Difference between revisions of "Magach 1"

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{{Specs-Card
 
{{Specs-Card
 
|code=il_m48a1_patton_III
 
|code=il_m48a1_patton_III
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
+
'''Magach 1''' (Hebrew: מגח‎ - "battering ram") was the Israeli designation for American [[M48A1|M48A1 Patton III]] tanks. Israel began receiving M48 tanks from the USA in the 1960s, and at the start of the Six-Day War, it had around 120 operational vehicles of various modifications, some of which were modified directly within Israel. Moreover, during the war, the Jordanian army deployed its M48 tanks west of the Jordan River, violating an agreement made at their purchase. This resulted in several of their Pattons being captured as war trophies by the Israeli Defence Forces and later adopted for their own use. Subsequently, most tanks were upgraded to the [[Magach 3]] version.
 +
 
 +
Introduced in [[Update "Wind of Change"]], the Magach 1 boasts good mobility, armour and a fairly decent 90 mm gun with HEATFS and APCBC rounds. It should stay close behind the more heavily armoured vehicles on the front lines, taking well-aimed shots to either destroy or cripple enemy vehicles. However, the Magach 1 lacks a gun stabiliser, which complicates firing on the move, and its large silhouette is difficult to conceal behind cover.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour (hull roof, engine vents)
 +
* Cast homogeneous armour (hull front, sides, rear, turret, cupola)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 26: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 110 mm (52-60°) ''Upper glacis'' <br> 100 mm (38-62°) ''Lower glacis'' || 76 mm (29°) ''Top - Front'' <br> 51 mm (26°) ''Top - Rear'' <br> 38 mm (63°) ''Bottom - Front'' <br> 25 mm (60°) ''Bottom - Rear'' || 35 mm (32°) ''Top'' <br> 25 mm (62°) ''Bottom'' || 110 mm (40°) ''Front glacis'' <br> 57 mm ''Crew and engine compartments'' <br> 10 mm ''Engine vents''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 152 mm (23-32°) ''Turret front'' <br> 152 (25°) ''Gun mantlet'' <br> 70 mm ''Turret ring''|| 69-100 mm (12-36°) || 50-58 mm (35°) || 26 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" | 29.7 mm (spherical) || 29.7 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Belly armour is 38 mm thick under the crew compartment, and 25 mm thick under the engine compartment.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=1,255|rbMinHp=716}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M41 (90 mm)}}
 
{{main|M41 (90 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 60 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 60 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | - || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M41 (90 mm)/Ammunition|M332 shot, T142E3, M82 shot, M431 shell, M71 shell, M313}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M332 shot || APCR || __ || __ || __ || __ || __ || __
 
|-
 
| T142E3 || HESH || __ || __ || __ || __ || __ || __
 
|-
 
| M82 shot || APCBC || __ || __ || __ || __ || __ || __
 
|-
 
| M431 shell || HEATFS || __ || __ || __ || __ || __ || __
 
|-
 
| M71 shell || HE || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M332 shot || APCR || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| T142E3 || HESH || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M82 shot || APCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M431 shell || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M71 shell || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M313 || ___ || ____ || __ || __ || __ || ___
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_M48A1.png|right|thumb|x250px|[[Ammo racks]] of the M48A1 (identical).]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.15.1.55''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 144: Line 87:
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''60''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''60''' || 53&nbsp;''(+7)'' || 42&nbsp;''(+18)'' || 24&nbsp;''(+36)'' || 17&nbsp;''(+43)'' || 1&nbsp;''(+59)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.
 +
* Racks 4 and 5 are first stage ammo racks. They total 23 shells and get filled first when loading up the tank.
 +
** These rack are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 5 then 4. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 600 (200) || 575 || -9°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 6,000 (250) || 500 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Magach 1 will feel familiar to tankers from the American and German tank trees, as it is essentially a copy-paste [[M48A1]]/[[M48A2 C]] from those trees. Being the first true MBT that the Israelis have access to (alongside the [[Sho't]]) it will bring a new playstyle to those who have been using the M-51s and French light tanks before it.
 +
 
 +
This vehicle is a first-generation MBT and an American one at that, so its mobility is still average compared to other early MBTs such as the [[Leopard I]] and [[T-54 (1949)]]. The gun has access to decent ammunition in the form of the final HEATFS shell but is still limited in that it's a 90 mm cannon when many contemporaries are sporting 105 mm weapons that sport APDS along with their own HEATFS shells. Staying out of close-range engagements is a must due to the limited damage potential of the gun and balky turret/suspension handling.
 +
 
