Difference between revisions of "IJN Akizuki"

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(Edits.)
(Combat usage section, some parts about main armament, pros/cons)
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{{main|100/65 mm Type 98 mod A (100 mm)}}
 
{{main|100/65 mm Type 98 mod A (100 mm)}}
  
There are a total of eight 100 mm guns, placed in a 4x2 turret configuration, two towards the bow and two towards the aft. The guns have a relatively high rate of fire, reloading in about 3 seconds (for a skilled crew. Base reload is still within 3-4 seconds) for a salvo of eight8 relatively light 100 mm shells.  
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There are a total of eight 100 mm guns in four twin turrets, a pair superfiring forwards and a pair superfiring aft, for a total broadside of 8 guns. The guns have a relatively high rate of fire, reloading in about 3 seconds (for a skilled crew; base reload is still within 3-4 seconds).  
  
There are two choices to ammunition :
+
There are two choices to ammunition:
  
* 100 mm HE (HEF)
+
* 100 mm HE (HE)
  
 
* 100 mm HE (HE-DF)
 
* 100 mm HE (HE-DF)
  
Both shells have a maximum penetration of 44 mm at 100 m, 36 mm at 1,000 m, and 13 mm at 5,000 m, which is usually the optimum engagement range for Destroyers. Shells have 950 g of explosive mass, which is considerably lesser as opposed to the previous ships' 127 mm shells carrying 2.2 kg. However, due to the high RoF and the number of shells per salvo, the HE shells still serve their purpose against DDs. These shells also have the fastest muzzle velocity as opposed to other ships of the same BR, sitting at 1,000 m/s making it relatively comfortable to aim at medium ranges.  
+
Both shells have a maximum penetration of 44 mm at 100 m, 36 mm at 1,000 m, and 13 mm at 5,000 m, which is usually the optimum engagement range for Destroyers. Both rounds only contain 950 grams TNT equivalence, which is the second lowest of any HE rounds found on destroyers. However, due to the high rate of fire and the amount of guns, the amount of TNT per minute that Akizuki can send down range is comparable or even surpassing that of 5 inch armed destroyers. These shells also have the fastest muzzle velocity of any destroyer with 1,000 m/s, making them relatively comfortable to aim at medium and long ranges.  
  
Turrets traverse relatively quick as opposed to ships preceding Akizuki. Guns have a maximum elevation of 89'''°''' and can depress to -10'''°'''. Each main turret has an ammunition capacity of 400 shells at maximum load, for a grand total of 1600 shells. Ammo rack is below water, hence has a low chance of getting struck by shells.  
+
The turrets traverse relatively quick as opposed to ships preceding Akizuki. The guns have a maximum elevation of 89'''°''' and can depress to -10'''°'''. Each main turret has an ammunition capacity of 400 shells at maximum load, for a grand total of 1600 shells. Main ammunition magazines is below the waterline, so they has a relatively low chance of being hit.  
  
 
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{| class="wikitable"
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== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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Akizuki is unarmored and relatively large for a destroyer. While the 100 mm shells are relatively weak on their own, the fast rate of fire means Akizuki can send more TNT down range than most other destroyers, making her reload rate her greatest asset. Try avoid any damage if possible as repairing, extinguishing fires, and pumping out water all incur a heavy penalty to reload rate. Akizuki is best played passively either at long ranges, where her fast muzzle velocity can shine, or behind cover in an ambush role, where her quick rate of fire can easily shred enemy destroyers.
 +
 
 +
Against destroyers and other unarmored targets, Akizuki is monstrous. However, Akizuki is wholly inadequate for dealing with armored targets. She has no access to any kind of armor piercing rounds or even base fuse HE, so she cannot fight light or heavy cruisers at all, aside from lightly armored cruisers like USS Trenton and USS Raleigh. This forces Akizuki to be played in a supportive role behind cover, where she can more effectively fight other destroyers and PT boats. Playing behind cover also increases her chances of being able to ambush cruisers with the Type 93 torpedoes. Be aware though that Akizuki has poor maneuverability for a destroyer; reacting to close range PT boats and torpedoes can be difficult.
 +
 
 +
Other threats to Akizuki include later US destroyers, like USS Allen M. Sumner, USS Fletcher, and USS Somers because of their armored hulls and ability to match Akizuki's rate of fire with far more damaging guns. Against such foes, it is best to target their turrets (especially for USS Allen M. Sumner and USS Somers) since they are large and only lightly armored.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* 8 х 100 mm main guns with a high rate of fire
+
* 100 mm main guns have a high rate of fire and good firing arcs
* 35 x 25 mm Type 96 AA guns providing good AA coverage
+
* 25 mm Type 96 AA guns provide good AA coverage and protection against PT boats
* 8 x 610 mm Type 93 torpedoes which are fast and have a very long range
+
* Type 93 torpedoes are fast and have a very long range
* Fastest shell velocity, compared to other destroyers of the same rating
+
* Fastest shell muzzle velocity, compared to any destroyer or light cruiser
* Quick turret traverse as opposed to other destroyers in the line
+
* Great gun handling, fast turret traverse speeds
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour peircing shells for the main calibre guns
+
* No armor piercing shells for the main caliber guns, cannot effectively damage cruisers
* Relatively lower speed compared to other destroyers
+
* Turrets are large and easily knocked out
* Easy to shoot out all ammo over the course of a battle
+
* Small explosive mass per shell, low damage output per hit
 +
* Relatively slow compared to other destroyers
 +
* Bad maneuverability and large turn radius for a destroyer
 +
* Very limited firing arcs for torpedo
 +
* Can only fire 4 torpedoes initially before reloading
  
 
== History ==
 
== History ==

Revision as of 18:12, 30 October 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Akizuki
jp_destroyer_akizuki.png
IJN Akizuki
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage IJN Akizuki.jpg


The Akizuki-class, IJN Akizuki, 1944 is a rank III Japanese destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.

If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

There are a total of eight 100 mm guns in four twin turrets, a pair superfiring forwards and a pair superfiring aft, for a total broadside of 8 guns. The guns have a relatively high rate of fire, reloading in about 3 seconds (for a skilled crew; base reload is still within 3-4 seconds).

There are two choices to ammunition:

  • 100 mm HE (HE)
  • 100 mm HE (HE-DF)

Both shells have a maximum penetration of 44 mm at 100 m, 36 mm at 1,000 m, and 13 mm at 5,000 m, which is usually the optimum engagement range for Destroyers. Both rounds only contain 950 grams TNT equivalence, which is the second lowest of any HE rounds found on destroyers. However, due to the high rate of fire and the amount of guns, the amount of TNT per minute that Akizuki can send down range is comparable or even surpassing that of 5 inch armed destroyers. These shells also have the fastest muzzle velocity of any destroyer with 1,000 m/s, making them relatively comfortable to aim at medium and long ranges.

The turrets traverse relatively quick as opposed to ships preceding Akizuki. The guns have a maximum elevation of 89° and can depress to -10°. Each main turret has an ammunition capacity of 400 shells at maximum load, for a grand total of 1600 shells. Main ammunition magazines is below the waterline, so they has a relatively low chance of being hit.

Horizontal Guidance for Main Gun Turrets
"A" Turret

(Bow end, no.1)

"B" Turret

(Bow end, no.2, superfiring)

"X" Turret

(Aft end, no.3, superfiring)

"Y" Turret

(Aft end, no.4)

±154° ±165° ±160° ±150°

Secondary armament

Main article: Type 96 (25 mm)

Torpedo armament

Main article: Type 93

Special armament

Main article: Type 95 depth charge

Usage in battles

Akizuki is unarmored and relatively large for a destroyer. While the 100 mm shells are relatively weak on their own, the fast rate of fire means Akizuki can send more TNT down range than most other destroyers, making her reload rate her greatest asset. Try avoid any damage if possible as repairing, extinguishing fires, and pumping out water all incur a heavy penalty to reload rate. Akizuki is best played passively either at long ranges, where her fast muzzle velocity can shine, or behind cover in an ambush role, where her quick rate of fire can easily shred enemy destroyers.

Against destroyers and other unarmored targets, Akizuki is monstrous. However, Akizuki is wholly inadequate for dealing with armored targets. She has no access to any kind of armor piercing rounds or even base fuse HE, so she cannot fight light or heavy cruisers at all, aside from lightly armored cruisers like USS Trenton and USS Raleigh. This forces Akizuki to be played in a supportive role behind cover, where she can more effectively fight other destroyers and PT boats. Playing behind cover also increases her chances of being able to ambush cruisers with the Type 93 torpedoes. Be aware though that Akizuki has poor maneuverability for a destroyer; reacting to close range PT boats and torpedoes can be difficult.

Other threats to Akizuki include later US destroyers, like USS Allen M. Sumner, USS Fletcher, and USS Somers because of their armored hulls and ability to match Akizuki's rate of fire with far more damaging guns. Against such foes, it is best to target their turrets (especially for USS Allen M. Sumner and USS Somers) since they are large and only lightly armored.

Pros and cons

Pros:

  • 100 mm main guns have a high rate of fire and good firing arcs
  • 25 mm Type 96 AA guns provide good AA coverage and protection against PT boats
  • Type 93 torpedoes are fast and have a very long range
  • Fastest shell muzzle velocity, compared to any destroyer or light cruiser
  • Great gun handling, fast turret traverse speeds

Cons:

  • No armor piercing shells for the main caliber guns, cannot effectively damage cruisers
  • Turrets are large and easily knocked out
  • Small explosive mass per shell, low damage output per hit
  • Relatively slow compared to other destroyers
  • Bad maneuverability and large turn radius for a destroyer
  • Very limited firing arcs for torpedo
  • Can only fire 4 torpedoes initially before reloading

History

In the late 1920s, the first Japanese aircraft carrier task force was created, consisting of two carriers and two destroyers. The two destroyers proved unsuitable as carrier escorts due to lack of capabilities and range, resulting in the need for more specialized vessels becoming apparent.

Initially, cruiser-class ships were chosen to escort carriers, considered, among other benefits, to have decent anti-air capabilities. However, the proposal was dismissed soon afterwards as a number of projected issues arose. Instead, the decision was made to construct specially designed anti-aircraft destroyers, which would fill the role of carrier escorts.

By July of 1938, a design was awaiting approval by the IJN high command. However, the initial design promised unrealistic performance figures and lacked distinct destroyer features, such as torpedo launchers. As a result, the design was ordered for revision, with a new draft being proposed by September. The final draft was then subsequently approved in April 1939 and the first construction orders for the new Akizuki-class destroyers followed shortly afterwards.

Akizuki, the lead ship of the class, was laid down in the Maizuru Naval Arsenal in July 1940 and saw completion in June 1942. Immediately after her commissioning, Akizuki took part in the Battle of the Eastern Solomons in August, followed up by participating in the Guadalcanal campaign. After her first engagements, Akizuki returned to Japan for repairs in late 1942.

In January 1943, Akizuki was engaged by the American submarine USS Nautilus, receiving severe damage as a result. The subsequent repair efforts lasted until October, before the ship was deemed combat ready again. After participating in the Battle of the Philippine Sea in June 1944, Akizuki departed for what would become her last operation in October 1944. During the Battle of Cape Engaño, Akizuki suffered a catastrophic explosion, which ultimately led to her sinking.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers