Difference between revisions of "UH-1C XM-30"

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{{About
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| about = premium American utility helicopter '''{{PAGENAME}}'''
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| usage = other versions
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| link = UH-1 (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=uh_1c_xm_30
 
|code=uh_1c_xm_30
|store=6386
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[UH-1_(Disambiguation)|UH-1 (Disambiguation)]]''}}
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American utility helicopter {{Battle-rating}}. It was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 "The Valkyries"]] and was removed from sale after the [[wt:en/news/6542-shop-the-new-year-sale-en|2019 New Year Sale]]. It was briefly made available for purchase with Golden Eagles {{ge}} for the [[wt:en/news/7813-special-us-airborne-day-en|2022]], [[wt:en/news/8401-special-sky-dragons-decal-and-a-uh-1c-xm-30-for-us-airborne-day-en|2023]], and [[wt:en/news/9024-shop-special-us-airborne-day-get-yourself-a-new-decal-the-uh-1c-xm-30-en|2024]] "US Airborne Day" mini-events.
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The {{PAGENAME}} is a modified [[UH-1C]] with the ability to carry the XM140 30 mm cannons, a weapon unique to this vehicle. It loses the AGM-22s the UH-1C carries, but as the AGM-22s are the UH-1C's starting munitions this does not diminish the vehicle's offensive capabilities in any meaningful way. In all other ways it is for the most part identical to the tech tree UH-1C, and as such the tactics and specific vehicle quirks are mostly identical to it.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} premium American utility helicopter {{Battle-rating|1}}. This helicopter was introduced in [[Update_1.81_"The_Valkyries"|Update 1.81 "The Valkyries"]].
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Heli-Flight}}
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<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
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! rowspan="2" | Characteristics
|-
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! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
! colspan="8" | ''Stock''
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! rowspan="2" | Max altitude<br>(metres)
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! ABN1K2-J
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
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! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
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! Stock
! RB
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| 203 || 196 || rowspan="2" | {{Specs|ceiling}}
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
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! Upgraded
 +
| 230 || 217
 
|-
 
|-
 
|}
 
|}
  
====Details====
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=== Survivability and armour ===
 +
{{Specs-Heli-Armour}}
  
{| class="wikitable" style="text-align:center"
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The {{PAGENAME}} has very little protection - consisting of a composite screen around the seats of both cockpit crew members with a thickness of 8 mm. These screens may stop the odd 7.62 mm round, but anything above that damage threshold will make short work of your pilot and gunner. As they are armored around the seats, it is to be noted that if a 7.62 mm round comes from the front, it may directly hit your crew members. Considering the rate of fire on those machine guns, a penetrating hit will most likely mean many more consecutive penetrations, and it is thus important to keep your vehicle far away from harm's way if possible.
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ~?? || ~?
 
|-
 
|}
 
  
=== Survivability and armour ===
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=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Economy}}
* No armour plating
 
* No armour glazing
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Heli-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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{{Specs-Heli-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
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<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|M75 (40 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
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* A choice between two presets:
-->
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** Without offensive armament
<!--=== Suspended armament ===
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** 1 x 40 mm M75 cannon (150 rpg)
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
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=== Suspended armament ===
<!--
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{{Specs-Heli-Suspended}}
=== Defensive armament ===
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<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
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{{main|BGM-71C Improved TOW|FFAR Mighty Mouse|XM140 (30 mm)|M134 Minigun (7.62 mm)}}
-->
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== Usage in the battles ==
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
 +
* 2 x 30 mm XM140 cannons (600 rpg = 1,200 total)
 +
* 38 x FFAR Mighty Mouse rockets
 +
* 6 x BGM-71C Improved TOW missiles
 +
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
 +
* 76 x FFAR Mighty Mouse rockets
 +
* 38 x FFAR Mighty Mouse rockets + 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The {{PAGENAME}} is an utility helicopter, and is thus not built for the extreme agility, high performance characteristics a frontline combat helicopter might come with. Despite this, the UH-1 airframe is still more than capable of fulfilling the basic needs of any aspiring helicopter pilot - getting in, quickly striking a target and then quickly breaking line-of-sight to retreat to safety.
 +
 
 +
====Air-to-Ground Engagements====
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 +
The {{PAGENAME}} can equip two XM140 cannons, two I-TOW launchers with 6 missiles in total or FFAR rockets with 2 x 7.62 mm gunpods. The standout feature of the {{PAGENAME}} is its long range air-to-ground ordnance, mainly the I-TOWs. The I-TOWs have a range of 3.75 kilometers and allows the {{PAGENAME}} to safely engage enemy gun-based SPAAs without having to get in too close, and against tanks their damage is respectable as well. However, due to its SACLOS guidance and lack of a tandem warhead, the ATGM may struggle against vehicles with soft or hard-kill systems, such as the [[T-55AMD-1]] and its [[Active protection systems|Drozd]] Active Protection System or the [[Magach 5]] which has Explosive Reactive Armor (ERA) covering the vast majority of the vehicle's front profile. Luckily, vehicles with IRCM (soft-kill APS) or hard-kill APS are rare vehicles to face when playing the {{PAGENAME}}, and the same goes for vehicles with ERA; Against most targets, the {{PAGENAME}} will have little issue securing kills.
 +
 
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Against SPAAs it is advised to stay at a safe distance of at least 2 to 3 kilometers, as it gives you ample time to react to an enemy firing non-proximity fuse rounds at you. Even a slight sideways motion from left to right can cause them to miss all their shots as your I-TOW lands squarely on their turrets, so mastering this skill will greatly enhance your survivability. If the {{PAGENAME}} is uptiered, however, the helicopter may encounter vehicles such as the [[Strela-10M2]] which have Electro-Optical Lock, which you can reduce the effectiveness of by flying extremely low. Other SPAAs of note are vehicles such as the [[WZ305]] and in Mixed Battles the [[M247]] as all 2 vehicles have proximity rounds that can shred your unarmored helicopter in a single burst. The M247 in particular has tracerless proximity fuse rounds, and as you lack a RWR this can lead to a seemingly out-of-nowhere death. The silver lining is that you rarely see mixed games, and as such the M247 will not be a major threat to you.
 +
 
 +
If you wish to spawn the helicopter as either a first spawn or as a late low-cost no-TOW loadout spawn, your options are either to take the XM140 30 mm gunpods or the FFARs when it comes to engaging ground targets. Without your I-TOWs your effectiveness is greatly diminished, as the UH-1s generally do not have the raw performance statistics when it comes to hit-and-run tactics, but it is still more than workable if need be. The XM140 cannons are fairly accurate up to a fair distance of around a kilometer, but may struggle to kill heavier armored tanks; On the other hand, as the UH-1C lacks CCIP the FFARs cannot be aimed accurately outside of player aim compensation, so you may end up wasting all your rockets only to graze an enemy or two and nothing to show for it. It is advised to practice and try out multiple loadouts of different combinations to see which weapon roster fits you best in this case, as tactics and weapon usage may differ heavily between users due to preference.
 +
 
 +
====Air-to-Air Engagements====
  
 +
Inevitably, if you annoy some people in your helicopter, some enemy aircraft may spawn to hunt you down. As a utility helicopter the {{PAGENAME}} is unsuited for air-to-air combat, but the helicopter is not completely defenseless despite this. The helicopter can equip the aforementioned XM140 30 mm autocannons, as well as 7.62 mm machine guns for self defense, and if any of these are equipped you gain a significant advantage in an aerial engagement. The XM140 cannon can pivot around to cover a very wide range in front of you, so with the cannon equipped you can fire at an aircraft even with the nose pointed slightly to the side - although it is advised to face the enemy plane to ensure more accurate aim. With the 7.62 mm machine guns, what they lack in damage they make up for in ammunition count and fire rate. You can sometimes pilot snipe or critically damage overzealous enemy aircraft, and send them back to the hangar in some cases using a combination of these two weapons.
  
