Difference between revisions of "Wellington Mk III"

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(Restored page from version archived 10-12-18. Again history section was non-existent so i borrowed the historical description from the game client.)
(Specs-Card ArtImage added.)
 
(25 intermediate revisions by 9 users not shown)
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{{Specs-Card|code=wellington_mk3}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Wellington_(Disambiguation)|Wellington (Disambiguation)]]''}}
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| about = British bomber '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Wellington (Family)
 +
}}
 +
{{Specs-Card
 +
|code=wellington_mk3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British bomber {{Battle-rating|2}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|396|| 384 || {{Specs|ceiling}} ||31.7||32.5||3.1||3.1||650
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 398 || 384 || rowspan="2" | {{Specs|ceiling}} || 31.3 || 32.5 || 3.1 || 3.1 || rowspan="2" | 650
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|441||418|| {{Specs|ceiling}} ||28.4||30.0||10.2||5.3||650
+
! Upgraded
 +
| 441 || 418 || 28.4 || 30.0 || 10.2 || 5.3
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||450|| ~2 || ~1
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 290 || <290 || < 320 || >180
 
 
|-
 
|-
 
|}
 
|}
Line 96: Line 64:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,762 m || 2,650 hp || 3,066 hp
 
|-
 
! colspan="3" | Setting 2
 
 
|-
 
|-
! Optimal altitude
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! Ailerons !! Rudder !! Elevators !! Radiator
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 4,429 m || 2,400 hp || 2,777 hp
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| < 275 || < 275 || < 310 || > 320
 
|-
 
|-
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 9 mm Steel plate in the pilot's seat.
 
* 9 mm Steel plate in the pilot's seat.
* No armour glazing
+
 
* Critical components located in the wings of aircraft (fuel, engine, controls)
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
<!--=== Offensive armament ===
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{{Specs-Avia-Armaments}}
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
{{main|MAC 1934 (7.5 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. Mk.II (4,000 lb)}}
 +
{{main|S.A.P. Mk.II (500 lb)|A.P. Mk.I (2,000 lb)|18 inch Mark XII (450 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 10 x G.P. 250 lb Mk.IV bombs
+
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
* 18 x G.P. 250 lb Mk.IV bombs
+
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
* 9 x G.P. 500 lb Mk.IV bombs
+
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
* 6 x G.P. 250 lb Mk.IV bombs + 2 x 1,000 lb AN-M65A1 bombs
+
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
 
* 2 x 18 inch Mark XII torpedoes
 
* 2 x 18 inch Mark XII torpedoes
* 1 x H.C. 4,000 lb Mk.II bomb
+
* 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
 +
* 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
 +
* 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)
 +
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
 +
* 4 x 7.7 mm Browning machine guns, tail turret (2,500 rpg = 10,000 total)
 +
* 1 x 7.7 mm Browning machine gun, 2 x side turrets (600 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
====Air battles====
 +
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.
 +
 
 +
====Ground battles====
 +
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|"Torpedo attack!" The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course]]
 +
Using the {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is too big to be used in the ground attack role, making it an easy target for enemy tankers. To use the {{PAGENAME}}, load up on 500 lbs or the single 4,000 lb cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 kg of explosive filler.
 +
 
 +
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it while gaining altitude. Do not come in low as a single shot fired from a tank can knock you out of the game. Once at a good height, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.
 +
 
 +
==== Naval battles ====
 +
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.
 +
 
 +
Those are:
  
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
+
* 2 х 18 inch Mark XII torpedoes
 +
* 1 x 4,000 lb H.C. Mk.II bomb
  
The '''''{{PAGENAME}}''''' is defended by:
+
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.
 +
 
 +
The technique at the moment of launching the torpedoes is shown in the image: "Torpedo attack!"
 +
 
 +
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a short time, tanks to this extremely lethal bomb.
  
* 2 x 7.7 mm Browning machine gun, nose turret (1,200 RPG = 2,400 total)
+
Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.
* 2 x 7.7 mm Browning machine gun, tail turret (2,000 RPG = 4,000 total)
 
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 RPG = 5,000 total)
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->As with any bomber, your main job is to bomb ground targets. Regardless of nation, bombers are designed to use speed and defensive guns to reach their target and return home. Unfortunately, somebody forgot to tell that to the Wellington's designer. Not only is this bomber slow, it also lacks any effective protective armour for the crew. The only good news here is the payload. With a max payload of 2045.5 kg or 4500 pounds, the Wellington can do some damage to enemy ground units. It can also carry a single 4000 pound bomb nicknamed "''Cookie''". This is great for nailing enemy bases, but the required removal of the bomb bay doors hampers aerodynamics, hence therefore reduces your already poor speed. Now, the Wellington can survive a fair amount of damage and keep flying, provided that it only receives fire from low caliber weapons. Unfortunately, the He 111H-6 has got less guns, but is faster and tougher with almost the same payload on the same battle rating. The He 111H-16 is better in many ways.
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has twice as many tail guns as its predecessor.
+
* Has twice as many tail guns as its predecessor
* Can carry a reasonable maximum payload for a medium bomber.
+
* Can carry a reasonable maximum payload for a medium bomber
* Engines seem to be immortal, and are will remain operational even under heavy fire.
+
* Engines seem to be indestructible and will remain operational even under heavy fire
* Can survive belly landings if need be.
+
* Can survive belly landings if need be
* Half decent at operating in the gunship role.
+
* Half-decent at operating in the gunship role
* Engines are capable of using WEP.
+
* Engines are capable of using WEP
 
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weaponry consists purely of 7.7mm machine guns, making fighting against fighters a serious challenge at best.
+
* Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best
* Low speed makes the lack of defensive guns painfully obvious.
+
* Low speed makes the lack of defensive guns painfully obvious
* Anything with a cannon will be able to kill you without a lot of trouble.
+
* Anything with a cannon will be able to destroy the bomber without much effort
* Gun turrets have no armour, meaning you will often find your self with multiple dead gunners when you are attacked.
+
* Gun turrets have no protective armour, leaving turret gunners vulnerable
* Although you can carry torpedoes, they are some of the worst ones in the game do to the terrible drop requirements.
+
* Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements
* Tail controls are easily knocked out.
+
* Tail controls are easily knocked out from fighters or flak
  
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
== History ==
+
{{break}}
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. -->
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939 a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).
+
{{Navigation-First-Simple-Line}}
 +
The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).
  
