long range due to its thin armour and lack of turret. Alternatively, if cover is available, it can be used behind the cover to destroy enemy vehicles that drive in front of it. Beware that if used at close ranges with cover, it will take a long time to reload leaving it in danger of being overwhelmed by enemies.
 
  
As a general rule, use the Sturer Emil as a support tank. It lacks the mobility to reposition itself strategically or the reverse speed to "shoot and scoot." As such, the Sturer Emil should do its best to integrate itself into friendly groups, using them as armour and cover. This is especially important as the Sturer Emil is better equipped to engage heavy opponents such as the [[T29]] or [[T95]] than the 75 mm KwK 42 and 88 mm KwK 43 counterparts or equivalent heavy tanks are longer range.  
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One of the greatest capabilities of large calibre guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.
  
If nothing else, remember that the Emil does not reward aggressive playing.
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When on long range maps like [[Sands of Sinai]] or [[Maginot Line]], drive to places where you are on the back slope of a hill relative to potential targets. From there, <u>do not poke out</u> and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.
  
Though the Sturer Emil can destroy most enemies it faces, planes in particular can be deadly as they can incapacitate its crew and damage modules since it is open topped and thinly armoured.
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Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
*Outstanding gun depression, same as the [[Dicker_Max|"Dicker Max"]]
+
* Outstanding gun depression, same as the [[Dicker Max]]
*Extremely powerful gun with very lethal APHE shells
+
* Extremely powerful gun with very lethal APHE shells for great post-penetration damages
*Five fairly spread out crew members
+
* It is almost impossible to knock out the tank with a single shot, as the 5 crew members are well spread out.
*AP shells with HE filler will have little trouble doing damage
+
* Good gun placement high in the superstructure
*Cannot be hull-broken
+
* Massive gun breech that can shield some of the crew against enemy shells
*Good gun placement high in the superstructure
+
* Side armour is 30 mm thick, unusually thick for an open topped vehicle - can shrug off large calibre machine guns and even some autocannons
  
 
'''Cons:'''
 
'''Cons:'''
  
*Poor mobility
+
* Poor mobility, can get flanked easily by other tanks
*Long reload time and limited ammunition capacity
+
* Long reload time and limited ammunition capacity
*Exposed loader
+
* Exposed loader
*Very vulnerable to airstrikes due to open top
+
* Very vulnerable to airstrikes due to open top
*Limited gun traverse and elevation angles
+
* Limited gun traverse and elevation angles
*Poor armour
+
* Poor armour
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The '''Selbstfahrlafette auf VK30.01(H)''', or better known as the '''Sturer Emil''' (''Stubborn Emil''), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
 
The '''Selbstfahrlafette auf VK30.01(H)''', or better known as the '''Sturer Emil''' (''Stubborn Emil''), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
  
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzsflk40_sturer_emil Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
[http://warthunder.com/en/news/3752-development-sturer-emil-en/ [Devblog<nowiki>]</nowiki> Sturer Emil]<br>
+
{{Youtube-gallery|zesNf8kYsKg|'''The Shooting Range #229''' - ''Pages of History'' section at 03:29 discusses the {{PAGENAME}}.|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|GsCIbQ6TKIQ|'''German ground forces Rank III- review and analysis''' talks about the Sturer Emil at 4:30 - ''Oxy''}}
  
== Sources ==
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== See also ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
 +
* [[Dicker Max]]
 +
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/3752-development-sturer-emil-en|[Devblog] Sturer Emil]]
 +
* [[wikipedia:Sturer_Emil|[Wikipedia] Sturer Emil]]
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Latest revision as of 11:01, 21 September 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_pzsflk40_sturer_emil.png
GarageImage Sturer Emil.jpg
ArtImage Sturer Emil.png
Sturer Emil
AB RB SB
4.3 4.3 4.3
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Purchase:47 000 Specs-Card-Lion.png
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Description

The 128 mm K.40 Panzer Selbstfahrlafette V Ausführung VK 30.01(H) (Sturer Emil) is an experimental World War II German self-propelled anti-fortification gun. It had a 128 mm Rheinmetall Kanone 40 L/61 gun (based on the 12.8 cm FlaK 40) and was based on the Henschel VK 30.01 (H) heavy tank prototype chassis. This gun has limited horizontal traverse but excellent vertical transverse, which makes it suitable to adopt a hull-down position. It had 15 rounds of ammunition for the main gun. The hulls were taken from the leftover of Henschel's proposal for the cancelled VK 30.01 heavy tank program (development of a 30-tonne tank that led to the Tiger Is), but the hull was stretched and an extra road wheel was added to its overlapped and interleaved Schachtellaufwerk roadwheel-based suspension system to accommodate the large gun breech, which was mounted on a pedestal ahead of the engine. Where the turret was supposed to go in the original design, it was redesigned and replaced with a massive open-topped fighting chamber.