===Modules===
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However, if you only have the I-TOWs equipped, you have almost no way to effectively engage any aircraft, be it a biplane or a top rank jet. With FFARs you can attempt to shoot them at the enemy head-on, but as the rockets are much harder to aim than the enemy's cannons, this is seldom effective. It is still important to note that to some extent you have to accept the risk of being shot down when you spawn in the helicopter - you gain the ability to strike ground targets with more freedom, but trade this with an increased level of vulnerability to aircraft if you opt to use all 6 of your TOWs. If you wish to have more versatility it may be a better idea to carry a mixed loadout with at least one minigun or autocannon, but if you want to go all-in for anti-tank standoff capabilities you may be a little bit hard pressed when defending yourself. Stick near your teammates in these cases or call an allied aircraft to assist you - as you play your part, they too will play theirs to win the match.
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Relatively fast and nimble for an utility helicopter
 +
* XM-30 version has decent zoomed-in optics
 +
* Powerful 30 mm cannons useful in air combat
 +
* XM140 30 mm cannons can swivel a wide degree and have a semi-accurate spread up to 1 km
 +
* Grenade launcher can overpressure open-topped vehicles
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* No armour protection
 +
* Poor defensive capabilities against aircraft
 +
* 40 mm grenade launcher has a low rate of fire and is hard to aim
 +
* XM140 cannons lack penetration against most armored targets, limiting effectiveness
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).
 +
 
 +
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.
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 +
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.
 +
 
 +
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.
 +
 
 +
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the UH-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.
 +
 
 +
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.
 +
 
 +
During the Vietnam War, the UH-1 earned several other nicknames other than "Huey" which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''. Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1c_xm_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|_xUPs-rPK3g|'''UH-1 Huey Ultimate Guide''' - ''Bob Dickinson''|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 01:01 discusses the UH-1 Huey.|AThOHUXhcsI|'''The Shooting Range #114''' - ''War Machines'' section at 04:11 discusses the UH-1C XM-30.}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the helicopter;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
== Read also ==
+
;Related development
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
<!--''ETC.''-->
 
  
== Sources ==
+
* [[UH-1 (Family)]]
''Paste links to sources and external resources, such as:''
+
** [[UH-1C]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5707-gamescom-combat-helicopters-in-war-thunder-en|[Gamescon Combat helicopters in War Thunder]]
 +
* [[wt:en/news/5708-development-uh-1-and-mi-4-early-birds-en|[Devblog UH-1 and Mi-4: Early Birds]]
  
 +
{{AirManufacturer Bell}}
 
{{USA helicopters}}
 
{{USA helicopters}}

Latest revision as of 05:19, 17 August 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium American utility helicopter UH-1C XM-30. For other versions, see UH-1 (Family).
UH-1C XM-30
uh_1c_xm_30.png
GarageImage UH-1C XM-30.jpg
UH-1C XM-30
Show in game

Description

The UH-1C XM-30 is a premium gift rank V American utility helicopter with a battle rating of 9.0 (AB) and 8.7 (RB/SB). It was introduced as a premium pack in Update 1.81 "The Valkyries" and was removed from sale after the 2019 New Year Sale. It was briefly made available for purchase with Golden Eagles Ge icon.png for the 2022, 2023, and 2024 "US Airborne Day" mini-events.

The UH-1C XM-30 is a modified UH-1C with the ability to carry the XM140 30 mm cannons, a weapon unique to this vehicle. It loses the AGM-22s the UH-1C carries, but as the AGM-22s are the UH-1C's starting munitions this does not diminish the vehicle's offensive capabilities in any meaningful way. In all other ways it is for the most part identical to the tech tree UH-1C, and as such the tactics and specific vehicle quirks are mostly identical to it.

General info

Flight performance

Max speed
at 0 m217 km/h
Max altitude5 900 m
EngineLycoming Engines T53-L-11
Power1 100 hp
Take-off weight4 t
Characteristics Max Speed
(km/h at 0 m - at sea level)
Max altitude
(metres)
AB RB
Stock 203 196 5900
Upgraded 230 217

Survivability and armour

Crew2 people
Speed of destruction
Structural450 km/h
Gear420 km/h

The UH-1C XM-30 has very little protection - consisting of a composite screen around the seats of both cockpit crew members with a thickness of 8 mm. These screens may stop the odd 7.62 mm round, but anything above that damage threshold will make short work of your pilot and gunner. As they are armored around the seats, it is to be noted that if a 7.62 mm round comes from the front, it may directly hit your crew members. Considering the rate of fire on those machine guns, a penetrating hit will most likely mean many more consecutive penetrations, and it is thus important to keep your vehicle far away from harm's way if possible.