 
Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.
 
Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.
Line 249: Line 189:
 
Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.
 
Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.
  
The Mk.III had its armor reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.
+
The Mk.III had its armour reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.
  
By 1941 the Wellington was used almost exclusively at night and, therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.
+
By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.
  
 
The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.
 
The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Vickers}}
 
{{Britain bombers}}
 
{{Britain bombers}}

Latest revision as of 00:42, 18 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the British bomber Wellington Mk III. For other versions, see Wellington (Family).
wellington_mk3.png
GarageImage Wellington Mk III.jpg
ArtImage Wellington Mk III.png
Wellington Mk III
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
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Description

The Wellington Mk III is a rank II British bomber with a battle rating of 3.0 (AB/RB) and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 572 m418 km/h
Turn time30 s
Max altitude7 000 m
Engine2 х Bristol Hercules XI
TypeRadial
Cooling systemAir
Take-off weight16 t
Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 398 384 7000 31.3 32.5 3.1 3.1 650
Upgraded 441 418 28.4 30.0 10.2 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
530 264 315 264 223 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 275 < 275 < 310 > 320

Survivability and armour

Crew5 people
Speed of destruction
Structural530 km/h
Gear264 km/h
  • 9 mm Steel plate in the pilot's seat.

Modifications and economy

Repair costBasic → Reference
AB769 → 1 041 Sl icon.png
RB1 328 → 1 798 Sl icon.png
SB2 616 → 3 542 Sl icon.png
Total cost of modifications10 420 Rp icon.png
13 710 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 120 / 190 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods radiator.png
Radiator
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
155 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods new engine.png
Engine
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods armor cover.png
Cover
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
135 Ge icon.png
Mods metanol.png
Engine injection
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
135 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
135 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mod arrow 1.png
Mods pilon torpedo.png
TC mk.I
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC mk.I
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
135 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
2000
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
135 Ge icon.png

Armaments

Suspended armament

List of setups (8)
Setup 110 x G.P. 250 lb Mk.IV bomb
Setup 218 x G.P. 250 lb Mk.IV bomb
Setup 39 x G.P. 500 lb Mk.IV bomb
Setup 42 x 1000 lb G.P. Mk.I bomb
6 x G.P. 250 lb Mk.IV bomb
Setup 52 x 18 inch Mark XII torpedo (1548 lbs)
Setup 61 x 4000 lb H.C. Mk.II bomb
Setup 79 x 500 LB S.A.P. Mk.II bomb
Setup 82 x 2000 LB A.P. Mk.I bomb

The Wellington Mk III can be outfitted with the following ordnance:

  • 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
  • 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
  • 2 x 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
  • 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
  • 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)


Defensive armament

Turret2 x 7.7 mm Browning machine gun
Ammunition2000 rounds
Fire rate1000 shots/min
Turret4 x 7.7 mm Browning machine gun
Ammunition10000 rounds
Fire rate1000 shots/min
2 х Turret7.7 mm Browning machine gun
Ammunition600 rounds
Fire rate1000 shots/min
Main article: Browning (7.7 mm)

The Wellington Mk III is defended by:

  • 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
  • 4 x 7.7 mm Browning machine guns, tail turret (2,500 rpg = 10,000 total)
  • 1 x 7.7 mm Browning machine gun, 2 x side turrets (600 rpg)

Usage in battles

Air battles

In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the Wellington Mk III, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see Wellington Mk III, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.

Ground battles

"Torpedo attack!" The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course

Using the Wellington Mk III should be used as a strategic bomber, that is what it excels at in this game mode. It is too big to be used in the ground attack role, making it an easy target for enemy tankers. To use the Wellington Mk III, load up on 500 lbs or the single 4,000 lb cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 kg of explosive filler.

Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it while gaining altitude. Do not come in low as a single shot fired from a tank can knock you out of the game. Once at a good height, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.

Naval battles

All of the Wellington bombers are well suited for the naval warfare, The Wellington Mk III being one of the best of them provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.

Those are:

  • 2 х 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. Mk.II bomb

With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.

The technique at the moment of launching the torpedoes is shown in the image: "Torpedo attack!"

Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a short time, tanks to this extremely lethal bomb.

Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Has twice as many tail guns as its predecessor
  • Can carry a reasonable maximum payload for a medium bomber
  • Engines seem to be indestructible and will remain operational even under heavy fire
  • Can survive belly landings if need be
  • Half-decent at operating in the gunship role
  • Engines are capable of using WEP

Cons:

  • Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best
  • Low speed makes the lack of defensive guns painfully obvious
  • Anything with a cannon will be able to destroy the bomber without much effort
  • Gun turrets have no protective armour, leaving turret gunners vulnerable
  • Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements
  • Tail controls are easily knocked out from fighters or flak

History


Archive of the in-game description

The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).

Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.

Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.

The Mk.III had its armour reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.

By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.

The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Aircraft Limited
Bombers  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Captured  ▀Wellington Mk Ic

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2