Introduced in Update 1.59 "Flaming Arrows", the Sturer Emil works in the same way as other self-propelled anti-fortification guns used by the German Army ground forces, particularly the Dicker Max. With no armour, an excellent gun, and exceptional gun depression, players must play to its strengths while limiting exposure to enemies' lines of sight. To lessen the possibility of being noticed by enemy aircraft, always try to conceal or stay close to a ground structure rather than in the middle of an open field. It can be a little difficult to utilize on urban maps because of its limited horizontal gun movement, but it can still be used to guard positions as long as cover is present.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 20 / 10
Turret50 / 30 / 20
Crew5 people
Visibility103 %

The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to HE shells, artillery strike and air attacks. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place.

The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 12 mm (83-88°) Front glacis
50 mm (10°) Driver/Co-driver ports
50 mm (12°) Lower glacis
20 mm 10 mm (47°) 12 mm
Superstructure 50 mm (16-17°) Front
50 mm (9-52°) Gun mantlet
30 mm (11°) 20 mm (0-12°) 0-10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Superstructure roof armour barely covers the crew
  • Tracks at the lower glacis and superstructure front provides +15 mm armour.

Mobility

Speedforward / back
AB28 / 6 km/h
RB and SB26 / 5 km/h
Number of gears6 forward
1 back
Weight36.5 t
Engine power
AB591 hp
RB and SB310 hp
Power-to-weight ratio
AB16.2 hp/t
RB and SB8.5 hp/t

Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 28 6 36.5 440 591 12.05 16.19
Realistic 26 5 274 310 7.51 8.49

Modifications and economy

Repair costBasic → Reference
AB1 029 → 1 335 Sl icon.png
RB1 213 → 1 574 Sl icon.png
SB1 580 → 2 050 Sl icon.png
Total cost of modifications19 550 Rp icon.png
32 400 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 100 / 140 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
128mm_ger_APCBC_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png

Armaments

Main armament

Ammunition15 rounds
Reloadbasic crew → aces
19.4 → 14.9 s
Vertical guidance-15° / 10°
Horizontal guidance-5° / 6°
Main article: K.40 (128 mm)

The 128 mm K.40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APC shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APC shells have a 19 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.

Conversely, the large size and weight of the 128 mm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.

The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.

128 mm K.40 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 15 -15°/+10° -5°/+6° N/A 10.6 14.6 17.8 19.6 20.9 19.37 17.14 15.79 14.90
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

With a fuse sensitivity of 19 mm, the APCBC shell may pass through very light opponents without detonating.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APC 233 230 219 205 193 181
Sprgr. L/5 HE 37 37 37 37 37 37
PzGr 43 APCBC 248 245 234 220 207 195
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr APC 880 26.35 1.2 19 786.5 48° 63° 71°
Sprgr. L/5 HE 880 28 0 0.1 3,700 79° 80° 81°
PzGr 43 APCBC 880 28.3 1.2 19 786.5 48° 63° 71°

Ammo racks

Ammo racks of the Sturer Emil
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
Visual
discrepancy
15 Projectiles
Propellants
(+7)
(+7)
(+14)
(+14)
Yes

Notes:

  • The Sturer Emil uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
  • Arrows indicate the depletion order of each rack.
  • The visual discrepancy concerns propellant bags and projectiles: 12 propellant bags are modeled for 15 available bags while 14 projectiles are modeled for 15 available.

Usage in battles

There are two ways one can use the Sturer Emil in combat:

Direct Engagement

In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range penetration to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.

Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking manoeuvres, artillery, and air strikes.

Indirect Fire

Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (View image if .gif is not playing)

One of the greatest capabilities of large calibre guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.

When on long range maps like Sands of Sinai or Maginot Line, drive to places where you are on the back slope of a hill relative to potential targets. From there, do not poke out and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.

Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.

Pros and cons

Pros:

  • Outstanding gun depression, same as the Dicker Max
  • Extremely powerful gun with very lethal APHE shells for great post-penetration damages
  • It is almost impossible to knock out the tank with a single shot, as the 5 crew members are well spread out.
  • Good gun placement high in the superstructure
  • Massive gun breech that can shield some of the crew against enemy shells
  • Side armour is 30 mm thick, unusually thick for an open topped vehicle - can shrug off large calibre machine guns and even some autocannons

Cons:

  • Poor mobility, can get flanked easily by other tanks
  • Long reload time and limited ammunition capacity
  • Exposed loader
  • Very vulnerable to airstrikes due to open top
  • Limited gun traverse and elevation angles
  • Poor armour

History

The Selbstfahrlafette auf VK30.01(H), or better known as the Sturer Emil (Stubborn Emil), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.

Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia.

Media

Skins
Videos

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2