Modifications and economy

Repair cost
AB4 905 Sl icon.png
RB1 359 Sl icon.png
SB2 068 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 600 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 760 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 300 / 430 % Sl icon.png
Talisman.png 2 × 220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods cd 98 main rotor.png
Replacing helicopter blades
Mods jet engine.png
Engine
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Flak jacket
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Helicopter frame
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EFS
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Cover
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Gun pod M18A1
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M75
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TOW
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Armaments

Offensive armament

Main article: M75 (40 mm)

The UH-1C XM-30 is armed with:

  • A choice between two presets:
    • Without offensive armament
    • 1 x 40 mm M75 cannon (150 rpg)

Suspended armament

The UH-1C XM-30 can be outfitted with the following ordnance:

  • 2 x 30 mm XM140 cannons (600 rpg = 1,200 total)
  • 38 x FFAR Mighty Mouse rockets
  • 6 x BGM-71C Improved TOW missiles
  • 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
  • 76 x FFAR Mighty Mouse rockets
  • 38 x FFAR Mighty Mouse rockets + 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)

Usage in battles

The UH-1C XM-30 is an utility helicopter, and is thus not built for the extreme agility, high performance characteristics a frontline combat helicopter might come with. Despite this, the UH-1 airframe is still more than capable of fulfilling the basic needs of any aspiring helicopter pilot - getting in, quickly striking a target and then quickly breaking line-of-sight to retreat to safety.

Air-to-Ground Engagements

The UH-1C XM-30 can equip two XM140 cannons, two I-TOW launchers with 6 missiles in total or FFAR rockets with 2 x 7.62 mm gunpods. The standout feature of the UH-1C XM-30 is its long range air-to-ground ordnance, mainly the I-TOWs. The I-TOWs have a range of 3.75 kilometers and allows the UH-1C XM-30 to safely engage enemy gun-based SPAAs without having to get in too close, and against tanks their damage is respectable as well. However, due to its SACLOS guidance and lack of a tandem warhead, the ATGM may struggle against vehicles with soft or hard-kill systems, such as the T-55AMD-1 and its Drozd Active Protection System or the Magach 5 which has Explosive Reactive Armor (ERA) covering the vast majority of the vehicle's front profile. Luckily, vehicles with IRCM (soft-kill APS) or hard-kill APS are rare vehicles to face when playing the UH-1C XM-30, and the same goes for vehicles with ERA; Against most targets, the UH-1C XM-30 will have little issue securing kills.

Against SPAAs it is advised to stay at a safe distance of at least 2 to 3 kilometers, as it gives you ample time to react to an enemy firing non-proximity fuse rounds at you. Even a slight sideways motion from left to right can cause them to miss all their shots as your I-TOW lands squarely on their turrets, so mastering this skill will greatly enhance your survivability. If the UH-1C XM-30 is uptiered, however, the helicopter may encounter vehicles such as the Strela-10M2 which have Electro-Optical Lock, which you can reduce the effectiveness of by flying extremely low. Other SPAAs of note are vehicles such as the WZ305 and in Mixed Battles the M247 as all 2 vehicles have proximity rounds that can shred your unarmored helicopter in a single burst. The M247 in particular has tracerless proximity fuse rounds, and as you lack a RWR this can lead to a seemingly out-of-nowhere death. The silver lining is that you rarely see mixed games, and as such the M247 will not be a major threat to you.

If you wish to spawn the helicopter as either a first spawn or as a late low-cost no-TOW loadout spawn, your options are either to take the XM140 30 mm gunpods or the FFARs when it comes to engaging ground targets. Without your I-TOWs your effectiveness is greatly diminished, as the UH-1s generally do not have the raw performance statistics when it comes to hit-and-run tactics, but it is still more than workable if need be. The XM140 cannons are fairly accurate up to a fair distance of around a kilometer, but may struggle to kill heavier armored tanks; On the other hand, as the UH-1C lacks CCIP the FFARs cannot be aimed accurately outside of player aim compensation, so you may end up wasting all your rockets only to graze an enemy or two and nothing to show for it. It is advised to practice and try out multiple loadouts of different combinations to see which weapon roster fits you best in this case, as tactics and weapon usage may differ heavily between users due to preference.