 +
The Magach 1 will feel right at home staying close behind the more heavily armoured vehicles in the front line and taking well-aimed, surgical shots with its smaller weapon and either killing the target or crippling it so that its teammates can go in and finish the job safely. If caught in close-quarters combat, take advantage of the neutral steering and somewhat trolly armour angles to try and get the gun back on target.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent front hull armour, both thickness and angling, when compared to some contemporary MBTs
 +
* Nice roof armour, only aircraft with heavy AP/dedicated anti-armour rounds will get through
 +
* Has access to a very effective M431 HEATFS shell
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Early M48 model, still suffers from sluggish mobility.
 +
* Gun is effective but still only 90 mm when contemporary opponents start bringing higher-velocity 100+ mm cannons.
 +
* Large profile target, more easily targeted by dedicated tankbuster aircraft and sniping tanks
 +
* The commander .50 cal is placed in a clumsy mini-turret, defending against aircraft/fast light tanks is difficult
 +
* The stock round, M332 APCR, has very limited damage potential and bounces easily
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
=== Development ===
 +
In February 1951, the US Army opted for a new design to replace their [[M46]]/[[M47]] tanks. Designated the 90 mm Gun Tank T-48, it featured a novel (for American Cold War tanks) hemispherical turret, hull, and suspension design. The crew was reduced to four, and it began production in 1952 after being named for the famous General George S. Patton. During initial production, several protection defects were identified and a program to refit them began, resulting in the M48A1 with a slightly different driver's hatch and commander's cupola, now equipped with a .50 [[M2HB (12.7 mm)|M2HB]].
 +
 
 +
=== Israeli Service ===
 +
Israel's first M48s were acquired from West Germany in the early 1960s in a secret arms deal, with the United States providing further vehicles after the deal was exposed. The M48A1 variants came from the United States transfers.
 +
 
 +
During the Six Day War in 1967, the M48A1s served in their stock US configuration and acquitted themselves well. However, by the Yom Kippur War their 90 mm cannons had been recognized as obsolete for Israeli purposes and the only remaining M48 tanks in the IDF were later versions equipped with 105 mm cannons or conversions of the M48A1/A2/A3s to the 105 mm cannon.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_m48a1_patton_III Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 204: Line 171:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Magach (Family)]]
  
 
== External links ==
 
== External links ==
Line 212: Line 180:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* [[wikipedia:Magach|[Wikipedia] Magach]]
 +
 +
{{TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}

Latest revision as of 09:32, 25 August 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the Israeli medium tank Magach 1. For other versions, see Magach (Family).
Magach 1
il_m48a1_patton_iii.png
GarageImage Magach 1.jpg
ArtImage Magach 1.jpg
Magach 1
AB RB SB
7.7 7.7 7.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

Magach 1 (Hebrew: מגח‎ - "battering ram") was the Israeli designation for American M48A1 Patton III tanks. Israel began receiving M48 tanks from the USA in the 1960s, and at the start of the Six-Day War, it had around 120 operational vehicles of various modifications, some of which were modified directly within Israel. Moreover, during the war, the Jordanian army deployed its M48 tanks west of the Jordan River, violating an agreement made at their purchase. This resulted in several of their Pattons being captured as war trophies by the Israeli Defence Forces and later adopted for their own use. Subsequently, most tanks were upgraded to the Magach 3 version.

Introduced in Update "Wind of Change", the Magach 1 boasts good mobility, armour and a fairly decent 90 mm gun with HEATFS and APCBC rounds. It should stay close behind the more heavily armoured vehicles on the front lines, taking well-aimed shots to either destroy or cripple enemy vehicles. However, the Magach 1 lacks a gun stabiliser, which complicates firing on the move, and its large silhouette is difficult to conceal behind cover.

General info

Survivability and armour

Armourfront / side / back
Hull110 / 76 / 35
Turret130 / 76 / 51
Crew4 people
Visibility117 %

Armour type:

  • Rolled homogeneous armour (hull roof, engine vents)
  • Cast homogeneous armour (hull front, sides, rear, turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 110 mm (52-60°) Upper glacis
100 mm (38-62°) Lower glacis
76 mm (29°) Top - Front
51 mm (26°) Top - Rear
38 mm (63°) Bottom - Front
25 mm (60°) Bottom - Rear
35 mm (32°) Top
25 mm (62°) Bottom
110 mm (40°) Front glacis
57 mm Crew and engine compartments
10 mm Engine vents
Turret 152 mm (23-32°) Turret front
152 (25°) Gun mantlet
70 mm Turret ring
69-100 mm (12-36°) 50-58 mm (35°) 26 mm
Cupola 29.7 mm (spherical) 29.7 mm

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 38 mm thick under the crew compartment, and 25 mm thick under the engine compartment.

