Difference between revisions of "Sd.Kfz.234/2 TD"

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(Added Garage Image)
(Pros and cons)
 
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 +
{{About
 +
| about = German tank destroyer '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Sd.Kfz.234 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_sdkfz_234_2_td
 
|code=germ_sdkfz_234_2_td
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234-2 TD.jpg}}
+
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234-2 TD.jpg|ArtImage_Sd.Kfz.234-2 TD.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[wt:en/news/7122-twitch-drops-rewards-for-war-thunder-and-enlisted-this-weekend-en|watching Enlisted steams on Twitch.tv]].
+
The '''{{Specs|name}}''' is a Twitch drop version of the [[Sd.Kfz.234/2]] with identifier 'Red 18'.
 +
 
 +
It was introduced during [[Update "Ixwa Strike"]] as a reward for [[wt:en/news/7122-twitch-drops-rewards-for-war-thunder-and-enlisted-this-weekend-en|watching Enlisted streams on Twitch.tv]]. A respectable armoured car, the {{PAGENAME}} presents great speed and a significant 50 mm KwK39 cannon. Due to its status as a light tank, and thus having the ability to scout, it should put more emphasis on its speed to put itself in an advantageous position to sight targets for allies, with its gun only for emergencies should an enemy vehicle try to get an upper hand on the vehicle.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet, Vision ports)
 +
* Wheel (Tires)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 30:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°), 30 mm (55°) ''Front glacis'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' <br> 8 (10-35°) + 4 mm || 10 mm (21°) ''Upper glacis'' <br> 10 mm + 10 mm (46°) ''Lower glacis'' || 15 (20°) ''Driver compartment'' <br> 5 mm ''Crew & engine compartments''
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || 30 mm (20°) ''Turret front'' <br> 30 + 50 mm (conical) ''Gun mantlet'' || 14.5 mm (24-25°) || 14.5 mm (25°) <br> 8 mm (22°) ''Pistol port'' || 8 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Torsion bars and wheels are 10 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Belly armour is 12.7 mm thick.
 +
* Mudguards and storage boxes are 4 mm thick.
 +
* Vision ports on car body are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
Line 47: Line 56:
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK39 (50 mm)}}
+
{{main|KwK.39/1 (50 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[KwK39 (50 mm)|50 mm KwK39]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[KwK.39/1 (50 mm)|50 mm KwK.39/1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
Line 66: Line 75:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:KwK.39/1 (50 mm)/Ammunition|PzGr 39, PzGr 40/1, PzGr 40, Sprgr. 38}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43
 
|-
 
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29
 
|-
 
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23
 
|-
 
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°
 
|-
 
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| Sprgr. 38 || HE || 550 || 1.81 || 0 || 0.1 || 170 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
<!-- '''Last updated: 1.101.1.16''' -->
<!-- '''Last updated:''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 120: Line 88:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''55''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''55''' || 33&nbsp;''(+22)'' || 29&nbsp;''(+26)'' || 25&nbsp;''(+30)'' || 21&nbsp;''(+34)'' || 17&nbsp;''(+38)'' || 13&nbsp;''(+42)'' || 9&nbsp;''(+46)'' || 5&nbsp;''(+50)'' || 1&nbsp;''(+54)'' || No
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_Sd.Kfz.234-2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 137: Line 109:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,850 (150) || 1,200 || N/A || N/A
+
| Coaxial || 1,950 (150) || 1,200 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 150: Line 122:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
* '''The gun is powerful, fast to reload, and can effectively penetrate armour on the M4's front at 200 m. Its APCR has a penetration of up to 137 mm, which is effective against KV-1'''
 +
* '''Extremely high forward and reverse speeds make it the fastest vehicle on the road; can get to positions quickly or retreat fast'''
 +
* '''Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit'''
 +
* '''Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 GMC]] cannot easily outrun it'''
 +
* '''Only 8 mm side armour, meaning some shells will go straight through without being detonated'''
 +
* '''Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map'''
 +
* '''Has 6 smoke grenades, that create a wide frontal screen when launched; very useful when trying to cover up a general area'''
 +
* '''Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back'''
 +
* '''Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable'''
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* '''Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|.50 cal M2 Browning]]'''
 +
* '''Vulnerable to overpressure (HE shells, artillery strikes, bombs, and rockets)'''
 +
* '''Compact crew compartment, will be easily destroyed in one shot'''
 +
* '''Relatively slow turret rotation, combined with the sharp turns at high speed, it is hard to aim'''
 +
* '''Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate'''
 +
* '''Starts to snake around at high speeds, making it hard to control, needing counter-steering.'''
 +
* '''Sluggish mobility on snowy and desert maps, which takes away its mobility advantage'''
 +
* '''Cannot turn in place due to wheels'''
 +
* '''Hard to control at top speed'''
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
{{:Sd.Kfz.234/2/History}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_234_2_td Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
* Skins and camouflages for the [[Sd.Kfz.234/2#Media|Sd.Kfz.234/2]] can be used for the {{PAGENAME}}.
 +
 
 +
;Videos
 +
{{Youtube-gallery|A2zWW2t5-oY|'''Twitch Drop vehicle April 9th to12th - Puma TD''' - ''8Bit Dane''}}
  
 
== See also ==
 
== See also ==
Line 168: Line 169:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 176: Line 178:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{Twitch Drops}}
 
{{Germany light tanks}}
 
{{Germany light tanks}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Latest revision as of 22:36, 9 October 2024

Rank 7 USA
F-5C Pack
This page is about the German tank destroyer Sd.Kfz.234/2 TD. For other versions, see Sd.Kfz.234 (Family).
Sd.Kfz.234/2 TD
germ_sdkfz_234_2_td.png
GarageImage Sd.Kfz.234-2 TD.jpg
ArtImage Sd.Kfz.234-2 TD.png
Sd.Kfz.234/2 TD
AB RB SB
2.7 3.7 3.7
Class:
Show in game

Description

The s.Pz.Sp.Wg. (5 cm 39/1 L60) is a Twitch drop version of the Sd.Kfz.234/2 with identifier 'Red 18'.