Air-to-Air Engagements

Inevitably, if you annoy some people in your helicopter, some enemy aircraft may spawn to hunt you down. As a utility helicopter the UH-1C XM-30 is unsuited for air-to-air combat, but the helicopter is not completely defenseless despite this. The helicopter can equip the aforementioned XM140 30 mm autocannons, as well as 7.62 mm machine guns for self defense, and if any of these are equipped you gain a significant advantage in an aerial engagement. The XM140 cannon can pivot around to cover a very wide range in front of you, so with the cannon equipped you can fire at an aircraft even with the nose pointed slightly to the side - although it is advised to face the enemy plane to ensure more accurate aim. With the 7.62 mm machine guns, what they lack in damage they make up for in ammunition count and fire rate. You can sometimes pilot snipe or critically damage overzealous enemy aircraft, and send them back to the hangar in some cases using a combination of these two weapons.

However, if you only have the I-TOWs equipped, you have almost no way to effectively engage any aircraft, be it a biplane or a top rank jet. With FFARs you can attempt to shoot them at the enemy head-on, but as the rockets are much harder to aim than the enemy's cannons, this is seldom effective. It is still important to note that to some extent you have to accept the risk of being shot down when you spawn in the helicopter - you gain the ability to strike ground targets with more freedom, but trade this with an increased level of vulnerability to aircraft if you opt to use all 6 of your TOWs. If you wish to have more versatility it may be a better idea to carry a mixed loadout with at least one minigun or autocannon, but if you want to go all-in for anti-tank standoff capabilities you may be a little bit hard pressed when defending yourself. Stick near your teammates in these cases or call an allied aircraft to assist you - as you play your part, they too will play theirs to win the match.

Pros and cons

Pros:

  • Relatively fast and nimble for an utility helicopter
  • XM-30 version has decent zoomed-in optics
  • Powerful 30 mm cannons useful in air combat
  • XM140 30 mm cannons can swivel a wide degree and have a semi-accurate spread up to 1 km
  • Grenade launcher can overpressure open-topped vehicles

Cons:

  • No armour protection
  • Poor defensive capabilities against aircraft
  • 40 mm grenade launcher has a low rate of fire and is hard to aim
  • XM140 cannons lack penetration against most armored targets, limiting effectiveness

History

The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).

The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named Iroquois. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as Huey and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.

Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.

Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.

Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the UH-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.

This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.

During the Vietnam War, the UH-1 earned several other nicknames other than "Huey" which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as Frogs or Hogs if they carried rockets while if they just carried guns, they were identified as Cobras. Troop transport versions were called Slicks due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new AH-1 attack helicopters.

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Bell Aircraft Corporation
Aircraft 
Fighters  P-39N-0 · P-39Q-5
  P-400
  P-63A-10 · P-63A-5 · P-63C-5 · ␠Kingcobra
Jet Fighters  P-59A
Export  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▄P-39Q-25
  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 · ▄P-63C-5
Helicopters 
Attack  AH-1F · AH-1G · AH-1Z · AH-1W
  OH-58D
Utility  UH-1B · UH-1C · UH-1C XM-30
Export/Licensed  ▅UH-1B · ◄UH-1D
  Tzefa A · Tzefa B · Tzefa D/E · ▅AH-1S early · ▅AH-1S · ▅AH-1S Kisarazu · ␗AH-1W
  ␗OH-58D
See Also  Fuji Heavy Industries · Agusta

USA helicopters
Attack 
Black Hawk  MH-60L DAP
Choctaw  H-34
Cobra  AH-1F · AH-1G · AH-1Z
SuperCobra  AH-1W
Kiowa  OH-58D
Little Bird  AH-6M
Apache  YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D
Utility 
Huey  UH-1B · UH-1C · UH-1C XM-30