Mobility

Speedforward / back
AB51 / 10 km/h
RB and SB46 / 9 km/h
Number of gears6 forward
2 back
Weight44.9 t
Engine power
AB1 545 hp
RB and SB810 hp
Power-to-weight ratio
AB34.4 hp/t
RB and SB18.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 10 44.9 1,255 1,545 27.95 34.41
Realistic 46 9 716 810 15.95 18.04

Modifications and economy

Repair costBasic → Reference
AB3 359 → 4 400 Sl icon.png
RB3 800 → 4 978 Sl icon.png
SB5 390 → 7 060 Sl icon.png
Total cost of modifications52 600 Rp icon.png
90 800 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 200 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
220 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
220 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
150 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
90mm_us_M82_m48_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
90mm_us_T142E3_HESH_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M431_HEAT_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
220 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
220 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition60 rounds
First-order23 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M41 (90 mm)
90 mm M41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -9°/+19° ±180° - 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M332 shot APCR 321 316 292 265 240 218
T142E3 HESH 102 102 102 102 102 102
M82 shot APCBC 185 182 169 155 142 130
M431 shell HEATFS 320 320 320 320 320 320
M71 shell HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M332 shot APCR 1,249 5.7 - - - 66° 70° 72°
T142E3 HESH 792 10.6 0.1 4 3,050 73° 77° 80°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M431 shell HEATFS 1,216 5.8 0.05 0.1 712.64 65° 72° 77°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Ammo racks of the M48A1 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 53 (+7) 42 (+18) 24 (+36) 17 (+43) (+59) No

Notes:

  • Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.
  • Racks 4 and 5 are first stage ammo racks. They total 23 shells and get filled first when loading up the tank.
    • These rack are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
    • Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 5 then 4. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-9° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 575 -9°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (250) 500 - -

Usage in battles

The Magach 1 will feel familiar to tankers from the American and German tank trees, as it is essentially a copy-paste M48A1/M48A2 C from those trees. Being the first true MBT that the Israelis have access to (alongside the Sho't) it will bring a new playstyle to those who have been using the M-51s and French light tanks before it.

This vehicle is a first-generation MBT and an American one at that, so its mobility is still average compared to other early MBTs such as the Leopard I and T-54 (1949). The gun has access to decent ammunition in the form of the final HEATFS shell but is still limited in that it's a 90 mm cannon when many contemporaries are sporting 105 mm weapons that sport APDS along with their own HEATFS shells. Staying out of close-range engagements is a must due to the limited damage potential of the gun and balky turret/suspension handling.

The Magach 1 will feel right at home staying close behind the more heavily armoured vehicles in the front line and taking well-aimed, surgical shots with its smaller weapon and either killing the target or crippling it so that its teammates can go in and finish the job safely. If caught in close-quarters combat, take advantage of the neutral steering and somewhat trolly armour angles to try and get the gun back on target.

Pros and cons

Pros:

  • Decent front hull armour, both thickness and angling, when compared to some contemporary MBTs
  • Nice roof armour, only aircraft with heavy AP/dedicated anti-armour rounds will get through
  • Has access to a very effective M431 HEATFS shell

Cons:

  • Early M48 model, still suffers from sluggish mobility.
  • Gun is effective but still only 90 mm when contemporary opponents start bringing higher-velocity 100+ mm cannons.
  • Large profile target, more easily targeted by dedicated tankbuster aircraft and sniping tanks
  • The commander .50 cal is placed in a clumsy mini-turret, defending against aircraft/fast light tanks is difficult
  • The stock round, M332 APCR, has very limited damage potential and bounces easily

History

Development

In February 1951, the US Army opted for a new design to replace their M46/M47 tanks. Designated the 90 mm Gun Tank T-48, it featured a novel (for American Cold War tanks) hemispherical turret, hull, and suspension design. The crew was reduced to four, and it began production in 1952 after being named for the famous General George S. Patton. During initial production, several protection defects were identified and a program to refit them began, resulting in the M48A1 with a slightly different driver's hatch and commander's cupola, now equipped with a .50 M2HB.

Israeli Service

Israel's first M48s were acquired from West Germany in the early 1960s in a secret arms deal, with the United States providing further vehicles after the deal was exposed. The M48A1 variants came from the United States transfers.

During the Six Day War in 1967, the M48A1s served in their stock US configuration and acquitted themselves well. However, by the Yom Kippur War their 90 mm cannons had been recognized as obsolete for Israeli purposes and the only remaining M48 tanks in the IDF were later versions equipped with 105 mm cannons or conversions of the M48A1/A2/A3s to the 105 mm cannon.

Media

Skins

See also

Related development

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC