Difference between revisions of "Char 25t"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''Batignolles-Chatillon Char 25t''' was a French early Cold War tank developed by the Batignolles-Chatillon company in 1954. The vehicle was never developed further than the two prototypes. It was built for a weight class of 25 tons, which is approximately double the weight of the AMX-13 light tanks. It was armed with a 90 mm D.911 APX tank gun and was manned by four crew members. Its top speed is 65 km/h. Despite the project being abandoned, several of the design ideas and technology were applied to subsequent French armoured vehicles. It never saw duty with the French Army. |
− | The Char 25t | + | Introduced in [[Update 1.81 "The Valkyries"]], the Char 25t is a fast tank with minimal armour, so it is important not to engage enemy tanks in frontal combat. It is strongly encouraged to take full advantage of its superb mobility for flanking manoeuvres during battle. The tank also has an acceptable reverse speed, allowing it to quickly disengage after firing. The Char 25t can engage all but the heaviest targets at close range, while at range, it can successfully hit targets from the flank. Players using the Char 25t should always stay out of the enemy's direct line of fire. The Char 25t, like other French light tanks, has a low-profile tank with a tiny autoloader turret in the back. |
== General info == | == General info == | ||
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. | + | The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots. |
'''Armour type:''' | '''Armour type:''' | ||
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{{tankMobility|abMinHp= 775|rbMinHp= 442}} | {{tankMobility|abMinHp= 775|rbMinHp= 442}} | ||
− | The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great | + | The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the {{PAGENAME}} can neutral steer and does so rather quickly. |
=== Modifications and economy === | === Modifications and economy === | ||
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{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main| | + | {{main|D.911 APX (90 mm)}} |
+ | |||
+ | The gun is decent for its BR and role. Although it lacks a HEATFS shell like another vehicle near its BR, the AMX-13-90, the Char 25t carries the M82 APCBC and T33 APBC rounds. | ||
+ | |||
+ | The reload time is short, 4 seconds between shots (even with a knocked out loader). It carries 12 shots in the drum, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for its BR, especially when taking into account the presence of HEATFS and APDS rounds. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[D.911 APX (90 mm)|90 mm D.911 APX]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Autoloader |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 52 || rowspan="2" | -6°/+11° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 52 || rowspan="2" | -6°/+11° || rowspan="2" | ±180° || rowspan="2" | - || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 4.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 21.4 || 25.2 || 30.6 || 33.8 || 36.0 |
|- | |- | ||
|} | |} | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:D.911 APX (90 mm)/Ammunition|T33 shot, M71A1 shell, M82 shot}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
− | <!-- '''Last updated: 2. | + | <!-- '''Last updated: 2.25.1.48''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''52''' || | + | | '''52''' || 49 ''(+3)'' || 40 ''(+12)'' || 31 ''(+21)'' || 22 ''(+30)'' || 13 ''(+39)'' || 1 ''(+51)'' || No |
|- | |- | ||
|} | |} | ||
− | Notes: | + | '''Notes''': |
* Shells are modeled individually and disappear after having been shot or loaded. | * Shells are modeled individually and disappear after having been shot or loaded. | ||
− | * Rack 6 (autoloader magazine) is a first stage ammo rack. It totals | + | * Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 12 shells. |
− | ** This | + | ** This rack gets filled first when loading up the tank and is also emptied first. |
** As it is equipped with an autoloader, manual reloading of the gun is not possible. | ** As it is equipped with an autoloader, manual reloading of the gun is not possible. | ||
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ||
− | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready | + | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready rack. |
− | |||
=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|MAC 31 (7.5 mm)}} | {{main|MAC 31 (7.5 mm)}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Char 25t is a very fast | + | The Char 25t is a very fast tank with little protection so engaging enemy tanks frontally is ill-advised. Thanks to its good mobility and a reversible gearbox that enables to disengage just as swiftly, it can resort to flanking to perform in combat. The Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range and it can reliably engage targets from the side at range. However, remember that you are in a light tank so make sure not to be in the enemy's direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival. |
The following tactics could be used proficiently with the Char 25t: | The following tactics could be used proficiently with the Char 25t: | ||
− | '''Long range sniper/flanker | + | '''Long range sniper/flanker''' |
+ | |||
Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat. | Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat. | ||
− | '''Brawler | + | '''Brawler''' |
+ | |||
Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced. | Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced. | ||
− | '''Support | + | '''Support''' |
− | + | ||
+ | With light tanks repair mechanics, the Char 25t can help repair teammates if a friendly repair has been initiated. Stick with your teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies. | ||
+ | |||
+ | '''Mixed''' | ||
− | + | Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as. | |
− | Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to | ||
=== Pros and cons === | === Pros and cons === | ||
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* Low profile. | * Low profile. | ||
* Thin armour will sometimes cause APHE to penetrate straight through without detonating. | * Thin armour will sometimes cause APHE to penetrate straight through without detonating. | ||
+ | * Frontally-placed engine may absorb some shots | ||
* Has smoke launchers (high arc of fire). | * Has smoke launchers (high arc of fire). | ||
* Can reach its top speed quite fast. | * Can reach its top speed quite fast. | ||
− | * | + | * Reversible gearbox (same speed in both directions) |
− | * | + | * The addition of the M82 round increases the tank's effectiveness. |
* Fast turret rotation. | * Fast turret rotation. | ||
* Good gun depression value: high gun placement make hull-down positions very efficient. | * Good gun depression value: high gun placement make hull-down positions very efficient. | ||
− | * Short reload time thanks to the | + | * Short reload time thanks to the 12-round autoloader: 1 shot every 4 seconds, comparable to reload times at low ranks. |
− | * Has scouting ability. | + | * Has scouting ability and teammate repair/firefighting function. |
'''Cons:''' | '''Cons:''' | ||
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* Thin sides will get shredded easily by nearby SPAAs. | * Thin sides will get shredded easily by nearby SPAAs. | ||
* Bad at stop-and-shoot due to oscillating turret design. | * Bad at stop-and-shoot due to oscillating turret design. | ||
− | * Gun penetration rates are | + | * Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres. |
* Poor gun elevation angle of 11 degrees. | * Poor gun elevation angle of 11 degrees. | ||
* Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation. | * Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation. | ||
− | * Restocking the autoloader is very slow once it has been depleted and | + | * Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance. |
== History == | == History == | ||
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===Combat usage=== | ===Combat usage=== | ||
− | + | As a prototype vehicle, Char 25t never saw service or combat action in the French Army. | |
== Media == | == Media == | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_bat_chat_25t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
;Videos | ;Videos | ||
− | {{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|gI20EyYU4-M|''' | + | {{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|gI20EyYU4-M|'''Char 25t - Stock vs Spaded - First Impressions''' - ''Napalmratte''}} |
== See also == | == See also == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | ; | + | ;Other vehicles of similar configuration and role |
− | |||
− | |||
− | |||
* [[AMX-13 (Family)]] | * [[AMX-13 (Family)]] | ||
Latest revision as of 11:20, 29 May 2024
Contents
Description
The Batignolles-Chatillon Char 25t was a French early Cold War tank developed by the Batignolles-Chatillon company in 1954. The vehicle was never developed further than the two prototypes. It was built for a weight class of 25 tons, which is approximately double the weight of the AMX-13 light tanks. It was armed with a 90 mm D.911 APX tank gun and was manned by four crew members. Its top speed is 65 km/h. Despite the project being abandoned, several of the design ideas and technology were applied to subsequent French armoured vehicles. It never saw duty with the French Army.
Introduced in Update 1.81 "The Valkyries", the Char 25t is a fast tank with minimal armour, so it is important not to engage enemy tanks in frontal combat. It is strongly encouraged to take full advantage of its superb mobility for flanking manoeuvres during battle. The tank also has an acceptable reverse speed, allowing it to quickly disengage after firing. The Char 25t can engage all but the heaviest targets at close range, while at range, it can successfully hit targets from the flank. Players using the Char 25t should always stay out of the enemy's direct line of fire. The Char 25t, like other French light tanks, has a low-profile tank with a tiny autoloader turret in the back.
General info
Survivability and armour
The Char 25t has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots.
Armour type:
- Cast homogeneous armour (hull cheeks, turret base, turret, cupola)
- Rolled homogeneous armour (hull, turret roof, cupola roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (64°) Front glacis - Left 50 mm (64°) Front glacis - Right 50 mm (36°) Lower glacis |
25 mm | 30 mm Top (53°) 20 mm Fuel Cover 30 mm Bottom (24°) |
30-50 mm (26°) Front glacis 20 mm Centre and rear 15 mm Driver's hatch |
Turret | 50 mm (53-56°) Turret front 30 mm (20-59°) Turret base 50 mm Barrel shroud |
25 mm Turret 30 mm (0-22°) Turret base |
20 mm Turret bustle 20 mm (11-21°) Pivot ball 15 mm Turret underside |
20 mm |
Cupola | 20 mm (conical) | 20 mm (conical) Outer ring 20 mm Centre |
Notes:
- Suspension wheels, tracks and torsion bars are 15 mm thick.
- Belly armour is 20 mm thick.
- 8 mm Structural steel firewall separates the driver from the engine.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 25.4 | 775 | 954 | 30.51 | 37.56 |
Realistic | 66 | 66 | 442 | 500 | 17.4 | 19.69 |
The Char 25t is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the Char 25t can neutral steer and does so rather quickly.
Modifications and economy
Armaments
Main armament
The gun is decent for its BR and role. Although it lacks a HEATFS shell like another vehicle near its BR, the AMX-13-90, the Char 25t carries the M82 APCBC and T33 APBC rounds.
The reload time is short, 4 seconds between shots (even with a knocked out loader). It carries 12 shots in the drum, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for its BR, especially when taking into account the presence of HEATFS and APDS rounds.
90 mm D.911 APX | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 52 | -6°/+11° | ±180° | - | 34.3 | 47.4 | 57.6 | 63.7 | 67.8 | 4.00 |
Realistic | 21.4 | 25.2 | 30.6 | 33.8 | 36.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T33 shot | APBC | 198 | 195 | 182 | 168 | 155 | 143 |
M71A1 shell | HE | 19 | 19 | 18 | 16 | 16 | 16 |
M82 shot | APCBC | 209 | 207 | 195 | 182 | 170 | 158 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
T33 shot | APBC | 930 | 10.91 | - | - | - | 47° | 60° | 65° | |||
M71A1 shell | HE | 800 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° | |||
M82 shot | APCBC | 930 | 10.91 | 1.2 | 14 | 137.2 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
52 | 49 (+3) | 40 (+12) | 31 (+21) | 22 (+30) | 13 (+39) | 1 (+51) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 12 shells.
- This rack gets filled first when loading up the tank and is also emptied first.
- As it is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready rack.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
Pintle | 1,200 (150) | 551 | -5°/+80° | ±180° |
The small calibre of the MAC 31 machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
The Char 25t is a very fast tank with little protection so engaging enemy tanks frontally is ill-advised. Thanks to its good mobility and a reversible gearbox that enables to disengage just as swiftly, it can resort to flanking to perform in combat. The Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range and it can reliably engage targets from the side at range. However, remember that you are in a light tank so make sure not to be in the enemy's direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival.
The following tactics could be used proficiently with the Char 25t:
Long range sniper/flanker
Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.
Brawler
Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.
Support
With light tanks repair mechanics, the Char 25t can help repair teammates if a friendly repair has been initiated. Stick with your teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.
Mixed
Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.
Pros and cons
Pros:
- Low profile.
- Thin armour will sometimes cause APHE to penetrate straight through without detonating.
- Frontally-placed engine may absorb some shots
- Has smoke launchers (high arc of fire).
- Can reach its top speed quite fast.
- Reversible gearbox (same speed in both directions)
- The addition of the M82 round increases the tank's effectiveness.
- Fast turret rotation.
- Good gun depression value: high gun placement make hull-down positions very efficient.
- Short reload time thanks to the 12-round autoloader: 1 shot every 4 seconds, comparable to reload times at low ranks.
- Has scouting ability and teammate repair/firefighting function.
Cons:
- Thin sides will get shredded easily by nearby SPAAs.
- Bad at stop-and-shoot due to oscillating turret design.
- Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres.
- Poor gun elevation angle of 11 degrees.
- Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation.
- Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance.
History
Design
The Batignolles-Châtillon 25t or project Super AMX-13 was designed in the 1950s for a weight class twice bigger than the AMX-13. It reused many parts from the AMX-13 like the oscillating turret and the autoloader. Its primary armament was a 90mm cannon capable of shooting the same ammunition as US M47 and M48 tanks. It was equipped with a 500 HP engine and could reach 65 km/h. It was operated by 4 crew members.
Development
Two prototypes were made in 1954 before the project was abandoned. The hurdles of the concept were the impossibility to guarantee NBC protection on the oscillating turret, the external reload of the autoloader exposing the crew during combat, an unreliable hydraulic suspension and external shot traps on the turret. Proofs of concept and technologies developed in this program were however later reused on other French tank projects, especially the AMX-30 (transmission).
Combat usage
As a prototype vehicle, Char 25t never saw service or combat action in the French Army.
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
- [Devblog] Char 25t and T-80B
- [Wikipedia] Batignolles-Chatillon Char 25T
- [Tanks Encyclopedia] Bâtignolles-Chatillon Char 25 tonnes
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |