Difference between revisions of "SU-100P"

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(Completed the Main gun and Ammuntion Categories.)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour on the SU-100P is best described as non-existent (25/10/0) and although it may sometimes not trigger APHE fuses you should not rely on it in any way especially since most of your crew is exposed to MG fire.
+
The armour on the SU-100P is best described as non-existent (25/10/8 for the Hull) and although it may sometimes not trigger APHE fuses you should not rely on it in any way especially since most of your crew is exposed to MG fire.  
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
 
The SU-100P has good mobility with a top speed of 70 km/h on a flat road capale of getting you into good firing positons early-on in the battle.
 
The SU-100P has good mobility with a top speed of 70 km/h on a flat road capale of getting you into good firing positons early-on in the battle.
 +
 +
It, like many other soviet vehicles does not benefit from neutral traverse wich is a big downside considering it doesn't feature a fully traversable turret.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|-
 
|-
 
! Arcade
 
! Arcade
| 70 || rowspan="2" | 21.6 || rowspan="2" | N/A  || 568 || ____ || 26.30 || __.__
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| 70 || rowspan="2" | 21.6 || rowspan="2" | N/A  || 568 || 699 || 26.30 ||32.36
 
|-
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
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=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
{{main|D-50 (100 mm)}}
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{{main|D-50 (100 mm)}}''Main Article: [[D-50 (100 mm)|D-50 (100mm)]]''
 +
 
 +
The Main Gun is D-50 Rifled 100mm almost identical to the D-10T of the T-44-100 and T-54/55 only with a Higher velocity, very powerful at 6.7 but lacks a fully travesable turret.
 +
 
 +
The open configuration of the turret gives the 100mm an impressive 7.5 seconds reaload time with an uprgeaded crew.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
 +
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially on longer ranges and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Modules ===
 
=== Modules ===
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
 
 
* Hard hitting and accurate gun for its BR.
 
* Hard hitting and accurate gun for its BR.
* Decently mobile hull (same as on the Object 120).
+
* Decently mobile hull (same as on the Object 120 without the extra weight of the turret).
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Weak armour overall prone to hullbreaks.
 
* Weak armour overall prone to hullbreaks.
 
* Crew is exposed to MG fire.
 
* Crew is exposed to MG fire.
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
https://www.youtube.com/watch?v=stxNTgr20MM
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
* [[Object 120]], [[SU-100]],[[T-44-100]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[VFW]],
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 11:08, 3 November 2019

Rank 7 USA
F-5C Pack
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

The armour on the SU-100P is best described as non-existent (25/10/8 for the Hull) and although it may sometimes not trigger APHE fuses you should not rely on it in any way especially since most of your crew is exposed to MG fire.

Mobility

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capale of getting you into good firing positons early-on in the battle.

It, like many other soviet vehicles does not benefit from neutral traverse wich is a big downside considering it doesn't feature a fully traversable turret.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 70 21.6 N/A 568 699 26.30 32.36
Realistic 65 354 400 12.39 18.52

Armaments

Main armament

Main article: D-50 (100 mm)
Main Article: D-50 (100mm)

The Main Gun is D-50 Rifled 100mm almost identical to the D-10T of the T-44-100 and T-54/55 only with a Higher velocity, very powerful at 6.7 but lacks a fully travesable turret.

The open configuration of the turret gives the 100mm an impressive 7.5 seconds reaload time with an uprgeaded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 __._ __._ __._ __._ 9.8 __.__ __.__ 7.5
Realistic 4.2 __._ __._ __._ 7.00

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially on longer ranges and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 217 213 192 169 148 130
BR-412B APHEBC 217 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 20 20 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 100.1 -1.0° 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 100.1 +4.0° 48° 63° 71°
BR-412D APCBC 887 15.9 1.2 19.0 93.94 +4.0° 48° 63° 71°
OF-412 HE 880 15.2 0.1 0.5 1,462 +0.0° 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

SU-100P Optics
Default magnification Maximum magnification
Main Gun optics X5.1 X5.5
Comparable optics ___

Usage in battles

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun for its BR.
  • Decently mobile hull (same as on the Object 120 without the extra weight of the turret).

Cons:

  • Weak armour overall prone to hullbreaks.
  • Crew is exposed to MG fire.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

https://www.youtube.com/watch?v=stxNTgr20MM

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57