It was introduced during Update "Ixwa Strike" as a reward for watching Enlisted streams on Twitch.tv. A respectable armoured car, the Sd.Kfz.234/2 TD presents great speed and a significant 50 mm KwK39 cannon. Due to its status as a light tank, and thus having the ability to scout, it should put more emphasis on its speed to put itself in an advantageous position to sight targets for allies, with its gun only for emergencies should an enemy vehicle try to get an upper hand on the vehicle.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 8 / 10
Turret30 / 14 / 14
Crew4 people
Visibility84 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Vision ports)
  • Wheel (Tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (40°) Front plate
15 mm (70°), 30 mm (55°) Front glacis
30 mm (35°) Lower glacis
8 mm (34-35°) Top
8 (10-35°) + 4 mm
10 mm (21°) Upper glacis
10 mm + 10 mm (46°) Lower glacis
15 (20°) Driver compartment
5 mm Crew & engine compartments
Turret 30 mm (20°) Turret front
30 + 50 mm (conical) Gun mantlet
14.5 mm (24-25°) 14.5 mm (25°)
8 mm (22°) Pistol port
8 mm

Notes:

  • Torsion bars and wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.
  • Mudguards and storage boxes are 4 mm thick.
  • Vision ports on car body are 10 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB100 / 100 km/h
RB and SB90 / 90 km/h
Number of gears7 forward
7 back
Weight11.7 t
Engine power
AB401 hp
RB and SB210 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 100 100 11.7 325 401 27.78 34.27
Realistic 90 90 186 210 15.9 17.95

Modifications and economy

Repair costBasic → Reference
AB318 → 461 Sl icon.png
RB375 → 544 Sl icon.png
SB445 → 646 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 30 / 40 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new car suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods new tank engine.png
Engine
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR1_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods airstrike.png
Airstrike
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods scouting.png
Improved optics
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png

Armaments

Main armament

Ammunition55 rounds
Reloadbasic crew → aces
4.8 → 3.7 s
Vertical guidance-10° / 20°
Main article: KwK.39/1 (50 mm)
50 mm KwK.39/1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.81 4.25 3.92 3.70
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 106 101 83 65 50 39
PzGr 40/1 APCR 130 121 90 62 43 29
PzGr 40 APCR 137 126 88 56 36 23
Sprgr. 38 HE 12 11 9 7 6 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 835 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40/1 APCR 1,130 1.07 - - - 66° 70° 72°
PzGr 40 APCR 1,180 0.9 - - - 66° 70° 72°
Sprgr. 38 HE 870 1.82 0.4 0.1 217.6 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
55 33 (+22) 29 (+26) 25 (+30) 21 (+34) 17 (+38) 13 (+42) (+46) (+50) (+54) No
Ammo racks of the Sd.Kfz.234/2 TD

Machine guns

Ammunition1 950 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG42 (7.92 mm)
7.92 mm MG42
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,950 (150) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • The gun is powerful, fast to reload, and can effectively penetrate armour on the M4's front at 200 m. Its APCR has a penetration of up to 137 mm, which is effective against KV-1
  • Extremely high forward and reverse speeds make it the fastest vehicle on the road; can get to positions quickly or retreat fast
  • Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit
  • Can be a great scout vehicle in higher ranks due to its fast speed. Even the M18 GMC cannot easily outrun it
  • Only 8 mm side armour, meaning some shells will go straight through without being detonated
  • Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map
  • Has 6 smoke grenades, that create a wide frontal screen when launched; very useful when trying to cover up a general area
  • Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back
  • Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable

Cons:

  • Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and .50 cal M2 Browning
  • Vulnerable to overpressure (HE shells, artillery strikes, bombs, and rockets)
  • Compact crew compartment, will be easily destroyed in one shot
  • Relatively slow turret rotation, combined with the sharp turns at high speed, it is hard to aim
  • Relatively low calibre shells tend to bounce off angled armour, angled hull of the T-34 is almost impossible to penetrate
  • Starts to snake around at high speeds, making it hard to control, needing counter-steering.
  • Sluggish mobility on snowy and desert maps, which takes away its mobility advantage
  • Cannot turn in place due to wheels
  • Hard to control at top speed

History

Development

The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.

The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to Sd.Kfz.234 family. Vehicle construction first started in 1943 as the Sd.Kfz.234/2, which had a turret originally intended for the VK 1602 Leopard mounting a 5 cm L/60 gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.

Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz.234/1 which replaced the turret with an open-top one carrying a 2 cm KwK38, this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a 75 mm howitzer, this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the Sd.Kfz.234/4, also known as the "Pakwagen", that had the armament replaced by a 7.5 cm PaK40 anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.

Combat usage

The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theater had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.

The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,

The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Twitch Drop vehicles
Ground vehicles  M5A1 TD · Pz.II C TD · Pz.III J1 TD · Sd.Kfz.234/2 TD · BT-7 TD · Chi-Ha Kai TD · Strv m/39 TD
Aviation  P-40E-1 TD
Fleet  Dark Aggressor TD

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1